Ok then. In this case the choice is clear.
If we can get it later than this should be a no brainer between the two. Also I think the Bad Luck charm would synergize pretty well with the Shadow Spite Curse.Companion of the Hunter can grant both Bad Luck and Good Luck charm through a single Special Advantage, but the defensive options it can grant are much worse / more costly.
Yes. Lydia gets to spend 9 Special Advantage points on up to 7 hounds (1 slot is taken by her raven). Tides of Fortune is a 5 point special advantage that reads as follows:If we can get it later than this should be a no brainer between the two. Also I think the Bad Luck charm would synergize pretty well with the Shadow Spite Curse.
The remaining 4 points should be dumped into this:Tides of Fortune (5 pts.)
Invoking the fickle currents of fortune, you can employ
a combination of the spirit powers Bad Luck Charm and
Good Luck Charm. Instead of spending a point of Essence,
you must spend a point of Willpower to confer ill or happy
fortune upon the target of your whims. For details about
those Charms, see below.
This way the hounds get 3 actions per turn, and can be super efficient, by attacking, cursing the target with bad luck, and defending with the Deflect Harm in one turn.Alacrity (2-6 pts.)
Damn, you're fast! Capable of bursts of inhuman speed,
you can strike before most people can think. Each two points
spent in this Advantage, up to the maximum six points,
allows you to spend a Willpower point and take one extra
action within a single turn. That six-point Advantage, for
instance, would let you act four times in a single turn for the
cost of one Willpower point. Subsequent Willpower points
spent that turn do not add up, however; six points let you
act four times in one turn no matter how many Willpower
points you spent that turn. This bonus lasts only one turn
per point of Willpower spent that turn; if you need to burn
Willpower in order to move like the wind, however, you can
do so for as long as your Willpower lasts.
@DragonParadox What breed of dog are the hounds specifically or are they a mix?
Also something set up to ruin this whole era for them. I don't expect to be able to kill them unless we're essence 5 and put a lot of work into it first, and even then killing multiple would be a trial, but sticking them with curses that will take serious time and energy to wash off without cheating is more viable.
I'm thinking we get into the vampire war first; the knights are unlikely to object and we can do a good deed while harvesting exp/resources to fuel our trap.
That would have been an awkward one to botch. Negotiate the terms of their release, and then you can't get the door open.
I always wonder about these things. If Molly ever botches her roll to go into her kingdom it's going to be awkward.That would have been an awkward one to botch. Negotiate the terms of their release, and then you can't get the door open.
Kind of undermined by the Crown of Eyes though along with Lydia's ability to speak to and summon spirits/ghost.This sounds like a great communication tool and can let us scout ahead when in hostile territory.
@DragonParadox what was Lydia attuning? The cell door or the whole of the keep?Lydia presses her hand to the door and then presses into it, flesh and essence sinking deep, like recognizing like. Attuning it like the strange figure you won from Opal in the house of the Mothers, Usum whispers.
@DragonParadox what was Lydia attuning? The cell door or the whole of the keep?
I think this should be "then".If they are going to come for you than you will come for them.
If you would have your freedom knights tell me true, how to you play to fuffil your vows once your service is out.
Gwair sugested we seek it instead of the Cauldron, but others there were to said Arthur would not wish for his knights to take like bandits in the night from the vaults of the Emperor in the East, for all that he too was unworthy of his crown for the refusal to aid his brothers in the West.
Beard maybe, though heard would also fit.The others take a step back, but it's Lyr who is moved to shock, the air starting to play around him, tugging at hair and heard, though not a wisp passes the door
I do not think they would find it anymore shocking than Brittain, less so perhaps for being set atop unfamiliar bones."
The power of speech, once attunes to e land the Hounds can speak all languages spoken in that land the better to guide the dead
Ok. Speaking of Caer Sindi as a whole, though. It's a spirit realm, right? How bad is its general condition? And what would it take to establish a permanent connection from Lydia's residence to it? NeverNever is fluid, as I understand it, and conceptually connected to real world, so this might be possible.
Only some of the corrections went through.
Kind of undermined by the Crown of Eyes though along with Lydia's ability to speak to and summon spirits/ghost.
Ok. Speaking of Caer Sindi as a whole, though. It's a spirit realm, right? How bad is its general condition? And what would it take to establish a permanent connection from Lydia's residence to it? NeverNever is fluid, as I understand it, and conceptually connected to real world, so this might be possible.