What should your focus for the rest of the Quest be?


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Also, while there's probably nothing to entirely resist the churn once we occupy Voxx Primus, I'm pretty sure the Servo Skulls+Better Weapons+Better Armor would probably at least HELP?
Yeah, some investment in our army would definitely be helpful. We have really neglected it.

I'm against significant investment in our ground forces. Maybe one action on servo-skulls (and another on Templars, but that's a separate thing), because our force as it is now is capable of taking Voxx so long as we do the infiltration right. We just drop our entire military (minus like 6 SAGs for the agriworlds) onto Voxx and then keep them supplied. That's going to be 30ish SAGs + 20ish knights, more than double what we would need. Also the knights are very effective in a hive due to force concentrations.

There will be some losses, but we will win without needing to do extensive prep beyond letting the knight ticker go a few more turns.

Those actions are better spent ensuring void superiority and prepping for integration - food research, terraforming, evacuation ships. We've got more critical actions than we have actions. No need to dedicate focus to something that's not actually critical.

The main reason that I want to knock out the propaganda office now is that it'll save actions in even just the short run.
 
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[X] Broadsword type Boarding Assault Craft

Not a fan of either design, they seem less effective than a Shark Assault Bost. But I decided to be lazy instead of writing up my design. At least this design won't have its "wings" torn off everytime it boards.

Uhhhh, Wings? I didn't include wings in the Plasteel-eater, The only single use part of the assembly is the grinder head, And frankly I don't see a boarding craft as a re-usable asset. The boarders either die, or successful or most retreat, Making a second Ramming attack isn't exactly a needed feature. because its already blown its payload of boarders.

Dont know what wings you mean, Seeing as in my head its just a 3d arrow head, similar to how the Cestus assault ram is just 3 rectangles welded together.
 
I'm against significant investment in our ground forces. Maybe one action on servo-skulls (and another on Templars, but that's a separate thing), because our force as it is now is capable of taking Voxx so long as we do the infiltration right. We just drop our entire military (minus like 6 SAGs for the agriworlds) onto Voxx and then keep them supplied. That's going to be 30ish SAGs + 20ish knights, more than double what we would need. Also the knights are very effective in a hive due to force concentrations.
I wouldn't be against those two upgrades then ask Herocooky how that changes things, I could see an Armour upgrade making a significant difference.

I'm a bit concerned we will need more SAGs than that for the Agriworlds. They are not highly populated but we need them as fully functioning as possible. It will be a good question for QM once we have infiltrators in place for better info.

[X] BC-MSM E4765 "Plasteal-eater"
I like the triangle aesthetic a bit more than vaguely sword. Also this one has an extraction plan.
 
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Uhhhh, Wings? I didn't include wings in the Plasteel-eater, The only single use part of the assembly is the grinder head, And frankly I don't see a boarding craft as a re-usable asset. The boarders either die, or successful or most retreat, Making a second Ramming attack isn't exactly a needed feature. because its already blown its payload of boarders.

Dont know what wings you mean, Seeing as in my head its just a 3d arrow head, similar to how the Cestus assault ram is just 3 rectangles welded together.
I think this is a mistake?

Our infantry has a considerably more expensive standard kit tgan the imperium. Every boarding mission a suicide mission might make sense for them, but we should plsy more to our strengths.

Alas, I don't have time right now to write something up, and the vote is likely to close before such a thing happens.

We can and should do better than offbrand imperium.
 
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I think this is a mistake?

Our infantry has a considerably more expensive standard kit tgan the imperium. Every boarding mission a suicide mission might make sense for them, but we should plsy more to our strengths.

Alas, I don't have time right now to write something up, and the vote is likely to close before such a thing happens.

We can and should do better than offbrand imperium.
Hence why the boarding craft is able to leave, But Boarding Is an incredibly dangerous mission, and if the soldiers are forced to retreat, Then they aren't in any condition for the boarding craft to try and haave another go. If it was actually a suicide mission, I wouldn't have included a way for the Boarding craft to leave at all, but its 50 ish men trying to assault the Inside of a 40k Space ship, That shit IS a suicide mission, Thats part and partial of boarding, Even if the ability for the Boarder to fall back to the Plasteal eater where it can Leave is meant to minimize that.

Not sure how you want to make it LESS of a suicide mission, Its a boarding Craft, The ability for it to leave at all is already very optimistic.

Boarding is Incredibly dangerous, their not much a boarding craft can really do to make it LESS so.

it not like we have invested in Teleportariums on our ships at all, So i'm not exactly optimistic to try and add a teleport homer as the first port of call fir this kind of thing, which would probably have been the "Safer (as much as a trip through the fucking warp can be) option, and even that is insanely dangerous with the amount of interference.

EDIT: our men are human still , Expecting them to be able to Fight through enemy Internal garrison, Complete their objective, Fight BACK through the hallways and tunnels of the ship, return to the Plasteel, Board the plasteel, Extricate and then be in a condition where they are able to have the plasteel make ANOTHER Go into the same ship is just outright pie in the sky, Our men aren't in power armour, They aren't space marine They will get tired and worn down fighting through Urban+++ and including the material cost needed to allow the boarding to Leave with those boarders and immediately have another go is just expecting our men to achieve the impossible.
 
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Looks like the fleet at Voxx Primus has gone up to stronger than 2 SBGs.

Yeah, we might need to haste-build the Werewolf SBG. I thought we could avoid that, but it seems clear that we might not be able to afford to.

The good news, however, is that it seems like it's people coming from the rest of the Empire? Or at least, there used to be four SBGs in Breskal, and now there's three, so I assume that the "Bigger than two SBGs" is both local production and backup...

But we definitely cannot afford to not build a third SBG now (as in, taking both of the actions next turn to finish it.)
 
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... Isn't 2 of that still defensive stations? I.e. we still outnumber their mobile component handily? Not to mention the quality advantage.

Handily? No, not handily at all. They have a mobile component that is stronger (or at least bigger) than two of our SBGs. We only have a total of two full SBGs in Ultima Sigritta. Plus a half an SBG of defense and... that's it, until we finish Werewolf. So there's a decent enough chance that we are straightforwardly outnumbered at this moment.
 
The good news, however, is that it seems like it's people coming from the rest of the Empire? Or at least, there used to be four SBGs in Breskal, and now there's three, so I assume that the "Bigger than two SBGs" is both local production and backup...
No, it seems the missing Breskal SBG is above Voxx Secundus now.
It seems Van Zandt can build ships quite quickly when motivated. We might not have time on our side.
 
Yeah, we might need to haste-build the Werewolf SBG. I thought we could avoid that, but it seems clear that we might not be able to afford to.

The good news, however, is that it seems like it's people coming from the rest of the Empire? Or at least, there used to be four SBGs in Breskal, and now there's three, so I assume that the "Bigger than two SBGs" is both local production and backup...

But we definitely cannot afford to not build a third SBG now (as in, taking both of the actions next turn to finish it.)
That depends on if they plan on attacking us with everything they got, and seeing how they likely don't know our strength or how big we are, it's likely they'll just stick to guarding Voxx Primus and leave some force behind in case of a counterattack.

Also, if we do build Werewolf, I recommend sending it to Gnatiila so we have that Unstable Warp Route covered so they don't try anything funny.


Remember, even if they do attack us in force doesn't mean we'll handily lose and in all likelihood they'll still leave some ships behind for defense.
I wouldn't have included a way for the Boarding craft to leave at all, but its 50 ish men trying to assault the Inside of a 40k Space ship, That shit IS a suicide mission,
50 regular dudes is a suicide mission, but these boarding craft aren't meant to operate alone, but with as part of a compliment of 36 other shuttles, so ideally we're looking at 1,800+ boarders on one ship that are basically Tempestus Scions+
 
That depends on if they plan on attacking us with everything they got, and seeing how they likely don't know our strength or how big we are, it's likely they'll just stick to guarding Voxx Primus and leave some force behind in case of a counterattack.
They already have a garrison force ready. At Voxx Secundus. There's nothing preventing them from sending these two SBGs over to us next turn.
 
That depends on if they plan on attacking us with everything they got, and seeing how they likely don't know our strength or how big we are, it's likely they'll just stick to guarding Voxx Primus and leave some force behind in case of a counterattack.

Also, if we do build Werewolf, I recommend sending it to Gnatiila so we have that Unstable Warp Route covered so they don't try anything funny.


Remember, even if they do attack us in force doesn't mean we'll handily lose and in all likelihood they'll still leave some ships behind for defense.

50 regular dudes is a suicide mission, but these boarding craft aren't meant to operate alone, but with as part of a compliment of 36 other shuttles, so ideally we're looking at 1,800+ boarders on one ship that are basically Tempestus Scions+

This is the most foolish idea imaginable.

At this point if I wasn't stubbornly committed to actually advancing the Voxx Primus mission I'd even be advocating to build up fixed defenses in Ultima Sigritta, because it seems as if having two SBGs is only serving as a dare for them to pile on all the forces they can possibly gather, unlike what we expected/were told.

Instead 2 on the Werewolf SBG to complete it which is sure as fuck not getting moved and 1 on the Nutri-Paste seems advisable.
 
Eyeballing our options, we might want to consider a turn set something like

Werewolf+Research(Nutripaste?)
Propaganda Office
Researchx3(5? 6? Not sure how Free Actions work for providing Research): Industrialization Rationalization, MMI, Sapient-Automation Thing

The IR, MMI, and SapAuto things should all work really well together to improve our industrial option, possibly to the point of significantly reducing SBG production costs.

And if that's the case, even a 1 action reduction cost would vastly improve our ability to churn out fleets.
 
Hive Agriculture II is not negotiable for me, tbh. It's pretty damn valuable and that's why I wanna have the free Research action, so we can drop it with one and spend the rest on... whatever else we need.
 
Hence why the boarding craft is able to leave, But Boarding Is an incredibly dangerous mission, and if the soldiers are forced to retreat, Then they aren't in any condition for the boarding craft to try and haave another go. If it was actually a suicide mission, I wouldn't have included a way for the Boarding craft to leave at all, but its 50 ish men trying to assault the Inside of a 40k Space ship, That shit IS a suicide mission, Thats part and partial of boarding, Even if the ability for the Boarder to fall back to the Plasteal eater where it can Leave is meant to minimize that.

Not sure how you want to make it LESS of a suicide mission, Its a boarding Craft, The ability for it to leave at all is already very optimistic.

Boarding is Incredibly dangerous, their not much a boarding craft can really do to make it LESS so.

it not like we have invested in Teleportariums on our ships at all, So i'm not exactly optimistic to try and add a teleport homer as the first port of call fir this kind of thing, which would probably have been the "Safer (as much as a trip through the fucking warp can be) option, and even that is insanely dangerous with the amount of interference.

EDIT: our men are human still , Expecting them to be able to Fight through enemy Internal garrison, Complete their objective, Fight BACK through the hallways and tunnels of the ship, return to the Plasteel, Board the plasteel, Extricate and then be in a condition where they are able to have the plasteel make ANOTHER Go into the same ship is just outright pie in the sky, Our men aren't in power armour, They aren't space marine They will get tired and worn down fighting through Urban+++ and including the material cost needed to allow the boarding to Leave with those boarders and immediately have another go is just expecting our men to achieve the impossible.

That's because when you think of Boarding, you think of the typical Imperial Boarding mission.

Board the ship, head straight for the objective, and just keep throwing men at the problem until you get there. It's a great mission profile if you are a Lamenter in power armor who can endure that kind of action (and who is contractually obligated to get half the chapter killed every other decade), but for anyone else it's de facto a suicide mission.
Crucially however, there is no reason for us to board this way. Other paths are possible. There are many things you can do, once you get on board a ship. Charging for the bridge or main plasma generator is but one path to victory.

Warships in warhammer are absolutely labyrinthine. They are massive edifices only barely controlled by the people who fly them, with many imperial warships all but developing separate societies somewhere within the holds.
The only reason the defender manages to concentrate their force to this extent, is because they know where the invader is headed. They think only a handful of locations on the warship are worth attacking.

So, let's alter the playbook.

[X]Infiltrator Class Assault Shuttle
A relatively small, but incredibly fast and maneuverable boarding shuttle, this shuttle aims to dart through enemy point defenses, before exploiting weaknesses in the hull to infiltrate. Garbage shutes, disused airlocks, badly repaired damage. Typically this means landing somewhere in the underbelly of the vessel, well away from important targets. But that is exactly as planned. Well away from responding forces, the Infiltrator's team will deploy the ships extendible mechadendrites to hijack into local power and vox channels, or even more important sensor and data channels if they are available. They will dig in, and defend the position as the infiltrator starts dumping propaganda across all decks, inciting the never content lower deck crews to riot.

or, maybe we take advantage of the fact that as attackers, we have the initiative :

[X]WaterSkimmer Assault Craft
Small and incredibly nimble, this heavy assault craft is intended for quick, disabling strikes on enemy warships. After penetrating the enemy defenses, it will fly towards enemy batteries or emplacements, entering the vessel through the gunports. It will then deploy cluster ammunition to clear the area of immediate hostiles, allowing the onboard compliment to place sabotage and denial charges, leaving before ammunition is exhausted or the enemy can mount an effective response.
 
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[X]WaterSkimmer Assault Craft

That's actually really clever, I like it. It plays to our doctrine far better and I never would have come up with it myself.
 
Honestly this does have me spooked, because it implies their capacity is even greater than we thought.

So, in the previous update, they had 1 SBG worth of mobile forces. @HeroCooky 's writings have the Lord Governor/etc declare that she would double the total forces, which would be 2 SBGs.

We also know that they sent a reinforced scouting expedition, which presumably included at least some military ships.

Now, at the end of all of it, despite apparently having faced heavy losses from said expedition, their total local mobile forces manpower is OVER 2 SBGs, implying that Voxx Primus can just shit out, like, 1.5 SBGs in a single turn.

At which point we have basically no hope to keep up except to devote all of our actions, or at least a vast majority, to keeping up. So until we can actually settle things we may need to spend two actions a turn on only defenses or building up the fleet.
 
Honestly this does have me spooked, because it implies their capacity is even greater than we thought.

So, in the previous update, they had 1 SBG worth of mobile forces. @HeroCooky 's writings have the Lord Governor/etc declare that she would double the total forces, which would be 2 SBGs.

We also know that they sent a reinforced scouting expedition, which presumably included at least some military ships.

Now, at the end of all of it, despite apparently having faced heavy losses from said expedition, their total local mobile forces manpower is OVER 2 SBGs, implying that Voxx Primus can just shit out, like, 1.5 SBGs in a single turn.

At which point we have basically no hope to keep up except to devote all of our actions, or at least a vast majority, to keeping up. So until we can actually settle things we may need to spend two actions a turn on only defenses or building up the fleet.
They could just be redeploying existing forces. After all, they just discovered a peer power behind whst they thought was an unoccupied border.
 
They could just be redeploying existing forces. After all, they just discovered a peer power behind whst they thought was an unoccupied border.

But from where? We have only one missing SBG, as far as I can tell, and it's the one that's in Voxx Secondus. Anything further than that would presumably not be what's committed as opposed to an SBG from the neighboring sub-Sector.
 
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Whelp I hope that's just a reshuffling and crashbuilding and not the norm for the Dutchy. I'll hold off a few turn and until a second attack but those defense stations might be needed, they might not lets see how the first battle goes and then the turn after check the map again to see how their Strength is again. Also considering this is a Imperium Successor with 5 Dogmatic, we really should consider if the Dutchy finds out about the unstable warp route that bypasses the border world, I think they will eat the losses to get an advantage. So best keep that in mind and just have a backup plan in that case.

Also I feel the need to ask because I forgot the where the post was on it and asking for confirmation. QM the ways to get a Fourth action is to make a Song, Get Five SBG's built, Get a Whole Sub-sector under our control with every planet in our control, and what else?
 
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