[X] Plan Chimeraguard
Well, only one thing to say here...Roll low winter fucks by the power of the FUCKING SUN REACTION
may god have mercy on us all...again.
Yes, you are right, doing it now.@OldShadow Oh, I just realized. Shouldn't there also be a roll for Teaching of Failure auto-triggering this turn?
Also, I think I'd like to spend my omake +10 Bonus from Total War Winter: Dracula DLC: Ottoman Empire on weakening the Assault the Green roll. I don't know if 50 is actually any breakpoint and if my omake will even help (and to a degree, I don't want to know because I think keeping it hidden whether or not omake +/- 10s in Winter will have a meaningful effect on this or that roll fits in with the themes of Winter being a time of fearful uncertainty where we have to make our best guesses and pray), but it feels right to help the Sun-Loving Woods when they're at their weakest, as recompense for having them take a Harshness die in the first place.
Wait failure has plus four so the roll would be 43 so the teaching would succeed.Yes, you are right, doing it now.
Very well, omake used.
EDIT : No teaching done
You are right, I am probably too tired to do things for now,Wait failure has plus four so the roll would be 43 so the teaching would succeed.
I'm hoping they'll be about 50% effective, based on how the Warrior's Son countered a threat.-Old World's Gift (57. Our Knowledge should be enough for that, but it depends on how much of our Knowledge actually triggers against a mostly mundane disease. I think we should be good, but you never know...)
Personally I was pretty stressed out about it, but that might have been a result of IRL stress. Regardless, I think the lack of increase was more because we fell a hair's breadth beneath the threshold than anything else. The Distractions page outright states we'd be in for more of Winter's attention if we had made friendly contact with anyone else.Funny enough, this Winter, just from the dice-assignment pressure, felt a lot "lighter" than past ones. I feel like the die being assigned to the Newcomers was actually part of it. That combined with the only additional dice being the Tribute-Takers meant that, compared to the improved state of Union, there was less of a dice increase that we could actually do anything about (Newcomers Promises and Half-Truths felt like a "well if we lose them we lose them, can't really do much about it.")
Well, it went well so long as all of our guesses about what tests went where are accurate. We did a lot of actions for the first time this year so a miscalculation is not outside the realm of possibility. I mean, who would have expected Champions to improve Knowledge instead of Defense?But hey, since this Winter seems to have gone (mostly) well, have some music I found that mostly fits.
I disagree with you about not wanting to know if a bonus is needed. The bonuses are OOC enough and valuable enough that I don't think the decision regarding their deployment should be affected by Winter.Also, I think I'd like to spend my omake +10 Bonus from Total War Winter: Dracula DLC: Ottoman Empire on weakening the Assault the Green roll. I don't know if 50 is actually any breakpoint and if my omake will even help (and to a degree, I don't want to know because I think keeping it hidden whether or not omake +/- 10s in Winter will have a meaningful effect on this or that roll fits in with the themes of Winter being a time of fearful uncertainty where we have to make our best guesses and pray), but it feels right to help the Sun-Loving Woods when they're at their weakest, as recompense for having them take a Harshness die in the first place.
My personal thought is that Sara is likely to get tapped for the Promises and Half-Truths if it's something she can Counter.The only other option I'd push for right now (aside from Old World Gift for reasons of principle) would be to decrease the Fleshless, Remorseless roll. Sarah almost certainly could handle it, but it would prevent her from handling any other negative situations. Her aid could be a godsend for stopping the Falses or that Promises roll. Failure and the Mourners together should have stopped it as well, but it might default to Sara since hers is the most applicable skillset. Or if both Falses and Promises have procced issues, then we'll likely need all three to stop them.
By the way, I checked Turn 8, and Winter definitely rolled above-average then. 806 on 12 dice (average of 67.167), vs the 699 on 14 dice (slightly less than 50) this turn. Turn 4 was 620 on 10 dice (average of 62.)Total Roll for Winter Dice: 699
In other words, almost precisely average. I think prior Winters we've rolled notably above-average (or at least, the first one did. 2nd one had those 2 Nat 100s, but I can't quite recall about the other rolls.)