Any precog song will also likely include perception, that's true. @HeroCooky Can we get some hints as to what a precog song might look like? The relevant melodies seem like Perception, Wisdom, Song, Logic, Paths, Progress. If I had to pick blindly I might go for Perception, Wisdom, Song.
Edit: I also find myself salivating over the potential for psytech to upgrade the Andromeda to be a psyker amplifier of some kind. Very little in the way of guns, lots in the way of boosting choir power. Wouldn't that be an awesome ship type? So yeah, jumping on the bandwagon.
[X] Plan: The Centaur Rampant
@HeroCooky Hey just double checking, but for light cruisers does 5 gravities acceleration still cost us 1 DP? Seems a bit off when compared to other ship classes currently.
Given that war is on the horizon, we absolutely need to bolster our Scouts now. We'll need them to know the extent of the Van Zandt Free Duchy, and more importantly the size and position of its fleets. We can't fight a war blind.
The question is, do we take the time to redesign them, or do we build them immediately next turn?
Also given that it will only take one FP out of 8 to redesign our Scouts, @Alectai are there any ship classes that could be worth a redesign? And then the turn afterward we can take a fleet build action, build 10 new Scouts and then spend the remaining FP on upgrading the ships of Sector Battlegroup Centaur to the new design.
@HeroCooky Hey just double checking, but for light cruisers does 5 gravities acceleration still cost us 1 DP? Seems a bit off when compared to other ship classes currently.
Did a silly all-in carrier design stacking every single voidcraft bonus we've got. Also updated a bunch of my designs for potential specialist ships for our fleets. Gonna bookmark this post as a master doc for future personal reference.
--- [Cobalt Terrapin Works Ship Design Master Document] Do not distribute under penalty of law and the Light of the Star Child.
[] Gryphon Experimental Heavy Carrier [28DP]
-[] Length - 4.600 Meters (+2)
-[] Width - 800 Meters
-[] Acceleration - 3 Gravities
-[] Armor - Thick Triple Hull
-[] Shields - Two Lattices
-[] Weapons - 1x Fighter Heavy Hanger/1x Bomber Heavy Hanger/2x Medium Bomber Hangers (Total: 96 Fighters, 96 Bombers) (-8)
-[] Equipment - Armored Life Pods/Advanced Alloys/Veteran Pilot Gene-Lines/Strict Pilot Training/Automated Fighter Re-Arming Procedures/Superior Gravimetric Engine Calculations/Handpicked Pilots/Experimental Fighter Deployments/N'Nonmiton Squadron (-22)
A/N: Its a Gundam!
[] Canis Major Heavy Missile Cruiser (v.2.5) [28FP]
-[] Length - 4600 Meters (+2)
-[] Width - 600 Meters (+2)
-[] Acceleration - 3 Gravities
-[] Armor - Medium Bulwark Hull (-1)
-[] Shields - Three Lattices (-1)
-[] Weapons - 1x Medium Fighter Hangar/1x Super-Heavy Missile Battery/2x Heavy Missile Turrets (-10)
-[] Equipment - Armored Lifepods/Advanced Alloys/Swarm Missiles/Macross Missile Massacres/Strict Pilot Training/Superior Gravimetric Engine Calculations/Veteran Pilot Genelines/Yeeni Auxiliary Engineer Division/Internal Security Systems/Cluster Charge Missile Store/BESH Missile Store (-18)
-[] Lore: Coming off the success of the Crux-Secundus, the Lynx Heavy Missile Cruiser was envisioned to be lynchpin of the Federation's battleline. Meant to follow the Scorpio's into the thick of the battle; the Lynx's extensive missile batteries are to suppress and overwhelm the enemy's defenses through sheer volume of fire, allowing the Federation's vaunted squadrons to slip in the killing blows.
A/N: The Left Hook to the Leo's Hard Straight.
[] Canis Minor Light Missile Cruiser (v.1.6) [25FP]
-[] Length - 4.000 Meters (+1)
-[] Width - 500 Meters (+1)
-[] Acceleration - 5 Gravities (-1)
-[] Armor - Thick Medium Double Hull (-1)
-[] Shields - One Matrix
-[] Weapons - 3x Medium Missiles Turrets/2x Medium Missiles Batteries/1x Medium Bomber Hanger (Total: 24x Bombers and 12x Fighters)(-11)
-[] Equipment - Armored Life Pods/Strict Pilot Training/Veteran Pilot Gene-Lines/Swarm Missiles/Internal Security Systems/Superior Gravimetric Engine Calculations/Advanced Alloys/Macross Missile Massacres/Cluster Charge Missile Store/Armor-Piercing Missile Store/Auto-loaders (-14)
A/N: Meant to compliment the Scorpio, the Canis Minor was built around one singular goal: Saturation. Boasting the equivilant of 45 Medium Missile launchers in addition to Auto-Loaders giving a 50% boost to firerate and whatever bonus Cluster Charge gives to overcoming defenses, this is the quintissential missile truck meant to drown the enemy in weight of fire.
[] Crux-Tertium (T) Class Heavy Frigate (v.1.7) [20 FP]
-[] Length - 1.800m (+2)
-[] Width - 450m (+2)
-[] Acceleration - 7 Gravities
-[] Armor - Medium Double Hull (-1)
-[] Shields - Two Arrays
-[] Weapons - 4x80m Torpedos/2x Medium Missile Batteries/2x Medium Missile Turrets (-9)
-[] Equipment - Missile Swarms/Lattice Hulls/Armored Life Pods/Superior Gravimetric Engine Calculations/Macross Missile Massacres/Internal Security Systems/Ship Shrines/Auto-Loaders/Cluster Charge Missile Store (-14)
A/N:
All ze missiles!
[] Orion Class Siege Cruiser (v.1.5) [28DP]
-[] Length - 5.000 Meters
-[] Width - 1000 Meters (-2)
-[] Acceleration - 3 Gravities
-[] Armor - Thin Bulwark Hull
-[] Shields - Two Lattices
-[] Weapons - 1x Medium Fighter Hanger/1x Heavy Rad Lance/2x Heavy Prow Lances (-15)
-[] Equipment - Armored Lifepods/Veteran Pilot Gene-Lines/Lattice Hulls/Pure Lenses/Lense Cogitation Matrix Lattice/Superior Gravimetric Engine Calculations (-11)
A/N: Essentially an upsized Sagittarius. Primary role as a Gatebreaker. Can potentially delete destroyers in a single volley, but not really meant for fleet action with its slow refire rate and poor firing angles.
[] Corona Light Lance Cruiser (v.1.8) [25DP]
-[] Length - 4.000 Meters (+1)
-[] Width - 500 Meters (+1)
-[] Acceleration - 5 Gravities (-1)
-[] Armor - Medium Double Hull
-[] Shields - One Matrix
-[] Weapons - 1x Medium Fighter Hanger/1x Rad-Lance/2x Medium Prow Lance/1x Large Lance Turret (-16)
-[] Equipment - Pure Lense/Lense Cogitation Matrix Lattice/Advanced Alloys/Tuned Shields/Superior Gravimetric Engine Calculations/Armored Lifepods (-9)
A/N: Meant to be a squadron leader for the Sagittarius frigates. Debuffs enemy shields for the entire battlegroup and can chew through armor quickly once the battleline has battered down the enemy defenses. This one has more flexibilty since its actually meant for fleet actions, with one or two supporting each battle group.
[] Sagittarius-Secundus (S) Class Lance Frigate (v1.6) [20DP]
-[] 1.800 Meters (+1)
-[] Width - 400 Meters (+2)
-[] Acceleration - 7 Gravities
-[] Armor - Thin Double Hull
-[] Shields - Two Arrays
-[] Weapons - 2x Light Prow Lances/2x Medium Lance Turrets(-12)
-[] Equipment - Armored Lifepods/Lattice Hulls/Superior Gravimetric Engine Calculations/Lense Cogitation Matrix Lattice/Ship Shrines (-11)
A/N: Disco Ball Sagittarius is a go.
[] Lynx Class Light Cruiser (v.1.6) [25DP]
-[] Length - 4.000 Meters (+1)
-[] Width - 500 Meters (+1)
-[] Acceleration - 5 Gravities (-1)
-[] Armor - Thin Triple Hull (-2)
-[] Shields - One Matrix
-[] Weapons - 1x Medium Fighter Hanger/2x Medium Rotary Macro-Cannon Batteries/1x Medium Rotary Macro-Cannon Turrets (-10)
-[] Equipment - Armored Lifepods/Strict Pilot Training/Veteran Pilot Gene-Lines/Internal Security Systems/Superior Gravimetric Engine Calculations/Harsh Crew Training/Lattice Hulls/Auto-Loaders/Snapshot Pinpoint Targeting Solutions (-14)
[] Lore: A complementary ship to the Scorpio Class developed by Cobalt Terrapin Works. While it does not possess the sheer volume of fire the Scorpio can pump out, it nevertheless makes its presence known through the steady -and accurate- drumbeat of its cannons thanks to improvements in its targeting computer networks as well as the standardization of auto-loaders across the fleet. Well armed and armored, the Lynx proves to be a hardy line combatant.
A/N: With improved firerate (now counting as the equivalent of 9 medium macro-cannons total) and accuracy. This should be a good compliment to our battle line in adding weight of fire. Was even able to slot in some more protective equipment and armor to make the Lynx even more tanky.
[] Andromeda Secundus-Class (S) Command Ship (v.1.2) [25DP]
-[] Length - 3.800 Meters (+2)
-[] Width - 500 Meters (+1)
-[] Acceleration - 5 Gravities (-1)
-[] Armor - Medium Double Hull
-[] Shields - One Matrix
-[] Weapons - 1x Medium Mixed Hangar (Total: 24 Fighters, 12 Bombers) (-1)
-[] Equipment - Veteran Pilot Genelines/Armored Bridges/Strict Pilot Training/Handpicked Pilots/Hymns of the Machines/Medium Repair Bay/Yeeni Auxiliary Engineer Division/Enhanced Supply Generation (-26)
A/N: Crowbarred in a med repair bay and added some fluffs since at least one will be with the fleet at all times and a little bit more healing between turns might make all the difference if we ever go all in on a long campaign.
[] Dorado Light Corsair (v.1.4) [16FP]
-[] Length 1.200m (+4)
-[] Width - 200m (+4)
-[] Acceleration - 8 Gravities
-[] Armor - Thin Double Hull
-[] Shields - One Array
-[] Weapons - 4x80m Torpedos/1x Medium Mine-Layer/1x Light Plasma Macro-Cannon Turret (-6)
-[] Equipment - Superior Gravimetric Engine Calculations/Emergency Maneuver Engines/Enhanced Supply Generation/Stealth Engine Dampeners/Zero-Emissions Protocols/Emergency Transition Warp Breakers(-18)
A/N: A complement for our Chamleon (ha) infiltrator frigate. The Dorado leans more into a raider and interdiction role meant to sow discord in an enemy's logistical routes like the U-boats of old. I unfortunately had to drop Ghosts to make this one work and subbed in Zero-Emissions Protocols instead.
[]Lupus-Secundus (S) Class Torpedo Destroyer (v.1.2)[16DP]
-[] Length -1.500m (+1)
-[] Width - 300m (+2)
-[] Acceleration - 8 Gravities
-[] Armor - Thin Double Hull
-[] Shields - One Array
-[] Weapons - 4x80 Torpedo Tubes/1x Light Plasma Macro-Cannon Turret/1x Light Plasma Macro-Cannon Battery (-6)
-[] Equipment - Superior Gravitmetric Engine Calculations/Emergency Manuever Engines/Lattice Hulls/Armored Life Pods/Auto-Loaders/Refractive Hull Coating/Snapshot Pinpoint Targeting Solutions/Ship Shrines (-13)
A/N: Swapped out the Rotary Macrocannon Turret for a Plasma Macro-Cannon Turret and Battery to open up the distance and turn the Lupus into a skirmisher. Hopefully this and the Refractive Hull Coating will improve its survival chances. Not a bad default pick if we ever research destroyer automation.
Both, or a dedicated Supply/Repair Ship for after a battle.
Enough to bump them up to High Imperial.
A mix of culture, industry, need, and "Oh, new shiny!"
Fully depends on what you tell your people to do.
Mecha Anime Ace Pilot levels.
Perception, Perception, Perception, Creativity, Progress, Paths should be close, I think?
It still does.
Well yes, but if they can actually meaningfully impact the fighting is going to determine whether or not I support throwing them into the fire like that.
They might be more useful being saved for the invasion of Voxx Primus and the overthrow of its ruling class and their supporters.
At this stage? Not until you start putting troops into the Hives. If they get stuff like Templars, 10 Actions over 10 Turns, and instructions to infiltrate the PDF and Defense Stations?
But yeah, the thing to remember is: if we do wind up at war with the Van Zandt, it will be like (almost) every war in the history of the modern world.
It will be a rich man's war and a poor man's fight.
The people of Voxx Primus will be starved, beaten, conscripted by the millions (or billions) and sent to certain death to regain .00001% of an advantage, and emmisserated at a level that makes even the misery and suffering they now face, as impossible as it seems, come across as merely "sorta bad." It will be horrifying.
And meanwhile in the depths of the Under-Hive there are actual crops. There are fortresses of safety. There are one or even two meals a day given to everyone. There is relative safety and comparative comfort.
In the event of a war, I fully expect that with ongoing covert support, the numbers of people flocking to that banner will not just grow, but grow exponentially as long as we keep faith with them.
This version of the heavy cruiser drops the piloting upgrades for Anti-Voidcraft Defenses as boarding is a secondary role but the defenses will help to keep it alive.
Shipyard Automatization was confirmed to be part of a tree and this first step will provide a destroyer or scout every turn.
I still want to get the autoloaders for the Grand Cruiser the lamanter are completing soon and for the next generation of small craft i like to design soon as the default for them went up several steps due the tech trade.
[X] Plan PD Cruiser
-[X] [Military] Fill Out Sector Battle Group
--[X] Centaur (0/2)
-[X] [Military] Design New Voidship Classes - [Heavy Cruiser (8 DP)]]
--[X] [Heavy Cruiser] Leo-Class Vanguard Cruiser
--[X] Length - 5.000 Meters
--[X] Width - 800 Meters
--[X] Acceleration - 3 Gravities
--[X] Armor - Thick Bulwark Hull (-2 DP)
--[X] Shields - Three Lattices (-1 DP)
--[X] Weapons - 1x Medium Boarding Hangar, Anti-Voidcraft Defenses, 3x Heavy Rotary Macrocannon Turrets (-15 DP)
--[X] Equipment - Armored Lifepods/Ship Shrines/Autoloaders/Advanced Alloys/Superior Gravimetric Engine Calculations/Yeeni Auxillary Engineer Division (-10 DP)
-[X] [General] Research:
--[X] Shipyard Automatization
--[X] Ship Equipment Standardization - [1 DP Equipment] (0/2) -autoloaders(free from banked)
--[X] [Psykana] Conduct Two Melodies (Choose two below.) (0.8/1 - Auto Complete) - [ Wisdom]
-[X] Switch ISC to Green Horizons Colonization LTD
I'm actually going to be pivoting the Crux-T into having excellent PD functionality as part of the rework, to further improve it as an escort and a screening vessel.
At this stage? Not until you start putting troops into the Hives. If they get stuff like Templars, 10 Actions over 10 Turns, and instructions to infiltrate the PDF and Defense Stations?
So the question (on my end) is exactly how much are the people "in charge" are willing to ignore as long as their quotas are filled...
Assuming we don't get into a Shooting War within the next two turns...
Next turn is probably more Ship and Building stuff, as our designs have fallen behind our capabilities and War is coming, and things are going to be split between "Go Fight Win!" and continuing progress....
Reviewing the currently winning plan...
So we're currently unlocking PsyTech Research, a new Heavy Cruiser revision, working on filling out the Sector Fleet, and shifting to Colony Efficiency.
Next turn we're definitely locking down some defensive colonies, and specifically building void defenses for them sounds like a good idea if we haven't started shooting yet (and if we have started shooting then definitely finishing the Fleet we have in progress), leaving the third action which feels like it should go towards some aspect of the War/War Prep, and personally I'm leaning towards one of Automated Shipyards, another new Ship Design (a Scout update, a Frigate Raider designed to dump everything on an alpha and GTFO, or an Andromeda update are the three that come to mind), or more Revolution Support (either a direct action or grabbing Templars).
Of course this assumes there isn't some insane Psytech option unlocked, or more things going on.
The probable next turn plan I'm predicting is "Colonize a defensive line, finish Centaur Fleet, coinflip between Fleet Action/PsyTech/Hiveworld Infiltration".
I would like to get Standardized Autoloaders before we do our major updates. Leo couldn't wait, but everything else is mostly working as designed still, and it'll still be a nice improvement.