What even are these plans? We're recruiting for a merc company, not an army. The distinction of the Lightfangs (ie the reason they're worth the big bucks) is that they're an elite unit of Elves.
If we need a unit of fodder spears, we subcontract that shit out. That way, when they inevitably take crippling casualties, we don't have to spend more cash recruiting their replacements, we just hire a new company if the old one can't recruit fast enough. Same with massed human archers, or non-Eagle Claw warmachines, or anything we can't get Elves for.
Also, we don't have the rep to bother with green recruits, yet. We have 1 successful, high profile success; I expect we'll need at least 4-5 to reassure everyone that we're the real deal and not a flash in the pan, so veterans & elites should be the priority to keep outputting victories.
[X] Plan Elves make the money (640 GC; 1360 GC)
- [X] 20 Lothern Sea Guard (400 GC; upkeep 1000 GC)
- [X] 2 Veteran Rangers (40 GC; upkeep 60 GC)
- [X] 10 Veteran Archers (200 GC; upkeep 300 GC)
This gives us a second elite unit, a pair of scouts, and a cadre for expanding into the Elven specialty of superlative archery.
Edit:
[X] Plan Small and Elite with Rangers
[X] Plan Small and Elite
Either of these is good too.