Voting is open for the next 23 hours, 45 minutes
[X] Plan: Kislev Grit and Elven Grace: Sea Guard (470g: upkeep 1280g)

Having two Veteran Spearmen for each block of 25 might be better, but I can live with this.
oops, that was actually what it was meant to be; it's the other one with just one leader for the arrow blood. fixed

edit: you might want to change your vote as i had to fix the cost in the name for the extra vet.
 
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[x] Fast and Furious
-[x] John's Jackrabbits
-[x] 20 Unbloodied
-[x] 5 Veteran Rangers

Recruitment Cost: 575 GC
Upkeep Cost: 1300

John's Jackrabbits
Prowess: 10
Role: Ranged Skirmisher/Scout
Composition: 75 Human Rangers
Equipment: Warbow, shortsword, cloak
Recruitment Cost: 375 GC
Upkeep Cost: 750 GC per Mission

Unbloodied
Prowess: 18
Role: Melee/Ranged
Traits: Elven Grace
Equipment: Steel mail shirt, elven warbow, sword, hunting spear
Recruitment Cost: 5 GC
Upkeep Cost: 20 GC per mission

Veteran Ranger
Prowess: 20
Role: Melee/Ranged Skirmisher, Scout
Traits: Elven Grace, Martial Prowess, Valour of Ages
Equipment: Steel mail shirt, elven warbow, sword, elfcloak
Recruitment Cost: 20 GC
Upkeep Cost: 30 GC per mission
 
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I am honestly skeptical about the seaguard. We won't be doing their navel specialty. They are trained for formation fighting or ship to ship, so we would need enough to make them worth it, but they are so expensive it's not worth it.

I feel we should hire enough unblooded to make a solid block of bowmen and then enough human spears to keep them from dieing. This is a trainable core of a mercenary company we can use to keep growing.
Keep in mind the big thing about their special trait is that they can immediately switch from ranged to melee and back again without having to make a martial roll which is what makes them so good.

We did not know the DC when we picked the spells, if you try something impossible and then fail that's still a failure
But this whole thing isn't meant to be something as zero/sum as success or failure. We didn't learn them immediately, but we made progress. There's no "winning" here, only learning a bit more at a time.
We could grab some Unblooded or Humans now instead of later if we want a bigger unit...unit size is related to how much we get paid, bear in mind.
Keep in mind, we also have a bit of a reputation now and are proven badasses who can be worth the price.
[] Plan Asuri Sea Power (480 GC)
-[] 20 Lothern Sea Guard (400 GC)
-[] 10 Unbloodied (50 GC)
-[] 20 Green Archer (20 GC)
-[] 10 Green Spearmen (10 GC)
Uhhh, why the 10 Green Spearmen? We already had WoG that having just a handful of them is just pretty crappy since in comparison to elves they die quicker so you tend to need more of them. I think we're better off without them or turning those Archers into Spearmen, otherwise you just have a handful of fodder that are just going to get annihilated and put a damper on our force's morale.
[x] Fast and Furious
-[x] John's Jackrabbits
-[x] 20 Unbloodied
-[x] 5 Veteran Spearmen
Uhhh, why the 5 Spearmen? Even for elves, just 5 Spearmen does not a frontline make and they seem like a pink elephant in what looks to be a pretty mobile force. I think we're better off switching them out for a few Rangers to keep with being a mobile force and just abandon the traditional frontline altogether. Y'know, take a page out of the Asrai's book.
 
Uhhh, why the 5 Spearmen? Even for elves, just 5 Spearmen does not a frontline make and they seem like a pink elephant in what looks to be a pretty mobile force. I think we're better off switching them out for a few Rangers to keep with being a mobile force and just abandon the traditional frontline altogether. Y'know, take a page out of the Asrai's book.
My thought was to stiffen the Unbloodied with the Spearmen when serving as a melee force, but I could change it to rangers, yeah.
 
What even are these plans? We're recruiting for a merc company, not an army. The distinction of the Lightfangs (ie the reason they're worth the big bucks) is that they're an elite unit of Elves.

If we need a unit of fodder spears, we subcontract that shit out. That way, when they inevitably take crippling casualties, we don't have to spend more cash recruiting their replacements, we just hire a new company if the old one can't recruit fast enough. Same with massed human archers, or non-Eagle Claw warmachines, or anything we can't get Elves for.

Also, we don't have the rep to bother with green recruits, yet. We have 1 successful, high profile success; I expect we'll need at least 4-5 to reassure everyone that we're the real deal and not a flash in the pan, so veterans & elites should be the priority to keep outputting victories.

[X] Plan Elves make the money (640 GC; 1360 GC)
- [X] 20 Lothern Sea Guard (400 GC; upkeep 1000 GC)
- [X] 2 Veteran Rangers (40 GC; upkeep 60 GC)
- [X] 10 Veteran Archers (200 GC; upkeep 300 GC)

This gives us a second elite unit, a pair of scouts, and a cadre for expanding into the Elven specialty of superlative archery.

Edit:
[X] Plan Small and Elite with Rangers
[X] Plan Small and Elite

Either of these is good too.
 
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[] Plan: Kislev Grit and Elven Grace: Sea Guard

@Jyn Ryvia I know that this is increasing even more our costs, which is gonna be huge, hope we get a good contract. But we do need some rangers 1 or 2 just to have some scouts.
 
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[X] Plan Small and Elite

Why are people suddenly proposing plans to costly and complicated?

Let's keep it simple folks!

We either go for a smaller more elite formation, or a larger more inexperienced one.

I think taking the Sea Guard as a unit is too good an opportunity to pass up.
 
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[X] Plan Small and Elite
-[X] 20 Lothern Sea Guard (400 GC; 1000 GC)

I will remind everyone that our current savings are roughly 670g when considering the tolls we still have to pay to finish the downtime. Any money we spend past that is us basically just hoping we manage to make up the money past that with our next contract, despite us not even knowing what pay our next selection of missions will have and with grave consequences if we don't manage to make up that money. I'm only going for a plan this expensive, an upkeep of 1,000 GC, which puts a minimum requirement of 730 GC on our next mission, because this is the minimum amount of money we can afford to spend while still keeping the Sea Guard as a group in order to retain a unit cohesion bonus, while the Sea Guard represent a non repeating recruitment opportunity, as opposed to green humans or unbloodied whom we can recruit at any time. If it weren't for the benefits of keeping the Sea Guard as a team I'd probably go for something cheaper, like 10 seaguard and 20 unbloodied.

Some of these plans that put us at an even higher upkeep like 1,300 GC are playing a bit with fire in terms of commiting to give out money we don't have yet IMO let alone plans that have that amount of upkeep and and recruitment fees of over 600, which basically leave us without a pot to piss in right now even before paying upkeep.

What even are these plans? We're recruiting for a merc company, not an army. The distinction of the Lightfangs (ie the reason they're worth the big bucks) is that they're an elite unit of Elves.

This is literally our first recruitment opportunity. It seems a bit premature to bind ourself to a "distinction" given we've had no earlier choice in our troop layout beyond character creation. As is I think recruiting some humans at some point is probably inevitable. Right now when we're in Erengard and its elven quarter we can recruit elves but if at some point we move to somewhere else that isn't Altdorf or Marienburg, cities with their own elven quarters, we'll probably have no elves to recruit anyway if do look for new hires. Commiting ourself to recruit only elves from now until forever seems a bit too much.
 
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As mentioned before I think a couple of rangers no matter which plans wins would be very good as they are our only scout option alongside the the jackrabbits but are less expensive

[X] Plan Small and Elite with Rangers (440 GC; upkeep 1060 GC)
-[X] 20 Lothern Sea Guard (400 GC; upkeep 1000 GC)
-[X] 2 Veteran Rangers (40 GC; upkeep 60 GC)

[X] Plan: Kislev Grit and Elven Grace: Sea Guard (490g: upkeep 1310g)
 
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As mentioned before I think a couple of rangers no matter which plans wins would be very good as they are our only scout option alongside the the jackrabbits but are less expensive

[X] Plan Small and Elite with Rangers (440 GC; upkeep 1060 GC)
-[X] 20 Lothern Sea Guard (400 GC; upkeep 1000 GC)
-[X] 2 Veteran Rangers (40 GC; upkeep 60 GC)

Well we do have Tulo but while I'd prefer not to commit to spending more money then what just the Sea Guard would cost us, which is quite a bit, if it's just 2 rangers then it's at least not as big a financial commitment as some of the more expensive plans around.

It would mean increasing the minimal contract pay we could accept next turn from 730 GC to 830 GC though. And that's a minimum in the sense of it requiring to both spend the entire contract and all of our pay on wages, without any savings remaining afterwards.
 
Well we do have Tulo but while I'd prefer not to commit to spending more money then what just the Sea Guard would cost us, which is quite a bit, if it's just 2 rangers then it's at least not as big a financial commitment as some of the more expensive plans around.

It would mean increasing the minimal contract pay we could accept next turn from 730 GC to 830 GC though. And that's a minimum in the sense of it requiring to both spend the entire contract and all of our pay on wages, without any savings remaining afterwards.
it would be 100 GC more overall but scouting is very important especially if we are gonna go for a mission where we have to hunt for something or search and kill someone. And I think it's worth going for for only that much.
 
[X] Plan Small and Elite with Rangers (440 GC; upkeep 1060 GC)

Depending on how votes go, I might switch to Small and Elite, but a couple of rangers seem like a decent upgrade without being ruinous (and a good way for our human recruit to get experience from old hands at the job).
 
[X] Plan Small and Elite

Yep, that's a nice one. Next mission we will hopefully get to know our new additions and let them see firsthand how we fight against Gribblies No One Likes; the downtime after that, we'll have a better idea about our new financial situation and reputation, and might be able to add unbloodied as archers if circumstances permit.

(I kind of really like the idea of cheaping out taking green elves along to acquire experience against a variety of foes and alongside veterans, but doing that right now would, unfortunately, present unnecessary complications...)
 
To stay small and elite forever is to have the war council of the Great War Against Chaos arguing who gets to have us in their ranks rather than actually being part of that war council.

Like, I'm not saying not to vote against small and elite RIGHT NOW but if you're arguing we HAVE to do it right now because you want to be our selling point forever, THAT I'm categorically opposed to.
 
To stay small and elite forever is to have the war council of the Great War Against Chaos arguing who gets to have us in their ranks rather than actually being part of that war council.

Like, I'm not saying not to vote against small and elite RIGHT NOW but if you're arguing we HAVE to do it right now because you want to be our selling point forever, THAT I'm categorically opposed to.

I think hiring more troops later is better, first we create a core of elite units and then we expand.
 
[X] Plan Small and Elite with Rangers (440 GC; upkeep 1060 GC)
-[X] 20 Lothern Sea Guard (400 GC; upkeep 1000 GC)
-[X] 2 Veteran Rangers (40 GC; upkeep 60 GC)
 
Like, I'm not saying not to vote against small and elite RIGHT NOW but if you're arguing we HAVE to do it right now because you want to be our selling point forever, THAT I'm categorically opposed to.
I fully agree. I'm just wary of committing to spending more money that we don't actually have yet beyond the already expensive Sea Guard. We don't have someone to front us a loan if we don't manage find a contract enough to pay our new upkeep costs, and Blackout has warned us about the severe consequences of not having enough money to pay our new recruits at the end of the next mission.

Ideally the Sea Guard prove themselves well enough in the next mission that we'll have enough financial breathing room to hire some unbloodied and green spearmen next time. Knowing in advance that we'll be recruiting greenhorns we could also invest an action into giving them some training before sending them out to fight, maybe buy them some shields if we can afford it.
 
While Small and Elite has obvious advantages, it does have some limitations. The big one is numbers. 20 Sea Guard are a very tough nut to crack, but our total mercenary company will number 33 people if I'm counting correctly. That means we don't have the numbers to avoid being surrounded by Greenskins or any other horde army, and elves or not, being surrounded is a very dangerous place to be. It also limits our options in terms of how prospective employers will use us compared to larger units on the battlefield.

Also, larger numbers of troops is more opportunity for Fanriel to marshal her Martial stat.

There's also the hope that we can upgrade weaker troops through experience and training, which is why I imagine some people are going for humans.

Here's a plan I'll call "Room to Grow"

[x] Plan Room to Grow
-[x] 40 Unblooded
-[x] 10 Veteran Spearmen
-[x] 5 Veteran Rangers

Recruitment: 520
Upkeep: 1350

This basically gives us two sets of Veterans to act as leaders for the Unblooded, and gives us a more respectable set of numbers. The one awkward bit is I'm not sure how well the hunting spears of the Unblooded will let them mix with the actual spears of the Veterans. @Blackout could we buy some actual war spears for the Unblooded as part of such a plan?

Also, I'll keep a vote open for the Jacks, since I wrote them.

[x] Fast and Furious
 
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