A bit of obscure lore, but if you want a dog breed associated with death and the passage of souls, you can look here. They are certainly dogs of the new world, but maybe it will suit Lydia thematically as someone on a new path.
en.wikipedia.org
en.wikipedia.org
If I was doing a mundane dog?
I would probably lean towards a livestock guardian breed; a Great Pyrenees Shepherd from France or a Kangal from Turkey
en.wikipedia.org
en.wikipedia.org
Breeds noted for their size, temperament, fearlessness and independent decision making capabilities.
Alternatively?
Border collies, Goldens or Labs, which are known for being smart as fuck, without being as needy as breeds like the German Shepherds, for example. And also, because they are so common, very likely to be underestimated.
And yes, the Alphas were introduced back then and Molly herself suggested introducing herself to them... And then the quest happily forgot about them for several years.
This was one of the reasons I campaigned so hard for a downtime arc.
And at least we are going to see them this month.
I think some manner of limit to this probably makes sense, and this can be modeled as an entropic effect, but in general, this is still super-useful.
Some Advantages are very powerful, and will probably need adjustment. Like,
Yes, Alacrity is very powerful. You'll notice that Nergai's horse used it during the pursuit on the Ebon Path.
There's a fomor Power that does something a little similar, but better, because it also buffs Dexterity.
I just didnt include it in my Protector build because I thought it was a bit much for an E4 clone.
Maybe at E5, along with the Hidden Power Merit. Assuming the QM doesnt ban it for PCs.
I dont remember the QM ruling on Healing Lick, actually.
And with Lash around, its not as much of an issue for the party. But I was only going to use that on Daniel's Arcana armor when he eventually gets trained to Molly's satisfaction, so it doesnt really matter.
The simplest version would be to give them I Believe I can 6 pts merit, or at least all the senior wizards. It even makes sense with magic being self-reinforcing belief that reshapes you. You start out without it, but as you practice magic, it transforms your mind to make you believe you can do it. Like how Lawbreakers may start out curing addictions, but end up with brainwashed slaves.
Seems reasonable for something like that to exist for wizard-strength talents.
There has to be a reason the Outsiders dont have them all culled in their youth, after all.
To be fair, we see relatively little in the way of immediate combat magic that plays this sort of game. It shows up more often as an element of a larger ritual than anywhere else.
It seems likely that the wizard experience has a lot of either being well prepared and rolling around feeling like a magical god or meeting something new and fighting desperately for your life. I wouldn't expect them to be passively resistant to it, but being able to block it if they knew to prepare for the effect would make sense.
Also worth noting that evokers are kinda rare and weird for wizards. The vast majority of the time you piss off a DF wizard they aren't going to personally show up to throw hands if they can help it. Certainly not without a kit built to ruin your day in particular. More likely they're going to spend a lot of time quietly plotting your demise in their lab and then hit you out of left field.
Margret LeFay for example, could probably blow you up if she wanted. However given time to work it's more likely a dozen trolls show up and eat you alive.
In that scenario the ability to put short term bad luck on a wizard matters less, because their wards put them at a significant advantage against that sort of thing if you can target them in the first place.
I dont think I agree.
The wizard experience often involves dealing with people who were around when your grandparents were children, and their longstanding, sometimes generational plotting. And while, yes, wizards would generally prefer to avoid frontal confrontations , sometimes that just isnt possible. Even for senior wizards.
Eldest Gruff is walking around with the stoles of office of
three Senior Council wizards on his belt; if even wizards at the peak of their careers like members of the Senior Council have to deal with the Tyson Experience(TM) where everyone has a plan until they get punched in the face, everyone else has to survive that scenario to become senior wizards.
And frankly, if they werent passively resistant, it would make active sense for the Outsiders to devote a couple points of manpower to systematically culling wizards in their youth as a longterm project, well before they got any experience.
Given that it takes centuries to train a wizard, and the White Council's lack of aggression in recruitment, they would have been whittled down a long time ago.
That they havent says that, just like their advanced healing, there's more to them than meets the eye.