Green Flame Rising (Exalted vs Dresden Files)

Regent of the Sunlit Throne
- 40 points total
- 1 point merits
- [X] Natural Leader
- [X] Dragons Never Die
2 point total
- 2 point merits
- [X] Bardic Gift
- [X] Enchanting Voice
- [X] Haven Affinity
- [X] Refined
- 8 points, 10 total.
- 3 point merits
- [X] Lucky
- [X] Soothing Voice
- 6 points, 16 total
- 5 point merits
- [X] Charmed Existence
- 5 points, 21 points total
Natural Leader: Subtract 3 diff from all social rolls
Dragons Never Die: Stunt as an exalt.
Bardic Gift: Subtract 2 from the diff of any Social-based roll that involves speaking, poetry, music or song
Enchanting Voice: You have an almost magical voice, beautiful beyond words. You may add two dice to all rolls directly involving the use of your voice, such as Leadership, Seduction, Singing, etc. Depending upon the circumstances, the Storyteller may allow you to use two extra dice when making any type of roll involving Presence.
Haven Affinity: Your territoriality rivals that of a Lupine. When acting on "home soil" (your main haven, not auxiliary havens), you gain an additional die to all your Dice Pools. You may also home in on your haven by making an unmodified Perception roll (difficulty variable; 6 if across town, 8 if in another state or country, 9 if across the Globe). Haven: Palace area/throne room
Refined: You are a member of the elite. You are at home in high society and you never feel out of place around the 'beautiful people'. The difficulty of all Etiquette rolls involving high society are reduced by three
Lucky: You were born lucky – or else the Devil looks after his own. Either way, you may repeat any three failed rolls per story, including botches, but you may try only once per failed roll.
Soothing Voice: Your voice is calm and soothing, almost entrancing. You may add 2 dice to all rolls that directly include use of your voice: singing, preaching, leadership, etc.
Charmed Existence: Your unlife is somehow protected, and you do not face the perils that others must. It could be that you are simply lucky. Whatever the reason, you may ignore any "one" on every roll you make. This makes it far less likely that you will ever botch, and grants you more successes than others obtain.

This leaves 19 points for Gifts, which I will do later if no one else does. I think it's a very good social build, adding 5 dice and subtracting 5 difficulty to most leadership rolls that involve public speaking. Thanks to Degorium for Dragons Never Die.
 
I just realized that we completely wasted an opportunity to screw with Charity's head. When we revealed Polly to her, we should have told her Polly was her granddaughter from the future. I'm sure we could have managed to keep a straight face for at least a few minutes.
We can still use that gag on other people.
Izzy, Alex, Lydia, Daniel, Mathew, Leech.....even Harry.
:V

======
======
Anyway, soliciting opinions.

I am thinking of dropping Eyes of the Cat. Potential replacements are:
-Gift that allows Pods to teleport to Sanctuary on her own, or any place in the NeverNever she has been to before
-Gift that allows Pods to claim an area and keep watch on events in an area
-Gift that gives her a Perception buff + buff to social with spirits + makes it easier to step into the NeverNever


Anyone have any preferences?
 
[X] Slayer Of Foes In Elegance
-[X] True Faith 10 pt
-[X][Power]Unholy Blessing
-[X][Power]Unholy Blessing
-[X][Power]Mega-Attribute: Perception
-[X][Power]Mega-Attribute: Wits
-[X][Power]Armored Skin
-[X][Power]Numbing
-[X][Power]Corpse Hide
-[X][Power]Disguise
-[X][Power]Sense The Unnatural
-[X][Power]Bestial Mutation
-[X][Power]Enhanced Bestial Mutation
--[X][Standby Power]Sirens Veil
--[X][Bestial Power]Wicked Weapons of Malfeas: Instincts For Violence
-[X][Power] Enhanced Super-Beast Mode: Intelligence
-[X][Power] Wicked Weapons of Malfeas: Hideous Breath
-[X][Power] Extra Speed
-[X][Power] Twisted Gifts
-[X][Power] Greater Gifts of Malfeas
-[X][Gift] Grandmother's Touch(Children of Gaia 2)
-[X][Gift] Coils of the Serpent(Uktena 2/Bunyip 2/W20)
-[X][Gift] Strength of Purpose(Philodox 2/Croatan 2/ Get of Fenris 2)
-[X][Gift] Pain Chain(Children of Gaia 3)
-[X][Gift] Universal Interface(Glass Walker 3)
-[X][Gift] Barring The Will(Black Furies 3)
-[X][Gift] Pulse of the Invisible(Theurge 3/Bunyip 3)
-[X][Gift] Mental Speech (Metis 3/Philodox 3)
-[X][Gift] Eyes of the Cat (Metis 3)
-[X][Gift] Adaptation(Silent Strider 3)
-[X][Gift] Speech of All Things(Children of Gaia 3)
-[X][Gift] Assimilation (Homid 5/W20)
-[X][Gift] Harmonious Unity of the Emerald Mother (Stargazer 5/W20)
-[X][Gift] Break The Bonds(Galliard 6/Philodox 6/W20)
-[X][Merit][Special Advantage] Soak Aggravated Damage: 2 (after discount)
-[X][Merit] Ability Aptitude: Occult: 1
-[X][Merit] Eidetic Memory: 2

Just Uju32's vote without the mass mind manipulation of Trust of Gaia and the Glass walker gifts a focused killer build with true faith as that allows for higher countermagic, Banishment, Exorcisms, Healing, True Faith rating soak and more.

[X]Pursuer of Diligent Scholarship V.2
-[X] True Faith - 10 points
-[X] Charmed Existence - (5 pt. Merit)
-[X] Soak Aggravated - (5 pt. Merit)
-[X] Dragons Never Die (1 pt. Merit)
-[X] Jack-of-All-Trades (3 pt. Merit)
-[X] Acute Senses (1 pt. Merit)
-[X] Lightning Calculator (1 pt. Merit)
-[X] Persuasion (Level One)
-[X] Ability Aptitude: Academics (1 pt. Merit)
-[X] Bale Armor (Level One)
-[X] Mental Speech (Level Three)
-[X] Wyrm Hide (Level Two)
-[X] Numbing 1 pt
-[X] Truth of Gaia (Level One)
-[X] Shadows at Dawn (Level Two)
-[X] Gifted Fomor 1 pt
-[X] Greater Gifts of Malfeas 1pt

[X] Maker of Immaculate Relics Untarnished
-[X] True Faith - 10 points
-[X] Charmed Existence - (5 pt. Merit)
-[X] Soak Aggravated - (5 pt. Merit)
-[X] Dragons Never Die (1 pt. Merit)
-[X] Ability Aptitude: Craft (1 pt. Merit)
-[X] Gifted (3 pt. Merit)
-[X] Apecraft's Blessings (Level One)
-[X] Master of Fire (Level One)
-[X] Diagnostics (Level One)
-[X] Sheng-Nong's Eyes (Level One)
-[X] Hyperfocus (3 pt. Merit)
-[X] Gifted Fomor 1 pt
-[X] Shapechanger (3 pt Merit)
--[X] Armored Hide 1 pt
--[X] Phoenix Form 1 pt
--[X] Numbing 1 pt

[X] Burden Everlasting of the Dutiful Sovereign
-[X] Charmed Existence - (5 pt. Merit)
-[X] Dragons Never Die (1 pt. Merit)
-[X] Jack-of-All-Trades (3 pt. Merit)
-[X] Inner Strength (2 pt. Merit)
-[X] Enchanting Feature (2 pt. Merit)
-[X] Judge's Wisdom (4 pt. Merit)
-[X] Natural Linguist (2 pt. Merit)
-[X] Regal Bearing (1 pt. Merit)
-[X] Poker Face (2 pt. Merit)
-[X] Confidence (2 pt. Merit)
-[X] Natural Leader(2 pt. Merit)
-[X] Persuasion (Level One)
-[X] Staredown (Level Two)
-[X] Infectious Laughter (Level One)
-[X] Truth of Gaia (Level One)
-[X] Mental Speech (Level Three)
-[X] Falling Touch (Level One)
-[X] Inspiration (Level One)
-[X] True Fear (Level Two)
-[X] Greater Gifts of Malfeas 1 pt
-[X] Gifted Fomor 1 pt
 
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-[X] Shapechanger (3 pt Merit)
Where is this coming from?
I dont recognize it.

====
Most of your plans dont work, by the way. Dont work, as in, mechanically impossible.

Pursuer V.2 has the Wyrm Hide gift, but no Rage to power it. Maker has the Diagnostics gift, but no Gnosis to power it.
All three of them have Gifts that are Level 3 or higher, but you didnt take the gifts that unlocked access to them in Book of the Wyrm Companion.

I dont know if the QM gave you leave; I havent been tracking the discussion that closely.
But it does bork your builds.

EDIT
Also, with the addition of the True Faith merit, your Slayer plan appears to be 50 points, not 40 points.
 
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Where is this coming from?
I dont recognize it.

====
Most of your plans dont work, by the way. Dont work, as in, mechanically impossible.

Pursuer V.2 has the Wyrm Hide gift, but no Rage to power it. Maker has the Diagnostics gift, but no Gnosis to power it.
All three of them have Gifts that are Level 3 or higher, but you didnt take the gifts that unlocked access to them in Book of the Wyrm Companion.

I dont know if the QM gave you leave; I havent been tracking the discussion that closely.
But it does bork your builds.

EDIT
Also, with the addition of the True Faith merit, your Slayer plan appears to be 50 points, not 40 points.
Qm said they needed Gifted Fomor to be able to turn willpower into appropriate resources I did not know there was a higher trait that allowed the same interaction elsewhere.

I removed Trust of Gaia from your plan which was Five Points mostly because your plan is insanely powerful and the elegant blade that kills your foes is a strong thematic I rather enjoy. I also removed the glass Walker gifts I think you had Plug and Play, ape crafts blessing and cyber senses as well as the black furies touch of the muse which comes out to 10 freed up points which I then put into True Faith. True Faith as a power has so many applications that it's really insanely good and interesting I was on the fence about adding it to my plans but the more I read about it the more I had to include it the only one I didn't include it in was the monarch because unsurprisingly True Faith doesn't particularly help there.

Shapechanger (3, 5, or 8 pts.) M20 Gods & Monsters Pg. 210 - 211 Certain creatures may change their forms in radically different ways. With this Advantage, your character shares that gift. Though you're not one of the legendary Changing Breeds, your physical body is less established than those of other beings. A miraculous talent possessed by witches, spirit-animals, totem blessed people, certain Bygones, and especially wise beasts, this inheritance violates "normal" physics and biology, yet conforms to older laws of poetic reality. This Trait lets your character assume different forms. All of the natural abilities of a non magical form (wings, speech, swimming, sharp teeth, etc.) become your character's own capabilities, although special ones (fiery breath,spirit-walking, and so forth) must be purchased as Advantages. The same rule applies to abilities that are not natural to the new body: A man who wishes to become a talking pig, for example, must still purchase the ability to form human speech with the pig's anatomy. Chapter Five: Crafting Characters 211In most cases, your Attributes and Abilities remain unchanged unless those physical characteristics are incompatible with your new form (a mouse, for instance, with a Strength of 5). No other object shares your ability to change, and so you must discard clothing, armor, weapons and so forth every time you transform. Such transformations typically demand one turn, although extreme shifts in size and mass might take a turn or two longer than that. An innate shapechanger retains her mind and personality when she changes forms. The things she knows in one body carry over into other physical shapes. Characters who can sense auras or perceive paranormal effects might notice the shapechanger's true nature with a Perception + Awareness roll, difficulty 7. That shapechanger's scent remains more-or-less consistent through her various incarnations; she might be a wolf who smells like a woman, or a woman who smells like a wolf, or a being whose smell doesn't seem quite "natural" to the body she "wears" at the time. The number of forms you can attain depends upon the points spent upon this Advantage:

• (3 points) One alternate form (hawk, lynx, woman,shark).

• (5 points) Any form within a limited range (cats, humans,birds, equines, and the like).

• (8 points) You can assume any form, although you must purchase Advantages to cover things like venom, armor, radical changes in size and Attributes, and so forth.
 
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Of those, the Nevernever teleport.
Thematically, I'd like Pods to have Weaver's Eyes, though, as a reflection of the part of Molly that diligently learns even things people would rather she didn't.
Thats two of you.

Gimme a couple minutes to look up Weavers Eyes again.
Qm said they needed Gifted Fomor to be able to turn willpower into appropriate resources I did not know there was a higher trait that allowed the same interaction elsewhere.
Gifted Fomor is how you take Gifts.
Every Gift is basically Gifted Fomor: (Gift Name). But that gives you access to Level 1 and Level 2 Gifts of BSD, Homid and

If you want access to Gifts from other Tribes and Castes, you need Twisted Gifts
If you want Gifts above Level 2, you need Greater Gifts of Malfeas. Either of those Gifts also allows you to substitute Willpower for Rage/Gnosis. Those were the rules in Book of the Wyrm Companion.

Otherwise, if you take a Gift or a Power that requires Gnosis or Rage to power it?
You have to take the Fomor powers that give you access to Rage and Gnosis pools. That means the power Spirit Ties for 1 Gnosis(you can take it 5 times), and the power Berzerker for 5 Rage.

Or find a Merit that gives you Rage and/or Gnosis.
Or only take Gifts and Powers that dont require Rage or Gnosis to activate.
Else you have gifts you cant use.

Unless the QM allows you to ignore them, which I would like to know since it would save me 2 points.
 
Thats two of you.

Gimme a couple minutes to look up Weavers Eyes again.

Gifted Fomor is how you take Gifts.
Every Gift is basically Gifted Fomor: (Gift Name). But that gives you access to Level 1 and Level 2 Gifts of BSD, Homid and

If you want access to Gifts from other Tribes and Castes, you need Twisted Gifts
If you want Gifts above Level 2, you need Greater Gifts of Malfeas. Either of those Gifts also allows you to substitute Willpower for Rage/Gnosis. Those were the rules in Book of the Wyrm Companion.

Otherwise, if you take a Gift or a Power that requires Gnosis or Rage to power it?
You have to take the Fomor powers that give you access to Rage and Gnosis pools. That means the power Spirit Ties for 1 Gnosis(you can take it 5 times), and the power Berzerker for 5 Rage.

Or find a Merit that gives you Rage and/or Gnosis.
Or only take Gifts and Powers that dont require Rage or Gnosis to activate.
Else you have gifts you cant use.

Unless the QM allows you to ignore them, which I would like to know since it would save me 2 points.
From my understanding and this could be wrong but I asked Dragon paradox and it seems like they need a trait like Gifted Fomor whether that be greater gifts or otherwise because we already have the ability to pick level 5 gifts innately and we don't discriminate by auspice or tribe.
@DragonParadox Do the Clones need the Gifted Fomor power to use gifts with willpower instead of Gnosis or Rage or do they automatically have something equivalent to that?
Yes they do, they are regular human at base.
So it seems like they need a trait that lets them make the conversion from willpower but they don't need multiple versions of that because we can already just buy level 5 and apparently level 6 gifts.
 
Of those, the Nevernever teleport.

Thematically, I'd like Pods to have Weaver's Eyes, though, as a reflection of the part of Molly that diligently learns even things people would rather she didn't.
Which Weaver's Eyes are you talking about?
There's the Homid Gift that applies to battles, and the Glass Walker Gift that breaks encryption.
 
So it seems like they need a trait that lets them make the conversion from willpower but they don't need multiple versions of that because we can already just buy level 5 and apparently level 6 gifts.
This will have to wait for the QM for clarification
Because if its true, then it means that I have two extra points to spend.
If it isnt, you're gonna have to re-do significant parts of each of your builds.
 
Which Weaver's Eyes are you talking about?
There's the Homid Gift that applies to battles, and the Glass Walker Gift that breaks encryption.
The encryption breaking one. She's a diligent seeker of knowledge, even if the current holders of that knowledge don't want it sought.

ETA: Not a dealbreaker for me either way. Probably going to vote for your plan anyway, as the only mechanically-competitive ones are based off of True Faith, which feels both cheesy and out of character.
 
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Current draft for Pods.
Major change: replacing Eyes of the Cat(Metis 3) with Home In All Lands(Red Talons 6)
===================
VOTE
[X]Plan Newborn Scholar
-[X][Power]Unholy Blessing
-[X][Power]Unholy Blessing
-[X][Power]Mega-Attribute: Perception
-[X][Power]Mega-Attribute: Wits
-[X][Power]Armored Skin
-[X][Power]Numbing
-[X][Power]Corpse Hide
-[X][Power]Disguise
-[X][Power]Sense The Unnatural
-[X][Power]Bestial Mutation
-[X][Power]Enhanced Bestial Mutation
--[X][Standby Power]Sirens Veil
--[X][Bestial Power]Wicked Weapons of Malfeas: Instincts For Violence
-[X][Power] Enhanced Super-Beast Mode: Intelligence
-[X][Power] Wicked Weapons of Malfeas: Hideous Breath
-[X][Power] Extra Speed
-[X][Power] Twisted Gifts
-[X][Power] Greater Gifts of Malfeas
-[X][Gift] Cybersenses(Glass Walker 1)
-[X][Gift] Apecraft's Blessings(Homid 1)
-[X][Gift] Plug and Play(Glass Walker 1)
-[X][Gift] Touch of the Muse(Black Fury 2)
-[X][Gift] Grandmother's Touch(Children of Gaia 2)
-[X][Gift] Coils of the Serpent(Uktena 2/Bunyip 2/W20)
-[X][Gift] Strength of Purpose(Philodox 2/Croatan 2/ Get of Fenris 2)
-[X][Gift] Pain Chain(Children of Gaia 3)
-[X][Gift] Universal Interface(Glass Walker 3)
-[X][Gift] Barring The Will(Black Furies 3)
-[X][Gift] Pulse of the Invisible(Theurge 3/Bunyip 3)
-[X][Gift] Mental Speech (Metis 3/Philodox 3)
-[X][Gift] Adaptation(Silent Strider 3)
-[X][Gift] Speech of All Things(Children of Gaia 3)
-[X][Gift] Trust of Gaia (Children of Gaia 5)
-[X][Gift] Assimilation (Homid 5/W20)
-[X][Gift] Harmonious Unity of the Emerald Mother (Stargazer 5/W20)
-[X][Gift] Break The Bonds(Galliard 6/Philodox 6/W20)
-[X][Gift] Home In All Lands (Red Talons 6)
-[X][Merit][Special Advantage] Soak Aggravated Damage: 2 (after discount)
-[X][Merit] Ability Aptitude: Occult: 1
-[X][Merit] Eidetic Memory: 2


=========
RATIONALE
35 points of powers+Gifts
5 points of Merits

STAT CHANGE
-4DC to activate powers + gifts
-2DC to soak
+3HLs
+3 Perception, +3 Wits, +3 Stamina, +1 Dex, +4 Strength
+2 Stamina, +2 Dex, +2 Strength, +5 Intelligence and Appearance 0 when Bestial Mutation is active
+2 Charisma, +2 Appearance, +2 Manipulation when Siren's Veil is active
+1 Action/turn
X1.5 Speed

EXPLANATION
1-2) Reduce difficulty to activate powers
3-4) Buff to Perception and Wits
5)Soak lethal with stamina
6)Wound negation + bonus health
7) Reduced DC to soak damage
8) Hide signs of active powers
9) Detect and identify supernaturals within 20 yards
10) Super mode that gives attribute buffs while active
11) Switchable mode that gives two options:
11a) +2 to all Social attributes and makes them appear as ideal woman/man/person when supermode is off
11b) Automatic melee counter attack when supermode is active
12) Super mode upgrade that adds Intelligence buff
13) Ranged energy blast(DC5 Dex+Athletics) with range and damage of pistol with usual Firearms penalties
14) Extra free action per turn + speed buff
15) Unlock extra Gifts and allow the use of Willpower instead of Rage/Gnosis
16) Unlock Gifts above Rank 2 + allow the use of Willpower instead of Rage/Gnosis
17) X-ray vision, radar, sonar etc
18) Reduce DCs for using human-made or -designed tools, from crafting to driving a car to wielding a sword
19) Any computer is omnicompatible with any other digital device, regardless of physical ports, OS, or lack of wireless
20) Reduce social DCs
21) Heal self and others
22) 30 feet long telekinetic arms that can be used to grapple,carry, hold, perform utility but not attack
23) Automatically recover points of Willpower every scene with a roll
24) Discover the chain of command/responsibility of anyone who you are interested in, with faces and identities
25) Summon magic computer thats automatically connected to the Internet regardless of location(real world or NeverNever) and to Sanctuary/cyberdevil network
26) Recover full Willpower any scene that you make the roll
27) See into the NeverNever
28) Telepathy with a range of 10 miles*activation successes
29) Ignore poison, disease, temperature extremes and environmental conditions for several hours per activation
30) Read, speak and understand any language. Does not protect against infohazard
31) People trust and confide in you like a trusted friend and automatically assume the best of you. Wyrm creatures immune
32) Blend into any society, ignore all social penalties
33) Gives stat buffs of Crinos warform for the entire day
34) Immunity to supernatural coercion(mind control, emotion control, mind reading, etc). Break physical bonds on self and others like she has Strength 15, and banish mental bonds on others(geases, vampire blood bonds, etc) with a roll.
35) Teleport to any part of the Umbra she's previously been(Sanctuary, Avalon, etc). Teleport to any part of the world with wolves or Garou (probably replace wolves with people)
36-37) Soak aggravated damage. Normally 5 points, but since we can already soak lethal, reduced to 2
38) DC buff to Occult rolls
39-40) Perfect memory

=====
Source:
W20. W20 Book of the Wyrm. W20 Book of the Wyrm Companion.
M20 Gods and Monsters. Mage Revised. Wyrmfoe
 
Plan updated above.
The encryption breaking one. She's a diligent seeker of knowledge, even if the current holders of that knowledge don't want it sought.

ETA: Not a dealbreaker for me either way. Probably going to vote for your plan anyway, as the only mechanically-competitive ones are based off of True Faith, which feels both cheesy and out of character.
Ah.
But in that case, Net-Spider(Glass Walker 5) is probably a better call.
Compare:
Summon Net-Spider
Rank 5 Glass Walker Gift

The Garou can summon a Net-Spider, a Weaver spirit that gives its summoner near-absolute control over any computer system. The Spider can disrupt, erase or destroy whatever system it is sent into (the exact effects are left to the Storyteller, but are typically destructive). An avatar of Cockroach teaches this Gift.

System: The player spends one Gnosis point and rolls Charisma + Computer (difficulty 8). If successful, the Net-Spider appears and heeds the Garou's commands. This Gift allows the Garou to halve all computer-related difficulties along with the aforementioned destructive capacity of the spirit.

Source: Core book revised.
Weaver's Eyes
Rank 1 Glass Walker Gift

Garou with this Gift gain an insight into the Weaver's deep and subtle patterns for hiding information inside of other information and to the invisible patterns buried in large prime numbers. Encryption algorithms mean nothing to these Glass Walkers; using Weaver's Eyes, they can even pierce magical shrouding of data. The Garou must have the data to be decrypted in some form — generally, residing on a local computer. Weaver's Eyes cannot be directly used to break open the encryption on a live connection between two computers, but it will help the Garou use his own abilities to break through that encryption.

System: The player spends one Willpower and rolls Perception + Computer (difficulty of 10 – the local Gauntlet). The number of successes necessary depends on the encryption used on the message or connection that the character is trying to pierce. Encryption created by ordinary mortal programmers requires one success to pierce; mundane encryption created by the top echelon of mortal programmers requires two successes to pierce. Magical encryption, such as that created by the Gift: Encrypt or similar magical abilities performed by non-Garou, requires three or more successes — generally speaking, the character must achieve more successes on the Weaver's Eyes roll than his opposite number got on an Encrypt roll.

If the character comes across an encrypted connection between two computers, Weaver's Eyes can help him break the connection in a hurry, but since the data traffic is far from him, the Gift cannot pierce the encryption directly. However, it will provide one extra success on the Perception + Computer roll used to break the encryption, and it will allow the character to attempt to break through magical encryption. This Gift is taught by a raccoon-spirit.

Source: Book of the City
 
35) Teleport to any part of the Umbra she's previously been(Sanctuary, Avalon, etc). Teleport to any part of the world with wolves or Garou (probably replace wolves with people)
Does Sanctuary count as an Umbral Realm? I'm honestly unclear how a lot of things map between DF and WoD cosmology; Nevernever and Umbra don't seem to be quite 1:1.

That Gift lets our clone pop in to Mikaboshi's Hell whenever she wants, though, which is hilarious.

Plan updated above.

Ah.
But in that case, Net-Spider(Glass Walker 5) is probably a better call.
I'm still not used to the (frankly insane) "all Gifts are the same cost, regardless of Rank" thing we have going on. I'm not sure that Summon Net Spider is superior, since it basically gives nothing having friendly cyber-devils (who I assume will be in each clone's phone anyway) doesn't.

Weaver's Eyes, otoh, lets us break encryption that the cyber-devils can't. Assuming that Gauntlet ratings in DF are similar to WoD (admittedly quite an assumption), that means that she'd be rolling at DC 3 basically anywhere likely to have systems with significant encryption, and only needs two successes for the best mortal encryption.
 
Does Sanctuary count as an Umbral Realm? I'm honestly unclear how a lot of things map between DF and WoD cosmology; Nevernever and Umbra don't seem to be quite 1:1.

That Gift lets our clone pop in to Mikaboshi's Hell whenever she wants, though, which is hilarious.
The QM says that Sanctuary is in the deep NeverNever, so yes, it does.
And I do agree that the ability to pay a repeat visit to the Wicked City is funny as hell. :V
Just for a daytrip. Or as a threat.
I'm still not used to the (frankly insane) "all Gifts are the same cost, regardless of Rank" thing we have going on. I'm not sure that Summon Net Spider is superior, since it basically gives nothing having friendly cyber-devils (who I assume will be in each clone's phone anyway) doesn't.

Weaver's Eyes, otoh, lets us break encryption that the cyber-devils can't. Assuming that Gauntlet ratings in DF are similar to WoD (admittedly quite an assumption), that means that she'd be rolling at DC 3 basically anywhere likely to have systems with significant encryption, and only needs two successes for the best mortal encryption.
Summon Net Spider, as a base ability, cuts all computer-related DCs in half.
Building, programming, hacking, destroying, decrypting data; none of them can be higher than DC5 for someone with the Gift.
So it already encompasses breaking encryption.

And thats before dispatching the Net-Spider itself.
W20 p449 said:
Net-Spider
Deep within the heart of the Umbral computer-realm
reside the Net-Spiders, the Weaver's means of tending the
growing mass of information entrusted to the internet.
Originally only rarely found in the Penumbra, the vast
number of internet-enabled devices has brought the Net-
Spiders to the world in force.

Given time, Net-Spiders are capable of discovering
any and all data on a device connected to a network. Net-
Spiders can only travel along data transmission points such
as phone lines, network cables, wireless networks and cellular
communications. Many Net-Spiders have made their nest
in computers running security and monitoring software.
Glass Walkers and some other technically-savvy Garou
use Net-Spiders to recover information about institutions
and corporations. They appear as small spiders surrounded
by fractal patterns of energy. A character who makes a
Computer or Technology roll reduces the difficulty by 2
if she is assisted by a Net-Spider.

Rage 4, Gnosis 8, Willpower 7, Essence 19
Charms: Spirit Static
Remember when we were trying to hack Charity's parent's company and got caught?
Or when we were told that NSA supercomputers were beyond us?
Not really an issue with Net-Spiders on our side.
 
The QM hasnt had a problem with giving us missions so far.
And with Molly about to park a clone semi-permanently in Sanctuary, any old spirit(assuming there's any) knows where and how to reach her. I dont think thats something to worry about.


If anything, we have an abundance of missions we havent taken; the Labyrinth is still there, as is Siriothrax's hoard, the Comet thing, the Exalted artifact we havent examined, and so on.
And with this being primarily the Dresdenverse setting, it makes sense that Dresdenverse missions take primacy over ExWoD ones. Its an Exalted in the Dresdenverse quest, not an Exalted in Creation quest.


We have multiple Exalted facing missions:
The Labyrinth in Molly's Hell. The Vegas warbot and the Exaltations around it. The Dark Rider artifact we just recovered.
They just arent as immediately pressing as the Dresdenverse issues

=====
If you're looking for Awareness/Perception bonuses?
I would suggest looking at the Acute Senses Merit(3pt). Alternatively, the Heightened Senses Gift (Lupus 1) gives a -2/-3DC bonus to Perception rolls for a scene, but its only scene long and requires Gnosis to activate. But its much cheaper than Clarity.

Sense The Unnatural (Lupus 2/Fianna 3/W20) would also work for detecting and potentially seeing through supernatural shit, and it doesnt cost Gnosis to use, and is permanent.
But the detail you get depends on how many successes you roll.

I cant think of any Merit off the top of my head you might find useful.
Thank you. I see that you used powers/gifts to achieve what you want. Could you tell me a) how much do they cost (1 point per power, or does it scale like merits do?) and b) how do they work (do they need to be activated? Do they cost anything to use?). I apologize for pestering you, but I don't have time to read through all the books. If you at least tell me which books have the rules for them, I'll be able to find them and post them for others.
 
Votes as they stand.
Adhoc vote count started by Yzarc on Jun 13, 2024 at 2:26 AM, finished with 235 posts and 17 votes.

  • [X]Pursuer of Diligent Scholarship V.2
    -[X] True Faith - 10 points
    -[X] Charmed Existence - (5 pt. Merit)
    -[X] Soak Aggravated - (5 pt. Merit)
    -[X] Dragons Never Die (1 pt. Merit)
    -[X] Jack-of-All-Trades (3 pt. Merit)
    -[X] Acute Senses (1 pt. Merit)
    -[X] Lightning Calculator (1 pt. Merit)
    -[X] Persuasion (Level One)
    -[X] Eidetic Memory (2 pt. Merit)
    -[X] Bale Armor (Level One)
    -[X] Mental Speech (Level Three)
    -[X] Wyrm Hide (Level Two)
    -[X] Numbing 1 pt
    -[X] Truth of Gaia (Level One)
    -[X] Shadows at Dawn (Level Two)
    -[X] Gifted Fomor 1 pt
    [X] Maker of Immaculate Relics Untarnished
    -[X] True Faith - 10 points
    -[X] Charmed Existence - (5 pt. Merit)
    -[X] Soak Aggravated - (5 pt. Merit)
    -[X] Dragons Never Die (1 pt. Merit)
    -[X] Mechanical Aptitude (1 pt. Merit)
    -[X] Gifted (3 pt. Merit)
    -[X] Apecraft's Blessings (Level One)
    -[X] Master of Fire (Level One)
    -[X] Diagnostics (Level One)
    -[X] Sheng-Nong's Eyes (Level One)
    -[X] Hyperfocus (3 pt. Merit)
    -[X] Gifted Fomor 1 pt
    -[X] Shapechanger (3 pt Merit)
    --[X] Armored Hide 1 pt
    --[X] Phoenix Form 1 pt
    --[X] Exoskeleton 1 pt
    --[X] Numbing 1 pt
    [X] Burden Everlasting of the Dutiful Sovereign
    -[X] Charmed Existence - (5 pt. Merit)
    -[X] Dragons Never Die (1 pt. Merit)
    -[X] Jack-of-All-Trades (3 pt. Merit)
    -[X] Inner Strength (2 pt. Merit)
    -[X] Enchanting Feature (2 pt. Merit)
    -[X] Judge's Wisdom (4 pt. Merit)
    -[X] Natural Linguist (2 pt. Merit)
    -[X] Regal Bearing (1 pt. Merit)
    -[X] Poker Face (2 pt. Merit)
    -[X] Confidence (2 pt. Merit)
    -[X] Natural Leader(2 pt. Merit)
    -[X] Persuasion (Level One)
    -[X] Staredown (Level Two)
    -[X] Infectious Laughter (Level One)
    -[X] Truth of Gaia (Level One)
    -[X] Mental Speech (Level Three)
    -[X] Strength of Will (Level Five)
    -[X] Gifted Fomor 1 pt
    [X] Slayer Of Foes In Elegance
    -[X] True Faith 10 pt
    -[X][Power]Unholy Blessing
    -[X][Power]Mega-Attribute: Perception
    -[X][Power]Mega-Attribute: Wits
    -[X][Power]Armored Skin
    -[X][Power]Numbing
    -[X][Power]Corpse Hide
    -[X][Power]Disguise
    -[X][Power]Sense The Unnatural
    -[X][Power]Bestial Mutation
    -[X][Power]Enhanced Bestial Mutation
    --[X][Standby Power]Sirens Veil
    --[X][Bestial Power]Wicked Weapons of Malfeas: Instincts For Violence
    -[X][Power] Enhanced Super-Beast Mode: Intelligence
    -[X][Power] Wicked Weapons of Malfeas: Hideous Breath
    -[X][Power] Extra Speed
    -[X][Power] Twisted Gifts
    -[X][Power] Greater Gifts of Malfeas
    -[X][Gift] Grandmother's Touch(Children of Gaia 2)
    -[X][Gift] Coils of the Serpent(Uktena 2/Bunyip 2/W20)
    -[X][Gift] Strength of Purpose(Philodox 2/Croatan 2/ Get of Fenris 2)
    -[X][Gift] Pain Chain(Children of Gaia 3)
    -[X][Gift] Universal Interface(Glass Walker 3)
    -[X][Gift] Barring The Will(Black Furies 3)
    -[X][Gift] Pulse of the Invisible(Theurge 3/Bunyip 3)
    -[X][Gift] Mental Speech (Metis 3/Philodox 3)
    -[X][Gift] Eyes of the Cat (Metis 3)
    -[X][Gift] Adaptation(Silent Strider 3)
    -[X][Gift] Speech of All Things(Children of Gaia 3)
    -[X][Gift] Assimilation (Homid 5/W20)
    -[X][Gift] Harmonious Unity of the Emerald Mother (Stargazer 5/W20)
    -[X][Gift] Break The Bonds(Galliard 6/Philodox 6/W20)
    -[X][Merit][Special Advantage] Soak Aggravated Damage: 2 (after discount)
    -[X][Merit] Ability Aptitude: Occult: 1
    -[X][Merit] Eidetic Memory: 2
    [X]Plan Newborn Scholar
    -[X][Power]Unholy Blessing
    -[X][Power]Mega-Attribute: Perception
    -[X][Power]Mega-Attribute: Wits
    -[X][Power]Armored Skin
    -[X][Power]Numbing
    -[X][Power]Corpse Hide
    -[X][Power]Disguise
    -[X][Power]Sense The Unnatural
    -[X][Power]Bestial Mutation
    -[X][Power]Enhanced Bestial Mutation
    --[X][Standby Power]Sirens Veil
    --[X][Bestial Power]Wicked Weapons of Malfeas: Instincts For Violence
    -[X][Power] Enhanced Super-Beast Mode: Intelligence
    -[X][Power] Wicked Weapons of Malfeas: Hideous Breath
    -[X][Power] Extra Speed
    -[X][Power] Twisted Gifts
    -[X][Power] Greater Gifts of Malfeas
    -[X][Gift] Cybersenses(Glass Walker 1)
    -[X][Gift] Apecraft's Blessings(Homid 1)
    -[X][Gift] Plug and Play(Glass Walker 1)
    -[X][Gift] Touch of the Muse(Black Fury 2)
    -[X][Gift] Grandmother's Touch(Children of Gaia 2)
    -[X][Gift] Coils of the Serpent(Uktena 2/Bunyip 2/W20)
    -[X][Gift] Strength of Purpose(Philodox 2/Croatan 2/ Get of Fenris 2)
    -[X][Gift] Pain Chain(Children of Gaia 3)
    -[X][Gift] Universal Interface(Glass Walker 3)
    -[X][Gift] Barring The Will(Black Furies 3)
    -[X][Gift] Pulse of the Invisible(Theurge 3/Bunyip 3)
    -[X][Gift] Mental Speech (Metis 3/Philodox 3)
    -[X][Gift] Adaptation(Silent Strider 3)
    -[X][Gift] Speech of All Things(Children of Gaia 3)
    -[X][Gift] Trust of Gaia (Children of Gaia 5)
    -[X][Gift] Assimilation (Homid 5/W20)
    -[X][Gift] Harmonious Unity of the Emerald Mother (Stargazer 5/W20)
    -[X][Gift] Break The Bonds(Galliard 6/Philodox 6/W20)
    -[X][Gift] Home In All Lands (Red Talons 6)
    -[X][Merit][Special Advantage] Soak Aggravated Damage: 2 (after discount)
    -[X][Merit] Ability Aptitude: Occult: 1
    -[X][Merit] Eidetic Memory: 2
    [X] Miraculous Remembrance of Life
    -[X] Past Lives 5
    -[X] Living legend, 5 pts
    -[X] Inner Knight, 5 pts
    -[X] Guardians Angel, 6 Pts
    -[X] Spirit Magnet, 6 Pts
    -[X] Spirit Mentor, 3 Pts
    -[X] Oracular Ability, 3 Pts
    -[X] Eidetic Memory, 2 Pts
    [X] Plan Acolytes Totem Based Build
    -[X] Social Molly
    -[X] Smart Molly
    -[X] Sorcerer Molly
    -[X] Ritualist Molly
    [X]Mastigos's Ideas
    -[X] Hero
    --[X]Magic Sensitivity 1
    --[X]Code of Honor 2
    --[X]Daredevil 3
    --[X]Iron Will 3
    --[X]Luck 3
    --[X]Oracular Ability 3
    --[X]Self Confidence 5
    --[X]Charmed Existence 5
    --[X]Fountain of Life 5
    --[X]Jack of All Trades 5
    --[X]Innate Magical Ability 5
    --[X]Clear Sighted 6
    --[X]True Faith 7
    --[X]Compulsion (seek adventure) -1
    --[X]Overconfident -1
    --[X]Impatient -1
    --[X]Wyld Mind -2
    --[X]Curiosity -2
    --[X]Lifesaver -3
    --[X]Compulsion (Be bold) -2
    --[X]Compulsion (Never flinch from the righteous path) -3
    -[X] Party Animal
    --[X] Animal Magnetism 1
    --[X] Cupid's Gift 1
    --[X] Entrepreneur 1
    --[X] Natural Leader 1
    --[X]Concentration 1
    --[X] Bardic Gift 2
    --[X] Drug Resistance 2
    --[X] Enchanting Voice 2
    --[X] Refined 2
    --[X] Sexy 2
    --[X] Obscure the Truth (Gift) 2
    --[X] Innocent 2
    --[X] Holy Aura 2
    --[X] Surreal Beauty 3
    --[X] Blase 3
    --[X] Sex Appeal 3
    --[X] Soothing Voice 3
    --[X] Gifted Liar 3
    --[X] Corporate Ties 3
    --[X] Political Ties 3
    --[X] Innate Magical Ability(illusions) 5
    --[X] Cursed(DRAMA! Not always but your presence tends to escalate social events to be bigger and more dramatic, such that even good events require more time and attention) -1
    --[X] Bard's Tongue -1
    --[X] Soft-Hearted -1
    --[X] Image Obsession -2
    --[X] Incorrigible Flirt -2
    --[X] Iron's Curse -2
    --[X] Compulsion (accept any reasonable offer to dance) -2
    --[X] Geasa (Never be the first to resort to violence) -2
    - [X] Natural Leader
    - [X] Dragons Never Die
    - [X] Bardic Gift
    - [X] Enchanting Voice
    - [X] Haven Affinity
    - [X] Refined
    - [X] Lucky
    - [X] Soothing Voice
    - [X] Charmed Existence
 
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