Green Flame Rising (Exalted vs Dresden Files)

If we are spamming a ranged attack as we draw near I think I'd do a little more than slightly inconvenience it. Harry wasn't being swarmed in that moment it was only the one and the other was being held off by a Hand agent.

Your right about the grenade I forgot about that aspect of ByRageRecast.
To be honest I get the Spam idea like spam the spear so it doesn't matter that your only throwing slightly above dead average amount of dice just making them Dodge but both how turn order works and the fact that we can only attack once per round means there's no spam there's the occasional thrown spear that is really easily dodgable. On top of that if that's how you're going to use it then you might as well use mind him manipulation because at least bashing damage still inflicts wound penalties if it fills up their health boxes. Which would actually help Dresden in that situation.

In my mind any attack that inflicts any level of damage is more valuable than sand strike because at the moment we're just not likely to hit anything with it outside of it being an essence grenade. Inflicting - 1, - 2, -5 dice to every action even if it leaves the person who can take their turn up and alive radically benefits Dresden or any of our allies more than making the person that you hit with the spear have to dodge once.

To the point where if there was any level of addressing that I'd be fine with it but like most of the beings that we would want to hit with the spear can just not get hit by it and spending experience and Essence on that is not what I would call a fun time if it got Alchemy and we had like a multi attack potion or we got thousand fold typhoon hand anything that would actually allow the usage of the spear in the manner that you're suggesting would be good but at the moment we can either use the explosive version which is paying an Essence to model the function of a grenade or pay an Essence for a scene for an attack that just won't hit most beings at that point I'd rather prefer we just spend the six experience to get Firearms two and just have an Electro pistol or automatic pistol that we can just shoot.
 
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I made things clear in the link.

Edit: Or I thought that I had. I don't know why every link that I make pointing to this thread turns into a link to the Hell of the third act breakdown.

Reposting
Base difficulty 5 Perception + Occult roll. No dodge chance just soak however many successes we roll. Molly has perception 3 Occult 5 with Occult being a key skill. So right out of the box that is an average of 4 damage.
But of course there no reason not to cast wet so raise that to 4.8.
But we also have All things betray which is scene long charm reducing all Perception DC's by 3. Which mins out the DC at 3 well adding two more dice. So damage is now 7.
But we can also spend another essence on occult exilancies doubling our base dice so 12.6 damage.
But we can also get The Pentacle and the Scepter (••••) reducing the cost and DC of all ancient sorcery by 1. Which helps the other spells but for Death of Obsidian Butterflies means the damage now goes up to 14.

Of course there are other ways we can raise the damage more, but those are the most accessible and likely to be the case every time we use it.

Sandstrike blast is cheaper but uses Dexterity + Athletics. Athletics is not a key skill.
1) Sandstrike Blast isnt cheaper, its SUBSTANTIALLY cheaper.
And the cost gets more prohibitive if you try to stack other charm activations on top of DoOB.

2) We dont have Pentacle and Scepter. We havent bought that charm.
Its an additional 16XP

3) To the best of my recollection, Excellencies and similar charms do not apply to Ancient Sorcery spells.
 
You are conflating resistances and immunity. Lord Raith has immunity, including to indirect effects, including to Starborn magic. Outsiders don't have that.
No, I am not.

And no, you are wrong.
Lord Raith was explicitly vulnerable to indirect magical effects; thats how Maggie LeFay's death curse crippled him for more than thirty years in canon by starving him.

Similarly, in Blood Rites we see Dresden maul him with a set of keys manipulated with magic, after he tried to attack him directly and failed. Here's the citation:
I reached out through the cane for Lord Raith-
And felt nothing. Not just empty air and drifting dust, but nothing. A cold and somehow hungry emptiness that filled the space where he should have been. I'd felt something like it before, when I'd been near a mote of one of the deadliest substances that any world of flesh or spirit had ever known. My power, my magic, the flowing spirit of life, just vanished into it without getting near Raith.
I couldn't touch him. The void around him was so absolute, I knew without needing to doubt that there was nothing in my arsenal of arcane skills that could affect him.
But Madge didn't have any such protection.
I redirected my power, easily found the knife in Madge's hand, and without the circle to protect her, there was nothing she could do to keep me from seizing the knife in invisible bands of earth force, magnetism, and sending it tumbling out of her grip and into the abyss of the chasm near them.
"No!" Madge screamed, staring up at the whirling cloud of dark energy in horror.
"Hold him!" Raith snarled.
Madge threw herself down on Thomas's arm, and as strong as he was, he had three limbs chained down, and not even supernatural strength is a substitute for proper leverage. Not only that, but Madge was desperate. She managed to force Thomas's arm down, and while she obviously couldn't have held him for long, it was long enough. Lord Raith drove his knife down at Thomas's chest.
Thomas howled in frustration and sudden pain.
I rammed more power through the cane and stopped the knife a bare instant after the tip hit Thomas, and pinkish blood welled up from the shallow stab wound. Raith cast a snarl at me and shoved down on the knife, his own skin luminous, and he had the power of a pile driver behind his arms. I didn't have a prayer of stopping him, even if that void around him hadn't been sapping my power into nothingness-so I redirected my own push instead, switching to a right-angle force instead of going directly against Raith, and the knife swept hard to one side as Raith pushed down. It dug a furrow through Thomas's flesh on the way, wetting a good three inches of the blade in his blood, but then Raith's own power drove it down into the stone of the cavern floor, and the steel shattered.
Thomas got his hand free and hit Madge, a backhanded blow that knocked her out of the light of the black candles.
"Harry!" he yelled. "Break the chains!"
Which I couldn't do. My little displays of earth magic were a long way from being of chain-shattering quality. But I did the next best thing.
Raith had to step back for a second, because a shard from the shattering knife had gone through his hand. He ripped it out of his flesh with a snarl, then turned back to Thomas, and as he did I got the bodyguard's keys in a magnetic grip and threw them hard at Lord Raith's face.
Keys are a nasty missile weapon, and any street fighter will tell you so. For fun, get yourself a milk carton and throw a ring of keys at it. You don't even have to throw it very hard. Odds are better than merely good that the milk carton is going to have holes in it and that milk is going to be dribbling out everywhere.
And eyelids are way thinner than milk cartons.
Raith got a bunch of keys in the face and they hit him hard enough to make him scream. I caught them again on the rebound and sent them zipping back at him, as if they'd been fastened to rubber bands tied to his nose. I don't care how superhumanly sexy you are, if you're a vertically symmetrical biped, you don't have much choice but to react when something tries to put out your eyes.

I pummeled Raith with the keys until he ducked out of the light of the black candles, and then I sent them darting over to Thomas. I shouted his name as I did, and he reached up and caught them with his free hand. He shook one out without delay, and started freeing himself of his chains.
That's not my opinion. That's Lash's in-story commentary on Molly's combat prowess.
No, that was Lash talking about a potential 1v1 white room encounter with those Denarians she can remember. Its not like Lasciel left her with a comprehensive assessment, or that she's been up to date with their roster changes.

I can see of zero reason such an encounter would happen; Denarians almost never operated alone in canon.
If there's one in the city, theres another three to twelve you arent seeing.
Your vote addresses precisely none of your concerns, though. You aren't taking any perfect defense, you aren't taking poison protection charm. More soak with ox body doesn't help those concerns, which I can agree with, at all.

It doesn't help with logistics of defences or hostage rescue either. So it wouldn't help in hostage rescue operations.

We have had several ambushes - the akuma attack on Nora, when we were very low on essence, ambush by Broken Seeker's minion in NeverNever, Black Court vampire's attempt at stealing the Exaltation, and I think I am forgetting others too.
Ox Body is more soak for survival because I remember getting shanked and crippled by the Egyptian robot with Holy.
Sandstrike Blast is the ranged charm to cover the demonstrated need to hit a distant enemy.
Swift Stride is more speed to help with response time.

The akuma attack on Nora was an attack on Nora. The assassin didnt come for us, or even try to fire on us.
WE attacked Broken Seeker's minion in the NeverNever. He was trying to run away all along.
The Blampire similarly did not attack Molly.

The only attempted ambush on Molly was the RPG one in Vegas that got us on TV.
Even the sniper back in Arc 1 was aiming at Gorsuch.
 
Are you sure? I think they should and I don't remember them being banned.
Im not sure, but thats my recollection.
The DC reduction should be legal(I think) but Im pretty sure that Excellencies and other such dice adders arent.
They dont add threshold successes to the damage roll that I remember.

I'll look at the book again in my spare time.
 
Im not sure, but thats my recollection.
The DC reduction should be legal(I think) but Im pretty sure that Excellencies and other such dice adders arent.
They dont add threshold successes to the damage roll that I remember.

I'll look at the book again in my spare time.
You can use your Excellency but you can also take spells as extended actions unless it is a sorcery spell that requires a ritual you can assume that it uses your excellency. It assumes that you would want to not spend an additional Essence on top of the three, four or five Essence you're about to spend on a ancient sorcery spell.
 
Thqt thing with the keys is kinda silly in the bigger picture.

If he can't defend himself against that, why didn't McCoy blugeon him to death with a sattelite or something like that years ago.

I hate plot armor that works until it doesn't anymore, it makes it unecessary hard to give people coherent mechanical abilities.

You don't survive killing the daughter of the deadliest Forces Mage on the planet with half-assed immunity.
 
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No, that was Lash talking about a potential 1v1 white room encounter with those Denarians she can remember. Its not like Lasciel left her with a comprehensive assessment, or that she's been up to date with their roster changes.

I can see of zero reason such an encounter would happen; Denarians almost never operated alone in canon.
If there's one in the city, theres another three to twelve you arent seeing.
I add to that the fact that Lasciel may be the best but certainly not the only one of Denarians who could do enhancements. And unlike Tiffany they don't have any hangups about looking completely inhuman or have ways to hide it.

So that gives us something like 15 dice plus up to 5-6 from some kind magic/lore/discipline on top of it. And magic on top could very well be auto successes. And there could be multiple such beasties. Many of whom could cast as they fight.

Molly, probably, could take any one of them when she is fresh and has no secondary concerns. Name me even one fight when Denarians fought fair and square even when having an advantage? I think the closest was when they just tried to dogpile everyone in the open while outnumbering their opponents and every one of the Denarians technically being enough to fight Harry and Co by themselves.
 
And no, you are wrong.
Lord Raith was explicitly vulnerable to indirect magical effects; thats how Maggie LeFay's death curse crippled him for more than thirty years in canon by starving him.

Similarly, in Blood Rites we see Dresden maul him with a set of keys manipulated with magic, after he tried to attack him directly and failed. Here's the citation:
This might be evidence of the protection being vulnerable to Starborn magic, actually. Because McCoy couldn't take him, despite trying. It should also be noted that it's likely that Lord Raith's benefactor is not an Outsider, but an outright Old One, "Lord of Slowest Terror" to whom He Who Walks Behind is a subordinate:
And, better and better, the chant rolling from Madge's lips rose to a ringing crescendo. A wild, whirling wind rose within the center of the circle, catching her hair and spreading it in a cloud of dark-and-silver strands. As that happened, the tempo of her words shifted, and they shifted from that other tongue into English. "While here we wait, O hunter of the shadows! We who yearn for your shadow to fall upon our enemy! We who cry out in need for thy strength, O Lord of Slowest Terror! May your right arm come to us! Send unto us your captain of destruction! Mastercraftsman of death! Let now our need become the traveler's road, the vessel for He Who Walks Behind!"
No, that was Lash talking about a potential 1v1 white room encounter with those Denarians she can remember. Its not like Lasciel left her with a comprehensive assessment, or that she's been up to date with their roster changes.

I can see of zero reason such an encounter would happen; Denarians almost never operated alone in canon.
If there's one in the city, theres another three to twelve you arent seeing.
I don't remember anything about it being White Room scenario, and Lash has very good reason to have exaggerated opinions on denarian warform - she needed to be able to terrify Dresden into accepting the coin in the event of the confrontation, and to illustrate the danger so he avoided them as much as possible and didn't die until taking the coin.
Ox Body is more soak for survival because I remember getting shanked and crippled by the Egyptian robot with Holy.
Sandstrike Blast is the ranged charm to cover the demonstrated need to hit a distant enemy.
Swift Stride is more speed to help with response time.

The akuma attack on Nora was an attack on Nora. The assassin didnt come for us, or even try to fire on us.
WE attacked Broken Seeker's minion in the NeverNever. He was trying to run away all along.
The Blampire similarly did not attack Molly.

The only attempted ambush on Molly was the RPG one in Vegas that got us on TV.
Even the sniper back in Arc 1 was aiming at Gorsuch.
Ox Body doesn't really help and isn't really needed. We are very tanky as is. Sandstrike blast I'll give you, but it's a secondary concern at best.

You indicated your primary concerns as:
1) Not having poison immunity - there's a charm for that. Why not take it instead of Ox Body?
2) Not having a perfect defense - there's Ablation of Brass and Fire, or Shadow Murk Evasion or Counter-Conceptual Interposition. All those work well, and two of those are favored. Why not take them? Shadow Murk Evasion also adds additional movement option.

Personally, I am planning to address a lot of those concerns with personal splendor armor for everyone, to be worn always.
Fairly sure that isn't based on anything in the splat.
This has been ruled on. They apply, but they don't get normal scene-long extension. Essentially excellency as written lasts Essence + 1 turns or minutes outside of combat. For extended actions like craft this is normally waived to become scene-long, for an extended roll. Ancient Sorcery doesn't get this waver. So, if you have an hour-long ritual, you have to use at least 12 excellencies in that time (at E4) to maintain them.
 
This has been ruled on. They apply, but they don't get normal scene-long extension. Essentially excellency as written lasts Essence + 1 turns or minutes outside of combat. For extended actions like craft this is normally waived to become scene-long, for an extended roll. Ancient Sorcery doesn't get this waver. So, if you have an hour-long ritual, you have to use at least 12 excellencies in that time (at E4) to maintain them.
Well then that isn't a problem for anything me and @uju32 were talking about.
 
Okay. A quick skim says nothing about Ancient Sorcery having Excellency as an option.
You can use your Excellency but you can also take spells as extended actions unless it is a sorcery spell that requires a ritual you can assume that it uses your excellency. It assumes that you would want to not spend an additional Essence on top of the three, four or five Essence you're about to spend on a ancient sorcery spell.
You wouldnt really need an extended roll if you can drop an Excellency on it; most spells require 5 sux or less to proc.

But yes, using an Ancient Sorcery spell is at least 3m of Essence, which is roughly 20% of the total Essence pool of an E3 Solaroid. Its not something thats done casually or routinely; there's entire major fights where Molly might spend that much Essence on all her buffs, total.
Thqt thing with the keys is kinda silly in the bigger picture.
If he can't defend himself against that, why didn't McCoy blugeon him to death with a sattelite or something like that years ago.
I hate plot armor that works until it doesn't anymore, it makes it unecessary hard to give people coherent mechanical abilities.
You don't survive killing the daughter of the deadliest Forces Mage on the planet with half-assed immunity.
Maybe as the head of a faction instead of just a senior noble like Ortega, there's wards around his house, or other protections against indirect attack from a distance.

Maybe nuking a populated estate in Chicago, Illnois in the First World is very different from dropping a satellite on a village in the Third World, both in supernatural and mundane consequences.
Maybe its just a plothole.

I can only report what I know.
Fairly sure that isn't based on anything in the splat.
It is explicitly stated in Exalted 2E that you cannot use Excellencies for Sorcery.
Exalted 2E p251 said:
Shaping a spell takes the character out of active par-
ticipation in a battle—he may operate on combat time, but he
cannot focus on or react to events. He cannot use Charms or
Combos, including reflexive Charms. He cannot take voluntary
reflexive actions, such as speech, Move or Dash. He can benefit
from the established effects of ongoing or permanent Charms,
and he can—as a special exception to the rule on reflexive ac-
tions—activate his anima.
That isnt true for Hedge Sorcery here, but Ancient Sorcery is its own thing.

This might be evidence of the protection being vulnerable to Starborn magic, actually. Because McCoy couldn't take him, despite trying. It should also be noted that it's likely that Lord Raith's benefactor is not an Outsider, but an outright Old One, "Lord of Slowest Terror" to whom He Who Walks Behind is a subordinate:
If that was true, Dresden trying to strike at him directly would have worked, instead of getting eaten.
Like how it worked on Sharkface in Cold Days.

Ox Body doesn't really help and isn't really needed. We are very tanky as is. Sandstrike blast I'll give you, but it's a secondary concern at best.

You indicated your primary concerns as:
1) Not having poison immunity - there's a charm for that. Why not take it instead of Ox Body?
2) Not having a perfect defense - there's Ablation of Brass and Fire, or Shadow Murk Evasion or Counter-Conceptual Interposition. All those work well, and two of those are favored. Why not take them? Shadow Murk Evasion also adds additional movement option.

Personally, I am planning to address a lot of those concerns with personal splendor armor for everyone, to be worn always.
1) Ox-Body most definitely helps. Remember this?
Arc 11 post 61 said:
Alas you are not the only one to move as the electrum spear in the statue's hand becomes light and as light it moves slamming into your shoulder from behind and then a again from the side.

Snap

As the others shout a warning or in Harry's case a spell of warding come too late you realize was definitely something important, a rib maybe. Two more stabs like that would... not... be... healthy. "I'm on your side asshole! See!"

You take 9 Damage -> Now at 6/15 Wounds
Lost 1 Essence -> Now at 7/15
I certainly havent forgotten.
We spent almost 12 hours in a Vegas bath tub at 40% health because we got stabbed twice.

Weapons that ignore armor, and even that ignore part or all of your soak, are a thing.
Not everything we run into will ping off our soak, especially as we're aggroing major players with the will and resources to look for countermeasures.

And Sandstrike Blast is not secondary. We have had repeated reminders since Vegas about its pressing necessity.


2) Because taking a PD right now leaves other gaps in our capability set that can be filled for cheaper.
Once we get SGI this turn and Unbound Eschaton Shintai next turn, my next major priority is either a PD or The City Still Stands, whatever's cheaper.


3) Ive made my general opinion of splendor armor clear.
Thats certainly not the intent of splendors anyway, as stated by Holden in his craft guide.
 
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Current tally:
Adhoc vote count started by uju32 on Jun 3, 2024 at 3:14 PM, finished with 282 posts and 19 votes.

  • [X] Plan: courtly debut v2
    -[X] Molly, 37 XP
    --[X]Splintered Gale Incarnation: 20xp
    --[X] Counterspell: Human, 3 XP
    --[X] Emergency Minion Hologram, 4 XP
    --[X] Digital Possessions Management, 4XP
    --[X] Shadow Spite Curse (••), 6 XP
    -[X] Lydia, 12 XP
    --[X] Counterspell: Spirit, 3 XP
    --[X] Excellency: Wits, 3 XP
    --[X] Akashic Root Methodology (••), 6 XP
    -[X] Lash, 12 XP
    --[X] Lore of Humanity 1, 7 XP
    --[X] Lore of Light 2. 5 XP
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    -[X] Olivia, 12 XP
    --[X] Counterspell: Fae, 3 XP
    --[X] Psychoportation 3, 6 XP
    [X]Plan Shadow Clones
    -[X]Molly: 40xp
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Sandstrike Blast: 8xp
    --[X]Countermagic 2/4(Human + Vampire): 6xp
    --[X]Ox-Body Technique 3: 3xp
    --[X]By Rage Recast 3: Swift Stride: 3xp
    --[X]Lash raise Stamina to 5
    --[X]Remaining Bank: 1xp
    -[X]Lash: 11xp
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    --[X]Lore of Light 2: Bend Light: 5 XP
    --[X]Occult Aptitude: 3XP
    --[X]Countermagic 1/4(Spirit): 3xp
    -[X]Lydia: 11xp + Molly 1
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    --[X]Countermagic 1/4 (Fae): 3xp
    -[X]Olivia: 11xp
    --[X]Bank XP
    [X] Plan Combat not important
    -[X]Molly 42 XP spent
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Verdant Emptiness Endowment (•••••) 20 XP
    --[X] Prayer Eating (•) 2XP
    -[X]Lydia 9 Xp spent and 2 XP banked
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    -[X]Lash: 10xp spent 1 XP banked
    --[X] Buy down permeant torment by 1. 10 XP
    -[X]Olivia: 9xp bank 2 XP
    --[X] Counterspell: Human, 3 XP
    --[X] Psychoportation 3, 6 XP
    [X] Plan Rounding out and Clones
    -[X] Molly (41 XP) 1 XP Banked
    --[X] Increase Craft to 5 Dots (4 XP)
    --[X] Increase Academics to 2 Dots (2 XP)
    --[X] Increase Leadership to 4 Dots (3 XP)
    --[X] Increase Alchemy to 5 Dot (12 XP)
    --[X] Buy Mana Manipulation to 3 Dots (7 XP)
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Lash raise Stamina to 5
    -[X]Lash: 11xp
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    --[X]Lore of Light 2: Bend Light: 5 XP
    --[X]Occult Aptitude: 3XP
    --[X]Countermagic 1/4(Spirit): 3xp
    -[X]Lydia: 11xp + Molly 1
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    --[X]Countermagic 1/4 (Fae): 3xp
    -[X]Olivia: 11xp
    --[X]Bank XP
    [X]Plan Organizations, Pro and Con
    -[X]Molly: 40xp
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Endless Torment Emanation: 12xp
    --[X]Countermagic 2/4(Human + Vampire): 6xp
    --[X]Lash raise Stamina to 5
    --[X]Bank 2 xp
    -[X]Lash: 11xp
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    --[X]Lore of Light 2: Bend Light: 5 XP
    --[X]Occult Aptitude: 3XP
    --[X]Countermagic 1/4(Spirit): 3xp
    -[X]Lydia: 11xp + Molly 1
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    --[X]Countermagic 1/4 (Fae): 3xp
    -[X]Olivia: 11xp
    --[X]Bank XP
    [X] Plan Do Stuff
    -[X] Molly, 38 XP
    --[X]Splintered Gale Incarnation: 20xp
    --[X] Principle Invoking Onslaught (•••), 12 XP
    --[X] Shadow Spite Curse (••), 6 XP
    -[X] Lydia, 12 XP
    --[X] Counterspell: Spirit, 3 XP
    --[X] Excellency: Wits, 3 XP
    --[X] Akashic Root Methodology (••), 6 XP
    -[X] Lash, 12 XP
    --[X] Lore of Humanity 1, 7 XP
    --[X] Lore of Light 2. 5 XP
    -[X] Olivia, 12 XP
    --[X] Counterspell: Human, 3 XP
    --[X] Counterspell: Fae, 3 XP
    --[X] Psychoportation 3, 6 XP
    [X] Plan: courtly debut v1
    -[X] Molly, 38 XP
    --[X]Splintered Gale Incarnation: 20xp
    --[X] Treading the Golden Path, 4 XP
    --[X] Five Paths, One Ring, 4 XP
    --[X] Digital Possessions Management, 4XP
    --[X] Shadow Spite Curse (••), 6 XP
    -[X] Lydia, 12 XP
    --[X] Counterspell: Spirit, 3 XP
    --[X] Excellency: Wits, 3 XP
    --[X] Akashic Root Methodology (••), 6 XP
    -[X] Lash, 12 XP
    --[X] Lore of Humanity 1, 7 XP
    --[X] Lore of Light 2. 5 XP
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    -[X] Olivia, 12 XP
    --[X] Counterspell: Human, 3 XP
    --[X] Counterspell: Fae, 3 XP
    --[X] Psychoportation 3, 6 XP
 
Okay. A quick skim says nothing about Ancient Sorcery having Excellency as an option.

You wouldnt really need an extended roll if you can drop an Excellency on it; most spells require 5 sux or less to proc.

But yes, using an Ancient Sorcery spell is at least 3m of Essence, which is roughly 20% of the total Essence pool of an E3 Solaroid. Its not something thats done casually or routinely; there's entire major fights where Molly might spend that much Essence on all her buffs, total.

Maybe as the head of a faction instead of just a senior noble like Ortega, there's wards around his house, or other protections against indirect attack from a distance.

Maybe nuking a populated estate in Chicago, Illnois in the First World is very different from dropping a satellite on a village in the Third World, both in supernatural and mundane consequences.
Maybe its just a plothole.

I can only report what I know.

It is explicitly stated in Exalted 2E that you cannot use Excellencies for Sorcery.

That isnt true for Hedge Sorcery here, but Ancient Sorcery is its own thing.
There's a lot the segment on Ancient sorcery doesn't say but charms don't work like that anymore Excellencies can be activated before you even start a shape sorcery roll and even in exalted 2nd edition which disallows more than just using charms it disallows doing anything other than shaping sorcery which is not true in Exalted versus World Of Darkness you are capable of moving and generally defending yourself while also casting sorcery it just reduces the dice pool that you have available.

Also if it wasn't listed as extended roll capable i'm unsure of how you would do the rituals and frankly if you had the average dice pool necessary three intelligence or three whatever base stat and three occult you would be capable of casting any spell in one round so it has to have an extended roll so someone can play a not heavily optimized character and still use sorcery.
 
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1) Ox-Body most definitely helps. Remember this?
I certainly havent forgotten.
We spent almost 12 hours in a Vegas bath tub at 40% health because we got stabbed twice.

Weapons that ignore armor, and even that ignore part or all of your soak, are a thing.
Not everything we run into will ping off our soak, especially as we're aggroing major players with the will and resources to look for countermeasures.

And Sandstrike Blast is not secondary. We have had repeated reminders since Vegas about its pressing necessity.
Yes, this has been the best effort of an exaltation protection unit crafted by a solar god king at the height of their power. Which we did nothing to deflect, or otherwise protect ourselves from (despite having some options, if I recall correctly).
And Sandstrike Blast is not secondary. We have had repeated reminders since Vegas about its pressing necessity.
We were shown a need for a ranged option, but there are other ranged options.
3) Ive made my general opinion of splendor armor clear.
Thats certainly not the intent of splendors anyway, as stated by Holden in his craft guide.
The intent of splendors is exactly that - stuff like cloak of levitation that you can equip your teammates with.
 
I find it incredibly funny that last time we proposed taking SGI, a large amount of voters agreed that the base charm wasn't worth it and added too many vulnerabilities, but now that we are officially allowed homebrews, most of which were made with removing those vulnerabilities in mind, everyone is taking the base charm. :rolleyes:
That, most people didn't care, but there were some who were very, very vocal with their disapproval so it gave the feeling that many also supported them.
If most voters wanted the charm, they would've voted for it.
Look at the posting distributions from the who replied pages compared to the voting tallies. The quest sees more than twice the number of unique votes as it does regular posters. If you compare any one side of an argument to the whole voter pool without accounting for how the whole group places their votes then you could basically describe everything that way.

That said, a lot a rulings have come up that overturn many of the basic issues with the charm in the first place.

I still vastly prefer a custom variant though. If we're fundamentally changing how it works anyway we might as well replace it with something more suited to this game.
Thqt thing with the keys is kinda silly in the bigger picture.

If he can't defend himself against that, why didn't McCoy blugeon him to death with a sattelite or something like that years ago.

I hate plot armor that works until it doesn't anymore, it makes it unecessary hard to give people coherent mechanical abilities.

You don't survive killing the daughter of the deadliest Forces Mage on the planet with half-assed immunity.
Unless he's just immune to everything that problem doesn't go away. Laundering energy so it doesn't count at magic is annoying, but not impossible.

If a forced archmage turns the floor to lava in your crimes against humanity cave do you get to tell the ambient heat you're immune because the fire was originally magical? If he waits till you're in your crimes against humanity cave for a party and collapses it on top of you what kind of magic immunity keeps you alive?


The intent of splendors is exactly that - stuff like cloak of levitation that you can equip your teammates with.
A cloak of levitation is a bit low key, that's more prodigy. That said, you're right about the general idea for them. This is what Holden has to say:

Splendors are magic items for sorcerers. They're intended to give sorcerers the
option to surround themselves with Dr. Strange-style weirdness, or to conjure forth
offbeat American Gods-style downplayed miracles to engage in baroque problem-
solving with. Alternately, they're a way for a sorcerer to gift weird and dangerous
objects to her allies (or enemies…), since there are fairly strict limits on how many
Splendors a character can attune at once.
Equipping people with weird and danger powers is an intended function.
 
There's a lot the segment on Ancient sorcery doesn't say but charms don't work like that anymore Excellencies can be activated before you even start a shape sorcery roll and even in exalted 2nd edition which disallows more than just using charms it disallows doing anything other than shaping sorcery which is not true in Exalted versus World Of Darkness you are capable of moving and generally defending yourself while also casting sorcery it just reduces the dice pool that you have available.

Also if it wasn't listed as extended roll capable i'm unsure of how you would do the rituals and frankly if you had the average dice pool necessary three intelligence or three whatever base stat and three occult you would be capable of casting any spell in one round so it has to have an extended roll so someone can play a not heavily optimized character and still use sorcery.
Its still based on Exalted 2E and World of Darkness. Most of the rules apply unless otherwise stated.
You can use Excellencies for hedge/linear sorcery, but nowhere I can find in the book has the prohibition on using Excellencies for Ancient Sorcery been lifted.

Rituals appear to be mostly a linear sorcery thing, where you can use Excellencies and get teamwork bonuses.
Ancient Sorcery happens solo.
Yes, this has been the best effort of an exaltation protection unit crafted by a solar god king at the height of their power. Which we did nothing to deflect, or otherwise protect ourselves from (despite having some options, if I recall correctly).
Thats not the best effort, just the one that survived.
Given that Molly can do better with sustained effort right now, I suspect his best effort would be significantly scarier.

We were shown a need for a ranged option, but there are other ranged options.
No there are not.
MHM is a primarily utility option.
It can be used in extremis as a single target weapon, but thats not really what its for.

Principle Invoking Onslaught costs 3-dot/12xp, requires a whole different tree of investment, and isnt suitable for purpose in the variety of environments that Molly's fights will sometimes span. Conjured guns and grenades still have to deal with the constraints of the weapons they are emulating, and that includes shit like wont work underwater.

It has its niche, but thats not routine combat use for someone who has Firearms 0.


Both Death of Obsidian Butterflies and Flight of the Brilliant Raptor cost 10xp, are hilariously expensive to use, and very indiscriminate in area of effect.

There's a reason I settled on the 2-dot, 8xp Sandstrike Blast.
The intent of splendors is exactly that - stuff like cloak of levitation that you can equip your teammates with.
Let me quote:
What Is This About?: Splendors

Splendors are weird congealed magic spells. They're rings or hats or capes that give
you special powers, or else they're magic mirrors that fuck with people who look
in them or trees that make people who eat their fruit love you.
They're built out of
parts from a point-buy system, which is itself simple, but deciding how to hook the
parts together to produce results is very much like learning and employing a
programming language. It's either something you'll find baffling and off-putting,
or a deep well of sneaky weirdness you'll enjoy figuring out how to bend to your
creative whims.

Splendors are magic items for sorcerers. They're intended to give sorcerers the
option to surround themselves with Dr. Strange-style weirdness, or to conjure forth
offbeat American Gods-style downplayed miracles to engage in baroque problem-
solving with
. Alternately, they're a way for a sorcerer to gift weird and dangerous
objects to her allies (or enemies…), since there are fairly strict limits on how many
Splendors a character can attune at once.
Shit like armor is supposed to go in Prodigies.
Or maybe Arcana if you're building Iron Man/Venom.
 
Thats not the best effort, just the one that survived.
Given that Molly can do better with sustained effort right now, I suspect his best effort would be significantly scarier.
That's actually arguable. For all that solars are solars, we have access to a far more advanced civilization, and better industrial base. Yes, a solar pharaoh in the age of gods/monsters could probably get access to better splendor reagents, but this is a Dawn shard. We don't know if they were a crafter at all.
Shit like armor is supposed to go in Prodigies.
No they aren't. Explicitly so:
• A Prodigy must be actively used. Prodigies do things. You attack with magic swords, reveal
stuff with magic lamps by shining their light around, or open doors with magic keys. Prodigies
don't passively give a benefit to a character. Magic rings that make you stronger and magic
tattoos that make you immune to poison are the province of Splendors. Magical clothing can
straddle this line, but generally shouldn't get any more passive than "being incredibly tough and

thus providing inconspicuous armor." Broadly speaking, Prodigies want to be situational
enchantments that you would want sometimes but not all the time, like "a cloak that makes its
wearer invisible," rather than "a cloak that gives its wearer +2 Stamina," which, shit, I'd sleep in
that if I could. Also, a cloak (a concealing garment) that makes you invisible makes sense, while
a cloak that makes you healthier and tougher… runs afoul of the "form and function" rule,
above.
Magic armor is a Splendor, as intended. Prodigies are for active effects.
No there are not.
MHM is a primarily utility option.
It can be used in extremis as a single target weapon, but thats not really what its for.

Principle Invoking Onslaught costs 3-dot/12xp, requires a whole different tree of investment, and isnt suitable for purpose in the variety of environments that Molly's fights will sometimes span. Conjured guns and grenades still have to deal with the constraints of the weapons they are emulating, and that includes shit like wont work underwater.

It has its niche, but thats not routine combat use for someone who has Firearms 0.


Both Death of Obsidian Butterflies and Flight of the Brilliant Raptor cost 10xp, are hilariously expensive to use, and very indiscriminate in area of effect.

There's a reason I settled on the 2-dot, 8xp Sandstrike Blast.
And I disagree. Because, again, PIO is not limited to firearms. Sandstrike blast has its place, I guess, but I think SBS is better. We are either fighting a single target, in which case SBS is better, or a mook swarm, in which case PIO is better.
 
Its still based on Exalted 2E and World of Darkness. Most of the rules apply unless otherwise stated.
You can use Excellencies for hedge/linear sorcery, but nowhere I can find in the book has the prohibition on using Excellencies for Ancient Sorcery been lifted.

Rituals appear to be mostly a linear sorcery thing, where you can use Excellencies and get teamwork bonuses.
Ancient Sorcery happens solo.
There are multiple ancient sorcery rituals the bone lion, eye of the Dragon, Argent Miracle binding, Sapphire Exorcism. Exalted is primarily an exception-based system if it does not say a function is disallowed you have to assume that it isn't also you can still attack and defend yourself while shaping sorcery without spending Essence on it so it can't stop you from using a melee Excellency by the rules I don't know what to tell you. Rules-wise it's definitely world of Darkness rather than exalted 2nd edition because there are no charm combo timings or strings of charms meant to run into each other so things are a bit more flexible and how they can be operated ancient sorcery just by how much it costs breaks the essence expenditure per turn cost rules.

Holden definitely knows this and if he meant for excellencies not to be included then he would have put a rules breakdown in one of the Spells to say that.
 
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[X] Plan Rounding out and Clones
[X] Plan: courtly debut v1
[X]Plan Shadow Clones
 
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That's actually arguable. For all that solars are solars, we have access to a far more advanced civilization, and better industrial base. Yes, a solar pharaoh in the age of gods/monsters could probably get access to better splendor reagents, but this is a Dawn shard. We don't know if they were a crafter at all.
None of that has any relevance to an apparent work of magic artifice.
Thats either a mid-tier Golem Arcana or maybe an Enchantment 5 golem. Armed with a Prodigy 3 weapon.
No technology necessary.
No they aren't. Explicitly so:
Magic armor is a Splendor, as intended. Prodigies are for active effects.
You're wrong. I quote:
Prodigies are objects which have been imbued with supernatural qualities or powers. Prodigies do a magical thing, or do a mundane thing in a magical way. Examples include magic swords, flying carpets, and invisibility cloaks. These are your very traditional "magical items" and are the closest to the Artifacts found in Exalted proper, though they're still a lesser grade of magic. True Artifacts are gone and aren't coming back. If you want to play a traditional wonder-maker, Prodigies are the subsystem for you.

Gadgets are either future-tech working on advanced principles just beyond the grasp of cutting-
edge science, or else are implausible prodigies of engineering that combine the functions of
multiple objects. Unlike Technocracy Devices, these are genuine mad science, not magic
cosplaying as science. Gadgets don't tend to work for anyone but their inventor. They're the
easiest sort of special items to make, but are maintenance-dependent and prone to breakage. If
you want to be a cutting-edge super-genius engineer or McGyver improv whiz, Gadgets have
your back.

Arcana are uncanny creations capable of independent action: golems, homunculi, automata,
undead horrors, and the like. There are a wide variety of Arcana available, from living statues to
carry a sorcerer's stuff around to Abyssal-made necrosurgical war monsters. Arcana appeal to a
wide variety of characters, from mad scientists to sorcerers.

Splendors bind together lingering traces of Age of Legends, grounding echoes of mythic power
into a physical and spiritual manifestation. They project enchantments or curses into the world or
onto their user. They're a weird, particular class of magical items designed with a point-build
system, demanding to make and awkward to deploy but potentially pretty powerful. Heart-Eaters
are particularly fond of them. Splendors are mainly the bailiwick of sorcerers.
Two-dot Prodigies are enchanted with useful, mild supernatural enchantments. This is the level
of a rope that ties things up for you (or unties itself on command), a car that doesn't take damage
from intentionally ramming things, binoculars that can see through walls, or enchantments that
make some part of the Exalt's life much easier or more convenient. Armored clothing that
doesn't impair the Exalt is a two-dot Prodigy,
as are highly-conditional effects that compromise
another character's judgment.
Armor is specifically called out.
And I disagree. Because, again, PIO is not limited to firearms. Sandstrike blast has its place, I guess, but I think SBS is better. We are either fighting a single target, in which case SBS is better, or a mook swarm, in which case PIO is better.
Again, strongly disagree.

PIO is not viable in multiple environments.
You cant throw grenades underwater, or shoot there. Same with gas leaks, and so on. This is going to be much the same in environments that emulate the same conditions


SBS is a Perfect.
Its not meant to be spammed, and it does limited damage to anything with even moderately supernatural Stamina.
Sinner-Boiling stare (•••)

Concentrating her ire upon one she feels has
wronged her, the Infernal causes all of the liquids in
the target's body to come to a boil.

System: Spend a turn in concentration, spend 1
Essence, and roll Willpower against a difficulty of the
target's (Stamina + 2).
The target must be within the
Exalt's line of sight, and must be someone that the
Infernal feels has wronged her in some way, be it grand
or petty; even such a minor offense as cutting the Ex-
alt off in traffic or leaving her hanging on a high-five
is sufficient. The target suffers one level of aggravated
damage for each success rolled as they cook from the
inside out; mortals are instantly killed outright if even
a single success is rolled.
Anyone supernatural with Stamina 7 would on average take 2 damage.
And its entirely negated by a smokescreen.

Its pretty entirely nonviable for major fights. Great for murdering mortals though.
 
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