Green Flame Rising (Exalted vs Dresden Files)

@DragonParadox since voting will continue all day could you do an interlude on the possibly magical and more certainly political consequences of our detonation of the plague of hope, especially among our allies like LoC or White Council? What about how we foil the attempt to destroy the global economy?

Von Tier and the Council must be patting themselves on the back for good diplomacy with us especially when this happened right after we stopped the Vegas Gate from opening.

There will be an interlude. I was thinking Odin though, he has some thoughts on the matter.
 
Adhoc vote count started by Yzarc on Jun 3, 2024 at 10:22 AM, finished with 220 posts and 13 votes.

  • [X]Plan Shadow Clones
    -[X]Molly: 40xp
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Sandstrike Blast: 8xp
    --[X]Countermagic 2/4(Human + Vampire): 6xp
    --[X]Ox-Body Technique 3: 3xp
    --[X]By Rage Recast 3: Swift Stride: 3xp
    --[X]Lash raise Stamina to 5
    --[X]Remaining Bank: 1xp
    -[X]Lash: 11xp
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    --[X]Lore of Light 2: Bend Light: 5 XP
    --[X]Occult Aptitude: 3XP
    --[X]Countermagic 1/4(Spirit): 3xp
    -[X]Lydia: 11xp + Molly 1
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    --[X]Countermagic 1/4 (Fae): 3xp
    -[X]Olivia: 11xp
    --[X]Bank XP
    [X] Plan: courtly debut v2
    -[X] Molly, 37 XP
    --[X]Splintered Gale Incarnation: 20xp
    --[X] Counterspell: Human, 3 XP
    --[X] Emergency Minion Hologram, 4 XP
    --[X] Digital Possessions Management, 4XP
    --[X] Shadow Spite Curse (••), 6 XP
    -[X] Lydia, 12 XP
    --[X] Counterspell: Spirit, 3 XP
    --[X] Excellency: Wits, 3 XP
    --[X] Akashic Root Methodology (••), 6 XP
    -[X] Lash, 12 XP
    --[X] Lore of Humanity 1, 7 XP
    --[X] Lore of Light 2. 5 XP
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    -[X] Olivia, 12 XP
    --[X] Counterspell: Fae, 3 XP
    --[X] Psychoportation 3, 6 XP
    [X] Plan Combat not important
    -[X]Molly 42 XP spent
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Verdant Emptiness Endowment (•••••) 20 XP
    --[X] Prayer Eating (•) 2XP
    -[X]Lydia 9 Xp spent and 2 XP banked
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    -[X]Lash: 10xp spent 1 XP banked
    --[X] Buy down permeant torment by 1. 10 XP
    -[X]Olivia: 9xp bank 2 XP
    --[X] Counterspell: Human, 3 XP
    --[X] Psychoportation 3, 6 XP
    [X] Plan Rounding out and Clones
    -[X] Molly (41 XP) 1 XP Banked
    --[X] Increase Craft to 5 Dots (4 XP)
    --[X] Increase Academics to 2 Dots (2 XP)
    --[X] Increase Leadership to 4 Dots (3 XP)
    --[X] Increase Alchemy to 5 Dot (12 XP)
    --[X] Buy Mana Manipulation to 3 Dots (7 XP)
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Lash raise Stamina to 5
    -[X]Lash: 11xp
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    --[X]Lore of Light 2: Bend Light: 5 XP
    --[X]Occult Aptitude: 3XP
    --[X]Countermagic 1/4(Spirit): 3xp
    -[X]Lydia: 11xp + Molly 1
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    --[X]Countermagic 1/4 (Fae): 3xp
    -[X]Olivia: 11xp
    --[X]Bank XP
    [X] Plan Do Stuff
    -[X] Molly, 38 XP
    --[X]Splintered Gale Incarnation: 20xp
    --[X] Principle Invoking Onslaught (•••), 12 XP
    --[X] Shadow Spite Curse (••), 6 XP
    -[X] Lydia, 12 XP
    --[X] Counterspell: Spirit, 3 XP
    --[X] Excellency: Wits, 3 XP
    --[X] Akashic Root Methodology (••), 6 XP
    -[X] Lash, 12 XP
    --[X] Lore of Humanity 1, 7 XP
    --[X] Lore of Light 2. 5 XP
    -[X] Olivia, 12 XP
    --[X] Counterspell: Human, 3 XP
    --[X] Counterspell: Fae, 3 XP
    --[X] Psychoportation 3, 6 XP
    [X] Plan: courtly debut v1
    -[X] Molly, 38 XP
    --[X]Splintered Gale Incarnation: 20xp
    --[X] Treading the Golden Path, 4 XP
    --[X] Five Paths, One Ring, 4 XP
    --[X] Digital Possessions Management, 4XP
    --[X] Shadow Spite Curse (••), 6 XP
    -[X] Lydia, 12 XP
    --[X] Counterspell: Spirit, 3 XP
    --[X] Excellency: Wits, 3 XP
    --[X] Akashic Root Methodology (••), 6 XP
    -[X] Lash, 12 XP
    --[X] Lore of Humanity 1, 7 XP
    --[X] Lore of Light 2. 5 XP
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    -[X] Olivia, 12 XP
    --[X] Counterspell: Human, 3 XP
    --[X] Counterspell: Fae, 3 XP
    --[X] Psychoportation 3, 6 XP
    [X]Plan Organizations, Pro and Con
    -[X]Molly: 40xp
    --[X]Splintered Gale Incarnation: 20xp
    --[X]Endless Torment Emanation: 12xp
    --[X]Countermagic 2/4(Human + Vampire): 6xp
    --[X]Lash raise Stamina to 5
    --[X]Bank 2 xp
    -[X]Lash: 11xp
    --[X]Investment: Fomor Power: Numbing 1: +3HL + wound penalty negation [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 6: Regrowth: [Lore of Flesh 5, permanent]
    --[X]Investment: Special Advantage 5: Soak Aggravated Damage [Lore of Flesh 5, permanent]
    --[X]Lore of Light 2: Bend Light: 5 XP
    --[X]Occult Aptitude: 3XP
    --[X]Countermagic 1/4(Spirit): 3xp
    -[X]Lydia: 11xp + Molly 1
    --[X]Occult 2: 2xp
    --[X]Ox-Body 4: 3xp
    --[X]Devil Fighter/Mo Kung 2: Dragon Speed: 4xp
    --[X]Countermagic 1/4 (Fae): 3xp
    -[X]Olivia: 11xp
    --[X]Bank XP
 
guns, turrets and such, covering the ranges combat need. Emergency minion holograms produces scene long holographic copies of our minions. At e4 we can make them physical, thus allowing them to carry weapons. It covers our needs very well.
So, overall quite good in essence economy.
Thanks though thinking on it that doesn't work for me over SandStrikeBlast. If we actually need a ranged option like back when Dresden was about to die to Outsiders or Samuel (the vampire dragon) was making a break for it grenades and turrets aren't going to be nearly as effective. We aren't a ranged fighter so if we have the need it's mostly going to be in an emergency like the previously mentioned instances. If that happens we'd want something that scales higher with more stopping power.
 
Thanks though thinking on it that doesn't work for me over SandStrikeBlast. If we actually need a ranged option like back when Dresden was about to die to Outsiders or Samuel (the vampire dragon) was making a break for it grenades and turrets aren't going to be nearly as effective. We aren't a ranged fighter so if we have the need it's mostly going to be in an emergency like the previously mentioned instances. If that happens we'd want something that scales higher with more stopping power.
Sandstrike blast doesn't scale, it has damage rating 8 and 60 range. If you want scaoing, you need Principle-Invoking Onslaught.

The storage charm also allows for stuff like drones, emergency cover, riot shields, utility, etc. Minion charm allows summoning of non-human minions, including those with flight and ranged attack capabilities. Both of these give us better scaling than sandstrike blast, and far, far better versatility. Sandatrike blast is better as an emergency holdout attack that cannot be taken away, I think.
 
Sandstrike blast doesn't scale, it has damage rating 8 and 60 range. If you want scaoing, you need Principle-Invoking Onslaught.
If you use its AOE function it's line of sight which serves our purposes for emergency stopping power. Also this-
Yes, it does mean that if we have activated Sandstrike Blast, all the Signature clones can use the free version for the scene. So eyebeams/swordbeams for everyone
Better scaling, more stopping power, isn't hindered by our no dotes in Firearms. It can also be used as many times as needed for the scene so no ammo issues.
 
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The only thing I want from this vote is a good emergency ranged attack that scales with a multi attack and single target option for when friendlies are nearby and countermagic since we maybe starting on the White Council spy issue for the next few turns. Everything else is gravy I think.
 
[X] Plan: courtly debut v2
[X] Plan Rounding out and Clones
[X]Plan Organizations, Pro and Con
[X] Plan Combat not important
[X]Plan Shadow Clones
[X] Plan Do Stuff

Clone vote
 
I find it incredibly funny that last time we proposed taking SGI, a large amount of voters agreed that the base charm wasn't worth it and added too many vulnerabilities, but now that we are officially allowed homebrews, most of which were made with removing those vulnerabilities in mind, everyone is taking the base charm. :rolleyes:
 
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I find it incredibly funny that last time we proposed taking SGI, a large amount of voters agreed that the base charm wasn't worth it and added too many vulnerabilities, but now that we are officially allowed homebrews, everyone is taking the base charm. :rolleyes:
I will admit I just wasn't interested and I'm still not particularly but only two or three people were constantly complaining about the vulnerabilities.
 
If you use its AOE function it's line of sight which serves our purposes for emergency stopping power. Also this-

Better scaling, more stopping power, isn't hindered by our no dotes in Firearms. It can also be used as many times as needed for the scene so no ammo issues.
As previously mentioned, I strongly disagree with this reading of the clone signature charm. Passives are OK, but the clones are supposed to be mundane humans. Eye lasers are not mundane humans.
 
I will admit I just wasn't interested and I'm still not particularly but only two or three people were constantly complaining about the vulnerabilities.

The main argument against the charm was the vulnerabilities, the charm not only lost, it lost heavily.

A lot of voters agreed that the vulnerabilities were a problem.

As previously mentioned, I strongly disagree with this reading of the clone signature charm. Passives are OK, but the clones are supposed to be mundane humans. Eye lasers are not mundane humans.

I mean, at this point, if we get the base charm ++ because bonuses were attached to it for free, I'm not going to complain.
 
I find it incredibly funny that last time we proposed taking SGI, a large amount of voters agreed that the base charm wasn't worth it and added too many vulnerabilities, but now that we are officially allowed homebrews, most of which were made with removing those vulnerabilities in mind, everyone is taking the base charm. :rolleyes:
That, most people didn't care, but there were some who were very, very vocal with their disapproval so it gave the feeling that many also supported them.
 
I find it incredibly funny that last time we proposed taking SGI, a large amount of voters agreed that the base charm wasn't worth it and added too many vulnerabilities, but now that we are officially allowed homebrews, most of which were made with removing those vulnerabilities in mind, everyone is taking the base charm. :rolleyes:
@DragonParadox A quick question.

I remember you saying that we would vote the clone charm, THEN vote which Homebrew version we are using.

Is this still true?
 
If you use its AOE function it's line of sight which serves our purposes for emergency stopping power. Also this-

Better scaling, more stopping power, isn't hindered by our no dotes in Firearms. It can also be used as many times as needed for the scene so no ammo issues.
For all intents and purposes it's a more expensive gun we could literally buy the dots and firearms and get better single point damage and have a more applicable skill in general the explosion does indiscriminate damage so if we did it in your Dresden scenario he would immediately die because it's 10 dice of a lethal damage if you're worried about him nearly dying then that's really not helping him out.

It's also worse than our sword for dealing damage because in a single point mode it's still only throwing six dice to hit because we don't have an Athletics Excellency and same thing for the explosion after our Essence raises to four will make 20 yards a Kill Zone every time it's used we can move more than 200 Meters a round where in our sight is going to be outside of that that isn't more economical and less likely to harm someone innocent than just using mindhand manipulation to grapple the person and bring them within our sword Kill Zone 10 lethal is deadly to people if they're not wearing armor that is it they're dead humans cannot natively soak lethal without armor.

It frustrates me greatly to be spending both experience and possibly Essence on something that is very rarely going to be used and is extremely deadly to our allies for exorbitant cost. We couldn't even use it in the Dresden situation that would require us to turn around and look at him and almost certainly kill him in the explosion because he was definitely more than 60 M away from us.
 
@DragonParadox A quick question.

I remember you saying that we would vote the clone charm, THEN vote which Homebrew version we are using.

Is this still true?
He had said that all they had to do was link the version of the charm they wanted on the plan.
Sure we could do it that way if you guys prefer. It's slower, but after how slow I've been the last two arcs I'm hardly one to complain.
It's better not, unless the next post (after the interlude) is not the creation of the plan, which version can greatly impact how we use it, some have necessary rituals to create, others have a single clone and can never be in the same dimension than us, etc. It's better just follow your last suggestion anyway.
 
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Arc 12 Interlude 8: Of Changing Ways
Of Changing Ways

30th of January 2007 A.D.

Monoc Security Offices, Chicago

The sound of distant neighing, echoes without source bouncing off security glass that had never heard the like, hard not to on the twenty seventh floor. The Nameless Warrior had been thorough as he was concise in his account of that had gone on in Hell, the powers he had seen unleashed and the ones held in check. The Old Man almost wondered what would have happened in Arwan's girl had tried to pull souls from the Ebon Road. Experience said it would have gone ill, but experience had grown into a less reliable guide of late, a thing to worry the king and encourage the wanderer. For so very long the fate of the world turned upon the fulcrum of the uncounted multitudes of humankind. The ambitious tried to channel it, the wise sailed atop it. Gone were the days when heroes could swim seven days and seven nights in the roaring sea and by that feat be judged.

"Art thou that Beowulf with Breca did struggle,
On the wide sea-currents at swimming contended,
Where to humor your pride the ocean ye tried,
'Twas mere follythat actuated youboth to risk yourlives on the ocean.
From vainest vaunting adventured your bodies
In care of the waters? And no one was able
Nor lief nor loth one, in the least to dissuade you
Your difficult voyage; then ye ventured a-swimming,
Where your arms outstretching the streams ye did cover,
The mere-ways measured, mixing and stirring them,
Glided the ocean; angry the waves were,
With the weltering of winter. In the water's possession,
Ye toiled for a seven-night; he at swimming outdid thee,
In strength excelled thee...


Like wind though his hair passed the old verses, in tongues now lost to time's grim passing. Gone were the days of heroes and yet... here before him an account of heroes going down into hell, bearing the fire of hope onto those for those in whom it had burned out. The Wanderer did not judge if souls who had lost their honor or had it torn away deserved it or not, that was not his way but long did he ponder the meaning of the deed looking out over a city made strange. He was starting to wonder if even the Watcher truly knew what he had let loose in the world.

He tapped the phone on his desk, not one of the newer models with all the bells and whistles, but after all this time he could be forgiven for being a mere half-decade: behind the times. "Carlos, I'll be taking that five o clock meeting up here, no need to book a restaurant."

"Sir? Are you certain?" The voice had the touch of Portuguese, though he had never set foot in the country, a man dead in what history recalled as Mariano's Revolt, though Donar preferred the other name for it, Maria's War, officers and ranks, weapons and uniforms weren't the things that made war, warriors fighting and dying for what they held dear to their hearts made war.

"Yes." The old man turned the slender book in his hands. Margret Mikkeldotter had bid the Nameless Warrior share with the text with those he trusted, so as he was serving at Donnar's behest he would share it with him as well. The old man planned to use it to kick Mikaboshi off his knees and onto his belly, to launch raids looking for particular souls kept in his collection, but that wasn't the part that related to his five o clock appointment.

Near the Rifts the Essence of Yomi thickens yet the power of the Kings wanes, for there rest the roots of that which they were set to contain. Jailers they were, though not at first of mortal man.

It recalled the account of the battle in the depths of the twisted city, the abomination they had found there, but also a fragment of a fragment of verse. He had read not so long ago, though when it had been written even the Wanderer could not say.

The Beast of Gold and the Beast of Night were shackled with Jade that is of the Sphere Terestrial beneath the raging sea. The heirs of Ten Thousand Dragons guard the way. Jailers they are, though not of mortal man.

All if it came back to the sea. Good, the old man knew the sea.

OOC: So you know how Nergui was working for Odin, openly I mean, you hired him though Odin. You can assume Odin is now in posession of as good of a report as Nergui could provide. That was part of his deal.
 
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Sure we could do it that way if you guys prefer. It's slower, but after how slow I've been the last two arcs I'm hardly one to complain.
Please lets do. I voted based on that understanding.

Honestly, this would be better as it gives people who want the charm freedom to vote for the plan they want as well without splitting up the votes.

It would be a HUGE headach if we did both the custom charms this turn.
 
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