COMMENTARY
At least we have a Shaping Defense against that kind of nonsense.
Yup. We and Lydia do.At least we have a Shaping Defense against that kind of nonsense.
As one three airs of chains snap, but the elementals do not flee. "[There in the smoke, see-see, there he hides/craven flees]" thus speaks iron once enslaved, in the Tongue before all tongues.
@DragonParadox
All Things Betray is still active, giving us -3DC to Perception rolls.The Infernal combines conviction and Essence to bend the world around her to her implacable will. A faint shimmer in the air marks the use of this power as she lifts and moves objects telekinetically.
System: After a moment spent in concentration, the Infernal spends 1 Essence and rolls her Intelligence + Occult against difficulty 6. This Charm remains active for the rest of the scene, and allows her to telekinetically lift and move objects within her line of sight. If she tries to wrest an object away from another character, or perform fine manipulations, her successes form her dice pool to do so. Otherwise, her successes on the activation roll determine her strength in lifting and moving objects:
@DragonParadox
QUESTION
This shouldnt cost an extra action.
Mind Hand Manipulation is line of sight:
All Things Betray is still active, giving us -3DC to Perception rolls.
Thats in addition to TLF, CCC and BSM still being active and giving another -5 DC; we should be able to snag this guy without even moving.
It's shackles, and I think that tainted Yin should be used once.shakles of tainted Yin that threatened to freeze you like a bug in tainted Yin
It's shackles, and I think that tainted Yin should be used once.
Also, strength is misspelled in the warden pinned notice.
Did the drones only have one hit box or something? SCCP doesn't do very much damage IIRC?
[X] Try to figure out what the time freeze bomb did to Nergui (Wits Occult; Excellency still active)
-[Stunt] You ignore the billowing clouds of yellow steam, broken idols effortlessly protecting you from shards of broken wires and rusted pipes. It's a good thing I got my tetanus shot, you think, letting morbid humor overcome the flash of fear.
Okay.Taking the time to figure out what that bomb did is going to be a skill roll just the same and will take focus since you are dealing with strange magic, that is an action. You could try to flurry them and take +1 DC to both. They are different kinds of actions.
Whatever Lash did knocked a memory loose. No clue what this could be though.[Servants-of-the-Tyrant Rejoice for thou are free. If thee know it and Blades-Turn-Purpose-Twist or know not and in ignorance/uncertainty perish Freedom envelops/is contained by thee!]
Molly continues to be at her strongest when fighting in Hell.
Whatever Lash did knocked a memory loose. No clue what this could be though.
Molly continues to be at her strongest when fighting in Hell.
@DragonParadox Does that Warden qualify for MiM?
[X] Flurry both actions
@DragonParadox
I take it that the three iron elementals are free since we destroyed the Warden they were bound to, so to free the other three Elementals we need to destroy the fleeing Warden?
If so I vote for this as well:
[x] Chase after the fleeing Warden
Huh. I (and some others I believe) voted to make the assault on the Wicked City under the assumption that damn near everything here would count for MiM. Noted.He does not, Greater Akuma do because they are proper immortals, these were Lesser and do not.
Huh.Yes and to get another three you have to kill the one who got nailed into the rock, though Lydia and Tiffany can handle that one.
Well this is going to be a problem. We would have saved time here, but this is an anchor around our throat that could be serious trouble.