What should your focus for the rest of the Quest be?


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Compare that to the Sisters and the Cogs (and the Imperials, duh), whose societal setup fundamentally can only exist in opposition/separation to the Glimmering Federation as it is now. The Divine Line is kind of a weird middle-ground, because as far as I can tell most people respect the fuck out of the Lamenters, so a Divine Line believer probably can just exist in the society and just defer to Lamenters if it comes up or etc.
I agree but personally, I think we should point out that while the divine line is a thing that exists in some way shape and form (see Blood Angels getting black rage), they do not mean that someone is perfect or incorruptible (see all the traitor primarchs and later traitor chapters) nor the reverse in the form of a damned line is always true (see the need of traitor legions to do a Isstvan III atrocity).
 
Bluh, seems important to figure out what's going on with the sacrifices, but I'd almost prefer to do that by hitting Lethysan with a military force before they can pull off their shit, then poke through the ritual. To figure out what they were trying to do.

Other than that, we definitely need to prevent the colonies, right? Any way to co-opt the ships into founding our own colonies, or getting a discount on future colony actions? We have a lot of empty worlds to backfill, as shown by the fact our own schismatics are trying to do it themselves.
 
The Order of the Nurenor Roses is the epitome of those Cerberus hunts, for they are a Heretical Sect most foul. They believe the Star Child to be a woman instead of genderless.

Ok, That's not so bad! Calling them heretics most foul feels like overki-
They seek a society split by task and by gender, with women as the spiritual rulers and men as the material leaders, the place of one designated by birth and skill,
*sigh* for fucks sake. The second you start Splitting people into castes by birth and skill, you lock so much of your possible potential in place. not to mention when you start splitting society into a bunch of diffrent sides, you inherently create fiction, creating Us against them ism... And would you look at that, You are giving one side all the material advantages. good going morons.
using the Thules as evidence for the success of such a practice despite all the evidence to the contrary, and more.

Really? You want men to be all materiel leaders, and your go to example is the all female , specially designed gene line that excels in the most material thing possible, war. Oh, not to mention the Thules themselves show that even on a genetic and societal "pressure" not even every thule end up as pilots. good job idiots, your principal example completely under mines your own doctrine.

Those who call themselves the Adherents of the Divine Lines hold to the idea that a Divine Lineage exists at all, claiming that, as the Space Marines and Primarchs are the children of the Emperor-and-Omnissiah as well as the Star Child, a clear line of Divine Heritage exists that allows those who partake in its shared blood to better understand and enact the will of the Five-One unto the face of the galaxy, and that the Glimmering Federation need only right what has so long been silenced.
These guys? Tbh, They are the best of the heresy's on that list. That's a low bar, But space marine rulership has had decent results both on the civilian economy such as ultramar, and in war theaters, with so many examples I can't start listing them all. It sucks because it creates a ruling caste, who are literally genetically superiors and could go wrong in so many ways, but they the least bad of the 6... Not to mention that even if they leave and start a colony, it then requires they find space marines to actually LEAD them willingly. They are the easiest to corrupt because this kind of thing sounds perfect for any Alpha legion infiltrator to co-opt, but they are the least urgent to stamp out IMO.
 
[X] Plan: Deal with the critical stuff first
-[x] [New Dawn R&D] - Anomaly Identified
-[x] [Faith] Prevent The Schismatic Colonies
-[x] [Military] Design New Voidship Classes
--[x] Scorpio Light Cruiser
--[x] Taurus-S Troopship
-[x] [Psykana] Uncover The Designs For The Sacrifices

...is the new Taurus a Light Cruiser or something? Because we have 8 FP, and Frigates are only 2 FP.
 
Also, here's the:

Chamelon-Class Infiltration Carrier

Confirmed by HeroCooky to be very good for its very specific role, of being a way to insert assets behind enemy lines, whether to foment revolt or cause chaos. As a frigate it costs 2 FP, so it should slot into the 8 FP plan (two Frigates, and that Light Cruiser)
 
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Though I'm admittedly baffled at how we're already getting a Separatist event considering that currently it takes 1/6th of the entire might of the Glimmering Federation of billions (IE, half an AP) to colonize a single world, and these weirdo heretics are going to manage to presumably colonize two separate worlds?
Well, those worlds you would colonize would also be founded with millions settling down with pre-constructed industry, housing, services, pre-voted governmental sturctures and councils, churches, void mining ships ready to go, and all that other jazz.

Meanwhile, they have...three ships rush-built with improper specifications and loaded up with a bunch of zealots willing to fuck off for potentially years to another world.

There may be a difference here.





:V
Hey what about the yenni and kil'drabi faith?
Both have been subsumed, syncretized, or replaced by the Droman Creed.
 
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These guys? Tbh, They are the best of the heresy's on that list. That's a low bar, But space marine rulership has had decent results both on the civilian economy such as ultramar, and in war theaters, with so many examples I can't start listing them all. It sucks because it creates a ruling caste, who are literally genetically superiors and could go wrong in so many ways, but they the least bad of the 6... Not to mention that even if they leave and start a colony, it then requires they find space marines to actually LEAD them willingly. They are the easiest to corrupt because this kind of thing sounds perfect for any Alpha legion infiltrator to co-opt, but they are the least urgent to stamp out IMO.
Ehh Space Marines should honestly really suck as rulers of humans especially during peace time cause like Space Marines, at least according to some sources, literally don't understand comfort since they are perfectly happy sitting perfectly ramrod straight on sharp stone for hours while eating things that taste closer to literal fertilizer than actual food.

Like that's a bit of an extreme example and not really followed or paid attention to but the logic of it is pretty consistent with how Space Marines work since almost every fluff has Space Marines train practically 24/7, barely interact with normal humans that aren't specifically and culturally serfs, and expect no pay or reward except knowing they did their duty to the Emperor. It should not come naturally to Space Marines, at least of the standard types, to understand normal humans and how they need breaks and entertainment which should severely impact their ability to be rulers of civilian economies and even if they take training to overcome that there should still be plenty of blind spots that makes it legitimately questionable whether Space Marine rulers would be better than competent and trusted normal humans.
 
[X] Plan: Deal with the critical stuff first
[X] Plan: Putting Him to Rest

This looks good enough. Also...all the heresies good lord. Gonna stop the colony bullshit right now...but it's fine.
 
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[o] Plan Shitpost (not real) on the Heresies
-[o] [Green Horizons Colonization LTD] - Resettlement Initiatives - Increases colonized worlds by 50% if the Action {Colonize Planet/s} is used.
-[o] [General] Colonize (Planet/s)
--[o] Ultima Sigritta - Sira (Mesa and Savannah),
--[o] whatever world the Order of the Nurenor Roses are colonizing
--[o]whatever world the Supplicants of the Aetherical Cog are colonizing
-[] [Faith] The Great Heresies x2
--[o] The Order of the Nurenor Roses
---[o] Crackdown
--[o] The Supplicants of the Aetherical Cog
---[o] Crackdown 2 the best game in the Crackdown series

This is a dumb plan but I almost want to do it anyways lol.
 
Question @HeroCooky can we add a write-in to
-[x] [Psykana] Uncover The Designs For The Sacrifices
Which is a raid to disrupt/recover/gather data on the rituals? It seems like having physical samples will help us figure out more details of the ritual and potentially disrupt the ones nearby a bit.

Edit:
[X] Plan: Deal with the critical stuff first
Looks good to me! Probably too late to add to, whoops.

Hopefully we can squeeze in the Cassiopeia at some point, it's just 1 FP to design and might streamline integrations/colonization a lot.
 
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