Friendly/Sympathetic Vampires?


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[X] Yes
Let the funny number win!
Also, I to would like to avoid the fate of Cadavo and get Mazdamundi pissed on us for interrupting his meditation again.
 
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A note on Food, Farms and Costs.
I am writing this as both an explanation of some of the costs -initial and maintenance- coming up and a request for both constructive critique and understanding.

This is not my first time running a group of interactors, nor even my first time running a settlement-managment game (I ran Pathfinder Kingmaker as part of an RPG club), yet in all prior instances the costs and finicky bits of settlement management were never the focus, and nor did I have to think of all the mechanical details myself.

I write this with the hope that far cleverer questers will lend me their brains over the course of this colonial venture.

Thus far my initial plans for -as an example- the Farms and Rice-Paddies is thus:

Farm: Requires 1 manpower to build, 2 construction materials.
Requires 0.5 manpower locked in as weekly maintenance, plus 0.25 Mo per Week.
Can only be active on Non-Flooded land.
Produces 5 food Per Week.

Jade Rice Paddy Requires 1 manpower to build, 3 construction materials.

Requires 0.5 manpower locked in as weekly maintenance, plus 0.25 Mo per Week.
Can only be active on Flooded land.
Produces 5 food Per Week.

My thinking on the maintenance being in the fractions of 1 is simply this: I don't want to have all of your manpower locked up in farms, and this price means that food security will not be so-much a game of growing the food (Lustria is fecund to a ludicrous degree, especially so close to the amaxon river) as it is a game of storing it.

In the beginning all of your food will be stored in the ship, awaiting the building of Granaries, and in there -and in the granaries to a smaller degree- the horrifying weather, pests and diseases of this continent will be taking their toll in terms of spoilage. Add this to cults, infiltrating saboteurs and corruption adding their own taxes on usable food.

Just 2 farms will theoretically produce exactly enough food to feed the initial colony every month, but new colonists will be arriving each month and potentially even faster with events, and thus food security will be reliant on a healthy surplus and even healthier paranoia about spoilage.
 
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How is the flooded land mechanic going to work? Are you using a tile system for terrain or just a number Like. "8 usable land 10 flooded"
 
Worth noting, rice IRL is a very manpower intensive crop when compared to other grains. But it probably will grow better in Lustria.

Also yeah, forage and hunting will be significant contributions to our stores.
 
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Farm: Requires 1 manpower to build, 2 construction materials.
Requires 0.5 manpower locked in as weekly maintenance, plus 1 Mo per month.
Can only be active on Non-Flooded land.
Produces 20 food Per Month.

Since almost everything else is per week, including food consumption, this should probably be listed as producing 5 Food per week just for simplicity. And maybe .25 Money per week in upkeep as well.

Having to convert back and forth from months to weeks is a potential point of confusion, so standardizing these things to one or the other seems like a good idea to me.
 
That makes it sound like rice paddies are very useful, a 50% initial cost increase for using land than is hard to use other wise. We can grow on flooded, and build on dry.
 
I'm considering Indish Raised Farms as an upgrade that will allow Farms to be kept active in Forested slots. Which would otherwise be only useful for the Forester's camp and Lumber Yard.

My current plotting is for there to be 5 'slot modifiers'; Flooded, Dry, Forested, Jungled, Hilled.
 
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Surprised that Farms and Paddies are so similar. Rice is famously one of the most labour (manpower) intensive and least nutritious food crops. People grew it because it could be grown in places other crops can't, not because it is a good crop.

We going to get anything from hunting and or gathering? Untamed wilderness tends to have a far amount of edibles in it. And I believe we specifically brought some people skilled at hunting?

I don't want to have all of your manpower locked up in farms
Nice for one of the not-Destruction factions to get easy logistics for once.
 
Rice is famously one of the most labour (manpower) intensive and least nutritious
I will do some tweeking on the numbers, but on the 'nutritious' side this is dragon-blessed, magically enhanced and essentially GMO Jade rice. The stuff that they use to feed Ogres and Dragons.

It's like modern gmo Golden Rice. nutritionally more complete and far superior to non-cathay rice.

And honestly Rice Paddies have some heavy lifting in terms of food, considering that a lot of the questers may be tempted to eventually reserve the raised and regular farms for cash crops.
 
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Will there be pressure on us questers by the population of the colony with regards to how we allocate land? If the farmers realize tobacco is going to rake in big bucks they won't be happy if we try to make them all grow rice instead.
 
I mean we are the person that would be doing the pressuring considering we are the governor. It's not like we would pay the farmers more is they grow Tabacco over rice.
 
Will there be pressure on us questers by the population of the colony with regards to how we allocate land? If the farmers realize tobacco is going to rake in big bucks they won't be happy if we try to make them all grow rice instead.

Tobacco is not a food crop, so tobacco farmers would likely be overjoyed if all the food farming was done on land they couldn't use anyway. That said, we probably do want some normal farms eventually just to vary diets somewhat...doing our first couple or three as rice makes a lot of sense if we have substantial amounts of flooded land, though.
 
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