What should your focus for the rest of the Quest be?


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Plan Boosting the Void
gets that and civilian warpfleets, too. But also the ability to make our own warproutes.

Plus safe operation even during Warp Storms. And fast travel for ISCs.

My perspective is that the way the entire vote is set up, there's no point in splitting the vote when that'll just make it so that we get ZERO Infra Traits (if one Starchild Trait, whereas I feel like we literally just got an upgrade just now and are fine there.)
 
I do wonder what another upgrade to our trait would give. More immunity seems likely
Given the new wording of the trait: [My Soul Has Seen The Glory Of The Coming Of Our Star...], I'll bet that on top of increasing immunity, this trait will give chances for the Federation to gain the equivalent of Living Saints (actual Living Saints, like Celestine) or blessed priests/heroes of the Star Child.
 
Adhoc vote count started by Toboe on May 17, 2024 at 5:05 PM, finished with 124 posts and 45 votes.
 
[X] A Beacon Unto The Future
We're going to be in a death war with a sizable, united chaos polity prepared to spam mass sacrifice rituals for the foreseeable future. If there is anything that could help us against a slog of an advance against prepared Chaos positions, it would be a buffed anti-chaos passive. More ships are great, but this is potentially a qualitative shift.
 
Given the new wording of the trait: [My Soul Has Seen The Glory Of The Coming Of Our Star...], I'll bet that on top of increasing immunity, this trait will give chances for the Federation to gain the equivalent of Living Saints (actual Living Saints, like Celestine) or blessed priests/heroes of the Star Child.

Inb4 the upgrade is just handing out Divine Smites whenever needed lol
 
I wonder if we upgrade the star child trait enough will we be able to head through travel though the more dangerous parts of the warp?

Edit: without incurring any negative side effects.
 
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I mean, the hard part with travelling into a Warp Storm isn't necessarily the trip itself, it's ending up where you're supposed to be and not getting eaten by the deep space kraken.

Faith traits don't make you immune to natural hazards.
 
[X] A Beacon Unto The Future
We're going to be in a death war with a sizable, united chaos polity prepared to spam mass sacrifice rituals for the foreseeable future. If there is anything that could help us against a slog of an advance against prepared Chaos positions, it would be a buffed anti-chaos passive. More ships are great, but this is potentially a qualitative shift.

And the Civilian Fleet stuff that gives flexible bonuses that we can change whenever we need to turn by turn? Even accepting that this (a Faith Trait bonus being more important than anything else combined) is the absolute only thing we need to give a shit about.
 
To clarify here:

[] [Military] [Construct/Refit] A Fleet - [24 Fleet Points]

This just automatically becomes 36 ship points, and it will increase as the base 24 does as well. We go from being barely able to make one Heavy Cruiser and then have a few points left in an action... to being able to ALMOST do TWO in an action. It's a massive, truly vital increase without which we're going to be fucked trying to spin up to beat 621 and then Voxx Primus.

Also:

The systems of the Candle Keepers grow stronger through closer cultural and economic ties. ISCs are unlocked, and patronage of them will positively impact your economy. Can be Upgraded/Chosen Again.)

I think people are sitting on how actually interesting that is (beyond the ISC actions) as opposed to just endlessly hitting the Faith+ button.
 
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[X] Cyberpunk Warship Corporation

Fine fine I'll change my vote but getting more boosts to that trait ain't gonna be easy.
 
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