Green Flame Rising (Exalted vs Dresden Files)

This is you misreading that citation. Power transfer does not mean unwilling sacrifice.
Here, have Butcher being explicit about this on video some three years ago; hopefully the time stamping works:

TLDR
The Fae Courts had a sponsor, not a victim.
And he explicitly points us at Skin Game, where we see linked triple statues of the current Fae Queens in Hades vault, pointing us at the Triple Goddess of the Greek pantheon. A primordial deity.

It's not just about it being about a sacrifice, it's that it's a sacrifice that's directly analogous to the Darkhallow.

And the videos you cite suggest to me that someone orchestrated the rise of the Fey Courts, but that could just mean they arranged for them to murder and steal the power of some third party.

And the fact that taking on a mantle can reshape you to look like the archetype it embodies means that simple appearance is mostly irrelevant. If a band of sidhe killed, consumed the split the power of a previous generation of Triune Goddesses to form the courts they could well look early identical to them.
 
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The fae without their core bindings is an Outsider. You can always trust fae not to lie. To uphold their bargains. Etc. They are not a good fit for Water. They are not Raksha anymore.

Adding to that:

In fact, the best way for a fae to do those things is by sort of becoming an outsider via nemesis infection.

I am with Yog on that one, fae really aren't about unrestrained change in this setting.

[x] Yog
 
Approval voting. As long as Summer gets Wood I'm good.

[X]Plan Storm, Earth and Fire
[X] Plan Green Flame Rising
 
[X] Plan Green Flame Rising
-[X] Flame, that it be kindled bright and burn far: Molly
-[X] Earth, as solid and unbreakable as the mountains: Lydia
-[X] Water, Eroding all certainties: Lash
 
We're told that Winter and Summer stole their power by sacrificing gods on their altars. It's quite possible that the surviving Maidens ended up on that altar and their power was taken and then divided between the six Fey Queens.
we are never told they stole said power in fact its even likely they didn't as fae as they are we are told were a plan to give whatever predated them more autonomy on earth.
 
In Exalted 2E, the Wyld, which was where the raksha lived, was antithetical to fixed reality.
The Balorean Crusade by the raksha(who in this AU became the Fae) dissolved 90% of Creation into primordial chaos.


In this AU's Dresden Files, that's something that remains.
A lot of fae, of both courts, shapeshift as easily as they breathe, and alter other people. Lea's first appearance was threatening to turn Dresden into a dog, something she does in Changes. Summer Lady Lily was turned into a stone statue.

The phobophages that kidnapped Molly at the beginning of this story were transformed into movie monsters.
The Redcap(probably Eldest Redcap here) shapeshifts smoothly in Cold Days.
Whatever else, the Fae remember their origins, and the thematic resonances with this aspect of Water remain strong.


Thats not true.
Its more or less stated that Hecate the Triple Goddess was their patron. Primordial goddess in this setting. Thats why each Court has three Queens. There is no indication that they stole power, or were capable of stealing power; it was given to them.
Oh they definitely did a sacrifice of some kind you but it seems likely that it was a sacrifice willingly made.
It's not just about it being about a sacrifice, it's that it's a sacrifice that's directly analogous to the Darkhallow.

And the videos you cite suggest to me that someone orchestrated the rise of the Fey Courts, but that could just mean they arranged for them to murder and steal the power of some third party.

And the fact that taking on a mantle can reshape you to look like the archetype it embodies means that simple appearance is mostly irrelevant. If a band of sidhe killed, consumed the split the power of a previous generation of Triune Goddesses to form the courts they could well look early identical to them.
there's word of god from butcher that the fae courts were made to give more autonomy (actually the exact word I think I remember was to fulfill a purpose that faes predecessors couldn't fulfill) which seems a likely sign that their predecessors helped make the sacrifice. Given I doubt the method by which the fae courts were made is exactly clear cut in canon I also doubt just some gods died.
 
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Adhoc vote count started by Anaja on May 16, 2024 at 12:45 PM, finished with 112 posts and 21 votes.
 
The Fae are so tightly bound precisely because they are so mutable. Thats why they manifest in such a broad array of morphologies. So they need certainties that were imposed on them from the outside.

Which is a general rule of the setting; the more power, the more tightly you are bound.
Unless you are human.

Just as a hypothetical... when Molly imagines what a fey would look like without the rules Iku Turso comes to mind. ;)
 
I was more thinking what of the elements lash thinks she currently would do best with.

She has no idea, she has never made a plague. It is not like she is a Dragonblooded, she does not have intrinsic elemental nature, any associations she may have in a ritual context are contingent to the ritual. For instance she has the Lore of Longing, giving her a high affinity when it comes to fire-as-seduction, moth to the flame style, but she does not have much in the way of affinity with elemental fire.
 
She has no idea, she has never made a plague. It is not like she is a Dragonblooded, she does not have intrinsic elemental nature, any associations she may have in a ritual context are contingent to the ritual. For instance she has the Lore of Longing, giving her a high affinity when it comes to fire-as-seduction, moth to the flame style, but she does not have much in the way of affinity with elemental fire.
Can we roll occult to think what she might be good with?
edit: Also speaking of seduction why doesn't she have that skill?
 
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If one option were obviously better than the others to Molly's knowledge we would not have a vote

She does, seduction would be Manipulation+Empathy in many instances, although it can be done with other social skills depending on circumstances
ah okay I ask cause you can actually get that as an actual skill in wod. But then again you can also get dots in fast talking as well or gambling.
 
Welp votes are literally tied and an interlude would not work so how about some lore on the Wicked City?
Adhoc vote count started by DragonParadox on May 16, 2024 at 2:23 PM, finished with 122 posts and 21 votes.
 
Six True Lies of the Wicked City
Six True Lies of the Wicked City


All is Poison: The Chi of the Wicked City is tainted as no place in the world of form can be. All save the chosen servants of Mikaboshi suffer misfortune from buried streets to twisted sky-paths., from the machines of screams to the psycho-electric foundations of Father, the twisted mainframe that was once in truth the City Father of some now glittering metropolis These curses range from minor, simply adding to the torments of the bond workers, to the perilous that even experienced hell-walkers take care not to tread upon, to the truly hideous (+1-+3 DC to all actions within the Wicked City; This is a Feng Shui effect similar to the power Hand of Darkness)

Eyes Everywhere: A mad tangle of cables, weave though synthetic and biological denizens of the Wicked City, be they mobile or sesile. It is just as hard to tell if the bent-backed bond workers you pass in the street is a drone reporting back to one of the demons of Iron and Violence as it is to tell of the camera atop that telephone pole is in fact still operational or just a hollow shell meant to lull one into a false sense of security (Perception+Empathy DC 8 or Perception+Medicine DC 6 rolls are required to tell if one of the bond workers is still nominally in control of their body and eyes or if they have been seconded as a drone)

Light Burns: Raids from Sikhome fuel ever more pervasive, inventive paranoia, though one thing that has not changed over the long bitter conflict has been the use of light to pin down and and slay the infiltrators. All 'official' lights are so bright as to be painful and some carry more arcane dangers (+1 to all Perception rolls while in light)

Machine Masks: Due to their wide scale cybernetic augmentations and enhancement with tainted chi mechanisms Akuma of the Wicked City might be mistaken for lesser enforcers until they demonstrate their disciplines. Some have taken advantage of that fact to create arcane-mechanical doubles that maintain the appropriate level of terror in their area of responsibility (Perception+Occult or Perception+Technology DC 7 required to identify an Akuma of the Wicked city within the bounds of Hell)

Screems of Steel: Elementals of Stone Metal and more recently Plastic can be both bond workers and employees depending on if they have been swayed to Mikaboshi's service. Among the most potent and arcane of implants forged in the Wicked city are those powered by the agony of the very substance from which they are made while at the same time a raiding party might find itself holding its own against Akuma for a time only for the very wall against which they have backed up to grow teeth or the ground under their feet to coils like a serpent entrapping them. The latter sort of elementals are still quite vain and inclined to heed rites that would propitiate them in the world of the living even if they are very unlikely to offer any service without high cost (Wits+Streetwise or for any willing to risk networking Wits+Computers may be used to identify the places where tainted elementals dwell )

Wreckers Reign: On the rare instances when some part of the City must be torn down rather than built over the administrating Akuma will rather than use their own skills and resources simply summon spirits of destruction and sabotage. These beings have been trained to react to any wide scale alterations of the strata of the City in the same way that vultures might react to the smell of rotten meat, adding a further layer of protection at the cost of an... acceptable number of false positives (Large Scale Alterations, ex destroying the entire wall of a building risk summoning wrecker spirits)

OOC: There we are, something for you guys to consider while planning in the future, ain't it just a swell place to be? The vote on the ritual will close in the morning
 
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[X]Plan Storm, Earth and Fire
-[X] Flame, that it be kindled bright and burn far: Molly
-[X] Air, that it would slip under any ward: Lash
-[X] Earth, as solid and unbreakable as the mountains: Lydia
-[X] Wood, Virulent and ever-changing: Mother Summer
-[X] Water, Eroding all certainties: Mother Summer


My only regret with this plan is that it isn't an Earth Wind and Fire joke.
 
You know what, I think I can get one more update up today, lets make that plague.
Adhoc vote count started by DragonParadox on May 16, 2024 at 3:42 PM, finished with 126 posts and 22 votes.
 
Arc 12 Post 66: Brewing Hope
Brewing Hope

25th of January 2007 A.D.

The turn of the Mother's ladle sounds like summer rains, the calls of distant frogs echoing in the patter, it smells hot and humid like the shadow under the endless green of the tropical canopy. Water, wine-dark sea the sailors fear and yet adore, first residence of the Eternal Being, the underlying principle and foundation of this universe, of all the the elements it most readily sings the songs of Chaos in raging storms and whispered laments. To this spell there are no words, for what need has the current of heralds as it undermines even the deepest of foundations, digging at the roots of things. Ninety three times and half again she stirs the waters in the cauldron frothing, once for every days of summer.

When the last turn is almost done look to Tiffany, an Angel's shadow raised to light, expecting now's the time for air to say it's piece, instead she motions back to you. The elements aren't meant to turn smoothly within, but by their conflict spark great change. With words not prayer, not spell but dance and song of a place far off and infinitely close you pluck a spark from your roaring anima, made solid by the place and hour and cast into the swirling waters. At once they boil, rage in steam, a nacreous green that has no name in any living human tongue and yet which all the tribes of the Eastern Jungles know, the storms are here, the harvest close.

It is through those clouds that Tiffany now flies on silver wings that cut like knives. Is it raining mercury or ice, part of you wonders ever curious yet when you reach out to touch a drop you find in your hand a number, not scribbled on stone, drawn in smoke or inked in water, part of an Enochean formula these standing stones have never heard before.

The substance in the cauldron now bubbles fit to make its escape before Lydia starts adding ingredients: all kinds of things of animal vegetable and mineral that had appeared as if by magic, well of course it's magic, by her side. A few still catch your eye: there's a serpent's skin that shines like gold and emeralds yet makes not a sign passing through Lydia's hands, grave dust from the urns of one thousand and one doomed to the Wicked City, each one with a name upon it sought by industrious fey, computer chips you're shocked to see, all used and worn near to breaking, though still just working you intuit. It is at some point halfway though the divesting of a pair of vinyl records bearing songs nowhere else recalled now forever part of hope that you look down and see the potion had taken an almost tar-like substance, black and inky, but shimmering with countless colors across its skin.

Mother Summer snorts and starts to stir not around but in figure eight, or perhaps infinity from the tar now making clumps and lumps pieces of crumbling black: soil ready for planting. She spits a small green seed onto the circle of soil, a few moments later the rest of you watch as it wiggles itself into the ground now not he least liquid.

A moment passes in silence, two, then a small silver-white flower peeks its head though the loam, its head is as a star, silver white, its leaves dark green like a water lily and its smell like nothing on Earth like the unexpected joy of hearing your favorite song on the radio on a long drive, or school being out for the holidays.

"There you go dearie, the pollen inside that's the ticket, it will spread swift as you like, a plague among he doomed, on the head of their goaler be all the ills it brings," says the the fey brewer with a smile that reminds one: while winters might be cruel Summer's darker gifts last longest. That thought in mind you pick up the flower with a pinch of soil and carve it a quick stone bowl to take with you.

Gained Hope Plague.

"Uhm..." Lydia clearly has to resist an urge to raise a hand to which you can only sympathize. "Is there something else we have to do or...?"

"Ah," Mother Summer shakes her head with a smile. "Always easy to lose time brewing. You be careful out there youngsters..."

Lash does not roll her eyes, she would never be so gouache, but if you can read the shift of her shoulders offs are the Mother can here in the heart of her power. She repeats: "Youngsters."

Before things can get anymore heated you offer your arm to lead Mother Summer back inside and onto her seat, though Mother Winter does not need any help getting up.

Your guide again in child-guise, though even harder to mistake for one, the three of you bid courteous farewell to the Mothers and head off again. Intead of taking the path through the strange garden Opal leads you instead to an ivy-shrouded Way that opens under a misty arch, the road to Avalon. You are not sure if you are disappointed or relieved to be spared more sights of deep faerie but either way you are glad that you do not have to interact with the Court beyond a worried Lilly. She wants to make sure you made out of meeting the Mothers in Winter in one piece, even though she can't say so in so many words.

***​

28th of January 2007 A.D.

Speaking of things one can't say straight out you are gad to see Lilly looking a lot more anchored than when last you met, even firm enough to take over the task of guiding you back to Chicago.

Essence Restored to 15/15 (3 Days spent in the Nevernever Ritual-casting)

Though you are back in reality you can't stay long. How do you want to enter the Wicked City?

[] Take the Scarlet Path, from Faerie, the easiest to find and the most secure, but also an obvious point of attack into Yomi

[] Take the Ebon path from the underworld, Nergui knows it well

[] Translate directly from urban sprawl into the Wicked City, the most magically direct, but it will require you getting on a plane, Chicago does not have any connections

[] Write in


OOC: Managed it. Hope this works, it is pretty late so it might have some (more) errors.
 
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