Friendly/Sympathetic Vampires?


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[X] Plan Conquistador
-[X] Name: Ludolf Van der Zee
-[X] [Gender] Man
-[X] [Standing] The Gentry
-[X] [Attributes] Dip: 5 Mar: 7 Ste: 4 Int: 3 Lea: 2

My idea is a classic conquistador type, an ambitious member of the knight class searching for adventure, glory, wealth and lands to conquer in the New World.

His name means "fame" and "wolf", while his surename means "from the sea". So he would be the "famed wolf from the sea".

Regarding his Attributes. He is more skilled in war and fighting, but he also knows how to plot and be diplomatic if necessary. Coming from the landed knight class, he would know how to manage an estate and its resources, and while educated he is not a scholar.

So, the unmodified % for rolls would be: Dip: 60%, Mar: 68%, Ste: 56%, Int: 52%, Lea: 48%.
 
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That is a fair point but on the other hand... there are dinosaurs that hunt dragons out there. Of all the places in warhammer to be a primary administrator this is probably not the most fitting.

You have to admit that by Warhammer standards uncoordinated wild monsters trying to kill you is pretty tame compared to the usual of a coordinated destruction factions taming those wild monsters to use as their warbeasts against you along with the rest of their army.

Anyway the way I see it is that the Lizardmen are the biggest power in Lustria. You can't really hope to win against them even if you put 21 points in Martial given the amount of resources they have. At the same time you can't really try to diplomance them either, they don't speak the language and it's doubtful they'd care to try to learn it. Your safest option is being well read enough that you actually know in advance whether something you're about to do might piss them off.

But that's just me and also my desire to see if we can play an alternative to the more common great warrior/great warlord style character. You do what's ever most fun for you:)
 
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You have to admit that by Warhammer standards uncoordinated wild monsters trying to kill you is pretty tame compared to the usual of a coordinated destruction factions taming those wild monsters to use as their warbeasts against you along with the rest of their army.

Anyway the way I see it is that the Lizardmen are the biggest power in Lustria. You can't really hope to win against them even if you put 21 points in Martial given the amount of resources they have. At the same time you can't really try to diplomance them either, they don't speak the language and it's doubtful they'd care to try to learn it. Your safest option is being well read enough that you actually know in advance whether something you're about to do might piss them off.

But that's just me and also my desire to see if we can play an alternative to the more common great warrior/great warlord style character. You do what's ever most fun for you:)

Oh there are plenty of coordinated people trying to kill us too from lizardmen, to norscans to skaven my point was that even the fauna could kill us.
 
being well read enough that you actually know in advance whether something you're about to do might piss them off
In fairness this is a pretty great point. 'No, don't pick up that gold' is probably the one thing nobody in Lustria has yet tried, and It's probably due to lack of smart people pointing out the incredibly obvious curses/warnings plastered all over the surrounding area.

plenty of coordinated people trying to kill us
Also a fair point, violence and danger is everywhere in Lustria, though Bodyguards are available and some of the worst dangers are only counterable by good administration (diseases, famine, more diseases, the weather, and yet more diseases.)
 
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In fairness this is a pretty great point. 'No, don't pick up that gold' is probably the one thing nobody in Lustria has yet tried, and It's probably due to lack of smart people pointing out the incredibly obvious curses/warnings plastered all over the surrounding area.

Counterpoint: It's like, REALLY shiny. And shiny is good, as we all know.

But in all seriousness, The Daring Doo plan makes me think of a more comedic Indiana Jones, who doesn't actually know what he's stealing, but still manages to get away. Hijinks ensue of course. Sure, being smart is all well and good, but I'm here for the close calls and the adventure.
 
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I just want to suplex some dinosaurs. Also I'm very interested in trying to tame some mounts from this place, most of them are untamable sure, but there are plenty we could use for our own needs. Like salamanders and their very flammable spit or some of the few non reptile beasts that make their living here.

Oh and minor thing, the environment of Lustria makes most people sick with long exposure. Having high martial will probably be needed, just to have a strong body if nothing else.
 
I just want to suplex some dinosaurs. Also I'm very interested in trying to tame some mounts from this place, most of them are untamable sure, but there are plenty we could use for our own needs. Like salamanders and their very flammable spit or some of the few non reptile beasts that make their living here.

Oh and minor thing, the environment of Lustria makes most people sick with long exposure. Having high martial will probably be needed, just to have a strong body if nothing else.
While martial will no doubt be the stat for punching things on the face, including dinosaurs, I'm pretty sure Stewardship and Learning are the stats you want for fighting disease specifically, both in recognizing the disease and how to treat it, as well as actually implementing the necessary countermeasures.

Even if martial determines our physical fitness and thus also affects our ability to personally handle disease, what about everyone else with us? Is a high enough martial going to make it so we're leading a colony of bodybuilders?
 
I'd prefer to have decent Dip in case we can reach out to the lizard folk by some miracle. They're so knowledgeable, wealthy, etc that almost any sacrifice would be worth getting along with them.
 
While martial will no doubt be the stat for punching things on the face, including dinosaurs, I'm pretty sure Stewardship and Learning are the stats you want for fighting disease specifically, both in recognizing the disease and how to treat it, as well as actually implementing the necessary countermeasures.

Even if martial determines our physical fitness and thus also affects our ability to personally handle disease, what about everyone else with us? Is a high enough martial going to make it so we're leading a colony of bodybuilders?

We can outsource medical skill, we cannot really outsource not being personally dead, not without the kind of magic that would be looked at in askance. 💀 :V
 
high enough martial going to make it so we're leading a colony of bodybuilders
Martial will be used primarily for direct combat command, personal combat, army training and tactical acumen; so that's what you'd need to ensure said army of Muscle-Beach machos is in tip-top shape, along with choreographing their muscle-shows. Stewardship is for supplying their gym and protein shakes, and Learning is for strategically deploying them.

Disease resistance and stoutness will be determined by your traits, i.e. if you take traits like 'Healthy', 'Enduring' or 'Hygienic'.
 
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While martial will no doubt be the stat for punching things on the face, including dinosaurs, I'm pretty sure Stewardship and Learning are the stats you want for fighting disease specifically, both in recognizing the disease and how to treat it, as well as actually implementing the necessary countermeasures.

Even if martial determines our physical fitness and thus also affects our ability to personally handle disease, what about everyone else with us? Is a high enough martial going to make it so we're leading a colony of bodybuilders?
I mean who cares about them. Well I'm more worried about our initial survival than the long term, because we can easily dedicate ourselves to improving our stats and focusing our actions on preventing all kinds of diseases.

Also 4 stewardship isn't that bad. Based on the points available it's probably average.

Edit: To expand on what I said. We can dedicate ourselves in the coming turns to shoring up our weaknesses, but I would like to have a smooth landing to even do that.
 
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[X] Plan Midas Come Again
-[X] Name: Helmut Becker
-[X][Gender] Man
-[X] [Standing] A Merchant Dynasty
-[X] [Attributes] Dip: 2 Mar: 2 Ste: 8 Int: 2 Lea: 7
Having a character with a great stewardship will be interesting, I can see how he got sent over here with his low int and diplo.
 
So for some minor discussion on the side. Who wants to start making a list of 'don't do it' s? The obvious is don't touch the damn gold plates but I bet there are plenty of other stuff that isn't surface level.

Another don't is related to hunting animals. Some of these guys are sacred, the others they could give less shits about. Anyone want to start thinking about the hunting/bounties rules that will crop up of people wanting to hunt the big dinosaurs?
 
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