[X] Plan Faith of Arms
Reasonable confidence? They just need metal to hold the line as your doctrine depends on such to keep your carriers safe. And the Aries-S may ve able to dish out a lot of hurt, but they can be squished rather quickly if a fleet focuses on them.Assuming our fleet remains otherwise the same, how much confidence do our folks have of winning the fight with 9x more Cruxes @HeroCooky?
They are (not yet) part of your military, and thus not shown.. . . I know that the post is for our SAGs and Knights, but where are the Lamenters?
YES! TOE BEANS FOR THE CAT PEOPLE! TOE BEANS FOR HUMANITY!@HeroCooky uuuuuooooohhhh i need to know. Do felinids have.....TOE BEANS!?
Anybody here who hasn't reacted to this post yet and could give it an 8?Not Pictured: Non-Locations of Import.
Not Pictured: Non-Locations of Import.
Known Imperial World Types:
Gathin - Armoury World
Kriegar - Penal/Mining World
Semumrum - Aboreal+Lumber World
Quintura Diablo - Civ+Civ Worlds
Brigach - Archive World
Malras Zeta - Battery World
Saget - Cemetery World
Qualach's Forge - Industrial World
I'm not sure we should take the QM literally when they said that 10 Crux's is what we need to break End of Line.
From my PoV, the Crux is one of the shittiest ships we have. It's a solid block of metal, but a redesign would be 50% more efficient. I can't help but think there's a better solution than slavishly follow the QM's off-the-cuff suggestion.
Next turn we can raise medical , build 3 more crux and have a free action to either build another 3 or do some research on sanctifying chaos, cause all the glimmerings hate Chaos.Just have to cross our fingers and hope that it's not too late to hit End of Line in three turns. Since we're not going to have the sheer mass we need to hit it until then.