What should your focus for the rest of the Quest be?


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As someone who can best be described as "tank-illiterate," I just want say that you have all my thanks for writing this stuff out concisely. I honestly might go back to this post every now and then just to refresh myself—my biggest problem has always been trying to keep track of what all the acronyms meant.
 
On another topic, after the tanks I think we should think about getting a new loadout for the Karnivores. Currently they are melee centric units with only a few missiles for ranged combat, I think they could use a ranged or mixed variant. Say, a battle cannon for anti-armor duty and a scaled up multilas for anti-light unit duty?

The 'usual' weapon loadouts for an Imperial Knight Armiger are either twin long-barreled autocannons, or an upsized multi-melta called a Thermal Lance paired with a chainglaive like our current model already has.

The missile launcher hardpoint is usually taken up either by a heavy stubber for anti-infantry work or a meltagun for close-in anti-armor protection.

A battle cannon is too large a weapon for an Armiger to mount-full sized Questoris Patern Knights are the ones that carry battle cannons.

A multilaser or lascannon would be a pretty decent weapon for them to carry tho-a twin-linked lascannon would be good for tank hunting, and Multilasers are essential laser miniguns. I think the chaos variants can also mount something akin to the rotary autocannon used by the A10 Warthog, so ours should be able to as well.
 
say what happens when we get 1 out of [] [Military] Fill Out The System Army Groups? we only get half the benefits or do we get nothing until we allocate the 2 actions ?

also we now control 7 systems right? so thats 7 SAG's in total?
You get the SAGs when you complete the Action.

And no, the Actions states that it'll fill out your SAGs to 100%. You have 4 systems where they aren't at 100%, so you'll get 4 filled out SAGs.
Do we need to specify where our .2 refund goes? Will it be randomly assigned if we don't specify?
You'll be able to choose an additional Research Action once you unlock it with the 0.2 ticks.
Have our Mechanized Units been using Chimeras then as their IFV/APCs?
Yes.
can someone remind me on the policy with mutants? we have them sterilized but allowed to live in the federation, correct?
Yes.
 
The 'usual' weapon loadouts for an Imperial Knight Armiger are either twin long-barreled autocannons, or an upsized multi-melta called a Thermal Lance paired with a chainglaive like our current model already has.

The missile launcher hardpoint is usually taken up either by a heavy stubber for anti-infantry work or a meltagun for close-in anti-armor protection.

A battle cannon is too large a weapon for an Armiger to mount-full sized Questoris Patern Knights are the ones that carry battle cannons.

A multilaser or lascannon would be a pretty decent weapon for them to carry tho-a twin-linked lascannon would be good for tank hunting, and Multilasers are essential laser miniguns. I think the chaos variants can also mount something akin to the rotary autocannon used by the A10 Warthog, so ours should be able to as well.
Right, i forgot that Karnivores are armigers and only the bigger kinds of Knights carry full on Battlecannons.

But yeah, twin link lascannon in one arm for anti armor duty and a upscale multilas for anti-infantry and light vehicle duty sounds good. Maybe keep the missiles for use against heavy targets?

Edit: or put the multilas in the place of the missiles in a turret.
 
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Oh, We have been using chimera's for IFV's? That's good, I was worried we were basically Macgyvering/ commandeering makeshift war vehicles for that. They get a bad rap because they are treated as disposable and are shoved out by the millions unto battlefields were they are the lowest common denominator, But its actually a very good platform for its strategic necessities. You can basically build it and repair it with a stick, a campfire and then run it on moonshine.

It also a very nice platform for variants, because an artillery gun doesn't need to be heavily armoured or fancy, and the same with Wyverns and hydra's, You can do so much with the chimera platform, While being able to traverse a notably wide amount of terrain.

It's a logistical workhorse, And While we can probably RnD better, I doubt we can RnD easier to make, Fuel or Repair tbh... Basically if we RnD a New IFV/APC, It will be a taurox-esque thing, Probably not a chimera replacement.
 
Vote closed
Scheduled vote count started by HeroCooky on Apr 3, 2024 at 11:41 AM, finished with 63 posts and 24 votes.
 
This update will be more of a free-form update that will be translated into prose tomorrow. Its purpose is to create [Lore] for your tank forces alongside rough sketches of how your various tanks look.

You will create and vote for 1 Light, 1 Medium, 1 Heavy, and 1 Specialist Tank this update.
No Plan is required. The most voted Tanks win.

The roles of which are defined as:
Light Tank - Used for screening, armored reconnaissance, skirmishing, artillery observation, and supplementing landing operations in a fire support role of expeditionary forces where larger, heavier tanks are unavailable or have difficulties operating safely or efficiently.
Medium Tank - A compromise between the mobility-oriented light tanks and the armor and armament-oriented heavy tanks.
Heavy Tank - These tanks generally sacrifice mobility and maneuverability for better armor protection and equal or greater firepower than tanks of lighter classes.
Specialist Tank - Flamer/Artillery/Infantry/Anti-Air/Super-Heavy/etc. Tank. Something that fills a niche.


Lore: The Prosperi' Recall uses sloped armor to allow this Flamer Tank to deflect bullets and rockets to the front, where it can incinerate all but the most armored and cooled targets with its quintet of Flamers, heralded by its threads crushing the bodies of the Star Child's Foes.
Wheeled
Tracks
Anti-Gravity
Spider-Limbs
Plasma Cannon
Laser
Multilaser
Melta
Flamer
Missiles
Mortar
Artillery
Bolter
Grenade Launcher

List:
(If you are unsure if you can add some weapon, feel free to ask.)
Weapons of the Imperium
AN: Had rough day. Rough update it is.
 
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Hmm. Light Tank for urban fighting and reconnaissance with spider legs, giving it high agility and relatively light weight, Medium Tank that's a good all-rounder, Heavy Tank that's built to slug it out, and a Self-Propelled Artillery Piece to supplement our forces?

Probably most of our stuff should be tracked as well, it's one of the most reliable propulsion systems for good reason.

That being said, this is broadly a flavor choice more than anything else, right @HeroCooky ? Just an idea of what our Armored forces look and fight like, while the specific tactics and performance is below our level of abstraction?
 
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For a specialist tank, how about a mobile armored repair car?

Basically a small garage worth of tools and equipment on a vehicle to be able to make more extensive repairs on the field?

Edit: That or a deployable field hospital.
 
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That being said, this is broadly a flavor choice more than anything else, right @HeroCooky ? Just an idea of what our Armored forces look and fight like, while the specific tactics and performance is below our level of abstraction?
Yes to the first, with the latter having a Military Milestone ready at V and some Updates may call for you to take action in a scene.
 
Any Light tank should take it's cues from the land speeders, long range hit and run scouter. Needs anti grav and a single large laser, backed by a grenade launcher for infantry, and building clearing.
 
I think that mobile artillery would work the best for now. The queen of battle would be a perfect choice:

maybe
spiderlegs, artillery heavy tank
 
I think that mobile artillery would work the best for now. The queen of battle would be a perfect choice:

maybe
spiderlegs, artillery heavy tank

Yes, that's what I was about to try to write! Also give it some machine guns (or whatnot) to fuck with people who try to get too close, and it can turn into a hardpoint. Imagine a battle for a city where a spider-leg tank crawls up the side of a building and sets up an artillery hardpoint on top of the building, nestled right in a good location...

E: Also, consider the Webber...
 
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Hmm. Light Tank for urban fighting and reconnaissance with spider legs, giving it high agility and relatively light weight, Medium Tank that's a good all-rounder, Heavy Tank that's built to slug it out, and a Self-Propelled Artillery Piece to supplement our forces?

Probably most of our stuff should be tracked as well, it's one of the most reliable propulsion systems for good reason.

That being said, this is broadly a flavor choice more than anything else, right @HeroCooky ? Just an idea of what our Armored forces look and fight like, while the specific tactics and performance is below our level of abstraction?
Is the idea to create something similar to the spider mechs from the anime 86? Cause that would be kinda cool
 
Having only s single specialist tank kinda hurts-I'd prefer to have a Self-Propelled Artillery, a SPAAG, and a Tank Destroyer/Assult Gun, but if I had to only pick one...well, the Hydra and Basalisk are both based off the Chimera chasis, which we have access to, and both are fairly effective at their job, and fairly simple in their design, so just going with them seems like a decent enough option for those roles. I think I'll be making an Assault Gun/Tank Destroyer for our Specialist Tank in my suite of vehicles.
 
Do we really need an artillery tank though? like, how often do we need artillery to be close enough to the frontlines to actually benefit from armor?
Self-propelled, sure, but something closer to a dedicated tank destroyer would actually be of more benefit to have directly at the frontline imo.
 
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