What should your focus for the rest of the Quest be?


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[X] Let The Spirits Of The Machine Aid Our Voices

I'd really like to get a pack of Kharnivores out next turn for the Blazing Suns. Maybe HI 3, Knights, and the Astropath Song? The Astropath Song shouldn't cause us any problems like the Navigator has cause all of our planets/systems already have a Choir stationed there by default.
 
Yeah, it'll still solve our problem, and power projection isn't critical right now, and with integrating the Kil'drabi, we'll be back up to VI 7, which should make every single system of ours an absolute fucker for enemy forces to take on casually. We also don't have any known foes with power projection except the pirates (Who are ignoring this neck of the woods for whatever reason), so we have--hopefully--a century to get our feet under us properly now before we'll be back in the thick of it again.
 
[X] Let The Spirits Of The Machine Aid Our Voices

...I do worry about what this means for our eventual civilian merchant ships. Will the need for psyker equipment heavily bottleneck them?
 
[X] Let The Spirits Of The Machine Aid Our Voices

...I do worry about what this means for our eventual civilian merchant ships. Will the need for psyker equipment heavily bottleneck them?
They will need to live with using either slower warp travel (like we did before getting this powerup/like we will for all fleets that don't have the Choir powerup) or organize help from a Choir.
Or find a third way that would be absolute speculation at the moment.

The alternative would be them using lowergrade psykers who die after doing the song.
Saying "But if I don't work 50 people to death per trip my profits would fall by x%!" would probably end very badly for whoever is dumb enough to say it to our gov.
 
[X] Let The Spirits Of The Machine Aid Our Voices

...I do worry about what this means for our eventual civilian merchant ships. Will the need for psyker equipment heavily bottleneck them?
If it's any consolation, we won't have nearly as severe a need for mechant ships as the Imperium. The federation doesn't have single-purpose worlds and won't have any use for them for a long, long time, so all of our worlds are to my understanding more or less self sufficient and exceptionally built up. We'd be more likely to find and recruit Navigators before we were in that desperate a need for mass merchant ships.
 
so question, we only have 3 Choirs right? how do we get more?

Population growth. The more people we have, the more that 0.01% chance of someone being born a Psyker will be rolled, and the more people we'll have for more Choirs. Tho we still only have I think 1 Choir made up of people in the upper-third of the Imperium's Psyker Power Levels scale.

We also don't have any known foes with power projection except the pirates (Who are ignoring this neck of the woods for whatever reason)

...you think they might have Navigators? If they didn't, I would have expected that they'd have tried raiding our planets at least once for resources, but if they have enough Navigators to be able to send out raiding parties that ignore the warp-paths we have to follow, then that might explain why we haven't heard anything out of them yet.
 
Navigators are totally fine working for pirates, as long as they get their cut and aren't expected to go down with the ship.

Generally speaking, the understanding is that Navigators are a protected class, and they follow where the money and ships are. As long as you don't get caught mistreating them by their House, what that ship is doing is not their concern.
 
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There are Renegade Houses that are just not loyal to the Imperium at all.

So getting Navigators is not completely off the table, it is going to be very expensive though.

that and they will be beligelent...and the fact the navigator gene requires them to inbreed when it can cause a shit-ton of problems? as well a constant mutation? yeah...that tends to be very, very, very terrible in the long run for mental health issues. Plus they would outright try to kill our psykers and machine spirits, and the void abacus if we ever found it...
 
that and they will be beligelent...and the fact the navigator gene requires them to inbreed when it can cause a shit-ton of problems? as well a constant mutation? yeah...that tends to be very, very, very terrible in the long run for mental health issues. Plus they would outright try to kill our psykers and machine spirits, and the void abacus if we ever found it...
I mean, Lexicanum says that a Renegade Navigator employed psykers to help guide his pirate fleet. So it seems like they feel like psykers do not truly threaten their monopoly as they are worse than them.

As for the abacus, we don't have it and given that they are straight up archeotech we should worry about crossing that bridge when/if we reach it.

  • Warp Witches, are human breed of psykers that are able to replace Navigators in their position, albeit in a crude manner, and never truly approaching Navigator's gift, they nonetheless allow a piloted jump, when no other means is available. One of renegade Navigators was known to employ a whole coterie of those, to guide his pirate fleet.
 
Our Navy is still tremendous for being a Minor Power
Lmao, Minor? Try Local. :V
hey cant we make the Karnivores space worthy so we can pull a full on "SPACE MECHA" bullshit like in the age old GUNDAM!
They'd get wrecked by a moderately trained fighter pilot. 40k Fighter/Bomber Craft are around 40~100m long and pack ship killer ordnance for the latter. Space Mech would get eaten in moments.
 
Can Navigators even be trained to use our Psykana (assuming we ever manage to nab a Navigator house of our own or something) or would they be reliant on the Astronomican?
 
Can Navigators even be trained to use our Psykana (assuming we ever manage to nab a Navigator house of our own or something) or would they be reliant on the Astronomican?
They aren't reliant on it, it is just that having a giant bonfire in the Warp to triangulate your position/target location is really helpful. And no, they can't.
 
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