Aiding the E.G.G.M.A.N. (Sonic)

Voting is open
[X] Plan Work Studies
-[X] Egg Pawn (Pilot): A Blue version of the Egg Pawn with a focus on piloting vehicles. 4 Points.
-[X] Bomb Flapper: A magenta Flapper variant that drops bombs on the enemy. 2 Points. (Requires Flapper)
-[X] Cannon Flapper: A Flapper Variant with a cannon attached. 2 Points. (Requires Flapper)
-[X] Egg BIshop/Magician: A duel mode variant of the Egg Pawn that can swap between a healing focused 'Bishop' mode and a damage focused 'Magician' mode. 4 Points.
-[X] Needle Flapper: A flapper with spikes that regularly emerge from it. 2 Points.
-[X] Egg Saw: A chainsaw usable by Egg Pawns. 2 Points.
-[X] Marine Pawn: An Egg Pawn variant equipped with selective magnet boots both giving them better security on a ship and letting them walk on strange places such as the sides or even underside of said ships. 4 Points.
-[X] Super Jet Booster: An improved version of the Jet Boosters employed by the E-100 series that should flat out grant Mecha Sonic inherent flight capabilities… though not nearly as much as a dedicated flier. 20 Points.
-[X] Chaos Efficiency: Needless to say Mecha Sonic needing access to the Master Emerald in order to activate its short term super form is a very limiting factor, some upgrades to the old tech in the chassis should let it do similar with just a held Chaos Emerald. 20 Points.
-[X] Burning Light: A small adjustment to the light drive should make the energy spheres that Mecha Sonic pulls into it's body actually harmful to touch, a good way to help it charge uninterrupted. 20 Points.

Hadn't realized voting had started; guess I've been distracted. Anyway, I'd be fine with either of the other plans, but I still feel the need to post my alternative.
 
[X] Plan: Go Go Egg Force
- [X]cannon flapper 2 points
- [X]egg bishop/magician 4 points
- [X]egg saw 2 points
- [X]Marine pawn 4 points
- [X]Solid Pawn 8 points
- [X] Super Jet Booster
- [X] Chaos efficiency
- [X]Second Dash
This gives us some air fighters that we can mass produce, as well as a decent support unit. It also gives us pawns that can march on any side of our airships to do repairs once out of combat and shoot at everything the turrets aren't already while in combat. The Solid Pawns are hopefully cheap enough compared to the base egg pawn to replace it on most battlefields since it's generally tougher than the base pawn, and durability and cheapness are what we need in a battle line unit, I think.
The battle against Metal Overlord is going to take place in the air, so Mecha needs to be able to fly. We should also increase his chaos energy efficiency so that he can attack with as much power as Team Sonic are when they're fighting Metal. The second dash should let him attack more often than Team Sonic.
 
[X] Plan: specialized pawns and the true Ace of the Eggman Empire
-[X] Egg BIshop/Magician: A duel mode variant of the Egg Pawn that can swap between a healing focused 'Bishop' mode and a damage focused 'Magician' mode. 4 Points.
-[X] Spec Ops Pawn: A much more durable, creatively thinking, and reactive Egg Pawn variant specialized for high danger assignments. 10 Points.
-[X] Egg Saw: A chainsaw usable by Egg Pawns. 2 Points.
-[X] Marine Pawn: An Egg Pawn variant equipped with selective magnet boots both giving them better security on a ship and letting them walk on strange places such as the sides or even underside of said ships. 4 Points.
--[X] Chaos Efficiency: Needless to say Mecha Sonic needing access to the Master Emerald in order to activate its short term super form is a very limiting factor, some upgrades to the old tech in the chassis should let it do similar with just a held Chaos Emerald.
--[X] Burning Light: A small adjustment to the light drive should make the energy spheres that Mecha Sonic pulls into it's body actually harmful to touch, a good way to help it charge uninterrupted. 20 Points.
--[X] Hard Light platform: Adjusting the Light Drive a small amount should let Metal Sonic project hard light from its feat to stop itself from falling in a pinch… and lead the way for other applications. 20 Points.
 
[X] Plan: Colored Eggs and ChaosLight
-[X] Egg Pawn (Pilot): A Blue version of the Egg Pawn with a focus on piloting vehicles. 4 Points.
-[X] Bomb Flapper: A magenta Flapper variant that drops bombs on the enemy. 2 Points. (Requires Flapper)
-[X] Egg BIshop/Magician: A duel mode variant of the Egg Pawn that can swap between a healing focused 'Bishop' mode and a damage focused 'Magician' mode. 4 Points.
-[X] Spec Ops Pawn: A much more durable, creatively thinking, and reactive Egg Pawn variant specialized for high danger assignments. 10 Points.
-[X] Burning Light: A small adjustment to the light drive should make the energy spheres that Mecha Sonic pulls into it's body actually harmful to touch, a good way to help it charge uninterrupted. 20 Points.
-[X] Hard Light platform: Adjusting the Light Drive a small amount should let Metal Sonic project hard light from its feat to stop itself from falling in a pinch… and lead the way for other applications. 20 Points.
-[X] Chaos Efficiency: Needless to say Mecha Sonic needing access to the Master Emerald in order to activate its short term super form is a very limiting factor, some upgrades to the old tech in the chassis should let it do similar with just a held Chaos Emerald. 20 Points.

Next turn we need to make mecha more durable don't want another silver sonic to happen
 
We should also increase the amount of light mecha sonic has to begin with so he doesn't run out quickly

And maybe if we can get a single chaos emerald power mecha with it to maximize his power output
 
I just had a thought about a possible anti vehicle Badnik, you know how wasp lay their eggs inside other insects?

What about a wasp badnik that has an incredibly sharp stinger to stab highly armored vehicles, then it would release either bombs to eliminate the vehicle quickly.

Or it could release other badniks, like pawns, so that they could take control of the vehicle or quickly infiltrate fortresses by releasing them without needing to use any entrance.

The area the bombs/badniks are contained could be heavily armored as well, so that when the wasp is destroyed, they get released instead of being destroyed along with it.
 
I just had a thought about a possible anti vehicle Badnik, you know how wasp lay their eggs inside other insects?

What about a wasp badnik that has an incredibly sharp stinger to stab highly armored vehicles, then it would release either bombs to eliminate the vehicle quickly.

Or it could release other badniks, like pawns, so that they could take control of the vehicle or quickly infiltrate fortresses by releasing them without needing to use any entrance.

The area the bombs/badniks are contained could be heavily armored as well, so that when the wasp is destroyed, they get released instead of being destroyed along with it.

Seems relevant to this suggestion.
 
The Current Vote Results.


Adhoc vote count started by ShieldCrown on Apr 1, 2024 at 2:06 PM, finished with 56 posts and 21 votes.

  • [X] Plan: Colored Eggs and ChaosLight
    -[X] Egg Pawn (Pilot): A Blue version of the Egg Pawn with a focus on piloting vehicles. 4 Points.
    -[X] Bomb Flapper: A magenta Flapper variant that drops bombs on the enemy. 2 Points. (Requires Flapper)
    -[X] Egg BIshop/Magician: A duel mode variant of the Egg Pawn that can swap between a healing focused 'Bishop' mode and a damage focused 'Magician' mode. 4 Points.
    -[X] Spec Ops Pawn: A much more durable, creatively thinking, and reactive Egg Pawn variant specialized for high danger assignments. 10 Points.
    -[X] Burning Light: A small adjustment to the light drive should make the energy spheres that Mecha Sonic pulls into it's body actually harmful to touch, a good way to help it charge uninterrupted. 20 Points.
    -[X] Hard Light platform: Adjusting the Light Drive a small amount should let Metal Sonic project hard light from its feat to stop itself from falling in a pinch… and lead the way for other applications. 20 Points.
    -[X] Chaos Efficiency: Needless to say Mecha Sonic needing access to the Master Emerald in order to activate its short term super form is a very limiting factor, some upgrades to the old tech in the chassis should let it do similar with just a held Chaos Emerald. 20 Points.
    [X] Plan Work Studies
    -[X] Egg Pawn (Pilot): A Blue version of the Egg Pawn with a focus on piloting vehicles. 4 Points.
    -[X] Bomb Flapper: A magenta Flapper variant that drops bombs on the enemy. 2 Points. (Requires Flapper)
    -[X] Cannon Flapper: A Flapper Variant with a cannon attached. 2 Points. (Requires Flapper)
    -[X] Egg BIshop/Magician: A duel mode variant of the Egg Pawn that can swap between a healing focused 'Bishop' mode and a damage focused 'Magician' mode. 4 Points.
    -[X] Needle Flapper: A flapper with spikes that regularly emerge from it. 2 Points.
    -[X] Egg Saw: A chainsaw usable by Egg Pawns. 2 Points.
    -[x] Marine Pawn: An Egg Pawn variant equipped with selective magnet boots both giving them better security on a ship and letting them walk on strange places such as the sides or even underside of said ships. 4 Points.
    -[X] Super Jet Booster: An improved version of the Jet Boosters employed by the E-100 series that should flat out grant Mecha Sonic inherent flight capabilities… though not nearly as much as a dedicated flier. 20 Points.
    -[X] Chaos Efficiency: Needless to say Mecha Sonic needing access to the Master Emerald in order to activate its short term super form is a very limiting factor, some upgrades to the old tech in the chassis should let it do similar with just a held Chaos Emerald. 20 Points.
    -[X] Burning Light: A small adjustment to the light drive should make the energy spheres that Mecha Sonic pulls into it's body actually harmful to touch, a good way to help it charge uninterrupted. 20 Points.
    [X] Plan: Egg Control
    -[X] Egg Pawn (Pilot): A Blue version of the Egg Pawn with a focus on piloting vehicles. 4 Points.
    -[X] Egg BIshop/Magician: A duel mode variant of the Egg Pawn that can swap between a healing focused 'Bishop' mode and a damage focused 'Magician' mode. 4 Points.
    -[x] Needle Pawn: An Egg Pawn variant that can defend itself with spikes in a pinch while at the same time maintaining the tool usage of most Egg Pawn variants. 8 Points.
    -[x] Marine Pawn: An Egg Pawn variant equipped with selective magnet boots both giving them better security on a ship and letting them walk on strange places such as the sides or even underside of said ships. 4 Points.
    -[X] Chaos Efficiency: Needless to say Mecha Sonic needing access to the Master Emerald in order to activate its short term super form is a very limiting factor, some upgrades to the old tech in the chassis should let it do similar with just a held Chaos Emerald. 20 Points.
    -[X] Burning Light: A small adjustment to the light drive should make the energy spheres that Mecha Sonic pulls into it's body actually harmful to touch, a good way to help it charge uninterrupted. 20 Points.
    -[X] Hard Light platform: Adjusting the Light Drive a small amount should let Metal Sonic project hard light from its feat to stop itself from falling in a pinch… and lead the way for other applications. 20 Points.
    [X] Plan: Go Go Egg Force
    - [X]cannon flapper 2 points
    - [X]egg bishop/magician 4 points
    - [X]egg saw 2 points
    - [X]Marine pawn 4 points
    - [X]Solid Pawn 8 points
    - [X] Super Jet Booster
    - [X] Chaos efficiency
    - [X]Second Dash
    [X] Plan: specialized pawns and the true Ace of the Eggman Empire
    -[X] Egg BIshop/Magician: A duel mode variant of the Egg Pawn that can swap between a healing focused 'Bishop' mode and a damage focused 'Magician' mode. 4 Points.
    -[X] Spec Ops Pawn: A much more durable, creatively thinking, and reactive Egg Pawn variant specialized for high danger assignments. 10 Points.
    -[X] Egg Saw: A chainsaw usable by Egg Pawns. 2 Points.
    -[x] Marine Pawn: An Egg Pawn variant equipped with selective magnet boots both giving them better security on a ship and letting them walk on strange places such as the sides or even underside of said ships. 4 Points.
    --[X] Chaos Efficiency: Needless to say Mecha Sonic needing access to the Master Emerald in order to activate its short term super form is a very limiting factor, some upgrades to the old tech in the chassis should let it do similar with just a held Chaos Emerald.
    --[X] Burning Light: A small adjustment to the light drive should make the energy spheres that Mecha Sonic pulls into it's body actually harmful to touch, a good way to help it charge uninterrupted. 20 Points.
    --[X] Hard Light platform: Adjusting the Light Drive a small amount should let Metal Sonic project hard light from its feat to stop itself from falling in a pinch… and lead the way for other applications. 20 Points.
 
I just had another idea for a Badnik, I was watching pokemon and remembered the whole thing about other pokemon living in Torterra's shell, so I came up with this idea.

The Egg Terrarium!
Basically they would be gigantic turtle Badniks, but they wouldn't be gigantic as in tall, but rather they would just be incredibly wide.

On top of their shells would be an artificial biome designed to be as comfortable as possible for a variety of animals of said biome, these biomes could be forest, desert, beach, grasslands etc.

They would move or be deployed in areas where there's little to none Eggman presence, they would then burrow into the ground, leaving only the top of their shells exposed, and wait for potentially weeks or months till the animals start to live in their biome, then once a sufficient amount of animals have moved in they would deploy a dome, trapping the animals inside.

Then it would signal an Eggman base to send it other capture units to retrieve the animals, then once there's no more animals, it would withdraw the dome and wait once more for more animals to arrive.

They would have no weapons or anything of the sort, their whole objective is to be a source of animals to power the other badniks, and since they would never actually attack or do anything else, they could act undetected for years.
 
The Egg Terrarium!
Basically they would be gigantic turtle Badniks, but they wouldn't be gigantic as in tall, but rather they would just be incredibly wide.

On top of their shells would be an artificial biome designed to be as comfortable as possible for a variety of animals of said biome, these biomes could be forest, desert, beach, grasslands etc.

They would move or be deployed in areas where there's little to none Eggman presence, they would then burrow into the ground, leaving only the top of their shells exposed, and wait for potentially weeks or months till the animals start to live in their biome, then once a sufficient amount of animals have moved in they would deploy a dome, trapping the animals inside.

Then it would signal an Eggman base to send it other capture units to retrieve the animals, then once there's no more animals, it would withdraw the dome and wait once more for more animals to arrive.

They would have no weapons or anything of the sort, their whole objective is to be a source of animals to power the other badniks, and since they would never actually attack or do anything else, they could act undetected for years.
I like it, if I remember right badnicks that use animals are actually better than ones that don't so I really do think we should start working on more capture units. unfortunately this wont help with my ultimate goal of using mobians to power badnicks.
 
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