- Location
- Spain
I Would love to get deer, but admitedly we are going to get more use out of the wolves...
[X] Plan An Old Friend - Wolves
[X] Plan An Old Friend - Wolves
I am very strongly against requiring great deeds to be a Councilmember. Aside from the whole elitism angle, there's not exactly a vast amount of opportunities to perform deeds of great heroism for most of our non-Heroes. We're gonna have a severe shortage of prospective Councilors if we do this.[] [Council] Accomplishment : New members to the Council must have done at least two of the following (with evidence):
-[] Survived Two Winters
-[] Emancipated 15 Slaves to Union
-[] Helped save the lives of 10 allies of Union
-[] Captured an enemy Vessel for Union
I've been thinking of what a person that shared Unions values would have gone through or would do. Surviving Winter twice insures that they know its dangers. Emancipating slaves, both those of other countries and the Tribute-Takers, means that they are friends to the Unchained and Winter Walkers. Saving the lives of Union's allies makes them our allies. Capturing enemy vessels is a way to future proof for privateering and insure the current Unchained can become councilmembers.
This feels overly-clunky, even for something as complex as the formation of a government. Like, Union is starting to form something beyond just immediate survival, but it's still crude. But something this complex feels...messy.[] [Council] Oath : New members of the Council must swear an oath before God, Saints and the Ancestors to serve impartially and advise wisely, without care for their own advancement. Those that betray this oath will be punished by :
-[] Expulsion from the Council and lose of the rights to be member of the Assembly, without possibility of joining them again
--[] For knowingly making any decision that unfairly benefits themselves, their associates, or their family
--[] For knowingly making any decision purely to the detriment of Union
-[] Expulsion from the Council, with the ability to be re-elected after 2 years
--[] If two third of the Council find that they have repeatedly making unwise and irresponsible decisions in their actions as a Councilmember
-[] Death by hanging, beheading, firing squad, or any swift method of death
--[] For knowingly aiding the enemies of Union and its allies to the severe detriment of the people
---[] If for any reason they are unable to be put to death, they will instead be permanently exiled
--[] If over one half of the Council and over one half of the Assembly decide to spare them, they will instead by banished within a week for no less then 10 years
Would have thought that these would be occurring by default (especially the Separation of Power), but if not, then I'd be willing to add them in if there's no objections.[] [Council] Expulsion : If two-third of the Assembly or Council, or half of both, vote for it, a Councilmember may be expelled from its seat.
-[] The reason for expulsion must be made publicly known one session before the vote is held
This is just for any cases of expulsion outside of breaking the Oath. To ensure there isn't any sudden closed door expulsion without a given reason and that people have time to decide.
[] [Council] Separation of Power: A person may not be a member of the Council and Assembly at the same time. The Captain may not be a member of the Council or Assembly while in that position.
Preventing a person from having power in all parts of the government is important for preventing someone from taking absolute power. I don't want to be a mini dictatorship.
Those are my ideas. I'd love to get some feedback or suggestions.
This would just create glory seeking behaviour.[] [Council] Accomplishment : New members to the Council must have done at least two of the following (with evidence):
-[] Survived Two Winters
-[] Emancipated 15 Slaves to Union
-[] Helped save the lives of 10 allies of Union
-[] Captured an enemy Vessel for Union
I'd hardly call most of these great deeds.I am very strongly against requiring great deeds to be a Councilmember. Aside from the whole elitism angle, there's not exactly a vast amount of opportunities to perform deeds of great heroism for most of our non-Heroes. We're gonna have a severe shortage of prospective Councilors if we do this.
That is why the only chance for exile is for knowingly doing treason while being a part of the government. It doesn't really matter if you have experience if your going to use it to harm our people. The part about permanent exile is just incase we somehow get an undead or immortal council member. You can't kill them or allow them to rejoin after a measly two years, so permanent exile is the only option. The final option gives the government an the option of some forgiveness. It might be better to give them until a boat to arrive to leave, so Winter can't get them.And in particular, I think given where we are and what Winter entails, longstanding exile is too cruel. No one deserves to face Winter alone (or get snatched up by the Tribute-Takers). And we probably can't afford for Councilmembers who have a lot of experience with how Union works to be exiled in a way that risks them being captured by our enemies.
The problem is that we are picking a legislative body, not a military one. None of those accomplisments helps us find good or even decent administrators, much the opposite I would say.
This is completely understandable and I'm completely willing to change things to include those two groups of people. What would insure that someone good at governing or making things would meet the requirements to get on the Council. (Other than being able to get a large number of the Council and/or Assembly to vouch for them.)So by those rules the admin nerd who is a bit too scrawny to go out and fight would be ineligible from joining the Council, despite knowing our production and comsuption numbers like the back of their hand.
It would also exclude most of crafters, after all, how can you tell when a piece of clothing would have saved your life? Or a ceramic vase?
In all fairness, that's because we live in an era where the battlefield is dominated by shrapnel bombardments and sniper fire; the former is no respecter of heroism and the latter actively punishes it.This would just create glory seeking behaviour.
After all, there's a reason the phrase 'no heroes' is commom in the army.
Honestly, considering the time period and how small we are, I think being in good standing with the community and wanting the job is enough for now.What would insure that someone good at governing or making things would meet the requirements to get on the Council.
I will not answerHmm. Actually, here's another question for @OldShadow if he's willing to answer: Will Wintering Rights (not Winter Protection) risk exposing the Shepherds to Smallpox if/when we take that as our Test of Knowledge? Or will they be safe from it since they'll still be outside in the Wilds rather than inside Union itself?
Current plan is a big Vermin-culling campaign next turn, and then the next year has major raids on the Tribute-Takers as a significant focus (with a couple dice to mop up what's left of the Vermin afterwards.)Is there support for raiding the vermin or tribute takers next turn?
Sounds wonderful, we should probably do our best to pick up malcolm too then so he can spend winter in a nice warm soft room not alone in the forrest where he can be killed and raised or turned against us.Current plan is a big Vermin-culling campaign next turn, and then the next year has major raids on the Tribute-Takers as a significant focus (with a couple dice to mop up what's left of the Vermin afterwards.)
Your right, I'm getting too far into the weeds for how small out community is. We can probably deal with any big issues that come up on a case by case basis. It isn't like the laws we are creating are set in stone, so we can change them later.We are still at the stage where everyone at least knows someone who knows a councilor. It will need to be revised when people actually need to campaign for the job, but for the foreseeable future we should be fine.
I assume that this means that Sara could re-anchor the spirits to something else even if she anchors them to herself.The results are vague, for it is the first time Sara try such endeavor, but know she has the strength to undo her work and the Anchorless if necessary.