What should your focus for the rest of the Quest be?


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[ ] Plan: Please don't be another crisis
-[] Integrate the Kil'drabi
-[] [General] Stop The Madness In Theta-Sigma 44c (Diplomatic Approach)
--[]
Send a small expedition to Theta-Sigma 44c, consisting of the Aries-Secundus as well as the Crux--enough to hopefully fight free of a trap, but not so much as to look like an invasion. Ideally, this doesn't come to blows, and they'll be content with a stern warning that unshielded Warp Travel is Indescribably dangerous and holy shit you need to protect yourselves if you're going into the Void like that. Hopefully they're willing to learn, and aren't actually in a state of Crisis.
-[] [General] Colonize (Itani - Magdab (Volcanic and Frozen)) (1/2 Actions)
 
I mean, I don't think we shouldn't send plenty of ships. I do think we should try not to immediately assume hostility. We can always just have ships waiting the next system over and retreat if it is an attack. Or send a scout to go back and go, "Come on in guys, we need help." Lemme see what you suggest.
I think @Alectai is under the impression that you are implying/advocating that we don't need to send warships/Taurus/ground forces
 
I think @Alectai is under the impression that you are implying/advocating that we don't need to send warships/Taurus/ground forces

No? Yeah, actually I'd...

[ ] Plan: Please don't be another crisis
-[] Integrate the Kil'drabi
-[] [General] Stop The Madness In Theta-Sigma 44c (Diplomatic Approach)
--[]
Send a small expedition to Theta-Sigma 44c, consisting of the Aries-Secundus as well as the Crux--enough to hopefully fight free of a trap, but not so much as to look like an invasion. Ideally, this doesn't come to blows, and they'll be content with a stern warning that unshielded Warp Travel is Indescribably dangerous and holy shit you need to protect yourselves if you're going into the Void like that. Hopefully they're willing to learn, and aren't actually in a state of Crisis.
-[] [General] Colonize (Itani - Magdab (Volcanic and Frozen)) (1/2 Actions)

I'd have a few ships in the next system over, tbh... just in case.
 
I disagree with only sending 2 ships in with no ground forces on standby in case intervention is needed. Who knows how many ships theyve sent unshielded into the Warp and how many corrupted survivors managed to get back. Immediate intervention may be needed.
 
I mean, I don't think we shouldn't send plenty of ships. I do think we should try not to immediately assume hostility. We can always just have ships waiting the next system over and retreat if it is an attack. Or send a scout to go back and go, "Come on in guys, we need help." Lemme see what you suggest.
One thing we should note is that if that scout is any indication, their ships are pretty pathetic compared to us, like there's good odds of our scout fleet could solo them all on their own, since they at least have shields.
 
Maybe we should only send one or two ships initially and only send the entire war fleet into the system if our initial negotiators/scouts come back for help/don't come back at all in the specified time frame. Cause you know marching into a 'child's room with an entire SWAT team might be a little excessive and make them panic and do stupid things.
 
Maybe we should only send one or two ships initially and only send the entire war fleet into the system if our initial negotiators/scouts come back for help/don't come back at all in the specified time frame. Cause you know marching into a 'child's room with an entire SWAT team might be a little excessive and make them panic and do stupid things.
Or we could send in the Scout fleet and the Kil'drabi ships, those should be enough to deal with any void assets.
 
I have a quick question, have we decided on what we might use as a standard naval composition?

Possible defensive fleets to better respond at our borders or what our preferable destroyer to frigate to light cruiser composition should be.

Should we work on completing a home fleet to respond to invasions/or invade?

If I've missed a post about this already would you mind telling me what page it's on?
 
@HeroCooky With our plan [General] Stop The Madness In Theta-Sigma 44c (Diplomatic Approach), are we able to have a fleet in the next system on standby in case of conflict ready to respond within the same decade? And if so can that be part of one action?
 
I have a quick question, have we decided on what we might use as a standard naval composition?

Possible defensive fleets to better respond at our borders or what our preferable destroyer to frigate to light cruiser composition should be.

Should we work on completing a home fleet to respond to invasions/or invade?

If I've missed a post about this already would you mind telling me what page it's on?

I don't think we've ever really talked about it in-thread, but I've been considering 1 Libra, 3 Crux, 5 Lupus, and 7 Aries-S to be a decent number to aim for in terms of individual strike-groups, at least until we get a good bit larger. I don't include any Taurus in that number b/c they're mainly ground support and transport ships. This of course assumes we don't introduce any new designs in the near future
 
I don't think we've ever really talked about it in-thread, but I've been considering 1 Libra, 3 Crux, 5 Lupus, and 7 Aries-S to be a decent number to aim for in terms of individual strike-groups, at least until we get a good bit larger. I don't include any Taurus in that number b/c they're mainly ground support and transport ships. This of course assumes we don't introduce any new designs in the near future
Yeah, we really need to crank those numbers up for our navy.
 
We don't have 7 Aries S, we have 1 and 6 old models

And on that note, I sleep. Someone grab a plan and post it, I'll be extra busy tomorrow.
 
The problem with not sending ground forces to accompany the expedition to contact the aliens is if we want to actually intervene immediately say, if there are visible Chaos cult shenanigans or other events like that, only sending warships will mean we can't do anything but watch or launch exterminatus if the world is overtaken.

I guess what I'm saying is that not having ground forces on standby will basically be hoping that the situation has not deteriorated at the system.
 
[X] Plan: Please don't be another crisis
-[X] Integrate the Kil'drabi
-[X] [General] Stop The Madness In Theta-Sigma 44c (Diplomatic Approach)
--[X]
Send a small expedition to Theta-Sigma 44c, consisting of the Aries-Secundus as well as the Crux--enough to hopefully fight free of a trap, but not so much as to look like an invasion. Ideally, this doesn't come to blows, and they'll be content with a stern warning that unshielded Warp Travel is Indescribably dangerous and holy shit you need to protect yourselves if you're going into the Void like that. Hopefully they're willing to learn, and aren't actually in a state of Crisis.
-[X] [General] Colonize (Itani - Magdab (Volcanic and Frozen)) (1/2 Actions)

Alectais plan
 
-[] [General] Stop The Madness In Theta-Sigma 44c (Diplomatic Approach)
--[]
Send a small expedition to Theta-Sigma 44c, consisting of the Aries-Secundus as well as the Crux--enough to hopefully fight free of a trap, but not so much as to look like an invasion. Ideally, this doesn't come to blows, and they'll be content with a stern warning that unshielded Warp Travel is Indescribably dangerous and holy shit you need to protect yourselves if you're going into the Void like that. Hopefully they're willing to learn, and aren't actually in a state of Crisis. But just in case, have the Battlecolonies stand by in the next system over. Detatch a Taurus from the task force and load them with the 2nd Droman SAG and have them wait as well.

Like this?
 
-[] [General] Stop The Madness In Theta-Sigma 44c (Diplomatic Approach)
--[]
Send a small expedition to Theta-Sigma 44c, consisting of the Aries-Secundus as well as the Crux--enough to hopefully fight free of a trap, but not so much as to look like an invasion. Ideally, this doesn't come to blows, and they'll be content with a stern warning that unshielded Warp Travel is Indescribably dangerous and holy shit you need to protect yourselves if you're going into the Void like that. Hopefully they're willing to learn, and aren't actually in a state of Crisis. But just in case, have the Battlecolonies stand by in the next system over. Detatch a Taurus from the task force and load them with the 2nd Droman SAG and have them wait as well.

Like this?
You have to copy the actual plan name. The rest doesn't matter if you get the title. Look at my post above yours for an example.
 
I don't think we've ever really talked about it in-thread, but I've been considering 1 Libra, 3 Crux, 5 Lupus, and 7 Aries-S to be a decent number to aim for in terms of individual strike-groups, at least until we get a good bit larger. I don't include any Taurus in that number b/c they're mainly ground support and transport ships. This of course assumes we don't introduce any new designs in the near future

What about 1 Libra, 6 Lupus and 10 Aries-S this still has a lot of torpedoes and the ability to weaken/deplete shields so that our torpedoes can destroy enemy ships. I feel the Crux may need to be redesigned or a new frigate designed as the missiles are best for "close quarter brawls" not long range engagements which seems to be our preference.

We could use the Circinus-Class to fill that role if necessary given we can make two per turn, plus they're faster and more maneuverable also do we have unspent points on that design or is my maths awful?
 
[X] Plan: Please don't be another crisis, Contingencies Edition
-[X] Integrate the Kil'drabi
-[X] [General] Stop The Madness In Theta-Sigma 44c (Diplomatic Approach)
--[X]
Send a small expedition to Theta-Sigma 44c, consisting of the Aries-Secundus as well as the Crux--enough to hopefully fight free of a trap, but not so much as to look like an invasion. Ideally, this doesn't come to blows, and they'll be content with a stern warning that unshielded Warp Travel is Indescribably dangerous and holy shit you need to protect yourselves if you're going into the Void like that. Hopefully they're willing to learn, and aren't actually in a state of Crisis.
--[X] Contingency: As a contingency, earmark a Taurus and the 2nd Droman SAG for potential emergency deployment to Theta-Sigma 44c if the situation calls for it. Also plan to attach additional escorts to the Taurus if orbital danger is worse than expected if the situation calls for it. One of the Circinus scout sloops will serve as a dedicated courier to alert for the contingency.
-[X] [General] Colonize (Itani - Magdab (Volcanic and Frozen)) (1/2 Actions)

[X] Plan: Please don't be another crisis

What about 1 Libra, 6 Lupus and 10 Aries-S this still has a lot of torpedoes and the ability to weaken/deplete shields so that our torpedoes can destroy enemy ships. I feel the Crux may need to be redesigned or a new frigate designed as the missiles are best for "close quarter brawls" not long range engagements which seems to be our preference.

We could use the Circinus-Class to fill that role if necessary given we can make two per turn, plus they're faster and more maneuverable also do we have unspent points on that design or is my maths awful?
The role of the Crux is to be the mean close-up brawler to protect the Libra from ships trying to close the range on it. Its fine as it is.
 
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[X] Plan: Please don't be another crisis, Contingencies Edition

feel the Crux may need to be redesigned or a new frigate designed as the missiles are best for "close quarter brawls" not long range engagements which seems to be our preference.

The Crux is our proverbial 'Frontline', meant to keep in between the enemy and our Libras. It drowns anything that gets close in missiles and is tough enough to slug it out with other escorts. We can't assume that the enemy will allow us to maintain the distance we'd prefer for our engagements, so the Crux (and any future, larger Frontline Brawlers) are there to force them to keep away from us-or failing that, to at least slow them down long enough for other ships or our Fighter Swarm to kill whatever is forcing past them.

We could use the Circinus-Class to fill that role if necessary given we can make two per turn, plus they're faster and more maneuverable also do we have unspent points on that design or is my maths awful?

The Circinus is our Scout Sloop, and so it intentionally has DP left empty on it to facilitate that role. It's what lets us make 3 of them per action, despite them nominally being Destroyers like our Aries and Lupus.
 
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