Green Flame Rising (Exalted vs Dresden Files)

Despite the reputation not all werewolf gifts are about combat. They actually have some very cool ones.
Homid
— Though many of Gaia's children use tools, none have mastered them so thoroughly as humanity. The homid focuses this mastery into the tools she uses, causing their spirits to awaken and lend her aid. An ancestor-spirit or spirit of a man-made object teaches this Gift.
System: The werewolf spends a turn concentrating, and then the player rolls Wits + Crafts (difficulty 7). Each success reduces the difficulty by one on the next roll she makes for her character to employ a tool made by human hands. The purpose is irrelevant—this Gift is equally efficacious for attempts to repair an engine, drive a car or fire a gun.
So you roll Wits + Craft and every success reduces the DC on the next roll using the tool. Doesn't even cost any resources besides time. Basically werewolves are savants.
 
I do wonder why we are using willpower for ATB when we could just regen essence before crossing over to the other side. WP regens at one per day. We aren't in a rush either.
 
Harry needs a new Exalted tier coat bad, along with some collapsible heavy armor maybe. Unless you want to give him something from the FC I'd rather not leave him hanging for a month.
He's a magic nerd and has a whole thing about self sufficiency. I think Harry would prefer it if we did something closer to making him a really good baseline to enchant himself.

A prodigy would be nice too, but that'd interfere with his ability to mess about with it himself.

I'm thinking Dino leather from FCF reinforced with mirrors and chain of prima metallum arranged in a way that it's easy for him to anchor effects to. Like the opposite of our magic resistant tank design.

That gives him a chance to stretch his legs crafting wise and has the advantage of not making his daily low profile protection glow like a magical doomsday weapon when he's just standing around.
 
He's a magic nerd and has a whole thing about self sufficiency. I think Harry would prefer it if we did something closer to making him a really good baseline to enchant himself.

A prodigy would be nice too, but that'd interfere with his ability to mess about with it himself.

I'm thinking Dino leather from FCF reinforced with mirrors and chain of prima metallum arranged in a way that it's easy for him to anchor effects to. Like the opposite of our magic resistant tank design.

That gives him a chance to stretch his legs crafting wise and has the advantage of not making his daily low profile protection glow like a magical doomsday weapon when he's just standing around.
Or we could just give him a letter of recommendation for a very high class tailor in our realm.
 
[x]Yog

If we do something with alchemy, then obviously it must be combined with mechanical skill. Autoinjectors have already been proposed. Offensive actions through grenades or other types of things are obvious. Although we could still just make a medi gan and fill it with healing potions... But there are more uses, especially for magic materials and such. Even with the current selection of potions.
 
Fair. Hopefully it makes more of a difference than the other one we have.
Speaking of, @DragonParadox do our courts have native Malcoffee equivalent, or are we the inventor of the concept / recipe? If the latter, have we shared it with the courts? Only needing 1 hour of sleep per day is a massive boost to productivity, and at 2 dots, it's still mass-marketable, if on the level of prescription drugs.
The alphas have been in the game long enough not to do something that suicidal. They could cause some trouble, but we've put work into making that harder.

I'd prefer Olivia do more in house stuff before interacting with the community at large. I'm pretty sure she's going to jump straight to killing the first somewhat sketchy nonhumans she runs into on the clock and we can't really be sure they'll deserve it.

I'd prefer if that didn't happen in front of other people.
They can probably wait a month, yes, but I really want to talk to them. On one hand, they are low key. On another, they are selfless people who are trying to help the community, risking their lives. And Harry's friends. This both means I want to talk to them, and that they might do something reckless to help their friend.
Yeah, I just meant that it'd be a problem if we need to spend AP at a rate like we did for our first few projects when we were still working out the system.

And yeah, our budget is a little tight to waste on stuff like that. I like the build, but I think we should be focusing on other areas.

This next bit is mostly a taste thing, but I want to actually make something for our use this time around. We've been investing a lot in crafting and using it for everyone but Molly.

Not that there's a problem with building things for other people, that's where we'll probably invest most of our work, but our last equipment upgrade was way back before we'd even gotten alchemy.

I want that puzzle boss armor you designed if we can get it, and Lydia could use better than that looted jacket. If not a splendor then some prodigy enhanced alchemy.

Really that would be good to make for Tiffany and Harry anyway.

I'm hoping for mirror wire, but mirror scale mail bound with prima metallum wire would be good too. Assuming that and the prodigy stuff can it should be pretty good stuff.
I am looking towards to making Molly a splendor armor, yes. The reason why we are mostly focusing on other people is clear - they need it far more. Molly doesn't need a weapon - she has Usum. She needs armor far less than her companions - Infernals are tanky. She is far more mobile than her companions, capable of unassisted flight at close to speed of sound thanks to Windborn stride, and strategically using RVD. She doesn't need tools thanks to TTC. Overall, we are left with exotic effects and perfects as the main avenues for Molly to benefit from craft.

Harry needs a new Exalted tier coat bad, along with some collapsible heavy armor maybe. Unless you want to give him something from the FC I'd rather not leave him hanging for a month.
We are quickly running into an issue of "we don't have enough materials". I'd like to give Harry something nice, but we can't afford an additional splendor. Hell, I don't think we can afford splendors for everyone anyway.
Alternately, and just hear me out on this; purse dog.

Pump it full of magic steroids until her little toy poodle can transform into a bear sized mass of fuck you at will.
That's an interesting idea, yes. I am interesting in finding a Ci Annwn or a descendant for plot reasons, as much as having a better statted familiar reasons, but this is certainly an interesting idea.
 
Speaking of, @DragonParadox do our courts have native Malcoffee equivalent, or are we the inventor of the concept / recipe? If the latter, have we shared it with the courts? Only needing 1 hour of sleep per day is a massive boost to productivity, and at 2 dots, it's still mass-marketable, if on the level of prescription drugs.

They have it and it is used yes, in fact they have several versions of it, though for people without Exalted health and who do have to worry about magical drug interactions it is not quite as commonplace as other alchemical aids.
 
Speaking of, @DragonParadox do our courts have native Malcoffee equivalent, or are we the inventor of the concept / recipe? If the latter, have we shared it with the courts? Only needing 1 hour of sleep per day is a massive boost to productivity, and at 2 dots, it's still mass-marketable, if on the level of prescription drugs.

They can probably wait a month, yes, but I really want to talk to them. On one hand, they are low key. On another, they are selfless people who are trying to help the community, risking their lives. And Harry's friends. This both means I want to talk to them, and that they might do something reckless to help their friend.

I am looking towards to making Molly a splendor armor, yes. The reason why we are mostly focusing on other people is clear - they need it far more. Molly doesn't need a weapon - she has Usum. She needs armor far less than her companions - Infernals are tanky. She is far more mobile than her companions, capable of unassisted flight at close to speed of sound thanks to Windborn stride, and strategically using RVD. She doesn't need tools thanks to TTC. Overall, we are left with exotic effects and perfects as the main avenues for Molly to benefit from craft.


We are quickly running into an issue of "we don't have enough materials". I'd like to give Harry something nice, but we can't afford an additional splendor. Hell, I don't think we can afford splendors for everyone anyway.

That's an interesting idea, yes. I am interesting in finding a Ci Annwn or a descendant for plot reasons, as much as having a better statted familiar reasons, but this is certainly an interesting idea.
Harry doesn't need Splendor kind of exalted armor he needs Prodigy armor peerless but relatively unobtrusively Enchanted armor that he can apply his own Magic on top of made with quality metal (Prima Metallum) and leather or Kevlar to give it a base of soak and Peerless crafting to give it good form and hold that he can add his own Magic on instead of just a trench coat he might have gotten from I don't actually know.
 
Harry doesn't need Splendor kind of exalted armor he needs Prodigy armor peerless but relatively unobtrusively Enchanted armor that he can apply his own Magic on top of made with quality metal (Prima Metallum) and leather or Kevlar to give it a base of soak and Peerless crafting to give it good form and hold that he can add his own Magic on instead of just a trench coat he might have gotten from I don't actually know.
Well, I am planning on doing crafting next turn, and he's welcome to join.
 
We are quickly running into an issue of "we don't have enough materials
Isn't taking care of that or at least looking into the issue part of the crafting turn? We need to establish a supply source better than going out and killing things. Dresden put years of enchantments into that coat we don't really have the option of leaving it be. He needs a replacement and it's not something that can be half assed it's a part of his basic kit.
 
They have it and it is used yes, in fact they have several versions of it, though for people without Exalted health and who do have to worry about magical drug interactions it is not quite as commonplace as other alchemical aids.
If I might enquire further, how are we handling upgrades to potion recipes? Using malcoffee as an example, it's effect lasts for 1 week. If we wanted to extend the duration (assuming crafting manual rules it would go week - month - year - permanent), how would this work? Would we simply use our alchemy 4 knowledge with the same recipe, buy a recipe upgrade at a discount (xp difference between a 4 dot recipe and a 2 dot recipe seems logical), or buy a wholly new recipe?
 
If I might enquire further, how are we handling upgrades to potion recipes? Using malcoffee as an example, it's effect lasts for 1 week. If we wanted to extend the duration (assuming crafting manual rules it would go week - month - year - permanent), how would this work? Would we simply use our alchemy 4 knowledge with the same recipe, buy a recipe upgrade at a discount (xp difference between a 4 dot recipe and a 2 dot recipe seems logical), or buy a wholly new recipe?

You would need to buy a new recipe, alchemy is very fiddly and does not scale without research time, that is one of its limitations which makes up for the great flexibility.
 
Just a general idea, if we want to make Garou, wouldn't it be easier by our very nature to tame and modify a Loup-Garou's curse, instead of upgrading a minor shapeshifter?

The Garou already has more than enough power for a you Werewolf. Getting that under control and maybe exchanging some of the indestructibility for more varied gifts sounds possible?
 
Just a general idea, if we want to make Garou, wouldn't it be easier by our very nature to tame and modify a Loup-Garou's curse, instead of upgrading a minor shapeshifter?

The Garou already has more than enough power for a you Werewolf. Getting that under control and maybe exchanging some of the indestructibility for more varied gifts sounds possible?

Messing with a literal divine curse would take Ancient Sorcery, but in theory you could do it.
 
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