What should your focus for the rest of the Quest be?


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[X] Plan: TIME FOR SHIPS
-[X] [Military] Construct A Warp Ship - [Aries-Class]
-[X] [Military] Construct A Warp Ship - [Aries-Class] x2
-[X] [Military] Design A New Voidship Class - [Frigate]
 
I hope we're not about to find out that even Ork Ships have twice our DP investment, right?
It's the Orks. They got thrice your DP, thrice your troop transport capacity, and thrice your fire-rate for shootas.
On the upside, they alway enter a system with moderate to heavy damage from scrapping with daemons, have armor worth jack shit if its not in the front, and usually employ the cunnin' tactic known as "Da Big Red Button" where they'll charge at you and have only half their engines explode.

Orks.
 
It's the Orks. They got thrice your DP, thrice your troop transport capacity, and thrice your fire-rate for shootas.
On the upside, they alway enter a system with moderate to heavy damage from scrapping with daemons, have armor worth jack shit if its not in the front, and usually employ the cunnin' tactic known as "Da Big Red Button" where they'll charge at you and have only half their engines explode.

Orks.

... Ah, so attacking them is a non-starter without an overwhelming numerical advantage, but swatting them down after they came through the Warp is a lot more doable, huh?

It's growing increasingly clear what a good idea it was for us to double our production rate and minimize our attrition. We're just not beating them on a ship to ship basis in the scope of this campaign.
 
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... Ah, so attacking them is a non-starter without an overwhelming numerical advantage, but swatting them down after they came through the Warp is a lot more doable, huh?
Essentially, but they do start to perform horrendously worse far faster in prolonged combat where they can't catch a resupply or repair their stuff. They are here to have a good time, not a long time.
 
Essentially, but they do start to perform horrendously worse far faster in prolonged combat where they can't catch a resupply or repair their stuff. They are here to have a good time, not a long time.

Good to know, and if we can actually end up in a position where we outnumber them, we actually have a significant advantage--because they can only be pointed forward in one direction at a time, huh?

Is that why the push was for us to more than double our numbers before the first real wave comes in?
 
HAHA TIME FOR SHIPS.

[X] Plan: TIME FOR SHIPS
-[X] [Military] Construct A Warp Ship - [Aries-Class]
-[X] [Military] Construct A Warp Ship - [Aries-Class] x2
-[X] [Military] Design A New Voidship Class - [Frigate]


Rolls us out 4 more Aries-class Corvettes like we were asked, and we can design a Frigate to serve as a bombardment/troopship hybrid. That should put us in good stead to parry any initial attack and leverage that into a counteroffensive.

7 Destroyers and a Frigate, plus our SDF monitors, should be a good match for their initial strike, and our focus on survivability for our first tranche of vessels should minimize our losses and attrition in that exchange. Our infrastructure is now at a point where our internal affairs are mostly sorted with no active deficiencies (Just areas that are breaking even), which is already probably a step above the usual Imperial standard.

Anyway, I imagine we're going to get some updates to shipbuilding now that we can build Frigates @HeroCooky ?
Maybe we could wait until next turn to design a Frigate? If we finish up assimilating Droma III we'll get 2 more Heavy Industry which could be enough to get us an extra DP.
 
[X] Plan: TIME FOR SHIPS
-[X] [Military] Construct A Warp Ship - [Aries-Class]
-[X] [Military] Construct A Warp Ship - [Aries-Class] x2
-[X] [Military] Design A New Voidship Class - [Frigate]
 
Maybe we could wait until next turn to design a Frigate? If we finish up assimilating Droma III we'll get 2 more Heavy Industry which could be enough to get us an extra DP.

I'm not counting on it, we don't lose unlocks, and we were at Heavy Industry 2 before we finished assimilating.

Better to keep our think tanks happy, especially with the revelation that we can't beat Orks one on one except when on the defensive--but that's a way to lose given how immune they are to logistics.
 
[X] Plan: Ships and Industry
-[X] [Military] Construct A Warp Ship - [Aries-Class]
-[X] [Military] Construct A Warp Ship - [Aries-Class]
-[X] [General] Assimilate Droma III - (3/4)
 
Is that why the push was for us to more than double our numbers before the first real wave comes in?
Yes, that was a not-so-subtle push by me as the tutorial has finished, and the Orks are not gonna be pulling any punches.
Can we use a action to build a new ship in the same turn that we design it?
You, due to a trait, actually do do that. But if you mean one action on Design, another to build it, then no.
 
Can we use a action to build a new ship in the same turn that we design it?

Yes! That was the upside of taking the shipbuilding specialty when we got started. We absolutely get a free ship of that class as part of the design action.

Well, it might be that when we're commissioning a Light Cruiser, we'll have to spend two actions to design, but we'll still get the prototype at the end.

Our warfighters think we need 4 more Aries class and a Troopship if we're going to have a chance against the Orks, I'm inclined to give it to them before the Green Tide comes in. Depending on our DP budget after designing the Taurus-class (Which is the next in the Zodiac and fitting for a tough ship that moves fast and gores things), it might also be worth a Mark II for the Aries as well (Double the DP budget of the initial draft is worth a revisit after all).
 
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[X] Preparing for the Long Haul
-[X] [General] Assimilate Droma III - (3/4)
-[X][Military] Design A New Voidship Class - Frigate

-[X] [Military] Construct A Warp Ship - [Aries-Class]

This is almost Alectai's plan, but may I remind you that Heavy Industry both has a potential impact on Design Points and is also apparently critical for the long-haul of equipping and setting up military forces.

Getting two Heavy Industry for a single action is an absolute steal, and allows us to more consistently resist if anything goes wrong.
 
[X] Preparing for the Long Haul
-[X] [General] Assimilate Droma III - (3/4)
-[X][Military] Design A New Voidship Class - Frigate

-[X] [Military] Construct A Warp Ship - [Aries-Class]

This is almost Alectai's plan, but may I remind you that Heavy Industry both has a potential impact on Design Points and is also apparently critical for the long-haul of equipping and setting up military forces.

Getting two Heavy Industry for a single action is an absolute steal, and allows us to more consistently resist if anything goes wrong.

I remind you, we Had Heavy Industry 2, and we don't lose Unlocks when we reduce our capacity due to integration.

If there's a DP to be gained from HI 2, we've already gotten it. So using it to take Cooky's Hint of "We need at least 4 more Aries and a Troopship" feels really important
 
I remind you, we Had Heavy Industry 2, and we don't lose Unlocks when we reduce our capacity due to integration.

If there's a DP to be gained from HI 2, we've already gotten it. So using it to take Cooky's Hint of "We need at least 4 more Aries and a Troopship" feels really important

We don't lose unlocks, but they get significantly harder to produce, as far as I can tell.
 
[X] Plan: TIME FOR SHIPS
-[X] [Military] Construct A Warp Ship - [Aries-Class]
-[X] [Military] Construct A Warp Ship - [Aries-Class] x2
-[X] [Military] Design A New Voidship Class - [Frigate]
 
We don't lose unlocks, but they get significantly harder to produce, as far as I can tell.

So what's the issue? When we were straight up told "We need 4 Aries and a Troopship, like, now", and Cooky already told us that "This was a not-so subtle hint that the Orks are not going to pull their punches." As well as explaining to us that Ork ships are something like three times more advanced than ours and automatically have triple the firing rate and three times the troop capacity, and what's keeping us afloat is that they have zero error correction and enter our System badly fucked up because they literally just fight Daemons on the way as in-flight entertainment. (So if we actually outnumber them, they die relatively quickly despite qualitative superiority)

Please tell me how 2 more Heavy Industry gives us more DP when we've had it and DPs are an unlock, not a capacity thing?
 
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Also unless I'm taking crazy pills, a Frigate isn't a troopship?

Is this some bafflingly weird 40k-ism?

E: I'm not saying that to go, "We shouldn't build a Frigate" to be clear. I'm saying that to go, "A new-line, enhanced DP frigate (because we've gotten several Void Industry since then) is probably worth two extra old, by this point very outdated, Aries, and therefore two Aries and a new Frigate in fact fits HeroCooky's hints while giving us room to actually maintain the industrial capacity to resist if things go wrong."
 
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Also unless I'm taking crazy pills, a Frigate isn't a troopship?

Is this some bafflingly weird 40k-ism?

I've got an idea for a Frigate that serves as a heavy flotilla leader, torpedoes and bombardment--troop transport roles. We were told we explicitly need a specialized troop carrier if we hope to have a fair shot, and we don't have any dedicated troop support modules for Destroyer weights, so I'm assuming they show up in Frigate.

If it doesn't, oh well, but we'll probably still shake loose a new DP for designing a new ship weight anyway, which'll make the Aries Type-II stronger anyway, so it wouldn't be a waste.
 
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I've got an idea for a Frigate that serves as a heavy flotilla leader, torpedoes and bombardment--troop transport roles. We were told we explicitly need a specialized troop carrier if we hope to have a fair shot, and we don't have any dedicated troop support modules for Destroyer weights, so I'm assuming they show up in Frigate.

That's... weird? I mean I guess, but it's a frigate. 40k is weird and stupid if that would count as a "troopship."

E: Also, again, if literally anything goes wrong (which can happen no matter how many ships we have) and we're forced to fight on the ground, we'll hate ourselves for not having the heavy industry to efficiently equip military units.
 
That's... weird? I mean I guess, but it's a frigate. 40k is weird and stupid if that would count as a "troopship."

*Shrug*. It was called out as something we needed, there's no option to just build a Troopship, and there's no Destroyer Modules that can handle it, so I'm guessing it's something we can do in the Frigate weight class. Same reason why we have to give the Lamenters Frigates and we don't have the option to give them Destroyers.

The Point I'm protesting is "Do we really need HI 2 when we're fucked if this becomes a general defensive ground war anyway, when the Void War is ruled by Void Industry and our naval capacity?"
 
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