Green Flame Rising (Exalted vs Dresden Files)

More seriously though, we should probably consider a broader use of prodigies some good equipment for Harry/Tiffany.

Form of Verdant Wood (1 pt. Form Element)
The Splendor takes the form of something that is vital, or lively, or green, or fecund, or, most
likely, something made of wood. It might even be a living plant. This Element defines the
Splendor's physical form and gives it a character, and that character is aligned with the
elemental power of wood. Other Elements may draw upon this fact.
The Splendor easily blends into natural surroundings when it would be useful for it to be hidden,
and immediately stands out when its owner is looking for it, or to those it wishes to attract. As an
Adornment, increases its user's Initiative modifier by two. As the basis for a Fascination, it may
generate the creator's choice of: fragrant scents; an area encompassing (Splendor's rating x 5)
yards in which animals and insects will not attack; enticing fruit, which may act as the focus for
a Root Element; or an aura of peace and tranquility
Invincible Assertion (3 pt. Root Element)
This Splendor defines a rigid certainty and imposes it upon existence.
When used in an Adornment, define a specific roll of (Attribute) + (Ability) and a specialty that
it falls under. When the user makes such a roll, she cannot botch and cannot fail regardless of the
difficulty. No matter what, she always generates at least one success. If this roll is opposed by
another character, Invincible Assertion instead adds two bonus successes.
When used in a Fascination, define a specific roll of (Attribute) + (Ability) and a specialty that it
falls under. Under circumstances defined by the Splendor, such rolls cannot fail in its presence,
and always generate at least one success. If such a roll is opposed, it adds two bonus successes.
This Element may be incorporated into a Splendor more than once.
Sovereign Elemental Sway (1 pt. Mystic Element)
The Splendor manipulates and reshapes that which resonates with its character, as defined by
Form Elements such as Form of Crackling Fire and Form of Ash and Dust. The benefits
provided depend on whether the Splendor is an Adornment or Fascination, and on which Form or
Forms it has incorporated.
Incorporated into an Adornment, this Element allows the Exalt to use Craft actions to sculpt
wind, water, and fire as though they were clay, creating impossible works of art or short-lived
elemental tools. Living wood can be induced to grow into patterns the Exalt desires in the same
fashion, while the difficulty to work with stone or metal is reduced by two. The difficulty to craft
dead flesh into Arcana may be reduced by two as well. The Exalt can raise or lower the Gauntlet
by one degree per success on a Crafts roll to modify it, and can rework the chimerical identity of
things.
Incorporated into a Fascination, this Element allows the Splendor to rewrite the details of
landscapes and objects, rerouting the paths of a graveyard, changing the appearance of a corpse,
repairing a rundown wooden shack, or making a barren landscape green and verdant.
This adornment takes the form of a riding crop made of a living weave of broken tulips and slim branches of a fig tree. Each petal almost seems to shimmer with a piercing light, tracing feather like patterns across their faces.

A more careful look will reveal sigils from the oldest of languages, proclaiming the authority of its owner over matters of mortal flesh.

Benefits:
While using this splendor the owner cannot botch intelligence + medicine checks, always succeeds at least one success on unopposed rolls, and adds 2 bonus success to any opposed ones.

It also extends their power over flesh; their own and that of others, granting a plus +2 initiative bonus as their body aligns to new heights of efficiency and -2 difficulty to all attempts at flesh shaping as it all but leaps to follow her commands.

Harry, of course, gets screwed:

The inner surface of this ring is engraved with very old names for the five elements, forming something between an exacting description of their nature and a prayer.

The outer surface is packed with dense text that almost blurs into pictogram. At a glance is makes little sense, but if one were to dip it in ink and roll the ring across a page it becomes alarmingly clear.

Each line and rune taken together forms a sort of anatomical diagram for the soul; mortal will as seen from the perspective of those who designed it. Or as much of it as can fit into two dimensions at least.

Benefits:
This three dot prodigy is designed as a lever to enhance mortal magic. Unfortunately, due the bluntness with which they are invoked, this tool is of no use to anyone without at least a wizard's power.

At its most basic level, it allows the user to ground their power in the material and make it more solid than it otherwise should be, granting them a -1 to difficulty when evoking material forces and twice their normal range as the power resists losing cohesion as crosses distance or impacts a target.

By spending a point of willpower this effect may be enhanced; bending the elements to the user's purpose by brute force to double the basic benefits for a single turn.

I think that should be compliant for a 3 dot mortal okay prodigy. It has good effects, but not amazing ones, and has 3 restrictions to pay off the debt.

1) wizards only
2) limited to elemental forces (so Harry can use it on fire beams, but his kinetic blasts aren't effected)
3) willpower spend for the enhanced effect

The base ability is only at the 1 dot level, and making it mortal okay only increases the cost by 1, so if we assume the doubling thing is a 2 dot power or so then technically it would be

1 (base power) + 2 (boosted ability) + 1(mortal okay) - 1 (power snob) -1 (elemental powers only) -1 (resource cost) = 1 dot cost, 3 dot effect.

Not sure if DP will let us take the cost down that low though. Letting us buy it using reagents that aren't useful for splendors would be plenty generous.

1 dot armored clothes for them would be good too, since they take all of an hour to make on average and won't stand out.
 
Being a bit of a killjoy myself Tass is not a thing there are tass like substances but there is no tass
According to the crafting rules we are using, Tass is a thing.
One and two-dot Prodigies can be awakened with nothing more than this infusion of Exalted power, but stronger Prodigies require additional reagents. They must be tinged with the power of the modern nights, the power of the world-that-is to ground the power of the world-that-was.

In game terms, this means that some emblem of substantial supernatural power must be consumed in the course of awakening a three dot-Prodigy. Examples include the blood of an elder vampire, magic mushrooms plucked from the center of an extremely powerful Dragon Nest not controlled by the Chosen (in Mage lingo, tass from a 4 or 5-point Node), a minor faerie treasure or sorcerous Wonder, or the offering of a spirit or ghost captured in an Essence Vessel(see below).
How it manifests is different, depending on the source; Lily's tears counted as Tass sourced from an Incarna, but magic mushrooms from a Dragons Nest would also count as Tass, just different source.

Its a thing.


I think the differences is that Nemesis (and the other Walkers) are Archangel tier in the Outside but not in Creation and the reverse is likely true. Think of the borders of Creation/the Outer Gates as the edge of a threshold. Walkers and other Outsiders are greatly weakened by crossing it (though they likely get to keep a lot more of their power if they are summoned across by mortals).
I dont think thats plausible.
If they were that powerful, Winter would never be able to hold the Gates. Winter's armies regularly sally forward into the Outside to fight Outsider armies in front of the Gates
We stood atop a small, barren mountain, looking down. Near us, only a few hundred yards away, was an immense wall, the kind you'd use to hold out the Mongols if they were the size of King Kong. It was built entirely from ice or some kind of translucent crystal. Even from here, I could see that there were chambers and rooms in the wall, rooms containing barracks, hospitals, kitchens, you name it. There were dim and indistinct forms moving around in them.
The walls were lined with what had to be tens of thousands if not hundreds of thousands of soldiers. I peered, trying to get a better look, and then realized that they were armored Sidhe.
All of them.
They all wore armor similar to mine, its highlights throwing back the cool, muted shades of Winter.
Out beyond the wall was a land made of dust and mud and loose shale. It was covered in hillocks and steep gullies, and the only plants that grew there looked like they were certain to poke, scratch, or sting you. Though the land was somehow lit, the sky was as black as Cat Sith's conscience, without a single star or speck of light to be seen—and it was an overwhelming sky, enormous, like in the open, rolling lands of Montana and Wyoming.
There were more bodies of troops moving out there. Some of them looked like they might have been giants, or maybe trolls. Larger groups containing smaller individuals were likely Winter's gnomes. Things flew in the air. Bands of what appeared to be mounted cavalry rode back and forth. Some of the soldiers looked suspiciously like animated snowmen.
From this vantage point, I could see two major engagements happening, each containing maybe forty thousand Winter troops. And they were fighting. . . .
I couldn't make out the enemy. There didn't seem to be any unity of form. They were creatures—creatures whose physiologies made no sense, were utterly without order. I saw what appeared to be tentacles, enormous mandibles, claws, fangs, clublike limbs and tails. They weren't bipedal. They weren't quadrupeds. In fact, they seemed to have no regard for bilateral symmetry at all.

I peered a little closer and felt a sudden, horrible pressure inside my head. I felt dizzy for a second, nauseated, and at the same time part of me was screaming that I needed to ditch my escort and go look at these things for myself, that there was something there, something I wanted to see, something I wanted to stare at for a while. A cold, somehow greasy tendril of energy slithered around inside my head, something I had felt before when . . .
I jerked my eyes away with a short grunt of effort, closed them, and left them closed. "Holy . . . Outsiders? Mab's fighting Outsiders?"
Mother Summer said nothing.
"I don't . . . I don't understand," I said finally. "White Council intelligence always estimated Mab's troop count at around fifty thousand. There are freaking formations out there with more troops in them than that."
Mother Summer said nothing. But she did lift a finger and point off to the left. I looked, and saw a pair of towers the size of the Chrysler Building rising up over the wall. Between them was a pair of gates.
The gates were something amazing to look at. They were huge, bigger than most Chicago apartment buildings. They were made of a darker shade of the same ice or crystal, and there were designs and sigils carved into them, layer after layer after layer. I recognized a couple of the ones I could see clearly. They were wards, protective enchantments.
There was a sudden sound, a rising moan, like the wind shaking trees or surf striking a cliff wall—and the horizon outside the walls was suddenly lined with dark, grotesque figures, all of them charging forward, toward the Winter troops.
Faint horn calls sounded, clear and valiant. Winter's troops began to retreat back toward the gates, gathering into a great arch on the ground outside them, locking their formation into place while cavalry harassed the oncoming Outsiders, slowing their advance. Then the cavalry streaked from their engagement, passing safely through the lines of infantry to come riding back through the gates.
The Outsiders came on and crashed against the Winter lines. Battle ensued. From this far away, it just looked like a big, confusing mess, with everyone jostling for a better position, but I could see a few things. I saw an ogre go down when an Outsider spit acid that started eating through his eyes into his skull. I saw the Winter lines falter, and the Outsiders began pouring reinforcements into the weakness.
ONE Angel-tier Outsider would make that impossible. Nevermind an archangel.

What I think(my opinion, so grain, salt et cetera) is that (some of)them serve the same role for the Outsider armies that Uriel, Michael et al do for the White God. But they arent on the same tier of power as even an unrestricted Fallen, let alone a loyal angel of the White God.

Archangel Uriel, called the Watchman, with his "Im playing chess moves several human generations ahead" and "I can pop galaxies" is quite frankly well outside the weight class of their bosses.
 
Butcher was clear about role, not power
I have no idea how you read it that way. He doesn't explicitly say they're also galaxy busters, but he does set them as peers.

Peers but also absolutely not in the same weight class is a silly argument that requires bending the WoJ into a pretzel.


Not really an issue.
The issue is that RaW basically just gives combat grade for this and things that should count by that didn't. Which is fine, but means that keeping a rough count of what we get out of a given encounter is hard to do. In terms of things that aren't corpses we don't have a bar at all. What's good? What's bad? How hard is it to get?

It sounds like we'll have options for getting more, which is good, but prior to that it was unclear if this was a logistics problem we're supposed to try to solve or a curated rewards thing that basically keyed off doing cool stuff instead of trying to acquire useful resources.
 
According to the crafting rules we are using, Tass is a thing.

How it manifests is different, depending on the source; Lily's tears counted as Tass sourced from an Incarna, but magic mushrooms from a Dragons Nest would also count as Tass, just different source.

Its a thing.
If you follow the quote I have in that comment it is me literally me asking DragonParadox about the existence of Tass specifically.
 
I have no idea how you read it that way. He doesn't explicitly say they're also galaxy busters, but he does set them as peers.
Peers but also absolutely not in the same weight class is a silly argument that requires bending the WoJ into a pretzel.
The Presidents of the United States and *looks at map* Equatorial Guinea are peer officials, both of whom lead internationally recognized nationstates. Nobody argues that they are in the same weight class just because they fill the same function for their respective nationstates.

I do not see how you can look at the described feats of Uriel, and then argue that Nemesis or any of his fellow Walkers has the same level of power. Creation would not look anything like it does. Hell, the Gates would not look anything like it does; imagine Winter armies sallying forth into the Outside to fight Outsider armies if there was 1x Angel on the other side.

Nemesis is a supervillain thats beatable, and has been beaten by the PCs. Uriel is a plot device.
The issue is that RaW basically just gives combat grade for this and things that should count by that didn't. Which is fine, but means that keeping a rough count of what we get out of a given encounter is hard to do. In terms of things that aren't corpses we don't have a bar at all. What's good? What's bad? How hard is it to get?

It sounds like we'll have options for getting more, which is good, but prior to that it was unclear if this was a logistics problem we're supposed to try to solve or a curated rewards thing that basically keyed off doing cool stuff instead of trying to acquire useful resources.
Fair.
That was why I went looking. There's more than one means available.

I dont expect to have too much trouble making 1-3 dot items or even up to 5-dot Arcana other than time and AP; there's apparently a ton of things that we havent really been looking at before, from naturally harvested items and the like, to actual manufactured items.
For example:
In game terms, this means that some emblem of substantial supernatural power must be consumed in the course of awakening a three dot-Prodigy. Examples include the blood of an elder vampire, magic mushrooms plucked from the center of an extremely powerful Dragon Nest not controlled by the Chosen (in Mage lingo, tass from a 4 or 5-point Node), a minor faerie treasure or sorcerous Wonder, or the offering of a spirit or ghost captured in an Essence Vessel (see below).
Yes, you can trade for or loot fae stuff to make shit.
Or have a wizard/sorcerer make something and use that as the core component for an artifact. Or make it ourself, whether its by Enchantment/Alchemy Path or using one of the Blessing of the Dragon Ancient Sorcery spells.

Its the 4 and 5 dots that are going to be an issue.
And we certainly dont have an interest in mass-producing those anyway.
 
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Did Uriel bust a galaxy on screen? I must have missed that.
Described feats:
Skin Game chapter 31 said:
Uriel had a shocked, even startled look on his face.
And his nose was bleeding.
I was pretty sure that wasn't possible.
Uriel touched his fingers to his face and drew them away, bright with scarlet blood. He blinked at them, the expression almost childlike in its confusion. Tears welled in his eyes, and he blinked them several times, as if he wasn't sure what was happening.
Michael caught the direction of my stare, and his clear grey eyes widened. He straightened, staring at Uriel in shock.
"What have you done?" he asked.
"It was not within our power to heal what was done to you," Uriel said. "I'm sorry. It was not chance that brought you to harm, but choice."
Michael looked from the angel down to his leg and back. "What have you done?" he repeated.
Uriel looked from his shaking, bloodied fingers to Michael and said, "I have loaned you my Grace."
Michael's eyes became completely round.
"Wow," I said. "Uh. . Isn't that. . that kind of important?"
"It is what makes me an angel," Uriel said.
"Merciful Mother of God," Michael said, his voice awed.
"Uh," I said. "Isn't that. . kind of overkill? I mean. . Uriel, you've got the power to unmake solar systems."
"Galaxies," Uriel said absently.

"Harry," Michael said, "what are you saying?"
"Why?" I asked Uriel.
"I had to do something," he said. "I couldn't just. . stand there. But my options are limited."
"Oh," I said. "I get it. I think."
This is at least established IC, and as far as I know Butcher has not retracted or disputed that.
A scenario where Nemesis could unmake galaxies would be very different.
And would change the incentives for particular strategies pretty radically.
 
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Described feats:

This is at least established IC, and as far as I know Butcher has not retracted or disputed that.
A scenario where Nemesis could unmake galaxies would be very different.
Yes I am aware of that part, but you do constancy chide me for taking Exalted text seriously if it doesn't actually include feats much like this doesn't. Edit: Nevermind we have had this argument before. This is pointless.
 
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The Presidents of the United States and *looks at map* Equatorial Guinea are peer officials, both of whom lead internationally recognized nationstates. Nobody argues that they are in the same weight class just because they fill the same function for their respective nationstates.

I do not see how you can look at the described feats of Uriel, and then argue that Nemesis or any of his fellow Walkers has the same level of power. Creation would not look anything like it does. Hell, the Gates would not look anything like it does; imagine Winter armies sallying forth into the Outside to fight Outsider armies if there was 1x Angel on the other side.

Nemesis is a supervillain thats beatable, and has been beaten by the PCs. Uriel is a plot device.
That makes zero sense in context, and that isn't how people use peer even if it's technically acceptable. When talking about Winter's relationship with Heaven I'd be highly surprised to hear anyone suggest Mab is in the white God's peer group, for example.

Butcher calls them peers and describes a condition where Uriel can't pierce Nemesis' attempts to hide when it's being subtle. That's putting them in the same ballpark of power at minimum.

For the quest's purposes Nemesis is the only entity we've ever pointed the crown at who got a roll to resist. He hasn't succeeded yet, but that's supposed to be impossible to even attempt. Point of fact, the white god and Uriel struck a deal precisely because they didn't think blocking it was practical. Otherwise the big guy would just spin up a boosted ward in heaven or whatever and stop us from peeking directly.

That says sim about how powerful nemesis is, and where it's invested that strength.


Comparing a rogue to a barbarian based on how much they can dead lift is making the wrong comparison, and even outside of that Creation is Uriel's home ground. The outside has three big walkers who can slip in, and there are more archangels than that. If they could have it out violently it may be unwinnable even if they spite shot the mortal world.
 
I don't know if we have time for that. We've got a lot on our plate, starting with Nemesis trying an entirely new tactic and our outstanding debts. If we can make it all with what we have I'm tempted to do a forge + politics turn.

Built a down payment for Ivy, the Vegas feeding funnel if we can't do that now, and the base form of any personal equipment we can fit for the circle. Set up a hit squad of top shelf combat borgs instead of stealth specialists, that kind of thing. Prodigies too; a focus with one dot enhancements would take an hour to make and provide significant benefits to Harry.

We might as well do a block together while we're not anticipating an immediate crisis.
My idea for the next month is:
1) Deal with WC inflitrators, at least topmost ones
2) Get the Lunar Exaltation
3) Arrange for solar and abyssal exaltation release - game the system to maximize the chances of allied people receiving them. Possibly game the system to prevent abyssal release
4) Raid Siriothrax's hoard for splendor reagents
5) Forge splendors for ourselves and others - steps 1 to 4 should provide us with plenty of reagents
6) This one is mostly free. I think I am partial to learning / developing magical astrology with Harry, and if that doesn't strike anyone's fancy, exploring and securing the NeverNever around the Last Station

These actions are plenty different from what we have been doing, net us allies and supplies, are proactive, instead of reactive, and allow us to get ahead of the curve.
I wouldnt fight Demonreach at E5 with a full circle behind me; thats strictly Elder Exalted territory.
Alfred is the local equivalent of what Holden called "Suck the snake-dick of Set, nerd".
Like trying to kill Cain in vanilla VTM.
A full circle of E5 exalts is supposed to take on, and kill, Primordials. That's what they did during Primordial War. Demonreach is not on that level.
Sure I'll put up some options in the next turn vote

Also @uju32 brought up in PMs that it is odd exalted cannot use anything of themselves and their companions as foundations for a splendor. I think that was meant to incentivize going out and killing monsters instead of spending all one's time crafting, but IC that does not make a lot of sense as a limitation, at least the companion part. One should be able to ask one's incarna level companions for minor body parts and blood to invest in things of legendary power. At the same time for game balance reasons it cannot be something that happens too regularly so I was thinking you can harvest a reagent from an appropriate living donor three times per year. I was originally going to make it once, but that felt a bit restrictive at the rate at the rate this quest is updating IC.

So in conclusion congrats you do have two reagents after all, turns out the reagents were inside you your companions after all. :V
Umm... But there is an option to do so in canon rules? It's just something that we can't bear to use due to (in this case justifiable) paranoia:
• An Exalted soul: The Exalt may carve her own soul into a Splendor, or the soul of another
consenting Exalt (Liminals excluded, since they lack souls). This can produce a three-dot
Splendor. Whoever owns a Splendor that is also an Exalt's soul may issue that Exalt whatever
commands they desire, and these cannot be disobeyed. As usual, when created, the Splendor
automatically becomes the property of the Exalt who created it, not the Exalt to whom the soul
originally belonged.
This is the only means by which Nightmares can create new Splendors.
Since we are doing physical reagents instead, I would assume that a splendor made out of exalted anything would give anyone with magical ability a major, major backdoor into exalted's defenses. Not something easily tolerable.
 
2) Get the Lunar Exaltation
I don't think we know enough about the matter, we aren't even sure it is an Exaltation.
Definitely not something we can hunt down in one action?
A full circle of E5 exalts is supposed to take on, and kill, Primordials. That's what they did during Primordial War. Demonreach is not on that level.
No, that took armies of Exalted, throwing themselves against the higher demons, again and again, dying to mote-tap the Primordial.
Some small group or individual Exalt might deal the last blow, but it takes more than one Circle.
 
I don't think we know enough about the matter, we aren't even sure it is an Exaltation.
Definitely not something we can hunt down in one action?
I disagree? Investigating the information we got and securing the prize sounds exactly like the scope of one action point adventure. Maybe safe release with maximized chances of it going to who we want takes another, yes.
 
I disagree? Investigating the information we got and securing the prize sounds exactly like the scope of one action point adventure. Maybe safe release with maximized chances of it going to who we want takes another, yes.
Wasn't it in space or something? Sounds like it'd take a minute to grab.
 
[X] Use the Crown to get an answer
-[X] What are the contingencies and plans triggered by Sandra's capture?
 
I don't think we know enough about the matter, we aren't even sure it is an Exaltation.
Definitely not something we can hunt down in one action?

No, that took armies of Exalted, throwing themselves against the higher demons, again and again, dying to mote-tap the Primordial.
Some small group or individual Exalt might deal the last blow, but it takes more than one Circle.
That's not actually true you keep saying that but Merela strangled one of them to death with her bare hands and an essence 5 dawn caste solar can one shot the Ebon Dragon flat out. The idea that the primordials need to be tapped to be killed is wrong. That may be how they fought the entire War dying and having to destroy demon armies but the primordials could be killed by singular exalted.
 
That's not actually true you keep saying that but Merela strangled one of them to death with her bare hands and an essence 5 dawn caste solar can one shot the Ebon Dragon flat out. The idea that the primordials need to be tapped to be killed is wrong. That may be how they fought the entire War dying and having to destroy demon armies but the primordials could be killed by singular exalted.
That could not have happened with 7+ Third Circle Demons defending the Primordial.

Each of those is at least a match for an E5 Exalted, often for a Circle.

Nevermind the dozens of Second Circle Demons.

Even getting close enough to seriously attack a world-body requires killing the higher demons often enough that the Primordial can't respawn them immediatly anymore.
 
That could not have happened with 7+ Third Circle Demons defending the Primordial.

Each of those is at least a match for an E5 Exalted, often for a Circle.

Nevermind the dozens of Second Circle Demons.

Even getting close enough to seriously attack a world-body requires killing the higher demons often enough that the Primordial can't respawn them immediatly anymore.
None of the higher Circle Souls can be respawned at all if you kill a second or third circle soul at all a new one will be born it may have the same purview and even function but it won't be the same Soul again. Never mind immediately. Also they don't need to seriously get close to the world bodies to kill them. Solar's in exalted versus World of Darkness have Sandstorm wind attack in exalted second edition they had Rising Sun Slash which allowed them to make attacks that were Unblockable or undodgeable and did damage to everything that got hit by it. None of the primordials had perfect defenses period.

Not to mention all of the parts of a primordial are ambulatory. Every third circle soul, every second Circle soul, every first Circle soul and world body teleportation isn't a thing in exalted the very least not long distance teleportation or inter realm teleportation at that no exalted could hope to fight every single soul of a primordial at once but any singular soul that has The Misfortune of meeting an exalted in a place where they have no backup is almost certainly fucked to death because none of the primordials beforehand had combat focused souls either. Doesn't matter which type of Soul or which world body you're talking about the river of torments (Adrian/Adorjan) wasn't safe and neither was the fetich of he who sees the shape of things (Sacheverell) nor he who bleeds the unknown word (Elloge sphere of speech).
 
Yes, you can trade for or loot fae stuff to make shit.
Or have a wizard/sorcerer make something and use that as the core component for an artifact. Or make it ourself, whether its by Enchantment/Alchemy Path or using one of the Blessing of the Dragon Ancient Sorcery spells.

Its the 4 and 5 dots that are going to be an issue.
And we certainly dont have an interest in mass-producing those anyway.
Yeah, the prodigy rules for buying off priced with restrictions are particularly helpful, but I was focusing on splendors there.

There are plenty we want to make for various things, but we also owe people some and shouldn't keep them waiting. I'd really rather not use our good reagents on stuff like this.
My idea for the next month is:
1) Deal with WC inflitrators, at least topmost ones
2) Get the Lunar Exaltation
3) Arrange for solar and abyssal exaltation release - game the system to maximize the chances of allied people receiving them. Possibly game the system to prevent abyssal release
4) Raid Siriothrax's hoard for splendor reagents
5) Forge splendors for ourselves and others - steps 1 to 4 should provide us with plenty of reagents
6) This one is mostly free. I think I am partial to learning / developing magical astrology with Harry, and if that doesn't strike anyone's fancy, exploring and securing the NeverNever around the Last Station
I don't think we have a lot of free space for questing right now. We've got a lot of immediate problems to solve, and nemesis is changing its patterns in a way no one is prepared for.

Raiding a dragon's hoard and fucking with exaltations aren't chores you check off in bulk.
 
None of the primordials had perfect defenses period.
That's simply wrong.
Each of them has at least one, as seen in the Infernal Charmset.

Sure, they have weaknesses in those perfects, but they exists.

The Ebon Dragon sucks because his weakness is every Solar's strength, but for all the others it's a bit more complicated.

Did you ever read the scene Earth Scorpion wrote, where Merala killed Marduk? It's a pretty great one, but besides that it also contains all the important elements.
Lot's of backround-fighting if her fellow exalts fighting armies of demons and she is also constantly questioning his existance and power, which seems to be his Flaw.

Edit:
It's in the cursive parts of this chapter
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A Green Sun Illuminates the Void (ZnT/Exalted)

A Green Sun Illuminates the Void Chapter 2: Once There Was A Maiden {0} Rage. So much rage, at the endless, uncalled for, impossible betrayal! It could not be! Nothing else could ever matter! Rage at the betrayal, rage at their own weakness, rage at their failure as a ruler...
 
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That's simply wrong.
Each of them has at least one, as seen in the Infernal Charmset.

Sure, they have weaknesses in those perfects, but they exists.

The Ebon Dragon sucks because his weakness is every Solar's strength, but for all the others it's a bit more complicated.

Did you ever read the scene Earth Scorpion wrote, where Merala killed Marduk? It's a pretty great one, but besides that it also contains all the important elements.
Lot's of backround-fighting if her fellow exalts fighting armies of demons and she is also constantly questioning his existance and power, which seems to be his Flaw.
The Yozi have situational perfects the primordials didn't even have those.

Again I'm not saying an exalted could take on the entire hierarchy but the idea that primordials are in any way immune to sneak attack or even just opportune attacks from singular exalted is wrong. I know the scene your talking about but that is a battlefield scene. To justify her being made Queen after the War.

Mardukth, Who Holds In Thrall, The Mountain and the Beast Upon It. The primordial would not have had combat Souls in general his entire existence relied on being himself Marella strangling the Beast upon the mountain kills him because his self falls apart his very concept of existence comes apart there's no need for a battle there. Losing the Beast upon himself destroys him.
 
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