More seriously though, we should probably consider a broader use of prodigies some good equipment for Harry/Tiffany.
This adornment takes the form of a riding crop made of a living weave of broken tulips and slim branches of a fig tree. Each petal almost seems to shimmer with a piercing light, tracing feather like patterns across their faces.
A more careful look will reveal sigils from the oldest of languages, proclaiming the authority of its owner over matters of mortal flesh.
Benefits:
While using this splendor the owner cannot botch intelligence + medicine checks, always succeeds at least one success on unopposed rolls, and adds 2 bonus success to any opposed ones.
It also extends their power over flesh; their own and that of others, granting a plus +2 initiative bonus as their body aligns to new heights of efficiency and -2 difficulty to all attempts at flesh shaping as it all but leaps to follow her commands.
Harry, of course, gets screwed:
I think that should be compliant for a 3 dot mortal okay prodigy. It has good effects, but not amazing ones, and has 3 restrictions to pay off the debt.
1) wizards only
2) limited to elemental forces (so Harry can use it on fire beams, but his kinetic blasts aren't effected)
3) willpower spend for the enhanced effect
The base ability is only at the 1 dot level, and making it mortal okay only increases the cost by 1, so if we assume the doubling thing is a 2 dot power or so then technically it would be
1 (base power) + 2 (boosted ability) + 1(mortal okay) - 1 (power snob) -1 (elemental powers only) -1 (resource cost) = 1 dot cost, 3 dot effect.
Not sure if DP will let us take the cost down that low though. Letting us buy it using reagents that aren't useful for splendors would be plenty generous.
1 dot armored clothes for them would be good too, since they take all of an hour to make on average and won't stand out.
Form of Verdant Wood (1 pt. Form Element)
The Splendor takes the form of something that is vital, or lively, or green, or fecund, or, most
likely, something made of wood. It might even be a living plant. This Element defines the
Splendor's physical form and gives it a character, and that character is aligned with the
elemental power of wood. Other Elements may draw upon this fact.
The Splendor easily blends into natural surroundings when it would be useful for it to be hidden,
and immediately stands out when its owner is looking for it, or to those it wishes to attract. As an
Adornment, increases its user's Initiative modifier by two. As the basis for a Fascination, it may
generate the creator's choice of: fragrant scents; an area encompassing (Splendor's rating x 5)
yards in which animals and insects will not attack; enticing fruit, which may act as the focus for
a Root Element; or an aura of peace and tranquility
Invincible Assertion (3 pt. Root Element)
This Splendor defines a rigid certainty and imposes it upon existence.
When used in an Adornment, define a specific roll of (Attribute) + (Ability) and a specialty that
it falls under. When the user makes such a roll, she cannot botch and cannot fail regardless of the
difficulty. No matter what, she always generates at least one success. If this roll is opposed by
another character, Invincible Assertion instead adds two bonus successes.
When used in a Fascination, define a specific roll of (Attribute) + (Ability) and a specialty that it
falls under. Under circumstances defined by the Splendor, such rolls cannot fail in its presence,
and always generate at least one success. If such a roll is opposed, it adds two bonus successes.
This Element may be incorporated into a Splendor more than once.
Sovereign Elemental Sway (1 pt. Mystic Element)
The Splendor manipulates and reshapes that which resonates with its character, as defined by
Form Elements such as Form of Crackling Fire and Form of Ash and Dust. The benefits
provided depend on whether the Splendor is an Adornment or Fascination, and on which Form or
Forms it has incorporated.
Incorporated into an Adornment, this Element allows the Exalt to use Craft actions to sculpt
wind, water, and fire as though they were clay, creating impossible works of art or short-lived
elemental tools. Living wood can be induced to grow into patterns the Exalt desires in the same
fashion, while the difficulty to work with stone or metal is reduced by two. The difficulty to craft
dead flesh into Arcana may be reduced by two as well. The Exalt can raise or lower the Gauntlet
by one degree per success on a Crafts roll to modify it, and can rework the chimerical identity of
things.
Incorporated into a Fascination, this Element allows the Splendor to rewrite the details of
landscapes and objects, rerouting the paths of a graveyard, changing the appearance of a corpse,
repairing a rundown wooden shack, or making a barren landscape green and verdant.
A more careful look will reveal sigils from the oldest of languages, proclaiming the authority of its owner over matters of mortal flesh.
Benefits:
While using this splendor the owner cannot botch intelligence + medicine checks, always succeeds at least one success on unopposed rolls, and adds 2 bonus success to any opposed ones.
It also extends their power over flesh; their own and that of others, granting a plus +2 initiative bonus as their body aligns to new heights of efficiency and -2 difficulty to all attempts at flesh shaping as it all but leaps to follow her commands.
Harry, of course, gets screwed:
The inner surface of this ring is engraved with very old names for the five elements, forming something between an exacting description of their nature and a prayer.
The outer surface is packed with dense text that almost blurs into pictogram. At a glance is makes little sense, but if one were to dip it in ink and roll the ring across a page it becomes alarmingly clear.
Each line and rune taken together forms a sort of anatomical diagram for the soul; mortal will as seen from the perspective of those who designed it. Or as much of it as can fit into two dimensions at least.
Benefits:
This three dot prodigy is designed as a lever to enhance mortal magic. Unfortunately, due the bluntness with which they are invoked, this tool is of no use to anyone without at least a wizard's power.
At its most basic level, it allows the user to ground their power in the material and make it more solid than it otherwise should be, granting them a -1 to difficulty when evoking material forces and twice their normal range as the power resists losing cohesion as crosses distance or impacts a target.
By spending a point of willpower this effect may be enhanced; bending the elements to the user's purpose by brute force to double the basic benefits for a single turn.
The outer surface is packed with dense text that almost blurs into pictogram. At a glance is makes little sense, but if one were to dip it in ink and roll the ring across a page it becomes alarmingly clear.
Each line and rune taken together forms a sort of anatomical diagram for the soul; mortal will as seen from the perspective of those who designed it. Or as much of it as can fit into two dimensions at least.
Benefits:
This three dot prodigy is designed as a lever to enhance mortal magic. Unfortunately, due the bluntness with which they are invoked, this tool is of no use to anyone without at least a wizard's power.
At its most basic level, it allows the user to ground their power in the material and make it more solid than it otherwise should be, granting them a -1 to difficulty when evoking material forces and twice their normal range as the power resists losing cohesion as crosses distance or impacts a target.
By spending a point of willpower this effect may be enhanced; bending the elements to the user's purpose by brute force to double the basic benefits for a single turn.
I think that should be compliant for a 3 dot mortal okay prodigy. It has good effects, but not amazing ones, and has 3 restrictions to pay off the debt.
1) wizards only
2) limited to elemental forces (so Harry can use it on fire beams, but his kinetic blasts aren't effected)
3) willpower spend for the enhanced effect
The base ability is only at the 1 dot level, and making it mortal okay only increases the cost by 1, so if we assume the doubling thing is a 2 dot power or so then technically it would be
1 (base power) + 2 (boosted ability) + 1(mortal okay) - 1 (power snob) -1 (elemental powers only) -1 (resource cost) = 1 dot cost, 3 dot effect.
Not sure if DP will let us take the cost down that low though. Letting us buy it using reagents that aren't useful for splendors would be plenty generous.
1 dot armored clothes for them would be good too, since they take all of an hour to make on average and won't stand out.