If it's a choice between this later and real action now I don't see it as a real contest.
No, thats the choice now if we move now.
The choice later is full Essence, full troops, and the rainstorm getting rid of the chaos ritual/hex that is currently being used to boost Sandra's conspiracy.
She just healed the last of it a couple chapters back, and it's going to take at least 15 minutes to get set up. We have time for a little regen.
We're operating in an opposed environment, perfect isn't going to happen, that's the entire purpose of Sandra's prep work. If she doesn't cast more curses, stage more atrocities, or send more hit squads at us over the rest of the day specially to keep us down I'd be very surprised.
Done now is unequivocally superior to perfect later.
Yeah, BoredMan pointed that out to me.
I would be surprised if she did. Sandra does not have infinite resources. They are vast, but they are the result of six months of stockpiles and preparations. Every human and supernatural asset she has expended over the course of the last 12 hours is not going to automatically replace itself in her inventory.
Her goal here isnt to contest Molly for the Red Court, its to break open the Hellgate.
She got six months of prep because we deprioritized her, it arguably necessary but still the reason she had time to set this up. Our tactical level delays have allowed her to complete and deploy her prepared counters, and I see no reason to believe she's run out. Giving her more time is just allowing her to activate more of her resources and optimize their deployment.
Suppose she sends her mafia goons at us again in an hour, then some ghouls she scraped up, maybe hits the temple again or techbanes critical infrastructure like power stations and hospitals. If she's got city scale rituals to throw around hard would it be to weaken the Hoover dam just enough that we might be able to do something about it?
On a tactical level we have been slow and passive. We haven't actually done anything that caused meaningful damage to her plans the entire time we've been here save stopping the attack on Xanadu; which we showed up at just in time to catch six grenades, a bomb, a gunman and a lifetime supply of VX for dozens of people being deployed. Maybe narrative logic dictates we'd at least get a chance, but the IC result is that a poorly timed red light or increase in traffic could easily have stopped us from saving anyone.
This is not true.
We heard about Sandra Marling being a hostile on Halloween night/Morning of November 1st, which was when we yanked Nemesis out of Maeve. That was Arc 7 ending. Post-exorcism Maeve claims to have tracked her down by mid-November, and approached us about it on 18 December, in Arc 10. We came after Sandra immediately in Arc 11.
The very earliest we could have found Marling would have been that November, which would have still given her four months of preptime in Las Vegas.
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Little Tommy presumably is corralling his own people with the help of his father's organization.
Ghouls run into goblins right now.
She hits the Pallbearer temple, the killer robot is active there. She hits the Hanging Gardens, Arlene's paramilitaries are there.
You are making a mistake in assuming that she has infinite strategic-scale options in a city on alert
Just because she has done this strategic scale hex does not mean she can repeat it at will. Nor does the fact that she has attacked multiple spots out of the blue mean she can repeat that successfully, at least if the chaos ritual is down.
Even the US takes time to replace nuclear missiles.
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That is plain not true.
I have gone over this in detail previously, but of the last 24 hours or so, we spent 8 hours healing and 16 hours tearing the city up.
We cut off Sandra's supply of milspec hardware from the Shadowkillers. No replacements for anything expended.
We took a significant chunk, if not most, of the Shadowkillers out of her assets list, which is partly why none of them were attacking Mafia assets. We took the Blampire off the table
I could go on.
We have been blisteringly fast at both delineating the dimensions of the conspiracy and moving to oppose it.
Unless the point is to be the backup plan. It puts a thumb on the scale and even if we stop the main plot they still have a shaken Masquerade to work with later. I'm not against knocking it over, but not with this kind of delay.
No, it isnt.
We know from Cowl in Dead Beat, and again from Ethniu in Battle Grounds, that large black magic workings use this sort of cityscale chaos and disruption as a first-stage booster, because that level of agitation among the mortal population essentially softens the consensus and enables the working and manipulation of huge amounts of magic.
Extreme case being Chicago in BG, where Ebenezar essentially began to find it easy to fly and Dresden begins to actually manifest physical objects spontaneously.
The clock is counting down to her victory. All she needs to do is keep us screwing around instead of messing with her for long enough and she wins.
This is not true.
Sandra Marling defaults to failure, not victory. Any time that she isnt actively trying to break open the Gate, she's failing.
Any effort she devotes to screwing around with Molly, or the city, is effort and attention she isnt spending on the magical operation to get past the Sin-Eater and then break the seal that keeps the riff-raff out.
There is even the potential that she or her cohorts fuck up the ritual and get eaten by the Sin-Eater, with literally no intervention by outside forces. This thing has stood for more than five thousand years, after all, and I doubt she's the first who has tried, especially back when Vegas was open wilderness.
The hitmen were an aimed attack, and the chaos is clearly intended to hamper effective response from anyone who might interfere. Everything she's done has been multi purpose enough to be useful against anyone who showed up to stop her while also advancing her boss' new agenda.
I agree that the hitmen were an aimed attack; both a probe and an attempt to overwhelm us out of the blue.
But after that, she's largely avoided us since.
However, the chaos is principally intended to buff and enable the magic working they need to get past the Sin-Eater and break open the Vegas Hellgate. Debuffing hostiles and first responders is a secondary function.