Lets ask the supervillain:
Thank you.
VOTE
[X] Plan Thanos
-[X] Cut off the head and the body will wither to fall upon and carve into the central mass
--[X] Detail: Strike and move, taking advantage of your mobility to make it more difficult for the tentacles and mooks as much as possible, and your shield to parry whats left
--[X] Action 1: Parry
--[X] Action 2: Attack
--[X] Action 3: Full Move
--[X] Contingency: EIPP to trigger at need
-[X]STUNT: You conceal any concern behind an unimpressed facade as you stare up at the looming bulk of the god-monster, taking count of the swarming humanoids among the heads and tentacles. Then your feet leave the water as you take flight, Dark Sun unfolding in your off-hand even as the freezing rain and wind intensifies, sleet beginning to fall as well. You open your mouth, voice pitched to carry."So you make....constructs of the remains of your mortal victims, and you expect anyone to be impressed?" You shake your head visibly. "Thats just sad." Then you move.
STATUS
Essence 9/15m
Willpower 6/9 wp
HP 27/27
Melee Excellency 3/4 turns
IPM: Immunity to mental fuckery. Scenelong
VLE: Buff to soak. Scenelong
Steelskin: Buff to stamina. Scenelong
Without Honor: +2 dice to all pools while cold remains
All Things Betray: -3DC to Perception rolls. + Perception to Initiative rolls.
Boiling Sea Mastery: -1DC to all rolls
Windborn Stride: x3 base speed. x2 Initiative pool
Anima: Surprise negator
Rage Recast: Flight + Agg damage
Demonic Guide: -2DC to Awareness rolls
SHINTAI MODE
Strength 5
Dexterity 8
Stamina 8 (4 + Steelskin 4[Avg of rolling Willpower 9 + Without Honor 2 at DC 8 - BSM1])
Soak 23 (Base 3 + Shintai 1 + Ebon Scales 1 + Steelskin 4 + VLE 8 + Demon Armor 4 + Without Honor 2) at DC 4 (SWS+BSM)
HL: 27
Base Speed x6 (44 yards/turn x6) = 264 yards/turn
Defense Pool:
Dexterity 8 + Melee 5 + Excellency 13 + Without Honor 2 + Stunt 2 -1 multi-action penalty = 29 dice.
Dark Sun: DC4
Net DC modifiers: (+1 Multi-action penalty) + (-1 BSM) + (-1 Shintai)
Total DC: 3
Attack pool:
Dexterity 8 + Melee 5 + Excellency 13 + Without Honor 2 + Stunt 2 - 2 multi-action penalty = 28 dice.
Demon Weapon Usum: DC6 standard attack
Net DC modifiers: (+2 Multi-action penalty) + (-1 BSM) + (-1 Shintai)
Total DC: 6
RATIONALE
The fight is taking place outside, on the surface of a lake.
We can fly, and we can move faster than Iku-Turso or his minions; 264 yards/turn is roughly an eight of a mile in 3 seconds, or 180 miles per hour. Kiting him by striking and moving both makes it largely impossible for him to use melee attacks when Molly is out of range of him and his constructs, plus it makes it more difficult to hit a moving target, which should be worth a DC or dice penalty to their attacks or defenses.
There are two reasons not to dive underwater
- Challenging a god on their own homeground is to be avoided unless absolutely necessary.
- If Nemesis is watching, I'd prefer to display as little about the breadth of Molly's capabilities as possible. The more surprises we can keep, the better.