Welcome back.Sorry for the wait guys, by internet went out yesterday, they finally put the wires in the ground, but they messed up the IP.
Okay, spending budget plan.
Gimme ten minutes.
Welcome back.Sorry for the wait guys, by internet went out yesterday, they finally put the wires in the ground, but they messed up the IP.
If perfect darkness works, we should definitely be buying Bloodless Murk Evasion. It shouldn't be hard to generate dark areas, turning battlefields to our advantage.It is (or used to be) an Ebon Dragon charm it does not like it when there perfect light since it mimics the time before the Dragon was, but perfect darkness works.
Ah. Sorry, I understand your point now. So yeah it is Staminax2 but that is still 18 dice at Stamina 8.The end result is that Stamina*2 is your soakroll.
Not Stamina+Stamina*2.
Also, I would like to ask @DragonParadox: are only the servants of the White God able to generate holy attacks in this quest? Can other deities and spirits do it?
It will also blind our allies. I would like to add, that you spend the difference in XP to Ox Bodies, which are useless, if we have a reliable perfect defence.If perfect darkness works, we should definitely be buying Bloodless Murk Evasion. It shouldn't be hard to generate dark areas, turning battlefields to our advantage.
Thanks, that is exactly my point: BME won't work against holy attacks and we are allies of only a fraction of those who can use holy effect against us. If we spend XP on perfect defence, it should be perfect.Harry Dresden can generate holy attacks in this quest (under limited circumstances like with the Loup Garou). All that takes is genuine faith and the use of a symbol of that faith. That said it is easier for someone like Michael or say a devout Buddhist or Hindu than it is for a wizard, even one who holds magic sacred. Human brains deal with personalized divinity better than with abstract sacredness.
But just about everyone we fought so far was a Creature of Darkness in itself.Thanks, that is exactly my point: BME won't work against holy attacks and we are allies of only a fraction of those who can use holy effect against us. If we spend XP on perfect defence, it should be perfect.
And it doesn't mean that Molly won't find herself against someone who can use holy attacks.But just about everyone we fought so far was a Creature of Darkness in itself.
Basically, outside of some humans we haven't fought anything with holy powers yet.
Yes, and the only flaw of CCI is the increased cost in case Molly doesn't know, what her enemy is. This flaw can be countered with acquiring additional information from Bob. Also remember that Molly has Occult 5.And no Infernal defence is perfect, they all have a flaw by design.
I have another consideration against BME from mechanical point of view: it doesn't let Molly to tank attacks. It teleports her to the nearest shadow, while CCI creates a shield. This means BME can be problematic in the situation, where Molly needs to defend a point or a VIP.
We are currently at Cyberdevils 3.What if we upgraded our cyber devils? I don't have the PDF in front of me at the moment to know the XP cost but 3 or 4 dot to minimize the chances of a repeat incident.
It will cost us 6xp to get them to Cyberdevils 5.
- Cyberdevils ●●● (Intelligence ●●●●; Computers ●●●; Technology ●●●; Occult ●; Academics ●; Willpower ●●●●)
Is this even allowed? You are attempting to conjure in-game plot-relevant events out of XP expenditure only.Spies 1 improves her ability to gather information and early warning against opposition, both hostiles entering Chicago, and the conditions in other cities and locations. It synergizes with her Mentor Background.
It helps avoid a repeat of a situation where akuma or skinwalkers enter Chicago for several weeks and we never hear a word.
Take a wizard, or someone else capable, if we need to.Hell-Walker Technique + Survival 1 allows Molly to pursue people into the NeverNever, to navigate her way there, and to get back out. This avoids the situation where we are relying on other people when the skinwalker was following us back from the Monoc base; remember that the last time we had to do stuff in the NeverNever, Lydia was not available.
Source Code Compliance Protocol is 4 XP, and it has broad uses, both in combat, and outside of it.
That's ridiculous, you're basically suggesting that the flaw doesn't actually exist at all. Creating shadows is less so, but it's worth noting the flaw here is among the most obvious and easy to exploit even setting aside the holy stuff*.The charm cannot be used in direct sunlight". And shadows are always present. There's shadow inside your mouth, shadows under your clothes, and in general it's easier to create shadows
I have doubts that I have ever been more then 27 feet from a shadow my entire life. Where there is lights and things exist there are shadows.That's ridiculous, you're basically suggesting that the flaw doesn't actually exist at all.
I just checked, and the mechanics of the charm are slightly different than has been presented in a way that makes the flaw make sense again:I have doubts that I have ever been more then 27 feet from a shadow my entire life. Where there is lights and things exist there are shadows.
Bloodless murK evasion (•••)
The Infernal yields before the futile aggression of
her enemies, dissolving into a cold, bodiless darkness and reforming somewhere nearby.
System: Reflexively spend 1 Essence. The attack fails to strike the Infernal without any further dice rolls, and she may teleport to any shadow within her Willpower rating in yards. She may also simply use Bloodless Murk Evasion to teleport to a shadow in the absence of an attack. This Charm cannot be used in direct sunlight, nor to avoid any attack enhanced by magic designed to strike down creatures of darkness
Ya so? We haven't been able to have a fight in daylight even when we actively try and make it happen. Most of the stuff we fight burn in sunlight.Note that is says you dissolve and may teleport not that you dodge by teleporting.
The difference being that you can stay in one place if you want, just allowing the attack to pass through you, but that proximity to shadows isn't relevant to the flaw condition.
If we're in bright enough light it doesn't matter if we're close to a shadow, we're not allowed to initiate it.
How about that whole thing with Broken Seeker?Ya so? We haven't been able to have a fight in daylight even when we actively try and make it happen. Most of the stuff we fight burn in sunlight.
Let me remind you that Nazis and the Fallen Valkyrie didn't burn in sunlight. Denarians and Black Hats, Fae and Outsiders won't.Ya so? We haven't been able to have a fight in daylight even when we actively try and make it happen. Most of the stuff we fight burn in sunlight.
Yes? We bought Familiar 1 for Lydia.Is this even allowed? You are attempting to conjure in-game plot-relevant events out of XP expenditure only.
Counterpoint:
Not especially convinced at this time.Source Code Compliance Protocol is 4 XP, and it has broad uses, both in combat, and outside of it.
On the other hand, just imagine that with CCI Molly will be able to tank Eye of Balor for two motes or, if she takes a crash course of Irish mythology beforehand, for one mote.It isn't as if we are helpless without BME. We have invested a lot into combat before getting it. It is just helpful and we don't need it against most of the things that will fight us in sunlight.
Was that fight during the day?On the other hand, just imagine that with CCI Molly will be able to tank Eye of Balor for two motes or, if she takes a crash course of Irish mythology beforehand, for one mote.