I disagree. Alfred maintains Demonreach.
No, that's wrong. Self-destruct results in the same effect as the conclusion of essence buildup, which, in case of a 5 dot manse is "everyone within 5 miles takes 25 dice of aggravated damage from blazing Essence discharges. " if we assume uncontained explosion rules, or 30 dice of damage for everyone within 500 yards, if we assume contained explosion. There's also a chance of mutation. Less impressive, but still powerful, especially if the second-order effects from such a large discharge of power are taken into effect.2)Self-Destruct in Oadenol's Codex blows up the manse, not a good chunk of a continent like with Demonreach.
Ultra-deadly traps are for containment. Soul Prison is so no one can escape in death. It's a rough and dirty analog.3)Soul-Prison is for ghosts who die in the Manse. Not spirits captured or bound outside it like with Demonreach.
Soul Prison wont do anything for an elemental, or a god, or a demon, or a raksha. Soul Prison cant hold ghosts whose Essence exceeds the Manse's rating.
As I said, trading "when one dreams" for "when one is within the manse".4)Sympathetic Dream-Link gives the condition of the manse, not a realtime tracker of everything in it. And it only works when you're asleep anyway. What you want is Silent Voice, and potentially a custom power to represent Intellectus.
No, not really. You just need to make it as several separate things. Manse for the structure itself, Alfred as a separate thing, etc.Like I said, you have to go Manse NA in CP points to make a fascimile.
And all that still isnt within the same league as the "summon Alfred to the shores of Lake Michigan to claim Ethniu" Demonreach. "Stand off a Great Walker and an army of several hundred Outsiders" Demonreach.
"Gives you greater magic reserves" Demonreach.
I stand by my point: Demonreach compares favorably to a 5-dot Exalted manse.
You need Manse NA and original functions to compete.
No, you need to renew the summoning once per century. Which is easy. You make the emanation (Alfred) the owner of the splendor, and have it recall the splendor. There's a flicker in the defenses once per century, a sort of calibration issue, but in exchange you get a mobile prison.If you work with Holden's crafting rules, your prison has a time limit before the prison itself vanishes and the inmates go free.
On "as durable as the normal object is" - that's what psychic ward is for, and what the guardian deity is for. On the "must have activation condition" - an example given for Enervation is "Idling in the presence of the Fascination for one hour is a frequent activation condition for Splendors with this Element. "I am fairly vocal about not liking Holden's new crafting system, just as a reminder.
But you literally cannot build Demonreach in this system, by its rules as stated.
Its not designed to deal with Rating NA style constructs like that.
Yes, you absolutely can make Demonreach using Holden's rules. In fact, the Demonreach I designed is better than the canon one, because it's completely mobile, and doesn't depend on dragon lines for power. You could put it on a Voyager and send it into outer space, for example, beyond where there are Ways (NeverNever only extends to the Moon, remember).
And note, this is something Molly can make essentially in the cave with a box of scraps. If given proper resources, like all the prisoners of Demonreach, for example, it would be quite possibly to exceed Demonreach's capabilities easily.
You are overhyping Dresden side of the crossover. Demonreach is very impressive, yes. It was built by someone who was a pinnacle of mortal mage using forbidden techniques (atemporal construction) in a frayed world. It uses some rules and effects that flat-out were impossible in Age of Legends because the world was much firmer. But comparing it to Realm Defense Grid or the like is simply silly.
Last edited: