Okay I just washed the dishes so I am basking in pure unadulterated Animus. Let's dive in, shall we?
Honestly Eduman is just living his best life - he's the type of guy to imbue a class with musical tropes and join them for their performance.
Now, onto the fun stuff: Interactions with Penny! She seems an alright sort. Supportive of Sol, and of his predictions - this about lines up with one of my working theories on the subject, that a sufficiently diligent Enrolled is divorced enough from the Architecture to believe Sol. It's nice to have a hypothesis confirmed, and to cross out "Harrison is just so Brotastic that it works".
In other news, theft! And lots of it. There doesn't seem to be any mention of if Penny managed to snag anything: she might just be against the practice. However most of the people we stole from are presumably occultists, so I am relatively guilt-free! Regardless, we do have some okay options: a book of fell knowledge, a switchblade just in case, and a gun just in case the first just in case fails.
Anyhow, it is time to commit Grand Theft Thematics: the question is, what to do with it? Time for me to analyze, as is my Most Holy (
not really) and Sacred (
barely) Duty (
i am doing this on a whim). Absorption gives a variable amount of EXP: I'll be working with an average value of 2,500 for the time being. It's... okay. Not perfect, of course, and in fact it is the weakest option on this list bar none in a practical sense. No one will ever pick it in the face of anything else: let's move on.
Sharing is caring, as they say, and the two major plans are currently 'do this unless we have the credit to do something cooler'. I really like this option for one reason: it makes Sol a team player, and everyone appreciates one of those (at least according to the HR dept. at my place of work)! More notable is the immediate tangible benefits to survival: Rihaku's plan Carnage last round was all about this, as we are about to throw hands with someone named the General (i presume) so maybe it would be nice for either Sol or Penny to have access to another Aspect (which, by my math, we have just above even odds of both activating).
Storage is a deceptively good option - the Magician is, conceptually, good at makin' stuff. We already have no shortage of random kinda-magic crap to throw into a bowl and mix together that we stole from the locals: why not steal some pure thematic energy to jam into a rad sword or cool hat or nice robe? While it may seem like the 'do this later' option, it does have no shortage of potential options for that later.
I am going to discuss, in this paragraph, both Immersion choices as a whole - there will be a later section with differences. My main concern with putting the option to have this is simple: Will. As of current, we are lying at 25 Will - leaving us, at maximum, 0 Will (and prospective burnout) if we pick either of them. This is bad, because again we are about to throw hands/spells/bullet/dagger/entropic field at something big (maybe) and Not Feeling It seems like a bad vibe to have when in an active combat situation. I won't mention the credit expense besides the fact that even the cheaper option is massive - more expensive that our only current possible expenditure amongst our Techs (Sword/Coin/Cup/Stick Devotion). The sheer expense alone makes it a practical none-option for me: an interesting curio, and not much else.
Eldritch Immersion is the more expensive option and also turns Sol into the single chaddest first year. While it draws attention (especially that of Pete, Matt, and Andy - as well as their boss, Big J) it is probably the single greatest dopamine hit for the entire thread since the last time we empowered (so, two posts ago). However, it puts us as -5 Will and already costs a huge amount of SC, which we have been spending a lot of. Also I would assume that Sol did not pack coffee jello in his lunch. Overall, 0/10 burnout would not recommend.
Angelic Immersion is cheaper, does grant Sol a pity gift of XP, and turns Penny into the focal point of things (until people spend three seconds reading between the lines and find out who gave her a truckload of EXP). It also only sets us to 0 Will and is slightly more within the realm of possibility SC generation-wise, but we just spent a load of credit just to get half the stuff here. Yes, I get that the + Penny is good - but we can procure that in other ways at a much lesser cost.
So instead I shall tread a bold path, one optimized to be the ideal of both worlds - analyzing both Simp Resistance and Friendship's underlying themes, objectives, even their names... and making a plan so cunning, so brutal, it will seem as though Sol had temporarily become a horrible monster, devoted to a dark god just as this world desires: a Wall Street Banker.
[X] Plan
S T O N K S
-[X] Distribution
--[X] Make it very clear we are sharing because Sol considers Penny a friend, or the closest Lancaster Equivalent
---[X] Allude to the possibility of something more, but respect her autonomy and Sol's dignity by not simping or being overt: Just Friends.
Allow me to walk you through my thinking: both plans are an if statement. IF ("Student Credit" >= 10/12) THEN "Immersion", ELSE "Distribution". My perfected plan follows similar lines, except it is just Distribution and does not need a big flashy thing to draw the eye. Instead, I have identified the True Goal of each of the plans and have charted a course through this dangerous land to make us reach the ideal destination. Plan Friendship does not account for THIS cited piece of evidence!
*This is blatant simping.
Or at least, that is what they want you to think... nay! Clearly they have been blinded by a desire to get close to Penny! My plan distills Friendship into one line - by declaring this something that Solomon wouldn't do for any mook off the street (or off the Tree of Life, as the case may be).
But Simp Protection overcorrects in the other direction - no man is an island, friends! The Sisyphean task of existence is not one to do alone - the burden is eased by even a single hand raised in solidarity!
My plan distills all these feelings into two cohesive ideas: first, that Sol considers Penny a friend-like entity; and second, that Sol has a great deal of respect for everyone involved.
Woah, what just happened? I left to get coffee and apparently I must have reached eternity again. Nothing for it, I guess.