Green Flame Rising (Exalted vs Dresden Files)

So... Given that Rosie's kid is going to have us as a faerie godmonther, they need to have protection, if only due to direct association with us. Sadly, I doubt Uriel can be relied upon to provide a literal guardian angel here. There are the following options that I see:
1) VEE, to grant them Guardian Angel Merit - only works when they are old enough to voice a wish. Might work of Rosie herself asks for a guardian angel for her kid.
2) Forging them a guardian ourselves. With the kid themselves acting as the keystone of an emanation, I propose the following design:

5 dot emanation arcana
Permanent Willpower: ●●●●●●●●●● (3+7 from freebie points)
Attributes
PHYSICAL (primary + 2x superior body = 12 points)SOCIAL (Teriary)MENTAL (secondary + superior mind = 8 points)
Strength ●●●●●●●Charisma ●●●○○Perception ●●●●●●
Dexterity ●●●●●●●Manipulation ●○○○○Intelligence ●●○○○
Stamina ●●●●○Appearance ●●○○○Wits ●●●○○
Abilities

TALENTS (primary, 13 points)SKILLS (secondary, 9 points)KNOWLEDGES (tertiary)
Alertness ●●●●● (3+2 from freebie points)Animal Ken ○○○○○Academics ○○○○○
Athletics ●●●●● (3+2 from freebie points)Crafts ○○○○○Computer ○○○○○
Awareness ●●●●● (3+2 from freebie points)Drive ○○○○○Finance ○○○○○
Brawl ●●●●● (3+2 from freebie points)Etiquette ○○○○○Investigation ○○○○○
Empathy ○○○○○Firearms ●●○○○Law ○○○○○
Expression ○○○○○Larceny ●○○○○Medicine ●●●○○
Intimidation ○○○○○Melee ●●○○○Occult ●●○○○
Leadership ○○○○Performance ○○○○○Politics ○○○○○
Streetwise ●○○○○Stealth ●○○○Science ○○○○○
Subterfuge ○○○○Survival ●●○○○Technology ○○○○○
Emanations can soak lethal damage, but not aggravated.
Select either the Umbra or the Underworld. This is the emanation's native home. It may roam freely in its native realm, where it enjoys the natural ability to converse with the other native denizens and to navigate without undue difficulty (in the Umbra, this amounts to having the Charm Airt Sense, while in the Underworld it amounts to having several dots of Argos). The phantasm may manifest in the physical world only while within one hundred yards of its keystone, or within ten yards of its master. It must pay one Willpower to remain manifest for a scene. It may pay one Willpower to immediately teleport to its master's or keystone's location.
If the phantasm's master the emanation's name, the Arcana hears her words wherever it may be. If she commands the ephemera to attend her, it may teleport to her master's location and manifest without paying any Willpower. If the keystone is destroyed, the phantasm is also destroyed. If the emanation is slain, it may reform one hundred years later within its keystone. Each point of Essence fed into the keystone by its master quickens this recovery by 10 years.
If the emanation's master has learned The King and the Kingdom: The Thousand and First Hell, the phantasm may treat its master's Hell as a keystone.
Emanations are always otherworldly, disturbing beings with demonic features of some sort that cannot be mistaken for as human.
The Arcana gains three additional dots of Physical Attributes, which may increase its traits to 6. Taking this Feature a second time provides only two bonus dots, but raises the permitted cap to 7.
The Arcana gains three additional dots of Mental Attributes, which may increase its traits to 6. Taking this Feature a second time provides only two bonus dots, but raises the permitted cap to 7.
The Arcana can project its thoughts into the minds of other nearby people to communicate with them. It can communicate with its master across up to (Arcana rating x 100 miles) of distance. By spending a point of Willpower, it can also receive communications from someone… or, to put it another way, it actively reads their surface thoughts for the rest of the scene. The target can always sense this, and can shut the Arcana out by spending a point of Willpower.
Whether due to wings, magical levitation, or bladders full of rotten gasses, the Arcana is capable of flight at its normal movement speed.
The Arcana's body is made of tougher stuff than others of its kind. If the Arcana could normally only soak bashing damage, it can now also soak lethal damage. If the Arcana could normally soak lethal damage, it can now also soak aggravated damage at difficulty 8.
A Trait held most commonly by trolls and redcaps, Granite
Skin is quite literally an epidermal layer of thin, hard stone.
You're a great deal tougher than you might be normally, but
have the undesirable effect of leaving small flakes of stone
behind every time you bend or flex. You possess the equivalent
of chainmail armor at all times (see p. 285). Granite Skin does
not cause a Dexterity penalty, but does impose a +1 difficulty
to all rolls involving moving quietly.
While all fae are conscious of the bonds of oaths, for you
it's almost of a religious nature. Whenever you're overwhelmed,
the thought of your duties is enough to give you the strength
to persevere. In game terms, you reduce the difficulty of rolls
pertaining to the fulfillment of your oaths by three. Similarly,
the power of your sense of duty may be sufficient to allow
temporary immunity to other supernatural effects (Storyteller's
discretion). No Willpower may be spent on actions having to
do with the breaking of oaths. This is not cumulative with the
effects of the Merit True Love (see p. 186), though it can be
combined for purposes of roleplaying.
To your detractors your head is full of rocks. In truth, your
determination and stubbornness makes you unshakable once
your mind is set. Characters attempting any mind-altering magic
against you are at +3 difficulty, up to a maximum difficulty of
9. This Merit does not affect powers dealing with emotions.
Characters with Willpower scores below 5 cannot take this Merit.
You cannot speak. You may communicate with the
Storyteller and describe your actions, but cannot talk
to player or Storyteller characters unless everyone
concerned purchases a commonly understood sign
language (via the Language Merit) or you write down
what you wish to say.
(1 or 2 pt. Flaw, M20: book of secrets, p.): 2 pt. version
According to certain legends, witches cast no shadow. And
while that isn't true of most mages, it's somehow true for you.
Maybe you suffer from a lingering Paradox Flaw, manifest your
own cultural fears, or made a bargain that cost you your shadow
or reflection. In any case, your shadow and /or reflection are
absent from your presence. For one point, you're missing one of
those things, for two points you lack them both, and although
most folks won't notice this consciously, they do tend to feel
uneasy in your presence even if they're not sure why. (Technological
machines record this phenomenon, too.) Add +1 to the
difficulty of all your Social-Trait rolls under most circumstances,
and +2 to the difficulty if a witness makes a perception-based roll
(difficulty 7) and figures out why you seem so weird.
A pact or some other metaphysical occurrence has left you
with what old-school witch-hunters consider a "devil's mark": a
minor but noticeable deformation that remains insensate to pain
and yet allows a creature to draw your Quintessence out through
your body in physical form. Despite preconceptions, the origins
of this mark might not have come from a pact with some infernal
entity. That fact doesn't keep people – Sleepers and otherwise –
from looking askance at you if and when this mark can be seen,
especially since there's often something disconcerting about the
way it appears – a third nipple, a red or black growth, a vaguely
demonic face or sigil embedded in your flesh, and so forth.
Thankfully, you don't have to worry too much about
witch-hunters in the technologically industrialized world.
(Other regions are a different story; even rural areas of socalled
advanced nations still hold people who will harm or
kill someone who's "different.") The mark's disconcerting
appearance, though, may lead you to cover it up anyway. Folks
who do believe old-fashioned ideas about "witches" will not take
kindly to that devilish brand, so it could become a real problem
under the wrong circumstances. On the plus side, however,
you actually can nurture a Familiar (as in the Background
Trait of that name) on the mark, and do so without physical
discomfort. Of course, the idea of a talking, midnight-blue
winged tarantula taking hits of Quintessence off your body
may be uncomfortable in its own right.
Forged from dreams, hopes, and fears of a devoted mother thrust into a terrifying Moonlit world, and animated by by the awesome power of an Infernal exalt, this silent guardian knows precisely what it was born for - to guard and protect their charge from danger, to ensure that they would not be taken by enemies of its creator. Normally existing just out of sight in a spirit realm, it possesses a form reminiscent of a human, but one that couldn't be mistaken for one. With pale purple skin, and a mane of wild black "hair" composed of cold flames, rather than mundane matter, its body is that of an idealized, perhaps over-idealized male bodybuilder, proportions taken far beyond human and to the very edge of functionality, nearing grotesque. A mark not unlike the one upon the brow of its creator is branded into its neck. Gold armor that wouldn't be out of place on Sumerian soldier covers its form. It would take a keen eye indeed to realize that the armor is actually part of its body.

Behind its yellow eye, a keen, perceptive mind shines, ever watching and ever-vigilant, ready to protect its charge from any danger, be it by fighting against the attackers, or taking the child and flying away with all its speed. This mind is full of loyalty and is as hard as rock upon which a world could be built. It would take a truly impossible power to have it break its oaths.
Superhumanly strong and fast unarmed flying brawler with superhuman perception. Soaks aggravated damage, has +3 soak from granite skin. 12 dice for brawl. -3 DC for protecting their charge, +3 difficulty for anyone to affect its mind (so, in an opposed roll, that would be a 6 DC difference: -3 for the guardian, +3 for the attacker), should be capable of succeeding basically any willpower roll.

Oh, and yes, this is essentially Star Platinum, if you haven't guessed.
This is neat, but I think the closest we can get to this is technically making a tattoo keystone.

Point of fact, it actually has to be an item of some value to qualify at all or a magic item of some sort, so we could exploit that to make a 2-3 for prodigy tattoo to link the arcana to that gives the kid more protection.

I'm tempted by something touching on concealment since we already have a ruling on the aura scale from earlier and it makes for an excellent layer one protection. 3 dot equivalent magic tattoo designed to make the child seem as uninteresting and mundane as possible. It's an item so once the kid is old enough to have opinions they can toggle it themselves if they want to.
 
Point of fact, it actually has to be an item of some value to qualify at all or a magic item of some sort, so we could exploit that to make a 2-3 for prodigy tattoo to link the arcana to that gives the kid more protection.
It has to be an item of great emotional value. I would argue that a firstborn child has a great emotional value to their mother. And if they have a gift (possible), then I think "has to be a magic item" condition is also fulfilled. If not, a star-shaped birthmark / tattoo works. Go full JoJo on this.
 
It has to be an item of great emotional value. I would argue that a firstborn child has a great emotional value to their mother. And if they have a gift (possible), then I think "has to be a magic item" condition is also fulfilled. If not, a star-shaped birthmark / tattoo works. Go full JoJo on this.
I don't think a person can be an item for this purpose.
 
Winning Vote
Adhoc vote count started by DragonParadox on Oct 15, 2023 at 8:57 AM, finished with 90 posts and 19 votes.

  • [X] At the Last Station, it is a good introduction for what they will see beyond
    -[X] Etiquette excellency
    [X] Bring them all home to dinner, it is not often you have diplomatic dealings with people you can bring home and it should set them at ease
    [X]Empathy and Etiquette Excellency, All Things Betray and Hellscry Chakra as necessary.
    [X] At the Last Station, it is a good introduction for what they will see beyond
    [X] At Mac's again, it is a nice safe location
    [X] Bring them all home to dinner, it is not often you have diplomatic dealings with people you can bring home and it should set them at ease
    -[X] Cook them a dinner in a manner of the Courts. Use crafting excellency, WHWH, BSM, etc. to make the best possible meal.
 
Arc 10 Post 14: Cloak of Grey, Cloak of Frost
Cloak of Grey, Cloak of Frost

10th of December 2006 A.D.

Wizards have a sense of style. Normally when four mismatched people sit on a park bench in the snow, splitting their attentions between Starbucks offerings of warm drinks and something doughnut-adjacent with the occasional look at the encroaching pigeons passersby would assume they are tourists, maybe throw them a pitying look or, for the more kind-hearted, a snippet of advice. Yet no one stops, no one slows, few eyes pause to glance their way and you don't think it is just Harry looming over the rest of them, ears red in the cold because for some reason he will not wear a hat. The other three have their own sort of presence: from the seemingly middle aged man, broad shoulders encased in a black jacket and white shirt, like a battered Bruce Wayne on the day he decides to stop taking Joker's shit to the young woman in a power suit, unconcerned with the chill, eyes bright and focused behind simple wire-rimmed glasses that catch the light just a little oddly to... Well if someone told you the younger man, Carlos Ramirez you assume, was a wizard on sight alone you would shake your head and say 'nope that is a bard'. He has the grey cloak of his office true, but under it he is wearing a tunic and pants that are just shy of fitting in at a Ren-faire.


Each in part and all together you greet them with carefully calculated formality. To Morgan it is the subtle respect one accords a veteran of secret wars waged long before your birth, paying no mind to his voice, scratchy like one of those old record players and needing to pause about as often as one might adjust the needle. For Ramirez you reserve the smallest hint of a rueful smile under the 'Mr' you append to his name. 'Wish we could talk more freely, but this is serious business,' that smile says with delicate intent. All the while Wu Min had been giving you a look of guarded fascination that makes it quite clear she is not near as young as the junior warden present, she merely chanced upon showing a wizard's longevity soon enough that she looks a few years older than you. Thus she is expecting familiarity, it does not really seem like she would mind it either, one does not take up a diplomat's mantle by being easily offended. Still you manage to surprise her with a tilt of the head that recalls the one Brother Divsimar had given Harry without falling into imitation. "I would wish the peace Walker upon the Path of Righteousness, but there is yet much business of the world that we must see."

English is not a good language for what you are trying to do, implying not just that which is worldly, but that which is Terrestrial, of the elements, the web of life and magic which keeps things in order, distinct from the grand workings of the heavens in which are read the fates of gods and empires but from the way her eyes widen it got across perfectly.

Not trying to rock the boat right now, just help you bail some of the water out.

Of course Morgan notices you noticing and traces back the line from surprised expression, to seemingly innocuous words to underlying implication. If you has just said that to him it would have raised his hackles. Hopefully he will be a bit more open to subtext he had to read into.

"This way," you motion to Black Rider and his thankfully quite spacious back seat. "I'm afraid not all our journey is going to be this nice."

"Well yeah, most things aren't," Ramirez whistles. "It's not often us Wardens get to ride in something like..." he catches his boss's eye and does not finish the sentence, asking instead: "So how'd you get the ride?"

"Killed a necromancer." You allow just the faintest hint of coldness to filter into your smile. "Got the car off a police auction afterwards."

"See, that's what I'm talking about, lateral thinking. We should be doing stuff like that with the Reds!" the youngest warden in the car proclaims, earning himself a pitying look from Harry and not even a twitch from Morgan. Bad sign for him.

Just as you are about to steer the conversation away from the rocks and shoals of magical enforcement policy Wu Min asks, trying and failing to hide her deep interest in the matter: "And did the spirit here invested have a place in the doom of this necromancer?"

"Yes, Black Rider was of great service to me and for this he is honored." With this you launch into an account of Katrina's death starting at the meeting at the Mathews place so as not to pose any questions about Gorfel and company in case Ramirez or Wu Min are not privy to those details.

No one even remarks on you taking your hands off the wheel to gesture. By the time Black Rider parks outside of Southworks Wu Min had given up on feigning merely polite interest and taken out a notepad to write down detains about Elder Ankou's powers at the museum.

"Alas now we get to that less pleasant part..." you motion to the long way down.

Part of you wishes something would be stupid enough to jump this group just to get a feel for what they are like in battle. For a mortal wizard to slay a vampire more powerful than Arianna had been is quite the feat. Alas self-preservation proves too strong e motivator and in the span of half an hour you pass the first Jade Dogs check point, the art upon the walls of the tunnels having long since proclaimed that this is their, and thus your, territory to find...

[] A gathering prepared to receive envoys. Even Isabela is here and she has roped Augustus into explaining to people how these things work

[] Just another day among the Jade Dogs. Some people would be watching TV, some would be reading or playing

[] Write in


OOC: I thought about doing this directly in the Station, but then I rolled the weather and it came out snowy, which meant Molly would benefit from WHWH and BSM inherently. That was too much of a bonus to skip out on and given what that intriduction roll ended up being well worth it.
 
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[X] A gathering prepared to receive envoys. Even Isabela is here and she has roped Augustus into explaining to people how these things work
 
[X] Just another day among the Jade Dogs. Some people would be watching TV, some would be reading or playing

Our Kingdom can make up for all lacking pomp and circumstance.
Edit:
[X] A gathering prepared to receive envoys. Even Isabela is here and she has roped Augustus into explaining to people how these things work

We don't want the wizards to thinks that we only have control in our kingdom.
 
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[X] A gathering prepared to receive envoys. Even Isabela is here and she has roped Augustus into explaining to people how these things work

This is important. Let's do this right. Do we have court members already here? A honor guard might be a good idea.
 
[X] A gathering prepared to receive envoys. Even Isabela is here and she has roped Augustus into explaining to people how these things work
 
Wu Min... come on she's the one with the social buffs
A -2 DC adjuster, and either a near-limit of human ability in diplomacy (8 dice!) or a dicepool booster while still looking young enough to be mistaken for our peer... Is she a dragonblood, or am I jumping at shadows? The glasses are enchanted, but there's also "unconcerned about the chill"... An air aspect?
 
A -2 DC adjuster, and either a near-limit of human ability in diplomacy (8 dice!) or a dicepool booster while still looking young enough to be mistaken for our peer... Is she a dragonblood, or am I jumping at shadows? The glasses are enchanted, but there's also "unconcerned about the chill"... An air aspect?

That is willpower, they were all contesting your diplomacy with willpower, trying not to get too charmed.
 
[X] Just another day among the Jade Dogs. Some people would be watching TV, some would be reading or playing


Mercy in servitude shown in action in a spontaneous manner seems more important.
 
A -2 DC adjuster, and either a near-limit of human ability in diplomacy (8 dice!) or a dicepool booster while still looking young enough to be mistaken for our peer... Is she a dragonblood, or am I jumping at shadows? The glasses are enchanted, but there's also "unconcerned about the chill"... An air aspect?
It says Adjusted by Rote on the dice.

No chance of being a Wizard and Exalted.
So just a Wizard older than she looks.
 
A -2 DC adjuster, and either a near-limit of human ability in diplomacy (8 dice!) or a dicepool booster while still looking young enough to be mistaken for our peer... Is she a dragonblood, or am I jumping at shadows?
Could be she is just good at indirect information gathering magic, especially in social context. Could be a spirit like Bob but more concerned about talking to people assisting her. Could be a lot of things.
 
[X] A gathering prepared to receive envoys. Even Isabela is here and she has roped Augustus into explaining to people how these things work
 
[X] A gathering prepared to receive envoys. Even Isabela is here and she has roped Augustus into explaining to people how these things work
 
[X] A gathering prepared to receive envoys. Even Isabela is here and she has roped Augustus into explaining to people how these things work
 
@DragonParadox : How developed is our Kingdoms defense industrial complex? After watching alot of Perun videos I am very interested in just how much military equipment our kingdom could sell to the white council to support their war with the reds.

I don't feel very comfortable at all about sending our normally immortal and very highly skilled citizenship to fight against the Reds where they die a final death. I am very comfortable with selling the White Council all the demon possessed rocket launchers that they can carry.
 
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@DragonParadox : How developed is our Kingdoms defense industrial complex? After watching alot of Perun videos I am very interested in just how much military equipment our kingdom could sell to the white council to support their war with the reds.

I don't feel very comfortable at all about sending our normally immortal and very highly skilled citizenship to fight against the Reds where they die a final death. I am very comfortable with selling the White Council all the demon possessed rocket launchers that they can carry.
Not that we should but mind you there are people who are looking for a good final death. Like the city of endings exist for a reason.
 
[X] A gathering prepared to receive envoys. Even Isabela is here and she has roped Augustus into explaining to people how these things work
 
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