And breaking me in the process, the addendum does not need to be spoken in order to be heard.
Yeah, not a good plan. Instead we should simply torment them excessively whenever they show up in our neighborhood.
We probably won't put down Nicodemus on the first encounter, but I bet if we fill his organs with Agg fire and remove at least one body part a visit he'll eventually learn to stay away.
Also a shitload of curses. Our charms offer some options, but making splendors specifically to screw them up would be fun.
The Fallen themselves probably have perfects, but the Denarians don't have the full power of an Angel. Even if the strongest of them have some way to block this sort of thing just having to do so would freak them out since splendors are ancient sorcery tier effects.
Seeing their lesser peers get hit would also be unsettling.
Our options include:
Memory-Smothering Pall (3 pt. Root Element)
This Element can only be part of a Fascination.
The Splendor embodies the act of forgetting that a particular thing exists, such as "vampires," "laws," "the fact that Clark Kent is Superman," or "pain." It causes anyone it targets to become unable to remember that the specified thing exists. The maximum duration this forgetfulness can last (assuming it doesn't abate because the target fulfilled some condition built into the Splendor) is one day for a 1-2 dot Splendor, one week for a 3-dot Splendor, one month for a 4-dot Splendor, and one year for a 5-dot Splendor.
Imagine setting this to forgetting the supernatural in general or fallen angels specifically and tagging them with an AoE burst. If those aren't valid targets making them forget the other Denarians exist would be funny too.
The human side would be the only one afflicted, but it'd still be upsetting and difficult to deal with.
Malediction of Abandonment (3 pt. Root Element)
This Element can only be part of a Fascination.
The Splendor strikes at the social connections that link its targets to the world. Roll Manipulation + Expression against difficulty (10 – Splendor's rating) when this curse strikes at a valid individual. They lose a number of dots of Allies, Backup, Contacts, or Mentor equal to the successes rolled, with the losses split up in whatever way the Splendor's owner desires. The lost dots return at a rate of one per story as people realize they don't know what drove them apart in the first place and come drifting back.
We have a charm that is a better version of this, but we can be more granular with the item and make it easier to apply.
Kill off all the human side trust in their fallen partner alone and then make social attacks to convince them to drop the thing.
Reputation-Burning Curse (3 pt. Root Element)
This Element can only be part of a Fascination.
The Splendor strikes at the underpinnings of its targets' popularity and renown. Roll Charisma + Empathy against difficulty (10 – Splendor's rating) when this curse strikes at a valid individual. They lose a number of dots of Fame, Influence, or Status equal to the successes rolled, with the losses split up in whatever way the Splendor's owner desires. The lost dots return at a rate of one per story as people remember who the target is and why that once mattered.
This one would be for Nicodemus himself; the Denarians don't work together well, he's basically got to herd super powered cars to get anywhere. Temporarily turning off his influence would be entertaining.
This next one would be really spicy if it worked:
Damnation in Scarlet (6 pt. Root Element)
This Element can only be part of a Fascination.
The Splendor transforms its target into a vampire. A Splendor must be forged or upgraded through the sundered power of a mighty vampire to have this Element. The target becomes a 14th generation Caitiff. The Splendor can only unleash this Element against a maximum of (Splendor's rating) individuals per story. During extended downtime, assume it can create no more than that number of vampires per week.
Denarians have to be pure humans. If we convert them into vampires I think there are decent odds they immediately lose their connection to the fallen.
I want them to do well. I'm scared that I'm going to mess up, but that does not mean I wish they never existed. Don't apologize for helping to bring that about." That last bit sounds suspiciously close to an order, but then your eyes are getting a little misty at the prospect of what you laid the foundations to, what you helped create.
Just to be clear, can Uriel's commentary throughout this visit be taken to mean Uriel has confirmed Molly actually created the FCF?
He hasn't really explicitly said that, though he touched on it when talking with Charity, and it'd be convenient if we could cite him as a source for our claim.
-[X] What if one were to break the coins, forge a hammer heavy enough, stoke a fire high enough?
This one we can make a good guess at.
The coins aren't prisons because they were the only or best way to contain those particular Fallen. They were chosen for the task by the devil and exist as part of the game Heaven and Hell are playing. When one of the Swords was destroyed it became something new with different, arguably looser, rules.
Destroying a coin without changing the conditions that lead to their creation in the first place would probably do the same thing.
At that point, I expect to see missionaries from the FCF venturing to Earth to convert the natives to Mollyism.
I'm not sure they'd bother. There faith doesn't seem to have a strong push to convert people, and unlike most earthly religions the covenant of the empress to come has borders to the area claimed by their goddess.
They know from Molly's own testimony that she didn't create the wider universe.