Green Flame Rising (Exalted vs Dresden Files)

Rethinking a little bit I don't think that even with our upgrades that the last station can keep out Broken Seeker. Mostly because a shape shifter can infiltrate.

Of course we don't really have access to anywhere that can keep out Broken Seeker. Even the boat is relaying Molly being a monster in the water and Molly can't exactly guard 24/7.

Rethinking again the last station might not be so bad. I don't know if Dresden ever has a chance to protect a place where he is given a free hand to use all his knowledge of warding and a bunch of helpers. It might actually work out.


It's a really shame we don't have some sort of kingdom to stash them in. That would be perfect.
 
Votes tied.
Adhoc vote count started by Yzarc on Jun 25, 2023 at 1:44 AM, finished with 45 posts and 13 votes.

  • [X] The Last Station
    [X] Plan Court in the Making
    -[X] If the problem is their wards not being strong enough, you'll just have to upgrade them. Bane, as an example of your success, is more than strong enough to stop some vampires
    -[X] Call order members to set up the order in which you'll be upgrading the wards over the next three days
    -[X] Hire Harry (pay him!) and invite Lydia to collaborate in wards raising using the eponymous cauldron
    -[X] Ask Michael to call you in sick with school for several days, so you have more time to do the ward raising
    -[X] Use CCC hack (something wearable), and all other appropriate charms to lower the difficulty and expand your dicepools.
    [X]Royal Fortress Plan
    -[X] The Last Station
    -[X] Hire Harry (pay him!) and invite Lydia to collaborate in creating super barriers using the cauldron of the same name
    -[X] Ask Michael to call you sick with school for the required days
    -[X] Use CCC hack (something wearable) and all other appropriate amulets to lower the difficulty and expand your dicepools.
    [X] Ask Lydia if she would be willing to host the Order for a short time
 
Making least god body guards or hard points in the city might not be a bad idea.

Doing the same thing as Bane to a neighborhood's worth of houses would make it really strong before you had them all cast as a circle to ward the neighborhood as a whole. Even just doing it to Molly's house and direct neighbors would be strong probably more so if it was a gated community(little ghoul town? Diagon ally?). Even a condominium could work.
 
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With that in mind, I think the minimum for a ward raising scheme like this is to first get them under cover via something like the default options, raise new wards at an additional site, then shuffle excess to the new safe house.

If we could somehow swing it getting our ghouls* as escorts while out would also be good, but I doubt they'd take that well. A real head trip if we pulled it off though; a traditional enemy peeling faces on your side for once.

Given the living arrangements of the Ordo the proper long term solution** is probably to find a place with a really good threshold going up for sale, something with history, then build it up into a real safe house. Sell it to a member for stupid cheap and a firm agreement to always allow Ordo members shelter there. That way it stays properly lived in and the foundation strong.

*Sure they're not the best supernatural minions, but if they're backing up a caster with a little kick to them I give them way better odds against a whamp than either alone.

Further, if the witch hunter freaks show up they aren't likely to be as prepared to deal with something literally built to eat them alive as they are a minor talent who can't even use their powers to defend themselves.

** To be handled after immediate wards

Edit:

It's almost too bad we don't know where the witch hunters are. I somehow doubt the trap for Molly and Dresden considered the possibility of ghouls showing up and dragging the muggles into the dark.

Probably still a bad idea, but I'm still tempted to be on the offensive instead of waiting to be attacked.
See below, I modified (clarified) my vote. Call Helen, who is duty obligated to shelter order members, and who has the best wards, and invite order members to participate in ward raising, so we can keep our eyes on them.

Long term, like really long term, I would buff the hell out of Last Station's defenses, give Porter a proper court of defense gods, and create some manner of rapid transportation system (potions? One-off teleportation talismans?) for order members in case of a siege.

@Yog What if they attack while we are upgrading wards elsewhere? We can only upgrade one at a time, and they need protection now they're already being attacked.
It seems that I haven't made this quite clear enough - I planned on inviting people we would be protecting to participate in the ritual. Molly, Harry and Lydia would be active defense while passive ward defenses are being set up. In addition to that the moment we raise the first ward, people will be able to shelter where we raised it.

Let me make this clearer (see below).
The issue can easily be addressed by having the members that live alone group up. We ward up all the members that have families and whatnot on the first day, then move to those that live alone, the second and third. Give everybody a cyber demons as well so they always have a way to get help.
Basically this, yes.
If anyone can do a stunt for my plan to get more dice I would appreciate it. I don't know how to make them at all
That's my issue, yes. I can't quite think of a stunt.

[X] Plan Court in the Making
-[X] If the problem is their wards not being strong enough, you'll just have to upgrade them. Bane, as an example of your success, is more than strong enough to stop some vampires
-[X] Call order members to set up the order in which you'll be upgrading the wards over the next three days. Suggest starting with those that have largest properties and can house most people while other wards are upgraded
--[X] Invite those that need protection to participate in ward raising. This way you can keep your eyes on them while permanent defenses are raised
-[X] Call Helen and ask her to shelter order that aren't participating in raising of the wards
-[X] Hire Harry (pay him!) and invite Lydia to collaborate in wards raising using the eponymous cauldron
-[X] Ask Michael to call you in sick with school for several days, so you have more time to do the ward raising
-[X] Use CCC hack, and all other appropriate charms to lower the difficulty and expand your dicepools.
 
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Long term, like really long term, I would buff the hell out of Last Station's defenses, give Porter a proper court of defense gods, and create some manner of rapid transportation system (potions? One-off teleportation talismans?) for order members in case of a siege.
Porter wanted a train car, fixing the rail and setting up a second station with an above ground strong point seems like the logical follow up. A condominium or small stretch of houses could be turned into a strong point. Once we have their homes warded the next easiest way to get them is to just nab them when they have to go out to live their lives.
 
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See below, I modified (clarified) my vote. Call Helen, who is duty obligated to shelter order members, and who has the best wards, and invite order members to participate in ward raising, so we can keep our eyes on them.

Long term, like really long term, I would buff the hell out of Last Station's defenses, give Porter a proper court of defense gods, and create some manner of rapid transportation system (potions? One-off teleportation talismans?) for order members in case of a siege.


It seems that I haven't made this quite clear enough - I planned on inviting people we would be protecting to participate in the ritual. Molly, Harry and Lydia would be active defense while passive ward defenses are being set up. In addition to that the moment we raise the first ward, people will be able to shelter where we raised it.

Let me make this clearer (see below).

Basically this, yes.

That's my issue, yes. I can't quite think of a stunt.

[X] Plan Court in the Making
-[X] If the problem is their wards not being strong enough, you'll just have to upgrade them. Bane, as an example of your success, is more than strong enough to stop some vampires
-[X] Call order members to set up the order in which you'll be upgrading the wards over the next three days. Suggest starting with those that have largest properties and can house most people while other wards are upgraded
--[X] Invite those that need protection to participate in ward raising. This way you can keep your eyes on them while permanent defenses are raised
-[X] Call Helen and ask her to shelter order that aren't participating in raising of the wards
-[X] Hire Harry (pay him!) and invite Lydia to collaborate in wards raising using the eponymous cauldron
-[X] Ask Michael to call you in sick with school for several days, so you have more time to do the ward raising
-[X] Use CCC hack (something wearable), and all other appropriate charms to lower the difficulty and expand your dicepools.
The ordo is too large to fit in an apartment, especially with all their families. We're also unlikely to get all the wards done in a day anyway, at minimum because we need to account for cross city travel times since they don't all live near each other in the first place.
 
Porter wanted a train car fixing the rail and setting up a second station with an above ground strong point seems like the logical fall up. A condominium or small stretch of houses could be turned into a strong point. Once we have their homes warded the next easiest way to get them is to just nab them when they have to go out to live their lives.
A fairly good cross section of monster stuff don't like sunlight so going out a day is safe from many things.

Unfortunately the white court are not among them. On the other hand a white court vampire generally aren't more dangerous then a small gang of average thugs especially if you are prepared for them.
 
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The ordo is too large to fit in an apartment, especially with all their families. We're also unlikely to get all the wards done in a day anyway, at minimum because we need to account for cross city travel times since they don't all live near each other in the first place.
The issue here is that both Last Station and Thomas's boat are listed as viable options. This puts a hard cap on how many people are in need of protection. Unless Thomas is secretly a Russian oligarch, his yacht can't be that big and can only fit a limited amount of people. I am fairly sure at least as many people can be put into a single flat for a day as can be put into a yacht for three days.
Porter wanted a train car fixing the rail and setting up a second station with an above ground strong point seems like the logical fall up. A condominium or small stretch of houses could be turned into a strong point. Once we have their homes warded the next easiest way to get them is to just nab them when they have to go out to live their lives.
Ok, yeah. We could also work on building a hidden subway for Porter's train body.
 
@DragonParadox : It occurs to me that Molly is likely to challenge the vamps to a duel and that the format of duel means that the participates are trapped with their way out being to beat (kill) their opponent. Would you agree that this is the case?
 
I think we should create more cooperation between our groups
Yes, but we don't need to mix immediate protection with long-term integration. We were already burned once when using Last Station. The opposition is less right now, and the protections are better, but I don't think we should mix two goals.

Using this opportunity to create long-term permanent defenses for the Order of the Cauldron is a good idea because, well, it gives them a permanent boost.
 
On principle, I won't vote for any plan that includes wearable CCC-hacks.
Might I ask why? I pretty much conceded to the thread's opinion that using it in non-controlled situations is not viable. But why is "wearable" such a strong no for you? What is the difference from locking the door or some such?

EDIT: Ok, if this is such a hard sell, I'll remove that part from the last version of the vote.

Do bear in mind that we need CCC hack to have a chance at godmaking at all. We are unlikely to have TLF which we had the last time, because not everyone lives in the place of desolation.
 
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The issue here is that both Last Station and Thomas's boat are listed as viable options. This puts a hard cap on how many people are in need of protection. Unless Thomas is secretly a Russian oligarch, his yacht can't be that big and can only fit a limited amount of people. I am fairly sure at least as many people can be put into a single flat for a day as can be put into a yacht for three days.
Pretty sure Thomas doesn't really know the scope here, and that both of them are probably leaning more towards defending the known exposed rather than the full group.

I had thought your plan was re-ward everyone, which kind of exposes their positions to anyone watching.

Also, on the CCC thing, would you consider swapping a wearable for a big cyber-deviled det-cord circle set to go off if we cross it? It's easier to mask as a ritual tool and accomplishes the same purpose.
 
I had thought your plan was re-ward everyone, which kind of exposes their positions to anyone watching.
The plan, as I envisioned it, is iterative:
1) Call everyone in the order we consider to be in danger. Find who has the largest apartment / house
2) Everyone in danger moves to the largest apartment. We do the warding on that apartment. Some of the order's members remain there
3) We move onto the second-largest apartment, and do the warding there. Some of the people remain there, some are transferred from the first location
4) Repeat third step until we either run out of time or enough apartments are warded.

By my estimation in three days we should be able to ward at least 9 apartments. That should be more than enough to temporarily house every order member. While we are doing the warding, we are acting as on-site security.

Was the intent clear enough?

Also, on the CCC thing, would you consider swapping a wearable for a big cyber-deviled det-cord circle set to go off if we cross it? It's easier to mask as a ritual tool and accomplishes the same purpose.
I already removed "wearable" from the latest iteration of the vote, as it was objectionable. A det-cord circle is an interesting idea. I am still struggling for a stunt.
 
Stunt

A compass drawn on the floor. At the north point stands Molly Herald of the dawn of a new age, of new life. At the east points stands a mortal sorcerer just beginning to walk the path of knowledge as if a newborn. At the west point stands Dresden, representing wisdom that comes from having lived their life. At the south point stands Lydia Herald of death, that all living things face every day they live.
 
The plan, as I envisioned it, is iterative:
1) Call everyone in the order we consider to be in danger. Find who has the largest apartment / house
2) Everyone in danger moves to the largest apartment. We do the warding on that apartment. Some of the order's members remain there
3) We move onto the second-largest apartment, and do the warding there. Some of the people remain there, some are transferred from the first location
4) Repeat third step until we either run out of time or enough apartments are warded.

This is logistically doable, just keep in mind you do have to convince these people as well and Molly's powers don't exactly feel holy, Is that more or less scary then Undertown with a gang of among others ghouls, vampires? Is it worse than a jaunt on a boat with a vampire and a warden? Well that is what this vote is about.
 
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