Okay.
This is going to be a little disjointed, because Im typing on a touchscreen.
ExWoD chapter 10 pg 275 said:All That Power
Cutting straight to the chase: the Exalted are powerful.
A group of Exalts can reasonably expect to fight a
pack of werewolves and come out on top, throw down
with an elder vampire with no prep, and otherwise
run roughshod over most anything that gets in their
way. This is by design. Celestial Exalts, in particular,
fly above the standard power curve of the world into
which they've been reborn.
It's not limitless power, mind. Essence is easier to
come by than most supernatural resources, but it's
hard to make more of it show up when you need it.
In Exalted, it's not hard to rig up a Dawn Caste to be
able to literally cut down armies of lesser opponents.
In Exalted vs World of Darkness, a Dawn Caste cut-
ting loose on full blast can be effectively invincible and
unstoppable for one or two scenes, and then their Essence
supply is going to falter and they're going to have
problems. It's a lot easier to run an Exalt ragged.
I bring this up – the fact that there are ways to exhaust
and beat down Exalted characters – because I
want you to be aware of it before I say this: It's not your
job to stop the players from being unreasonably powerful. Yes,
they can toss around power out of scope with the game.
Yes, they can roll up to a werewolf sept and turn it into
a spiritually potent crater. Yes, a Solar who uses Excel-
lence of the Rising Sun and Fivefold Bulwark Stance
can set up a scene-long automatic dodge that her oppo
nents will have a devil of a time mustering enough suc-
cesses to punch through… and when something finally
does, she can shrug off the damage with Adamant Skin
Technique. In any other World of Darkness game, the
instinct would be to pump the brakes.
Don't do that here. Certainly, you can throw trouble at the
characters while their Essence is low if they
start taking that power for granted, or toss an opponent
at them that they haven't learned any countermeasures
for yet, but do that because it's dramatic and tense
and interesting, not because opportunities to catch an
Exalt with their pants down are few and far between.
You're playing Exalted vs World of Darkness because
the Exalted are ancient, powerful game-changers from
prehistory suddenly crashing into a world of supernat-
ural conspiracies. Let them be powerful. Build your
Storytelling efforts around that, not against it.
Its a set of semi-active charms , each of which cost 6xp to buy each time we buy BRR, and we only get 5x copies of By Rage Recast by Essence 5, for which we would have paid 30xp.ExWoD pg 446 said:Can an Infernal still toss on more demonic features
with By Rage Recast while in Shintai form?
Your Charms continue to work in Shintai form
unless something says otherwise, so yes.
More broadly, this appears to be the design theory behind the Infernal design.
They dont get all that many efficient charms the way the Solars get shit like Dragon Coil Technique, a lot of their stuff is situational, and their combat builds revolve around their shintai and aspects stacking.
We are currently stacking multiple instances of Demon Armor in shintai without issue.
Only in a very few cases, like HBD + Ox Body, is stacking explicitly forbidden.
I mean, to be clear, Molly could dip out of her charmset and do a bunch of these things much easier.
If Molly grabbed a fetish, or a speed-boosting talisman or Wonder, she could do this just fine.
But there's a principle here.
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This is a reminder that this is a setting where Blampires are fast enough to break the necks of people just by passing next to them, strong enough to throw cars, and durable enough to survive head shots.
Not to mention Mavra and Drakul's various teleportation tricks.
Whampires for their own part can aim dodge firearms, jump off six storey buildings casually, and hurl throwing knives at hundreds of kilometers an hour. And their high end people have access to Combo Disciplines like Forced March just in case you wanted ludicrous speed or other bullshit.
Where Red Court Ick demons can literally fold cars, which is what happened to the Beetle.
I wont even go into the Jade Court and Yomi Wan akuma in this setting.
Or what the combination of Infernal Investments, Demon Shintai and Black Wind can do.
Infernals dont need to be nerfed here.
Because Hardened Devil Body is the only Aspect there whose stacking would actually break things.Explain the reasoning why Hardened Devil Body needs an explicit " This Aspect may be taken multiple times." then, and at the same time it can't be taken with By Rage Recast. That seems like a clear contradistinction to me. HDB can be taken multiple times, and needs that being mentioned explicitly. Others can't, and that doesn't warrant an explicit mention. Very obvious logic.
In my mind, your reasoning is much weaker than that and not supported by the text. You are basing it on wishful thinking.
And he meant to make it very clear which parts were working as intended, and which arent.
Its the same way he explicitly says that Ox Body Does Not Apply To Shintai: extra HLs are the one really destabilizing element.
Other than that?
I mean, Molly has +4 Soak from stacking 2x Demon Armor in our Shintai, and noone is complaining that they stack.
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I mean, to give just one low-levelish example:
A vampire with the Combo Discipline Forced March(Fortitude 2, Celerity 2, multiplies the ground speed of the vampire by Celerity) would let a Dex 6 combat vampire with Celerity 5 hit low Mach speeds if my math is correct.
And we know Haste from Chronomancy is a thing here as well, and speed boosting items and potions are a product of mortal sorcery.