Green Flame Rising (Exalted vs Dresden Files)

Sure, we can talk through this more in the morning.
Okay.
This is going to be a little disjointed, because Im typing on a touchscreen.
ExWoD chapter 10 pg 275 said:
All That Power

Cutting straight to the chase: the Exalted are powerful.
A group of Exalts can reasonably expect to fight a
pack of werewolves and come out on top, throw down
with an elder vampire with no prep, and otherwise
run roughshod over most anything that gets in their
way. This is by design. Celestial Exalts, in particular,
fly above the standard power curve of the world into
which they've been reborn.


It's not limitless power, mind. Essence is easier to
come by than most supernatural resources, but it's
hard to make more of it show up when you need it.
In Exalted, it's not hard to rig up a Dawn Caste to be
able to literally cut down armies of lesser opponents.
In Exalted vs World of Darkness, a Dawn Caste cut-
ting loose on full blast can be effectively invincible and
unstoppable for one or two scenes, and then their Essence
supply is going to falter and they're going to have
problems. It's a lot easier to run an Exalt ragged.


I bring this up – the fact that there are ways to exhaust
and beat down Exalted characters – because I
want you to be aware of it before I say this: It's not your
job to stop the players from being unreasonably powerful. Yes,
they can toss around power out of scope with the game.
Yes, they can roll up to a werewolf sept and turn it into
a spiritually potent crater. Yes, a Solar who uses Excel-
lence of the Rising Sun and Fivefold Bulwark Stance
can set up a scene-long automatic dodge that her oppo
nents will have a devil of a time mustering enough suc-
cesses to punch through… and when something finally
does, she can shrug off the damage with Adamant Skin
Technique. In any other World of Darkness game, the
instinct would be to pump the brakes.

Don't do that here.
Certainly, you can throw trouble at the
characters while their Essence is low if they
start taking that power for granted, or toss an opponent
at them that they haven't learned any countermeasures
for yet, but do that because it's dramatic and tense
and interesting, not because opportunities to catch an
Exalt with their pants down are few and far between.
You're playing Exalted vs World of Darkness because
the Exalted are ancient, powerful game-changers from
prehistory suddenly crashing into a world of supernat-
ural conspiracies. Let them be powerful. Build your
Storytelling efforts around that, not against it.
ExWoD pg 446 said:
Can an Infernal still toss on more demonic features
with By Rage Recast while in Shintai form?
Your Charms continue to work in Shintai form
unless something says otherwise, so yes.
Its a set of semi-active charms , each of which cost 6xp to buy each time we buy BRR, and we only get 5x copies of By Rage Recast by Essence 5, for which we would have paid 30xp.

More broadly, this appears to be the design theory behind the Infernal design.
They dont get all that many efficient charms the way the Solars get shit like Dragon Coil Technique, a lot of their stuff is situational, and their combat builds revolve around their shintai and aspects stacking.

We are currently stacking multiple instances of Demon Armor in shintai without issue.
Only in a very few cases, like HBD + Ox Body, is stacking explicitly forbidden.

I mean, to be clear, Molly could dip out of her charmset and do a bunch of these things much easier.
If Molly grabbed a fetish, or a speed-boosting talisman or Wonder, she could do this just fine.
But there's a principle here.

====
This is a reminder that this is a setting where Blampires are fast enough to break the necks of people just by passing next to them, strong enough to throw cars, and durable enough to survive head shots.
Not to mention Mavra and Drakul's various teleportation tricks.

Whampires for their own part can aim dodge firearms, jump off six storey buildings casually, and hurl throwing knives at hundreds of kilometers an hour. And their high end people have access to Combo Disciplines like Forced March just in case you wanted ludicrous speed or other bullshit.

Where Red Court Ick demons can literally fold cars, which is what happened to the Beetle.

I wont even go into the Jade Court and Yomi Wan akuma in this setting.
Or what the combination of Infernal Investments, Demon Shintai and Black Wind can do.
Infernals dont need to be nerfed here.

Explain the reasoning why Hardened Devil Body needs an explicit " This Aspect may be taken multiple times." then, and at the same time it can't be taken with By Rage Recast. That seems like a clear contradistinction to me. HDB can be taken multiple times, and needs that being mentioned explicitly. Others can't, and that doesn't warrant an explicit mention. Very obvious logic.

In my mind, your reasoning is much weaker than that and not supported by the text. You are basing it on wishful thinking.
Because Hardened Devil Body is the only Aspect there whose stacking would actually break things.
And he meant to make it very clear which parts were working as intended, and which arent.
Its the same way he explicitly says that Ox Body Does Not Apply To Shintai: extra HLs are the one really destabilizing element.

Other than that?
I mean, Molly has +4 Soak from stacking 2x Demon Armor in our Shintai, and noone is complaining that they stack.

===
I mean, to give just one low-levelish example:
A vampire with the Combo Discipline Forced March(Fortitude 2, Celerity 2, multiplies the ground speed of the vampire by Celerity) would let a Dex 6 combat vampire with Celerity 5 hit low Mach speeds if my math is correct.

And we know Haste from Chronomancy is a thing here as well, and speed boosting items and potions are a product of mortal sorcery.
 
@uju32 I think the problem is not stacking aspects. Dragonparadox allowed that in the Shintai. The problem is BRR does not allow stacking aspects.

Dragonparadox's interpretion is that it brings out an aspects, whether purchased via shintai or a new one. It exists to expand and add new features.

If she wishes to suppress some or all of
her Aspects when her anima flares, she must succeed at a Willpower roll against difficulty 7 to do so. These do not have to be the same as her Shintai Aspects.
Also see the original charm from 2E.

It grants new mutations.
 
Okay.
This is going to be a little disjointed, because Im typing on a touchscreen.


Its a set of semi-active charms , each of which cost 6xp to buy each time we buy BRR, and we only get 5x copies of By Rage Recast by Essence 5, for which we would have paid 30xp.

More broadly, this appears to be the design theory behind the Infernal design.
They dont get all that many efficient charms the way the Solars get shit like Dragon Coil Technique, a lot of their stuff is situational, and their combat builds revolve around their shintai and aspects stacking.

We are currently stacking multiple instances of Demon Armor in shintai without issue.
Only in a very few cases, like HBD + Ox Body, is stacking explicitly forbidden.

I mean, to be clear, Molly could dip out of her charmset and do a bunch of these things much easier.
If Molly grabbed a fetish, or a speed-boosting talisman or Wonder, she could do this just fine.
But there's a principle here.

====
This is a reminder that this is a setting where Blampires are fast enough to break the necks of people just by passing next to them, strong enough to throw cars, and durable enough to survive head shots.
Not to mention Mavra and Drakul's various teleportation tricks.

Whampires for their own part can aim dodge firearms, jump off six storey buildings casually, and hurl throwing knives at hundreds of kilometers an hour. And their high end people have access to Combo Disciplines like Forced March just in case you wanted ludicrous speed or other bullshit.

Where Red Court Ick demons can literally fold cars, which is what happened to the Beetle.

I wont even go into the Jade Court and Yomi Wan akuma in this setting.
Or what the combination of Infernal Investments, Demon Shintai and Black Wind can do.
Infernals dont need to be nerfed here.


Because Hardened Devil Body is the only Aspect there whose stacking would actually break things.
And he meant to make it very clear which parts were working as intended, and which arent.
Its the same way he explicitly says that Ox Body Does Not Apply To Shintai: extra HLs are the one really destabilizing element.

Other than that?
I mean, Molly has +4 Soak from stacking 2x Demon Armor in our Shintai, and noone is complaining that they stack.

===
I mean, to give just one low-levelish example:
A vampire with the Combo Discipline Forced March(Fortitude 2, Celerity 2, multiplies the ground speed of the vampire by Celerity) would let a Dex 6 combat vampire with Celerity 5 hit low Mach speeds if my math is correct.

And we know Haste from Chronomancy is a thing here as well, and speed boosting items and potions are a product of mortal sorcery.

The issue I have is not so much with stacking as with things stacking with themselves for the same cost

Let's just take arms to make the point

Infernal A buys two extra arms as By Rage Recast, under the system you propose they would immediately get two extra arms in Shintai, but since By Rage Recast stacks with Shintai they would actually get four extra arms in Shintai. This would mean that all aspects other than Hardened Devil body and things which cannot mechanically stack like Transcendent Anathema inherently double when taken with By Rage Recast, a two dot charm. That makes it pretty much mandatory for all infernals, not just the ones who want some benefit out of their Shintai in normal form and I do not think that is intended.
 
@uju32 it's not about it being overpowered, it's about it not making sense. It's like buying the same spell from 2 different paths and expecting it to stack instead of overlap.

And also, this is about movement speed. We have enough movement speed, I would rather use that slot to do something like making it easier to parry multiple attacks with Multi-arm, which directly boosts our survivability, than add more mobility to a build that already has more mobility than most of the things we fight, especially if we're using up a limited resource like RR slots to do so, and at the same time as adding a good ranged option like your plan does with MHM. It's a waste of both an RR slot and XP that could be buying something more useful than just "go faster." It's not like Swift Stride actually improves our action economy, after all.
 
Because Hardened Devil Body is the only Aspect there whose stacking would actually break things.
How? All it does is add bruised health levels. In comparison, Stealthy gives you 2 additional stealth dice, to the maximum of 14 (34 with By Rage Recast all going into Stealthy and taken as Signature charm), Venomous gives you 3 additional lethal hit dice, to the total of 18 additional aggravated (one aspect being used for Transcendent anathema) (48 with By Rage Recast all going into Venomous and taken as Signature charm).

Swift Stride is f*cking exponential. Taken to the max, with 5 By Rage Recast + signature charm boost + 6 aspects at shintai generation (one being used for flight) it gives 2^16 = 65536 times boost. If we take Eschaton Shintai into account, that's 2^19=524288 times maximum potential speed increase. If we also allow By Rage Recast to be taken as signature twice, that's 2^24=16777216 speed increase. At Dex 12 as base stat, running speed is 20 + 3*12 = 56 yards pe turn, or roughly 8.5 meters per second (assuming one turn is 6 seconds). Multiplied by 2^24, that's 0.47c. Do you really not see how a shintai that gives you fractional lightspeed movement is problematic?

Or let's get back to Stealth. You have two stealth aspects, one is Camouflage, which reduces stealth DC by 2 (no lower cap included, but for the sake of sanity let's say it exists at DC3). 3 Camouflages leave you at DC 3 for stealth, always. Stealthy, as I mentioned above, gives you + 2 dice for all stealth rolls. With 3 aspects taken by Camouflage, your total maximum is 4 (base Shintai) + 10 (By Rage Recast + Signature) + 3 (Eschaton Shintai) + 5 (taking By Rage Recast as Signature the second time). That's 17 or 22 additional dice for stealth. Rolled at DC 3 always. Now throw in 20 more dice for a stealth specialist with excellency. That's 37 to 42 dice. That's "no one can notice me, ever, save for perfects" stealth.

How is having some additional health levels story or game breaking?

Other than that?
I mean, Molly has +4 Soak from stacking 2x Demon Armor in our Shintai, and noone is complaining that they stack.
It is my opinion that that was a mistake, but I can live with this, as long as we can't get more, because yeah, that way lies cheese.

EDIT: Oh, and about swift stride. Taking boiling sea mastery, you get FTL underwater movement at roughly 1.4 C.
 
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Fun Fact:
The Wan-Kuei version of Demon Armor can explicitly be taken multiple times.
The Infernal version doesn't note that.

In the absence of further details I would say that no Aspect aside from Hardened Devil Body can be taken multiple times or stack.
If the QM wants to allow it for singular aspects that make some sense to stack, that's one thing, but I wouldn't take it as default.
 
In all fairness, Holden did a rush job with the Infernals, when people pretty much forced him to write it.
 
She has two Ox-Bodies already, so that's 11 HLs.
She still lost either a third or half that from a single hit as something that wasnt even aimed at her, and they were intonher -1 or -3HLs. And that was with four squads of mercs to help spread out the attention.
Wound penalties are already beginning to kick in for her, and a death spiral would have been a very real risk.

Especially since she was deliberately unoptimized.

Then there is this.
My problem with @uju32 plan is that it assumes that the speed stacks, which has been disproved by Dragonparadox.

So the plan is suboptimal at best, and a waste of xp at worst.
Especially since "Running to Forever" is right there.
If you had saved some xp 5 minimum and switched to Multi-Hand for BRR I would honestly consider your plan.
I provided the quotes in the book. BRR seems to be supposed to stack.

I mean, we're currently stacking Demon Armor without mechanical or thematic issue. Noone finds it a problem.
The rest is apparently supposed to be common sense. You can argue that, say, Boneshaker shouldnt stack.
Or Transcendent Anathema.

Theres no reason why speed shouldnt.
Especially since Aquatic x Swift Stride = The same speed boost as Swift Stride x Swift Stride.
@uju32 I think the problem is not stacking aspects. Dragonparadox allowed that in the Shintai. The problem is BRR does not allow stacking aspects. Dragonparadox's interpretion is that it brings out an aspects, whether purchased via shintai or a new one. It exists to expand and add new features.


Also see the original charm from 2E.
It grants new mutations.
The thing is, that makes no sense.
Because it would compel Infernals to pick Aspects they dont want just to make up numbers.

The issue I have is not so much with stacking as with things stacking with themselves for the same cost

Let's just take arms to make the point

Infernal A buys two extra arms as By Rage Recast, under the system you propose they would immediately get two extra arms in Shintai, but since By Rage Recast stacks with Shintai they would actually get four extra arms in Shintai. This would mean that all aspects other than Hardened Devil body and things which cannot mechanically stack like Transcendent Anathema inherently double when taken with By Rage Recast, a two dot charm. That makes it pretty much mandatory for all infernals, not just the ones who want some benefit out of their Shintai in normal form and I do not think that is intended.
We are already doing this.
Hardened Devil Body and Demon Armor are both allowed to stack.
As in, stacking was accepted

You cant take Extra Arms multiple times, because its effect is a one and done:
The Shintai possesses more than the normal comple-
ment of arms and legs, or perhaps sports a prehensile tail
or trunk, or perhaps can manipulate its immediate sur-
roundings with telekinesis. When the Infernal takes mul-
tiple actions, each subsequent action raises its difficulty
as normal but doesn't suffer a penalty to its dice pool.

Yes, By Rage Recast is a 6xp charm for us/8xp for people who dont favor it.
Not cheap, but not the most expensive charm.

Rendered Villain Dispersal allows for transcontinental teleportation as a 1 dot charm.
Ox-Body increases our HP by 50% and its a stackable 1 dot charm. Faster Than Sight os supposed to outrun light and sound.
Some charms/aspects/abilities are designed to be no-brainers.


How? All it does is add bruised health levels.
Bruised HLs are immensely valuable because damage in them does not give you any wound penalties.

It gives you enough HP to ignore threat in most engagements.
If they were allowed to stack, and they went soak monster? At E3 you could have BRR (HDB)×3 + 3x OxBody = 9 + 12 + 7 base = 26 HL. At E5 it would be 42 HLs. You'd roll most fights and have comfortable margin to heal yourself.

And because HDB gives Bruised HLs only, you suffer no wound penalties to your dice pools until you burn through more than half your bonus HP

Swift Stride is f*cking exponential. Taken to the max, with 5 By Rage Recast + signature charm boost + 6 aspects at shintai generation (one being used for flight) it gives 2^16 = 65536 times boost. If we take Eschaton Shintai into account, that's 2^19=524288 times maximum potential speed increase. If we also allow By Rage Recast to be taken as signature twice, that's 2^24=16777216 speed increase. At Dex 12 as base stat, running speed is 20 + 3*12 = 56 yards pe turn, or roughly 8.5 meters per second (assuming one turn is 6 seconds). Multiplied by 2^24, that's 0.47c. Do you really not see how a shintai that gives you fractional lightspeed movement is problematic?
My dude, Faster than Sight means that you move so fast you somehow become invisible and inaudible to the people you are attacking.And its a 3-dot charm.
That speed doesnt prevent the enemy from responding, because game mechanics.

Never mind that Rendered Villain Dispersal is instant teleportation, straight up, at 1 dot.
Or the whole question of how Tool Constructs violates conservation of mass-energy.
Exalted regularly beat up physics for their lunch money.

Honestly, if you were worried about it, youd simply cap the Aspects to (Essence), which iirc, was how it was done in canon Ex2.
Or let's get back to Stealth. You have two stealth aspects, one is Camouflage, which reduces stealth DC by 2 (no lower cap included, but for the sake of sanity let's say it exists at DC3). 3 Camouflages leave you at DC 3 for stealth, always. Stealthy, as I mentioned above, gives you + 2 dice for all stealth rolls. With 3 aspects taken by Camouflage, your total maximum is 4 (base Shintai) + 10 (By Rage Recast + Signature) + 3 (Eschaton Shintai) + 5 (taking By Rage Recast as Signature the second time). That's 17 or 22 additional dice for stealth. Rolled at DC 3 always. Now throw in 20 more dice for a stealth specialist with excellency. That's 37 to 42 dice. That's "no one can notice me, ever, save for perfects" stealth.
Camoflage, as far as I can tell, isnt stackable.
Stealth probably is, because there is explicitly no dice cap.

Regardless, mundane stealth is great for surprise attacks and sneaking.
It doesnt allow you to arbitarily restealth once combat has started, nor does it make you invisible to spirits.
If you threw all your stats into stealth in the V20 system, you'd die to the first person with a buddy.

You just spent 50xp total, 30xp of BRR charms, 20xp of Unbound Eschaton on something defeated by a single spirit sentry.
Great sneaking though.
How is having some additional health levels story or game breaking?
See above.
Two words: wound penalties. Or the lack thereof.
 
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We are already doing this.
Hardened Devil Body and Demon Armor are both allowed to stack.
As in, stacking was accepted

You cant take Extra Arms multiple times, because its effect is a one and done:


Yes, By Rage Recast is a 6xp charm for us/8xp for people who dont favor it.
Not cheap, but not the most expensive charm.

Rendered Villain Dispersal allows for transcontinental teleportation as a 1 dot charm.
Ox-Body increases our HP by 50% and its a stackable 1 dot charm. Faster Than Sight os supposed to outrun light and sound.
Some charms/aspects/abilities are designed to be no-brainers.

Just to be clear my issue is not with balance directly, I do not think your interpretation would break the game, since you are not about to stack it to light speed even if it were possible it is with the fact that is self-stacking aspects in Shintai and normal form actually worked like that it should be called out in the text of the charm since it would be a major draw of the charm. Not doing so would be like not mentioning in the text of VEE that they do not have to mean the wishes or address them to you when that adds significant functionality.

I don't want to get in the habit of bending the system out of shape in favor of the players because I have been that road before and eventually it does lead to serious balance problems.

All in all I think it is best to rule zero this and move on unless and until some kind of post by the author clarifies the matter
 
And people read these quotes and said: *no, that's not what's that's saying*, so….
BRR specifically says. Pick an aspect. You can use it outside Shintai. THEN says it needs not be the one you chose for shintai.

So the primary function is to use shintai aspects out of shintai. Then it needs not be ones we choose for the shintai.
 
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My dude, Faster than Sight means that you move so fast you somehow become invisible and inaudible to the people you are attacking.And its a 3-dot charm.
That's charm effect telling least gods of light to ignore you, not ftl.
That speed doesnt prevent the enemy from responding, because game mechanics.
That speed creates nuclear blasts, and appealing to game mechanics quickly destroys the setting, because combat turns are a mechanization and approximation of what's supposed to happen. Saying "subsonic character can react to ftl movement because game mechsnics" is just bad.

Never mind that Rendered Villain Dispersal is instant teleportation, straight up, at 1 dot.
Or the whole question of how Tool Constructs violates conservation of mass-energy.
Exalted regularly beat up physics for their lunch money.
Yes, when explicit magical effects are in play. Here, they aren't. You get speed boost. In order to ignore the consequences once you get to silly speeds you have to invent a whole set of necessary secondary powers, like "ignores wind resistance, teleports air, but not solid objects out of the way, suppresses bremsstrahlung", etc wholecloth. Or you can say that these things aren't supposed to stack up.

Camoflage, as far as I can tell, isnt stackable.
Well, this seems wholly arbitrary, I have to say. What are you basing this on?

I mean, we're currently stacking Demon Armor without mechanical or thematic issue. Noone finds it a problem.
I actually do, but can't do anything about it.

Bruised HLs are immensely valuable because damage in them does not give you any wound penalties.

It gives you enough HP to ignore threat in most engagements.
If they were allowed to stack, and they went soak monster? At E3 you could have BRR (HDB)×3 + 3x OxBody = 9 + 12 + 7 base = 26 HL. At E5 it would be 42 HLs. You'd roll most fights and have comfortable margin to heal yourself.

And because HDB gives Bruised HLs only, you suffer no wound penalties to your dice pools until you burn through more than half your bonus HP
So, how is this supposed to be game breaking again? At e5 you are supposed to fight people like Cain. As a part of a circle, but still. Getting uit in the face by multiple nukes in a row shouldn't be out of question - they tried to do this to an antediluvian and it walked them off, and you are supposed to be able to mulch those, even if they are a challenge.

Px body is a 1 dot charm with better effect. Infernals are supposed to be tanks and very hard to put down, that's a feature, jot a bug.

I don't see how this is somehow special compared to other options.
 
Votes as they stand.
Adhoc vote count started by Yzarc on Jun 8, 2023 at 4:49 AM, finished with 259 posts and 44 votes.

  • [X] Plan: For the Kingdom
    -[X] Molly (16 XP)
    -[X] Carry over - 16xp
    --[X] Lydia (4 XP)
    --[X] Righteous Lion Defense, 3 XP
    --[X] Carry over - 1xp
    [X]Plan Speed Kills
    -[X]Molly: 14xp
    --[X]Rage Recast: Swift Stride: 6xp
    --[X]Mind-Hand Manipulation: 8xp
    -[X]Lydia: 4xp + 2xp(Molly)
    --[X]Flawless Hunters Eye: 3xp
    --[X]Righteous Lion Defence: 3xp
    [X]Plan endless torment
    -[X] Molly
    --[x]Buy Endless Torment Emanation (12 XP)
    --[X] Carry over - 4xp
    -[X] Lydia ( 4 xp)
    --[X] Righteous Lion Defense, 3 XP
    --[X] Carry over - 1xp
    [X] Plan DOODGE
    -[X] Molly (16 XP)
    —[X] Bloodless Murk Evasion (9 xp)
    —[X] Carry Over (7 xp)
    -[X] Lydia ( 4 xp)
    —[X] Ghost Warding Glyph ( 3 xp)
    —[X] Carry Over (1 xp)
    [X] No longer blind
    [X] Plan Spiteful Swift Forging
    -[X] Molly
    --[X] By Rage Recast: Swift Stride, 6 XP
    --[X] Shadow Spite Curse, 6 XP
    --[X] Designate as signature charm
    --[X] Craft 4, 3 XP
    -[X] Lydia, 3 XP
    --[X] Righteous Lion Defense, 3 XP
    [X] Plan crafting the kingdom to come
    -[X] Molly
    --[X] Craft 5, 7 XP
    --[X] Ox-body, 3 XP
    -[X] Lydia
    --[X] Righteous Lion Defense, 3 XP
    [X] Plan crafting the kingdom to come v.2
    -[X] Molly
    --[X] Craft 5, 7 XP
    -[X] Lydia
    --[X] Righteous Lion Defense, 3 XP
    --[X]Flawless Hunters Eye: 3xp
    [X] Plan Grab Bag
    -[X] Molly (16 XP)
    -[X] Craft 4 - 3xp
    -[X] Craft 5 - 4 XP
    -[X] Leadership 4 - 3XP
    -[X] Subterfuge 4 - 3xp
    -[X] Mocking Murmurs Retort (•) - 3xp
    --[X] Lydia (4 XP)
    --[X] Righteous Lion Defense, 3 XP
    --[X] Carry over - 1xp
    [X] No longer blind
    -[X] Molly (16 XP)
    --[X] Awareness 0 -> 2, 5 XP
    --[X] Mocking Murmurs Retort, 3 XP
    --[X] Ox-body, 3 XP
    --[X] Craft 3 -> 4, 3xp
    --[X] Academics 1 -> 2, 2 XP
    -[X] Lydia, 3 XP
    --[X] Righteous Lion Defense, 3 XP
    [X] Plan Eye Eye Captain
    -[X] Molly (16 XP)
    —[X] Sinner Boiling Stare (12 xp)
    —[X] Carry Over (4 xp)
    -[X] Lydia ( 4 xp)
    —[X] Ghost Warding Glyph ( 3 xp)
    —[X] Carry Over (1 xp)
    [X] Plan How Much Gel Does Sonic Need Again?
    -[X] Molly (16 exp)
    —[X] Rage Recast: Swift Stride (6 xp)
    —[X] Carry Over (10 xp)
    -[X] Lydia ( 4 xp)
    —[X] Ghost Warding Glyph ( 3 xp)
    —[X] Carry Over (1 xp)
    [X] Plan: Awareness
    -[X] Molly (5 XP, 11 saved)
    --[X] Awareness 0 -> 2, 5 XP
    -[X] Lydia, 3 XP
    --[X]Flawless Hunters Eye: 3xp
    [X] Plan Gotta Go Fast
    -[X] Molly, (15 XP 1 saved)
    --[X] By Rage Recast: Swift Stride, 6 XP
    --[X] Bloodless Murk Evasion (9 xp)
    -[X] Lydia, 3 XP
    --[X] Righteous Lion Defense, 3 XP
 
Just to be clear my issue is not with balance directly, I do not think your interpretation would break the game, since you are not about to stack it to light speed
Dresdenverse mortal magic and cosmology literally permits time travel and teleportation.
I cant imagine why we'd need to fuck with light speed.
Especially since Exalted powers have only a casual regard for physical laws.

even if it were possible it is with the fact that is self-stacking aspects in Shintai and normal form actually worked like that it should be called out in the text of the charm since it would be a major draw of the charm. Not doing so would be like not mentioning in the text of VEE that they do not have to mean the wishes or address them to you when that adds significant functionality.
Its a fan product, not a professionally designed product.

There were those sorts of imprecisions in Exalted 2E core, let alone in this; many/most people didnt realize that you were supposed to stunt everything for mote regen , and that 2-die stunts were supposed to be the norm, not the exception, until errata and discussions with devs. It was never explicitly stated in the core.

All in all I think it is best to rule zero this and move on unless and until some kind of post by the author clarifies the matter
*sigh*
You're the boss.

*looks at replacement Aspects*
Looks like I should replace it with Extra Arms for the dice pool penalty negation:
Extra Limbs
The Shintai possesses more than the normal comple-
ment of arms and legs, or perhaps sports a prehensile tail
or trunk, or perhaps can manipulate its immediate sur-
roundings with telekinesis. When the Infernal takes mul
tiple actions, each subsequent action raises its difficulty
as normal but doesn't suffer a penalty to its dice pool.
 
*looks at replacement Aspects*
Looks like I should replace it with Extra Arms for the dice pool penalty negation:
Maybe just bank that 6 XP for next time? I think that would garner a few more votes, and we would still be able to get Mind Hand Manipulation, which is the real prize, IMO.
 
Maybe just bank that 6 XP for next time? I think that would garner a few more votes, and we would still be able to get Mind Hand Manipulation, which is the real prize, IMO.

This.

We need XP in the bank for next arc, otherwise this exact same problem will happen again, with a good chance of the same result, leading to never getting a charm we wanted since day one.
 
[X] Plan Telekinetic Mind Bullets
-[X] Molly: 14 XP
--[X] Carry Over: 6 XP
--[X] Mind-Hand Manipulation: 8 XP
-[X] Lydia: 4 XP + 2 XP (Molly)
--[X] Flawless Hunter's Eye: 3 XP
--[X] Righteous Lion Defence: 3 XP

[X]Plan Speed Kills
 
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