Flagship Name

  • Spirit of Fire

    Votes: 21 47.7%
  • Vigilance

    Votes: 23 52.3%

  • Total voters
    44
  • Poll closed .
Holy shit I just came back from work and I see alot people vote for my plan I'll be honest I thought people wouldn't go for it. So thanks everyone for supporting my 3 social plan
 
Overall, some time and sleep has given me time to think, causing me to lean more towards the three socials and here's why:

Yes we won't be getting even more tech that can help in the short and long term...but as one of the main proponents of this 'poke the emperor and get the rabble rousing' started with the initial walk out plan...i feel legitimately like it is my duty to follow through on the social and political mess that we've created with Leman, Alpharius, and Big E

kesar/us started this snafu/pressed hard on the 'lets escalate' button...it feels wrong to neglect any one of them reaching out during this snafu that I was one of the major instigators in getting the thread to trust me into doing this.

I don't like giving up the tech, but I like the idea of blowing them off when they're reaching out even more.

[X] Plan talking to our brothers and Father
 
Since people who mainly use the thread won't have this information from the Discord server, link to join, time to share what a few of these techs can do for people!
[] Vortex Safety Procedures – Advanced
To those who do not know, Vortex weaponry is absurdly powerful. TL;DR it's anything that opens up a small, or not small at all, rift into the Warp to suck any enemy target into total destruction. This tech is the gateway to all Vortex weaponry research, and also what's needed to start reliably using these weapons at a large scale in a safe manner (for us).

To describe how deadly they'd be in Eternal Wardens hands, however? The corruption resistance and hostile terrain malus reduction that we have, flat out not suffering non-warp terrain and reducing warp-based terrain by 70%, means these guys (ironically enough) can pull the ultimate parallel of a Chaos Space Marine incursion.

To a world that is granted a form of Exterminatus, the Eternal Wardens can sow terror far worse than the Night Lords could dream of and destruction that only the vaults of the Dark Angels or constructs of the Salamanders could match. An army of warriors who hurl the Warp into the world, anything directly hit is dead and anything in the area will either die due to the side-effects of being near a hole sucking everything to the Warp or instead facing a super-soldier who can perfectly navigate a twisted landscape that is giving you up to a -100 for maluses.

The only thing immune would be daemons. Everything else can die very, very easily to this, even without using it to an wide-scale way that would destroy the world.
[] Warp Genetics – Advanced (0/1 DC10)
An extremely good bit of research, especially for where we're heading for the Maelstrom. It opens the way to study Psyker genetics, Navigator genetics, Eldar genetics and even Ork genetics. The tech itself isn't just for Kesar either, it's said that it'd allow other researchers to be able to analyse Warp-related genetic stuff (such as the above) which is honestly huge to give to others. A good foundation is always a great thing.

Due to an omake reward, one of its two years were freely done already and had its DC halved. It also would freely give us an additional tech due to an omake reward!

"Navigator Genome Modelling – Advanced Completes when Warp Genetics Completes"

So what does that give? It gives a 'bastardised' model about how powerful Navigator offspring would be, which helps improve retention of the gene. Due to the sheer insanely important use of the Navigator Houses, and how much they'd want to have such a model, this would be a great boon for Kesar Dorlin to have. It'd also make his own Navigators happy, it's not easy to traverse through hell with the Eternal Wardens ya know!
[] Warp Reflection Manipulation – Master
This one is interesting. This essentially lets us model how stuff 'appears' in the Warp. Neato stuff, great for research and probably how to further find ways to combat Chaos.

This would lead into the Conceptual Bonding tech tree, which is as good as it sounds. Want to bond a Rune to a material itself? Make shit like Pure Adamantium or something? And it fits with Kesar's own psychic ability that he could unlock, relating to Connections. That-

Edit: Uh, haha! Don't need to explain much more, apparently we forgot that we had this all along since year 17! It's why we can research Expression of Materials which is listed later down. Whoops!
[] Higher Order Fundamental Modelling - Grandmaster
This one is basically to answer what one of the '???'s that exist for the super high tier techs we can eventually do, including the highest level of the Teleportarium tech tree which is completely written in them. I'd rather not spend four years to begin to learn how we can make something else, honestly.
[] Architectural Reflection Manipulation – Advanced
Do you want to psychically buff a fortress or other building? Without even using psykers, aside from when you want an almost top-tier buff? This is the tech for you. It leads into more psychic architecture stuff, including eventually a way to make a barrier to tell diviners to fuck off.

Also, pretty much everyone else would be highly interested too. Could you imagine making a Shrine for the Tech-Priests except holy shit, its very design is literally empowering to machinery? A factory that is so well made, it bends the Warp to... factory more? Perturabo, Dorn, Magnus, Corvus, the Twins and a whole lot more would go nuts over this.
[] Frequency Analysis – Advanced
This is a method for code-breaking. That's... pretty much it! Doesn't even lead to anything more. Kinda adorable to see nestled with the super advanced or weird shit around it.
[] Null Rod Construction – Pioneer
Null Rods are an exceptionally good tool against all manner of Warp threats, translated to about a +5 against any Warp thing such as psykers to daemons. Countering as well as apparently draining Warp energy, this is something anybody would love to have for, say, a giant region of space that was the site of the second biggest Warp rift. That the Eternal Wardens are heading to.

Null Rods have a lovely if complex tech tree, but this one here would let Kesar be able to make a lot more. Not Legion-wide use, but a big step in that direction. Pioneer is a pretty steep investment, though.
[] Atomic Structures - Grandmaster
[] Nanostructures - Grandmaster
[] Microstructures - Grandmaster
[] Macro Structures- Grandmaster
These researchers focus on what they're named, pretty self-explanatory. Honestly, not too invested in any of these four at the moment. They're of great use for various stuff, including for example the Architectural Reflection Manipulation to make even better and precise constructs that would undoubtedly have a great effect. Or just be good for designing better suits of armour for the first three, better ships or such for the last one.

I just feel Kesar Dorlin is more of a Magnus than a Perturabo, if you catch my drift.
[] Analytical Material Science – Grandmaster
I think this is similar to the above four techs? I'm not actually sure, surprisingly this hasn't really been asked about before. Unlike the above, it does lead into a bunch of funky stuff with the Materials Science tech tree. Nanomaterials, Biomaterials, Warpmaterials and ending with 'Metamaterials' which are, as Daemon Hunter described: 'think really fine structures on top of regular material that are somewhat able to handle warp energy'.

Pretty neato!
[] Specialized Design Principles – Grandmaster
[] Basic Xeno Design Principles – Advanced
These weren't asked either?? Huh, I don't really know what either of these would do or give. Or even what the tech tree really does. I can take a guess, but @Daemon Hunter can you chime in on this?
[] Multidimensional Physics – Grandmaster
This is simple, essentially it's another good thing for research for the Warp. Focused on how the Warp works at its calmest, being a 'logical' view on looking at the Warp. Very handy for theoretical studies, which Kesar Dorlin and several of this brothers are doing great work on.
[] Warp Theory – Pioneer
This one's a great one. It focuses on how the Warp interacts with stuff in the Materium, which is pretty huge! That's a very big deal for this galaxy, and for what the Eternal Wardens focus on.

It helps for other ways too, such as being a baseline tech for creating things like Psychic Cyphers or Warp Encryption (can't wait for Kesar Dorlin's Psy-NFTs to go wild /s).
[] Lexicographic Cyphers – Advanced
[] Quantum Cryptography – Master
[] Integer Factorization Algorithms – Master
Speaking of cyphers, there's these three techs! Uh... hey, Daemon Hunter can you explain what these do?
[] Thunder Warriors Genome – Grandmaster (2/4)
Here is a really big piece of research. The Thunder Warriors were a formidable fighting force, despite their instability being one of the biggest reasons that the Unification Wars were won and the Imperium of Mankind had arisen.

With this we can make our own if we wanted to, which I hope we never have to but better have the option than regret its loss. We can then study the flaws and try to fix them. We can integrate the genetic knowledge we gleam to improve the Astartes. We can learn more about the intentions and designs of the Emperor of Mankind.

Also, the next step after this is a bare bones Custodes genetic modelling (pioneer, but an omake reward made it 7 years instead of 8). Then a full genetic modelling for Custodes. Then after that? Primarch genetics.

Also, two of its four years are cut. Great discount!
[] Linking Basic Runes – Grandmaster
Runes are Kesar Dorlin's bread and butter, and holy shit that's a lot of bread to bake and butter to churn for him. Crossing Basic Runes is already attained, with this Kesar can finally unlock the legendary quadruple Basic Rune combo. Silver * Fire + Reinforcement * Silver? Or Fire * Fire + Fire * Fire? (Yes, we can mix the same rune with itself to boost its own power).

We don't even need to rolls or wait long, it's just one year to make such a combined Rune (as long as we already researched the Rune before, I mean).

For the magical chicken scratch that Kesar is well known for, to the point of having a full planet dedicated to it, this would be pretty swell to have. Kesar, the Lord of Runes has a fantastic ring to it.
[] Soul Makeup – Master
There's not a lot of info on this directly, but I think it's pretty self-explanatory why this is an amazing bit of research. Aside from being a gateway into some truly absurd stuff like group consciousness or a collective psychic field and such, this is the other side of the coin for Kesar's research into stuff like Warp genetics or gene-seed and the like.

Before, he was looking into how the biology affected the Warp (and vice versa) as well as the soul. Now he's delving into the soul directly, to examine it, to treat it, to manipulate it, to understand from it. To understand the essence of life, what a powerful thing to accomplish.
[] Master Understanding of Cultist Behavior - Master
This, as the name implies, let us better understand and predict Chaos cults.

We're the premier Anti-Chaos Legion, we're heading into a vast strech of space that's been heavily Warp contaminated for millions of years. And an omake reward has removed one of its three years. This can also be used by the Imperium on a wide-scale Need more be said?
[] Advanced Cultist Countermeasures - Master (2/3)
While the above is good for predicting and preparing for Chaos cults, this one is more directly for ways to fight against them. We're the best Anti-Chaos Legion, heading to the Maelstrom, yadda yadda. Except this time two of its three years are cut! Fancy!
[] Cultist Rituals - Advanced
Similar to the above two, except this is much more focused at being against sorcery (specifically Chaos sorcery). Specialised but, as I'm sure we can all agree, extremely useful. Two years ordinally, but this has one of those years cut!
[-] Titan Void Shield Mastery – Master (Will Complete)
We're automatically getting this, along with Artificial Warp Rifts, Warp Reflection Manipulation and even Personnel Void Shields (!!!), but basically this is a boost to our Titans' void shields and lets them take an extra hit. Extremely useful, those things are expensive!
[] Gellar Field Stabilization – Master
An extremely useful thing, Gellar fields are a core foundation for essentially all Warp-based travel that the Imperium as a whole uses. The more things like this are improved, the better that the Warp (and Chaos) will be resisted. The more it's resisted, the easier and calmer it is to get through life in this grim darkness.

It opens the path for some really high tier stuff too, for Gellar tech, Warp engines and Null Rods too. Better start somewhere, if we want to get any of this.

Also, all Gellar-based researches have their DCs halved! Amazing!
[] Teleportarium Range Upgrade – Grandmaster (0/1)
This is a big one.

This has been said before, it bears repeating for the thread again. Kesar Dorlin, due to his nature as an Anathema as it calms the Warp around him, can teleport with 100% safety. Teleportation tech in general has advanced to the point we can send around a hundred Eternal Wardens at a time with a single teleport, with great precision, or send an Imperator-class Titan through a teleport.

Any fortress or Titan or voidship with its shields low enough could have Kesar appear, along with whoever or whatever he brings with him (including other Primarchs and such, like how that one DAoT fort died against Kesar and Konrad doing exactly this). They can be captured relatively intact due to the wonders of this.

Now we can further expand the range of this absolute bullshit that Kesar Dorlin can provide.

This has all of its years cut. There are no rolls required. We can this get this immediately once it's picked.

That is not the important thing. What is important is that this will unlock the next tier for the Teleportarium tech tree.
Teleportation Safety – Paragon : Requires Teleportarium Range Upgrade + ???
This is perfected teleportation safety for everyone. For everyone.

Titan Legions become an easy target to capture as their shields dip too low, as pilots and crew die against assassins that appeared out of thin air. Almost every fortress becomes a cage that the defenders are trapped in, as an army manifests and immediately begins to capture it from the inside out. Ships are sabotaged, cleaned of enemies and taken almost entirely intact. An important enemy target is located? They're dead. A place or entity too powerful to face conventionally, even with this in mind? Teleport a bunch of bombs to their location.

Snatch and grab everyone and everything, bring forth as much as you can. There are no more barriers.

Titan Legions and Knight Houses appearing in a second. Hundreds, thousands, tens of thousands of Astartes all in the worst possible locations for enemies. Fortifications, ammo, food and water, medical supplies, cargo, expensive goods... it is all able to be teleported.

This isn't just a game-changer for the Eternal Wardens, the other Astrates Legions, the Imperium of Mankind or even combat in general. This is an ultimate, incredible change to absolutely everything and we needed it yesterday.

The best part? You see that hidden requirement, that '???' thing? We know what it is, and it's so simple we can do it now. Just test a bunch of teleporting in unsafe conditions, the kind that would leave the occupant dead or worse. We can do that with a bunch of Servitors, easily!
[] Crossing Advanced Runes – Pioneer
It is as it says, to Cross and mix different Advanced Runes together to truly make wonders. For stuff like Generate * Ammo, or Generate * [Anything] this would be a golden thing. That's where the real magic with runic combos can be done, where things can start being produced to great extents.

An insane amount of theoretical potential. Issue is, we only have three Advanced Runes and this research is Pioneer (8 years). Pretty steep investment.
[] Machine Spirit Understanding – Master
Machine spirits are a massive big deal, and not just for those who are a part of or heavily interact with the Cult Mechanicum. To boost and enhance the capability of machine spirits and, by extension, the machines themselves is a huge deal. Especially for protecting them against the touch of Chaos.

The tech tree is pretty high tier stuff, from augmenting machine spirits all the way to creating souls for machines. If there was anything that would cause the entire Cult Mechanicum to do anything at all for Kesar Dorlin, it'd be that. Who needs AI, with machines like these?

Sidenote, Scafrir the Defiant became a True Grey Soul while dead with the help of his Volkite's bunny rabbit which was a black soul. If that sounded like gibberish, I don't blame you.
[] Voidship Runic Patterns – Pioneer
want to put a rune or runes across a whole ship? want to purity rune the SHIT out of the vigilance? want to make our vessels gain the rune of maintenance or restoration and shit? fuck yeah ya do.

This would lead to Cityscale Runic Patterns, then Planetary Runic Patterns. That is awesome as shit, but also expensive and these researchers are not cheap. Still though, a Rune-empowered Vigilance sounds awesome as all hell.
[] Runic Network Theory – Pioneer
Uh... I don't know what this does. I suppose it's a more wide-scale connection of various Runes? Compared to Voidship Runic Patterns, which I suppose is making one Rune but on a colossal scale? @Daemon Hunter would like to here how this truly works.
[] Gravitational Well Emergency Jump – Master
This is a niche but useful ability to have, If I understand it correctly. Most other ships don't have the ability to jump in the Warp within a gravitational well, or a Mandeville Point, so being able to do so would save a lot of lives and make some better or hard to navigate situations far better than they would otherwise be.

It also leads into some very good upgrades for the Warp Engines tech tree, from smaller Warp engines for small ships to pinpoint accuracy to 'fuck you, i'm already in your system immediately when i was on the other end of the system'.

[] Void Shield Possible Mass Upgrade – Grandmaster (3/4)
This would be amazing to get. It'd tell Kesar Dorlin what he'd need to mass produce Void Shields, and the problems he'd need to deal with and better answers to try dealing with those problems. First we'd need the next research, the Implementation one, to really get anywhere with this from what I understand.

Sadly, the numbers are inaccurate. It isn't one year left, it was one year that was cut (meaning three years left). Although, thanks to an omake reward all DCs for Void Shield research is halved.

Even better news, apparently Personnel Void Shields (which was at three of four years cut, hence the confusion) is being gifted to us for free!!! Holy shit!!! Now we can start making or improving Void Shields wielded by an individual, instead of a war-machine or massive structure.
[] Expressions of Materials - Advanced
From the Warp Reflection Manipulation research being, uh, already done... we now have this omake'd research! To see how materials, such as Silver (which we have the Rune of!) are reflected or 'expressed' into the Warp is definitely a good research to have (especially when combined with the other stuff I mentioned before). Only an Advanced one too, great to have!

With all this said, no matter what is voted, we're getting four (technically one, we already got three but forgot them) free researches this turn.

Warp Reflection Manipulation - Master.

Artificial Warp Rifts - Master.

Titan Void Shield Mastery - Master.

Personnel Shields - Grandmaster.


Also, uh, time to vote!

[X] Plan Bros And Big Brain
 
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I feel I should inform everyone that in light of Tiny's explanation of the available research I've made a few edits. So now my planned researches are Thunder Warriors Genome, Warp Genetics, Advanced Cultist Countermeasures, Teleportarium Range Upgrade, and Cultist Rituals. I feel it's a good spread of tech between immediate Maelstrom usage and longer reaching stuff.
 
These weren't asked either?? Huh, I don't really know what either of these would do or give. Or even what the tech tree really does. I can take a guess, but @Daemon Hunter can you chime in on this?

It'll give additional insight into newly found technologies both human and xeno.

Uh... I don't know what this does. I suppose it's a more wide-scale connection of various Runes? Compared to Voidship Runic Patterns, which I suppose is making one Rune but on a colossal scale? @Daemon Hunter would like to here how this truly works.

It's a way to interlink multiple runes into a particular design. Note that this would be difficult to do and take up a lot of space.
 
So with the talk about the Grey Soul project, it seems likely that if the Grey Knights are still formed in this AU, it appears that they'll be similar to a successor chapter in canon 40k (in terms of being formed from members of a Space Marine legion).

Kinda begs the question of them being a specialist unit attached to the Wardens or a separate unit that operates on its own special missions in this story.
 
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Well that depends on what you mean by grey knights. The role of premier anti-deamon units and anti-chaos functionaries is taken by the Wardens and the Witch Hunters respectively, which is probably for the best. As such a lot of the special anti-warp and psyker support gear they had is going to the wardens or the other legions in specific cases, up to and including the possibility of some of the imperial astartes lines being seeded into the legions. However odds are that many of the genelines will be moved to a different project that focuses more on the Grey Knights' other role as transhuman combat support for the various law and intelligence agencies overseen by Malcador. Of course this role is also reduced somewhat by the increased co-ordination between those agencies and the alpha legion, however given that the alphas are more Intel, recon, black ops, and counter Intel, that still leaves a good amount of combat roles for the combat astartes.
 
[X] The Emperor - While Kesar hasn't received a missive from the Emperor directly, he has received a circuitous message through multiple unofficial sources. It seems the Master of Man wishes to have a talk with him both privately and secretly.
We need to talk with him we don't want to cause a civil war we need to help smooth things over.
10

[X] Warp Genetics – Advanced (0/1 DC10)
[X] Void Shield Possible Mass Upgrade – Grandmaster (3/4)
[X] Thunder Warriors Genome – Grandmaster (2/4)

Think we should finish the void shield up and start on learning more about about Warp Genetics and just in time to talk with dear old dad about it.

I call it plan
[X] Cooking with Dad


Hope I did this right.
 
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June 2nd, 2023 Omake Rewards

Alright omakes. First up we have Kesar studying machine spirits via the Vigilance. I do have a soft spot for tech omakes, and I did enjoy reading through this one. It covers the main aspects of the study well and it's nice to see the intermix of research methods used. As for your reward:

[] +10 to a roll of the GM's choice
[] +10 to rolls for Machine Spirit Understanding - Master
[] 1 research year applied to Machine Spirit Understanding - Master

Progress is Progress

Up next we have a program of study by Scotty and Ignatius on teleportation. It's a nice background detail and does show that other characters do have their own agency as well. Overall it's a fitting omake and fleshes out more of the world. Not to mention how fun teleporting titans sounds. As for your reward:

[] +10 to a roll of the GM's choice
[] 1 research year applied to Teleportarium Range Upgrade – Grandmaster (0/1) (will finish it)
[] Teleportarium Range Upgrade – Grandmaster outcome will be slightly improved

Skeleton Key, Part Two

Next up we have a very nice and lengthy omake concerning the Skeleton Key's creation. I love the sheer number of detail involved in this omake. There are so many scenes that provide further insight into the matter at hand, and each of them adds something of substance. I do love the LoG's explanation for why it needs to be witnessed and the climax was amazing as well. As for your reward:

[] +15 to a roll of the GM's choice
[] Corvus is certain to get a trait from the heist on Venus
[] +20 to rolls for the heist on Venus


Then we have Lockcraft's reaction to the key, which is mostly a lot of concern. A very realistic response to creating a key of unimaginable strength. I do like how it shows the power that is being played with and just how dangerous it can be. As for your reward:

[] +10 to a roll of the GM's choice
[] +10 to Ravenloft's rolls for the turn
[] Slightly increase trait gain for Ravenloft for the turn
 
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