Green Flame Rising (Exalted vs Dresden Files)

? Not sure what you mean. Could you explain a bit more? Are you saying that for Expression we automatically get specialties in all types of expression? How would that work?

As I understand it, specialty works to count rolled 10s as two successes (Vampire 20th anniversary edition, page 96):

For us, again, as I understand it, we get to roll an additional die if we get a ten. Are exploding dice something only exalts have, by the way? But we don't get automatic additional successes on tens, I think.

If this isn't how you are modeling specialties, could you elaborate a bit on how they work in this quest? Sorry if I missed prior explanations. I think they might be modeled differently across different books, so I might be using wrong source material.
@DragonParadox
Why do we have a mechanical specialty if we already have it as an Exalted?

Oh right I rulled on that, d'oh (sorry for the confussion). Everyone who isn't a mook gets 2 successes on a 10 to signify a more magical world that WoD. If you take specialties that it 2 more dice in that Ability.
 
We still get additional dice for it, but not one dice a dot all the way to the third dot. I forget what the ruling was on the benefits, but there still are some.

I wouldn't rate it as being more useful than buying base dots most of the time though.
Depends on if we're using an Excellency, as those don't, or didn't, multiply specialties.
Oh right I rulled on that, d'oh (sorry for the confussion). Everyone who isn't a mook gets 2 successes on a 10 to signify a more magical world that WoD. If you take specialties that it 2 more dice in that Ability.
But how much do they cost?

Also may want to add that to rules and cost list.
 
[X] Plan Secret Agent Molly

We have repeatably had issues with Molly not noticing things, we really do need the increased ability to notice things.
 
Oh right I rulled on that, d'oh (sorry for the confussion). Everyone who isn't a mook gets 2 successes on a 10 to signify a more magical world that WoD. If you take specialties that it 2 more dice in that Ability.
Thanks, I'll try to remember that - fairly sure we haven't been counting second successes in previous rolls (not that it's a big issue, I'll just have to remember this). Maybe it would be useful to threadmark a post and start putting houserules into it?

Does everyone also get exploding dice, or is that exalted privilege?
 
Thanks, I'll try to remember that - fairly sure we haven't been counting second successes in previous rolls (not that it's a big issue, I'll just have to remember this). Maybe it would be useful to threadmark a post and start putting houserules into it?

Does everyone also get exploding dice, or is that exalted privilege?

10 is two successes for anyone heroic and I have been rolling in that way. I distinctly recall Father Forthil rolling more successes than he had dice for something social.
 
[X] Plan Minions are Magic

May I bring up that Prince of Ruin attitude combines very well with alchemy both ingredients, but also allowing us to use expired potions.
 
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I haven't been keeping up closely, but has anyone brought up the idea of offering Mab a question in exchange for wiping a bunch of debts?

"What is the greatest threat to Winter's mission that Mab is not yet aware of?" for instance might reveal Nemesis.
 
I haven't been keeping up closely, but has anyone brought up the idea of offering Mab a question in exchange for wiping a bunch of debts?

"What is the greatest threat to Winter's mission that Mab is not yet aware of?" for instance might reveal Nemesis.
This involves revealing what the crown can do to Mab, which is potentially worse than suicidal.

Note that literally everyone we've spoken to about it has said we shouldn't mention it to anyone.
 
==
[X]Plan Inquisitor
-[X]Molly: 20xp
--[X]Empathy 5: 4xp
--[X]Hellscry Chakra: 8xp
--[X]Perception 3:8xp
-[X]Lydia: 9xp
--[X]Hunters Bolt: 6xp
--[X]Ox-Body: 3xp
-[X]Reserve/Leftover: 1xp


RATIONALE
Away from home and reliable internet, so limited ability to discuss.
Still, here's my plan's reasoning.

==
Empathy 5 maxes out our Empathy for the Mab meeting.
Its both our primary social ability for discovering what the other person is thinking, its also our social skill for less formal interaction.

===
Hellscry Chakra improves our ability to detect covert CoDs, and to read CoDs in social situations.
This should reduce the chance of things like being followed by Winter fae or bakemono, like happened when we accosted Tuzi and took her back to Last Station for safety.

Critically, it should also allow us to notice signs of possession and mind control in a person's aura.

That's potentially everything from White Court/Black Court enthrallment to demonic possession(lesser demons to Fallen) all the way to Nemesis possession. Since there's at least two Nemesis-infected people we are aware of OOC in our area of operations(Winter Lady Maeve and Justine Thomas' girlfriend), being able to detect them IC is important.

Because critically here, if we can tell IC that Maeve is Nemesis-infected?
We can fix that with Sapphire Circle Exorcism which helps fix some of the most pressing problem with the Fae Courts, since Nemesis is using Maeve to try to subvert the Summer Lady.

AND it puts Mab and Titania in our debt.

===
Perception 3 improves our ability to notice things all round.
It improves our Awareness and Alertness dice pool by 50%, as well as our social perception(Per + Empathy) and a lot of our Occult rolls(Per + Occult) for studying supernatural phenomena.

This will help with the Mab meeting, our future meeting with Odin, and the naagloshii currently lurking in Chicago.

===
Hunter's Bolt gives Lydia a ranged combat option, since she is nowhere as fast as Molly and can't fly.

Ox-Body raises Lydia from 9HLs to 11 HLs.
In the latest arc, she got reduced to half health by one hit, demonstrating a need for more HP as a priority.


If we had 1xp extra, I would have suggested we buy Flawless Hunter's Eye for Lydia(-2DC for Perception rolls) because the greater akuma was able to stealth itself from her, and because the naagloshii uses veils.
Since we dont, it has to be next turn.

We should also consider learning the Sight from Dresden sooner rather than later.
By January IC


@DragonParadox
QUESTION
1)Some very interesting worldbuilding going on here, as well as implications. But limited internet where I am atm
I'll have more detailed commentary for you by midweek when Im back home with my books.

2)Have you decided on the cost of the Sight as a Merit?
And is it available to both Molly and Lydia?
 
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Not sold on Hellscry. Sight does all that better and is not restricted to CoDs like Hellscry.

You are also giving up too much for what is essentially a moodring.
 
@Yog Why did you choose not to add Perception to your plan? I'm trying to vote between yours and @uju32 but he lacks Subterfuge which we need for Mab and you don't have Perception which we've been struggling with for awhile...
 
@uju32 No Subterfuge? Seems like we kind of need that now more than ever?
We have Subterfuge 3, AND it's a Key Ability, meaning 1s don't count.
Adding 2 dice for 7xp doesn't seem like the best use of XP right now.
IMO.
Not sold on Hellscry. Sight does all that better and is not restricted to CoDs like Hellscry.
You are also giving up too much for what is essentially a moodring.
Sight does not count for Nemesis or the source of a lot of possession. Hellscry does.
And Hellscry has a passive effect for CoD detection iirc. We'd have been able to notice shit like Peabody carrying around a mist wraith, for example.
That wouldn't work on Maeve. She's already a Creature of Darkness by nature of being Winter Fae.
The passive CoD effect won't work on Maeve because we already know she's a CoD.
The active "concentrate on this person" would.
 
@Yog Why did you choose not to add Perception to your plan? I'm trying to vote between yours and @uju32 but he lacks Subterfuge which we need for Mab and you don't have Perception which we've been struggling with for awhile...
Perception is an Attribute which costs 4 xp* current dots = 8 XP to raise. Raising perception by one point increases our dice pool at a given task by, at most, 2 points. In talk with Mab, Perception is primarily a "defensive" ability used to spot tricks she tries to play on us. Useful, yes, but we already have a) Usum, b ) All Things Betray for this.

On the other hand, Expression is an offensive social ability. It's "your ability to get your point across clearly, whether through conversation, poetry, or even in 140 characters or fewer. Characters with high Expression can phrase their opinions or beliefs in a manner that cannot be ignored (even if their opinions are misinformed or worthless). They might also be talented actors, skilled at conveying moods or communicating emotion with every gesture. "

There are, in my mind, two viable strategies for dealing with Mab in the coming meeting:
1) Weather her attempts to catch us in her nets, and leave the meeting with as few obligations as possible, ideally while also removing "Enemy: Winter" 1 dot disadvantage
2) Actually attempt to negotiate, possibly offering services, or crafted items in exchange for payment / alliance.

Expression is needed for the second version - if we are to actually dive in and try to get something. Then we'll need it in order to convey our desires and positions when actively negotiating. If we just want to get this over with while avoiding danger, we don't need it (and should take a combat charm instead, in my opinion).
 
Hellscry Chakra improves our ability to detect covert CoDs, and to read CoDs in social situations.
This should reduce the chance of things like being followed by Winter fae or bakemono, like happened when we accosted Tuzi and took her back to Last Station for safety.

Critically, it should also allow us to notice signs of possession and mind control in a person's aura.

That's potentially everything from White Court/Black Court enthrallment to demonic possession(lesser demons to Fallen) all the way to Nemesis possession. Since there's at least two Nemesis-infected people we are aware of OOC in our area of operations(Winter Lady Maeve and Justine Thomas' girlfriend), being able to detect them IC is important.

Because critically here, if we can tell IC that Maeve is Nemesis-infected?
We can fix that with Sapphire Circle Exorcism which helps fix some of the most pressing problem with the Fae Courts, since Nemesis is using Maeve to try to subvert the Summer Lady.

AND it puts Mab and Titania in our debt.
I still think essence dissecting stare is a better starting point, since we've had charms lean more on their fluff than their system text here and EDS has some significant fluff that the system text barely touches on.

If it works as described it should be something closer to wizard's sight than anything else, even if it doesn't come with the same special insight into people specifically.

It's also free to use unless we want to stare directly into other planes of existence, so it doesn't interfere with our essence economy to spam it all the time.

I also don't see anything in the text of the chant about detecting possession, unless it's obvious in their emotional state which isn't always going to be the case.
 
Let us agree to disagree. Because the Jade Dogs, the WVampires, etc? Have all been useful.

Ultimately, the world is not reduced into mechanics and there is no one true path to things. Molly is very much a person and the world is alive and the characters have agency, independent of the actions we take.

So, getting some minions and finding a way to make Formi very much is not a "pointless" gesture.
Sure.

To be clear, I agree our minions have been useful. I just don't think the offerings behind most fomori really offer anything we can't get from regular recruits yet because fomor are trash mobs by design intent.

You're supposed to use them up like tissues, not build them up like subordinates.

To be fair, we could really use a stealth specialist. Though I would rather spend an AP on contacting Olivia's ancestor and having her magic unlocked and possibly improved.
Yeah, and I don't think we even need her ancestor strictly speaking. We trained Rosie in a path we don't have and doesn't match our themes, I see no reason we couldn't tutor Olivia into a truly scary sorcerer-sniper of the tier that eats garden variety supernaturals for breakfast.

As far as I'm aware fomori get one or two gimmick abilities with their drawbacks, and they can't really grow as supernaturals in terms of those abilities.

My objection to using them in cases like this is that we spend 12 exp do get the ability to make them and they come out of the procedure needing nearly as much training as they did beforehand if we don't want to use them with the complete disregard the Akuma did.
Depends on if we're using an Excellency, as those don't, or didn't, multiply specialties.
Pretty sure that they haven't been multiplied in our crafting projects.
 
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