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I think a 50/50 split is reasonable, so out 10 swordsmasters get fifty gold to live off of and Fanriel gets 50 to do mercenary captain things... of which another five goes towards her own expenses, leaving us with 45 gold of which we should perhaps keep back 15 for a rainy day and then spend the other 30 on things to grow the company.

We actually have 11 Swordmasters...I'd still give them each 5 gold and just take a little less for Fanriel, but it's worth noting.
 
We actually have 11 Swordmasters...I'd still give them each 5 gold and just take a little less for Fanriel, but it's worth noting.

Hmm... that is a fair point as far as I am concerned, though we should be careful not to take too much from out rainy day fund. Ypou never know when you have a dry spell as a mercenary, or just a time when all the contracts we can take are not things we want to take on, for be it for moral reasons, risk or just because they take us too far out of the way. Point is we should try to grow the ability to 're-roll' contracts as it were. Right now we have none.
 
Hmm... that is a fair point as far as I am concerned, though we should be careful not to take too much from out rainy day fund. Ypou never know when you have a dry spell as a mercenary, or just a time when all the contracts we can take are not things we want to take on, for be it for moral reasons, risk or just because they take us too far out of the way. Point is we should try to grow the ability to 're-roll' contracts as it were. Right now we have none.

Oh definitely, I'd take the five away from the 'grow the company' amount (dropping it to 25) not the 'rainy day' fund. That said, the fact that we can in fact survive without purchasing food if necessary really helps us out on the 're-roll' contracts front...we are always able to just live off the land if we have to. We will never take a job just because we need to eat...only because we want to eat well and stay somewhere nicer than a tent.

Cuts down on desperation a fair bit.
 
[X] Try to get Gavrilov alone from Zantilov and ask her what she knows.
-[X] Try to make ourself non-threatening, no use startling her and making her get the wrong idea

I'd like it we used our inspirations thematically. Like with the Aqshy Inspiration, I want to create a spell that can applied to a campfire or similar and produces and aura that steadies and calms the mind of those around it.
 
Cuts down on desperation a fair bit.
True, but as mentioned before, raw magic is a food source of last resort. Our palates have their needs and although we can survive if needed, we won't be too happy about our choice of meal. The "army marches on its stomach" thing comes in mind. Think of it as stonebread. It will keep us alive, but will do little to help with our reputation among our Swordmasters. Being experienced warriors, they will endure it for some time, but there will be a breaking point if it happens too often or for too long.
 
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True, but as mentioned before, raw magic is a food source of last resort. Our palates have their needs and although we can survive if needed, we won't be too happy about our choice of meal. The "army marches on its stomach" thing comes into mind. Think of it as stonebread. It will keep us alive, but will do little to help with our reputation among our Swordmasters. Being experienced warriors, they will endure it for some time, but there will be a breaking point if it happens too often or too long.

Absolutely, I was specifically referring to it in the context of 're-rolling' a bad job. We're definitely gonna be trying to live a lot better than that the vast majority of the time, but it's a good safety net to have for emergencies.
 
I'd like it we used our inspirations thematically. Like with the Aqshy Inspiration, I want to create a spell that can applied to a campfire or similar and produces and aura that steadies and calms the mind of those around it.
Not really sure about that since Aqshy is typically associated with the exact opposite of a steady and calm mind, that's more Hysh's thing. The calming effect we saw is more from the divine power of Dazh.

Plus we really need more attack spells than a soothing campfire.
 
I think what we most need in terms of ranged spells is a range area spell that will do more than light objects on fire, we are pretty good for single target at range. That said I do not think the first spell we attempt to make should be faux-Battle magic, that sounds risky, maybe go with something safer like a flaming weapon buff we can span. We will be fighting plenty of trolls around here.
 
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I think what we most need in terms of ranged spells is a range area spell that will do more than light objects on fire, we are pretty good for single target at range. That said I do not think the first spell we attempt to make should be faux-Battle magic, that sounds risky, maybe go with something safer like a flaming weapon buff we can span. We will be fighting plenty of trolls around here.
Yeah, looking at the spell list, we don't really have much AOE until we get to actual Battle Magic, with these other spells looking like they could do some AOE
Consuming Wrath - Target goes berserk but is also slowly consumed by fires from within. Eventually combusts and damages those nearby.
Addaoith's Wrath - The wizard invokes this spell by thrusting his hand in the air. Flames burst out of the ground, beneath the feet of his chosen foes. Small AoE
Curtain of Flame - Creates a wall of fire, can be shaped to a certain degree.

Until then, Smoldering Gift and Fiery Blizzard is the closest we'll get and I still want Sanguine Swords since they are multi-target and don't rely on said targets being close to each other.
 
Sub-Battle Magic spells tend to have poor AoE by their very nature, because having strong AoE effects is the primary definition of what counts as Battle Magic.

Battle Magic means "spells that can affect the course of entire battles".
 
Sub-Battle Magic spells tend to have poor AoE by their very nature, because having strong AoE effects is the primary definition of what counts as Battle Magic.

Battle Magic means "spells that can affect the course of entire battles".
That's what I figured, what magic we have is mostly good at the squad level and significant in minor skirmishes, but compared to the kind of stuff we see in something like the total war games, it wouldn't make that much difference even in a battle between two half-stacks.
 
I really do think we should go for asking over sneaking. True we have a decent chance of pulling it off thanks to inherent sneakiness and Ulgu, but if the dice are against us and we mess up anyway we lose all the good will we have spent the last five updates building. I am just not that great a fan of mystery boxes and we have no way of knowing if this one is worth the risks being taken in its name. Also... do we want Fanriel to be in the habit of prying into the affairs of her employers? That is not a quality we want to encourage in her in my opinion, especially as it is in line with the dark curiosity that landed her in exile. Lastly I think it just makes a lot of sense not to poke the natives when we have only 11 other people with us, we need that rep in Kislev.
 
Also... do we want Fanriel to be in the habit of prying into the affairs of her employers? That is not a quality we want to encourage in her in my opinion, especially as it is in line with the dark curiosity that landed her in exile.
My thought exactly, she got into this whole mess b/c she couldn't leave well enough alone and we only have a hunch to go off of and I seriously doubt Zantilov has anything to do with Chaos. While the details are suspicious, I don't think it warrants such a violation of privacy and risk to losing our goodwill (and payment).

Let's try and ask first, particularly Gavrilov b/c while I doubt she knows the full story, she's more willing to talk and if there is something bad going on I'd rather Zantilov doesn't think we're onto him.
 
[X] Try to get Gavrilov alone from Zantilov and ask her what she knows.

I'm hoping that this vote gets rolled together with the version with the sub-vote, because obviously we don't want to make ourselves out as threatening her, that will just be the result of the dice roll. I think it's just a vestigial addition to the point of the vote.

Arguably not getting involved is the best choice. We're mercenaries. We're going to be involved with shady dealings and suspicious circumstances because that's part of the deal. Getting a reputation of snooping around our clients business will harm our reputation and make it harder to find further employment in the future.

There's of course being cautious to make sure we're not aiding a chaos plot, or weakening the nations of the world in a way that will allow the darker factions to benefit from. But we're an Elf, a High Elf at that. Why should a mercenary Asur care that her employer is mucking around, playing religious/political games?
 
There's of course being cautious to make sure we're not aiding a chaos plot, or weakening the nations of the world in a way that will allow the darker factions to benefit from. But we're an Elf, a High Elf at that. Why should a mercenary Asur care that her employer is mucking around, playing religious/political games?

I mean, we have to live here. Not this village, but the nation in general. Remaining above it all isn't gonna work nearly as well when 'it all' includes all your neighbors and sources of income. There's definitely an argument for asking rather than sneaking, though, I think I've been convinced.

[X] Try to get Gavrilov alone from Zantilov and ask her what she knows.
 
I mean, we have to live here. Not this village, but the nation in general. Remaining above it all isn't gonna work nearly as well when 'it all' includes all your neighbors and sources of income. There's definitely an argument for asking rather than sneaking, though, I think I've been convinced.

[X] Try to get Gavrilov alone from Zantilov and ask her what she knows.

From my understanding I thought we're only banished from Ulthuan, not banished to Kisliv, I don't even think the Asur can enforce the second. So while Kisliv was chosen as our starting location, there's nothing stopping us from leaving and going to the Empire, or the border provinces, or the Southlands. We could probably even see about joining a caravan to go visit Cathay.

But everyone knows why we're here. People want to help kick in Asavar Kul's teeth in when he comes knocking. But you do raise a good point that trying to remain above the local issues of the old world is part of the failings of the Asur. Especially on such a personal scale.
 
From my understanding I thought we're only banished from Ulthuan, not banished to Kisliv, I don't even think the Asur can enforce the second. So while Kisliv was chosen as our starting location, there's nothing stopping us from leaving and going to the Empire, or the border provinces, or the Southlands. We could probably even see about joining a caravan to go visit Cathay.

But everyone knows why we're here. People want to help kick in Asavar Kul's teeth in when he comes knocking. But you do raise a good point that trying to remain above the local issues of the old world is part of the failings of the Asur. Especially on such a personal scale.

Sure, we could technically leave, but as you say we don't intend to, which means we need to care about local politics or we may well be forced to leave.
 
But everyone knows why we're here. People want to help kick in Asavar Kul's teeth in when he comes knocking.
Me personally, I just love Kislev and think they may be my favorite faction in Warhammer Fantasy and I think it would be awesome if we could get some Streltsi, Gryphon Legion, or even Oath-Brothers of Tor and a Frost Maiden attaché with our Mercenary Company.

But yes, Fanriel is pretty much made to murder the shit out of Chaos in particular and you can't do better than Kilsev when it come to murdering the Slaves of Darkness while still being close enough to civilization to get paid for it and get eager recruits.
 
From my understanding I thought we're only banished from Ulthuan, not banished to Kisliv, I don't even think the Asur can enforce the second. So while Kisliv was chosen as our starting location, there's nothing stopping us from leaving and going to the Empire, or the border provinces, or the Southlands. We could probably even see about joining a caravan to go visit Cathay.
Fanriel is only banished from Ulthuan, including all of its colonies, aside from those you can theoretically go anywhere. I will, however, exercise some creative control in that I don't want to have to invent totally new societies for you to interact with if you went to Ind or Nippon, since having rich existing lore to tap into is the main selling point of Warhammer Fantasy for me. Even Cathay is kinda borderline, at least until we get a proper Armybook out of them.
 
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Sure, we could technically leave, but as you say we don't intend to, which means we need to care about local politics or we may well be forced to leave.

I don't think we have to care about the local politics and arguably I think our employers would rather we do not. Broadly speaking I think there are two reasons why you would fork out money to hire twelve elves as a Kislevite notable:
  1. You want a foreign magic user to do something the native traditions cannot
  2. You need an elite force to handle something
  3. You want someone who does not care about local conflicts to handle something sensitive
On top of that Fanriel has no real reason to assume that whatever is going on here has national scale impacts for the whole of Kislev. I would be fine with walking away with our money, but if we must poke this I think asking is a lot less likely to endanger that pay out.
 
I don't think we have to care about the local politics and arguably I think our employers would rather we do not. Broadly speaking I think there are two reasons why you would fork out money to hire twelve elves as a Kislevite notable:
  1. You want a foreign magic user to do something the native traditions cannot
  2. You need an elite force to handle something
  3. You want someone who does not care about local conflicts to handle something sensitive

There are a few assumptions here that I don't think are actually true.

Firstly, that point #3 will remain true for any meaningful length of time...it won't. Again, we're gonna live here, us seeming to care about local politics is even more inevitable than us actually caring. By the time five years have passed, #3 will just no longer be a factor. By that point people will have formed an opinion of us and our political beliefs even if they have no real data.

Secondly, that #3 would be an advantage. Honestly, being hired because we 'don't care about local politics' is a great way to get hired to either commit atrocities, piss off people we don't want to piss off (again, we intend to live here), or both. Like, if people are hiring us for Reason #3? We probably don't want to work for those people. There are exceptions, but it's not usually a good call.

Thirdly, the assumption that our mercenary group will remain only Fanriel and her Swordmasters for any extended period. I think us recruiting additional people is something we very much want and changes the calculus significantly.

On top of that Fanriel has no real reason to assume that whatever is going on here has national scale impacts for the whole of Kislev. I would be fine with walking away with our money, but if we must poke this I think asking is a lot less likely to endanger that pay out.

Curiosity is literally Fanriel's most notable trait, what got her exiled. I'm fine with taking the 'ask questions' route, but it wouldn't feel true to her character to not at least try and figure out what's up, IMO.
 
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