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[X] The Greatest Show
-[X] Fame: You've always dreamed of being under the spotlight, with your name known worldwide. While there were many other, far more legal methods of doing so, you figured that becoming a supervillain would be the best way to get that spotlight.
-[X] Funny Gal
-[X] Evil Schemes!: You know that failing to plan is planning to fail, so you make sure to plan to never fail! That makes sense, right? (+5 to rolls related to Scouting, Planning, and General Scheming.)
-[X] Presentation!: You know how a villain walks, talks, acts, and eats down to the finest of details. As such, you know how to present yourself before others, whether that be as a badass villain or as the unassuming shy girl you definitely aren't which no one can prove otherwise. (+5 to rolls related to Intimidation, Persuasion, and Charisma.)
-[X] Your pink princess puppet with her scepter in hand. (+5 to Persuasion Rolls.)
-[X] Yes

I'll wait for someone else to come up with a good name.
 
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[X] Plan Puppy Puppet Master of Magic
-[X] Fame: You've always dreamed of being under the spotlight, with your name known worldwide. While there were many other, far more legal methods of doing so, you figured that becoming a supervillain would be the best way to get that spotlight.
-[X] Card-Carrying Showman
-[X] Dark Arts!: You're not an expert in sorcery, but you do know what hexes, jinxes, and charms are. You have a lot to learn, but it'll be worth it. (+5 to rolls related to Magic.)
-[X] Self-Improvement!: Though it's a bitter pill to swallow, you know that you aren't invincible and that you will always have the chance of being defeated. Which will make rising back up and getting back at your foes even sweeter! (Each time you are defeated but manage to escape, pick a Trait to add a +5 Bonus to. +5 to rolls related to learning new Skills, Hobbies, and gaining new Traits.)
-[X] Write-In: Presto the Great! A dog puppet wearing a stage magician's top hat and suit. (Not sure what the bonus would be, probably showmanship or magic)

Basis idea is this:
Johanna wanted to be a stage magician or showman but suffers stage fright and one day when she took part in a talent show she lost to a dog (or another contestant who used a dog as part of their act). Devistated, she figured her failure was due to everyone liking dogs more than people (after all they replaced all the emergency services with dogs and it was seen as a massive improvement) so she thought she had to give up on her dream.

Then, she got her puppet and decided to change her act. She would have "Presto" be the magician while she's just his assistant and carry out grand spectacular acts of villainy for attention. So there would essentially be two villains: Presto and the Puppeteer.

If she gets defeated, Johanna learns from her mistakes and comes back stronger, either keeping Presto (or if he's taken away) get a new puppet and the next evil scheme would be based on the new villain puppet's theme.

I was torn between her "thing" being self improvement or dark magic. I imagine that magic would make alot of sense regardless due to her summoning minions. Perhaps her real magic specialty would involve Tulpas, basically creatures formed of a person's willpower or a sort of involved imaginary friend.

So Johanna practiced real magic as part of her show, lost to a dog, and now uses that same magic to commit grand villain schemes using a dog puppet. There could be genuine debate if "Presto" is a real Tulpa or magical being she may have invoked (perhaps as a coping mechanism for her self esteem) or if she's in full control and just pretending as part of her "act".




Edit: Realized we get two talents to work with. Also l "Presto the Great (and his assistant The Puppeteer)" might make for a better plan name. :p

I imagine one way for the Paw Patrol to defeat Johanna/Presto (or whichever puppet we use) could be to get the puppet off her hand and replace it with a "heroic" one. Simply removing the evil puppet means she could use her allays to grab the puppet back but if they put a good puppet on her hand she would be "forced" to use the new puppet instead. The would at least last until the episode ends or her janitor puppet or whatever forces her to clean up the mess she made. (Heh, imagine her being a "reformed" by the good guys taking away her bad-guy puppet and replace it with a good-guy one. Until her next criminal comeback starts when she either retrieves her old puppet, makes a new bad guy puppet, or one of the other villains decides to do a team-up by returning Presto to the Puppeteer so they can all work together).
 
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I was torn between her "thing" being self improvement or dark magic.
Don't worry, you can pick two Specialties! Also, the plan's formatting is a bit odd, since you're supposed to put the Yes option before putting in the Write-In.

Excellent backstory, though, and sure to receive something big if it wins. :D

Quick question, in your proposed backstory does Johana hate dogs or does she simply think people like them more, just so that I can get a good grip on what her character feels.

I imagine that magic would make alot of sense regardless due to her summoning minions. Perhaps her real magic specialty would involve Tulpas, basically creatures formed of a person's willpower or a sort of involved imaginary friend.
As a separate magical thing from her Vexes and Allays, absolutely. It also helps that the Paw Patrol has particular magic department, despite all the other departments they somehow manage to pull out of their hats.

Seriously, where do they get the neccessary cash to build all this stuff?! Are they blackmailing Mayor Goodway or the Governor of the state they're in?!?! (Which would be California, bevause Adventure Bay reminds me of San Francisco.)

Edit:

-[X] Write-In: Presto the Great! A dog puppet wearing a stage magician's top hat and suit. (Not sure what the bonus would be, probably showmanship or magic)
This would receive bonuses to both, since it's tied to a very good backstory. :)
 
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[X] Plan Puppy Puppet Master of Magic

@Rossum, don't forget to pick a second specialty!
 
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Quick question, in your proposed backstory does Johana hate dogs or does she simply think people like them more, just so that I can get a good grip on what her character feels.

I'd say she simply thinks people like them more. Since this is a kids show, I'm imagining the Puppeteer herself is more shy/insecure than "truly" malicious and during their schemes the puppet she's using is more acting out for the attention she wants but isn't confident enough to seek herself. Then there could be a "weakness" of putting a good guy puppet on her hand, which could just be a way for the secretly good/insecure Puppeteer to act out her good tendencies (especially since someone cared enough to get her a puppet and put it on her hand, it would be rude not to act it out after all).

So Puppeteer herself is kinda shy/neutral and has trouble making friends or acting in a constructive way. Her "evil" puppets kinda show up when she's alone and encourage her to do grand big schemes to get attention instead of wasting away in her room being lonely or to "show" her what she can do if she applies herself.

Could also be that her puppets show different aspects of her personality and encourage different crimes. Like Presto wants fame and does big showy crimes, Princess is more greedy and wants to plan heists to steal jewels or get fancy stuff, pirate wolf wants to scare people (usually someone who "deserves" it, or to show Johanna she can be intimidating too), the wise tortoise could be focused on getting more magic or helping Johanna improve as a villain, etc.

Hope this helps.
 
Definitely. :D I'll figure up some rewards to give this, but I won't post them until after voting is done since it would premature.

Do note, though, that Johana doesn't have to be too kiddy, since Slade, Bill Cipher, and Belos are kid's show villains and they are absolutely terrifying to kids. It's just that you're limited to not commtting cannibalism, genocide, murder, sexual assault, and any general crime that most consider crossing a line.
 
Definitely. :D I'll figure up some rewards to give this, but I won't post them until after voting is done since it would premature.

Do note, though, that Johana doesn't have to be too kiddy, since Slade, Bill Cipher, and Belos are kid's show villains and they are absolutely terrifying to kids. It's just that you're limited to not commtting cannibalism, genocide, murder, sexual assault, and any general crime that most consider crossing a line.
I had so many plans for Siren that this would have allowed.

Though my idea of her Disney deathing a one shot villians or two who cross a line of some kind might have been an issue.
 
Seriously, where do they get the neccessary cash to build all this stuff?! Are they blackmailing Mayor Goodway or the Governor of the state they're in?!?! (Which would be California, bevause Adventure Bay reminds me of San Francisco.)



This actually kind of inspired the backstory. Imagine if the mayor fired all the doctors, nurses, police, etc and replaced them with dogs... and it all turned out totally okay. No disasters happened as a result and there was no outcry. It would be kind of like the talk of AI art taking artists jobs.

So Johanna wants to be a magician, gets upstaged by a dog, thinks that the one thing she's good at is obsolete, and then her imaginary friend/puppet says "Hey, don't be sad. If you can't make it legitimate, be a supervillain! Show them what you can do, even if they think they don't want it. With my help, we can be the best villain team around!"

That or it's legitimately really easy to commit crimes when the city only has one police dog on patrol.
 
Oh, what is the maximum range on our allays? Because if it's far enough and the duration is long enough we could probably have our minions flying around collecting loose change, recyclables, discarded coupons or lotto tickets, etc to get some passive income. Kind of like Harvest from Jojo's Bizzare Adventure.



Probably wouldn't do much for our villain cred, but having a legal source of passive income is always good and we could basically be a totally normal child when we're not doing our supervillain stuff.

I mean, we could be "good" and sit down in the park or beach with a basket while our minions gather stuff like litter or aluminum cans or whatnot until one they come across hundred dollar bill, someone's wallet, a lost toy, a flyer for a big diamond on display at the museum, etc.

So just having our minions gather stuff passively during the day could provide some income, supplies, or plot hooks for our villainous plans.
 
Oh, what is the maximum range on our allays? Because if it's far enough and the duration is long enough we could probably have our minions flying around collecting loose change, recyclables, discarded coupons or lotto tickets, etc to get some passive income. Kind of like Harvest from Jojo's Bizzare Adventure.
Checking measurements, I'd say you can send your Vexes and Allays anywhere in a five-block radius.
 
Voting Closed.
Gonna close the voting now since it's obvious Rossum's plan is gonna take it by a landslide.

@Rossum, I've some bonuses for you to pick from due to the great backstory you've added. I'll also assume that Johana already has a costume ready since she has been preparing for this supervillain thing for a awhile.

[] An Old Heirloom: Johana receives a magical artifact. 1d100 is rolled to figure out the quality of said artifact.
[] Getting Better is What I Do Best: +40 Bonus to the Train Magic Roll if it is done the first turn.
[] The Greatest Show: If the Puppet Johana is using is Presto, then receive a reroll to any Magical Action taken once per turn.
Scheduled vote count started by Duke William of on Mar 14, 2023 at 12:48 PM, finished with 19 posts and 10 votes.

  • [X] Plan Puppy Puppet Master of Magic
    -[X] Fame: You've always dreamed of being under the spotlight, with your name known worldwide. While there were many other, far more legal methods of doing so, you figured that becoming a supervillain would be the best way to get that spotlight.
    -[X] Card-Carrying Showman
    -[X] Dark Arts!: You're not an expert in sorcery, but you do know what hexes, jinxes, and charms are. You have a lot to learn, but it'll be worth it. (+5 to rolls related to Magic.)
    -[X] Self-Improvement!: Though it's a bitter pill to swallow, you know that you aren't invincible and that you will always have the chance of being defeated. Which will make rising back up and getting back at your foes even sweeter! (Each time you are defeated but manage to escape, pick a Trait to add a +5 Bonus to. +5 to rolls related to learning new Skills, Hobbies, and gaining new Traits.)
    -[X] Write-In: Presto the Great! A dog puppet wearing a stage magician's top hat and suit. (Not sure what the bonus would be, probably showmanship or magic)
    [X] Royalty.
    [X] The Greatest Show
 
[X] The Greatest Show: If the Puppet Johana is using is Presto, then receive a reroll to any Magical Action taken once per turn.
 
[X] The Greatest Show: If the Puppet Johana is using is Presto, then receive a reroll to any Magical Action taken once per turn.

Having a dedicated magic puppet sounds best.

And...



I think alot of my ideas have been painting Johanna as this shy introvert but if we're going to be a REAL villain then we could have Presto want (or act like he wants) all the magic in the world and to just be the biggest villain ever. Plus the showmanship and gloryhound aspects or whatnot. Just to make sure we're not too much of a kiddy villain. (And I guess fitting being a kid-friendly version of Scarface and The Ventriloquist).
 
Turn 1 (January 2015)
January 1, 2015, Adventure Bay.

It's been two years since you'd last seen the place, and it still looked like the same small, idyllic town when you'd been a child, only more so with the new landmarks, people, and other developments.

Case in point, the humongous statue of a golden chicken that was standing in front of the town hall. When you, understandably befuddled, asked a passing man what the heck the statue was about, he told you that the mayor had decided to create a statue honoring her pet chicken, Chickaletta.

...You immediately came to the conclusion that Mayor Goodway was the most devious and ingenious political schemer since Machiavelli. How else could you explain the fact that someone like her got into power? By means which do not include voter fraud, blackmail, or any other crime? Preposterous!

These absolutely important thought consumed you as you tossed and turned in your bed trying to solve them. Instead of, you know, doing something productive.

Rolling off of your bed, you let out a big old sigh as you grab Presto, the favorite of your hand puppets, and think about what your future in Adventure Bay holds. Being a supervillain is part of that, obviously, but living in an old, rented house while having to worry about getting your payment to the landlord on time for the rest of your life... it's not part of that.

Actually, when you think about it, besides being a supervillain... you don't know what to do with your life. You don't have any friends here, your parents are on the other side of the ocean, you'll run out of money to pay rent with in ten months, you're life is a complete and utter mess.

This won't stand. "I am going to make this work," You quietly promise to yourself as you lovingly stroke Presto's felt ears, the amateur sewing holding even after seven years. "I swear it, Presto, and you'll be right there with me."

"Of course, my dear friend," He finally speaks up, his cocky, showman accent breaking all solemnity in the room. "After all, what kind of good friend doesn't take care of his partners?"

You smile fondly.

"One that isn't you, Presto."

Living Situation:

You live in a rented house that you could potentially buy for yourself in the future.

You currently have $20,000 in cold, hard currency, with some more in illiquid assets. You'll have to pay $2,000 in rent every month, so you'll need to get some sustainable income by the fifth turn at the very least.

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You have 2 Villainous Actions.

[] Picking Pockets: You're not too short on funds right now, but it'd be useful to get some extra money just-in-case. You and your Allays could probably pick enough pockets that you'd have enough money to pay the bills and stuff. DC: 10/30/50/70/90

[] Causing Chaos for Chuckles(Secretly): Honestly... you don't have much to do, so why not let your Vexes and Allays loose? They can keep the Paw Patrol busy with mundane and stupid issues, making them less likely to stumble upon or catch you should you be committing crimes soon. Heck, maybe they'll even exhaust the Paw Patrol. DC: 45/60/75

[] Make Your Public Villainous Debut: There's no time like the present to let the world know of your supervillain awesomeness! Grab your costume, clean up Presto, and show the world to tremble before Presto and his magnificent assistant The Puppeteer!! (Begins Mini-Arc: Pups Fight a Supervillain.)

[] Carjacking: You've never stolen a car before, but you're sure it can't be that hard, right? It's like breaking into a store, except it's a car instead. DC: 40/60

[] Burglary for Beginners: You've shoplifted a few times here and there when needed, but you've never really burglarized a building before. DC: 30/50/70

[] Purloining From the Paw Patrol: This is... audacious, to say the least. It'd absolutely be worth trying to snatch something from the Lookout, but on the other hand... It is also an incredibly foolish plan that could see you ignomiously captured. DC: 80

[] Write-In

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You have 4 Personal Actions.

[] Baubles and Bits: You're not too short on funds right now, but it'd be useful to get some extra money just-in-case. You could use your Allays to legally pick up random stuff they find. It won't get you in trouble, and maybe you'll find something useful along the way. DC: 10/30/50/70/90

[] Errands Here and There: You're not too short on funds right now, but it'd be useful to get some extra money just-in-case. Doing a few errands around the town should net you some nice pay, plus it'll allow you to learn some juicy gossip that could be useful. DC: 10/20/40

[] An Actual Job: You're not too short on funds right now, but it'd be useful to get some extra money just-in-case. Getting a permanent job that can get you some good bucks would only be a positive. Though, it may eat into your time to do other things... DC: 30/50

[] Internet's Your Friend: It's been two years since you left Adventure Bay, and lots of things have changed. Yes, that does also include the giant golden statue of the mayor's pet chicken. You might want to check what's gone on since you've been gone, just so that you don't run into any... unforeseen circumstances. DC: 0

[] Meet Your New Neighbors: You should probably take the time to meet the people you're going to be living with , make sure nothing stupid causes conflict between you and them. Though, it does involve... socializing. Brrrr. DC: 15

[] A Nice Walk: Just taking a nice walk with no strings attached should be good for you. DC: 10

[] Train Magic: You have some skill in magic, but it's not really that impressive compared to some other magicians. It wouldn't hurt to train in it a little more. DC: 10/30/50

[] Workout: You're by far not the strongest gal out there, and you want to change that. Setting up a regular workout routing could be beneficial for you. DC: 10/30/50

[] Train Your Fighting Skills: You're not the best fighter, and since you want to be a supervillain, it should be left unsaid that you will need to fix this problem soon. You could improvise by watching people fight and try to imitate them, or you could find a good martial arts instructor to teach you instead. DC: 25/40

[] Learn a Skill: Write-In below what skill you want to learn.
-[] Write-In

[] Train a Skill: Write-In below what existing skill you have that you want to improve.
-[] Write-In

[] Write-In

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A/N:


When your character makes her public debut in-universe, it'll mark the first appearance in the show as a villain, and as such, is a chance for you to gain loads of Popularity and Notoriety all at once. It's always the first impressions that stick with the viewer, so if you manage to ecape and actually succeed in your plan... fans will do the rest for you. A children's show villain actually succeeding in their evil plan?! It's unfathomable!

Also, forgot to mention this, but every turn takes about a month in-quest universe.

Also, if you all have any suggestions for any options I can add next time, feel free to give them. :)
 
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[X] Plan Picking Pockets and Meeting Neighbors
-[X] Picking Pockets: You're not too short on funds right now, but it'd be useful to get some extra money just-in-case. You and your Allays could probably pick enough pockets that you'd have enough money to pay the bills and stuff. DC: 10/30/50/70/90
-[X] Burglary for Beginners: You've shoplifted a few times here and there when needed, but you've never really burglarized a building before. DC: 30/50/70

-[X] Internet's Your Friend: It's been two years since you left Adventure Bay, and lots of things have changed. Yes, that does also include the giant golden statue of the mayor's pet chicken. You might want to check what's gone on since you've been gone, just so that you don't run into any... unforeseen circumstances. DC: 0
-[X] Meet Your New Neighbors: You should probably take the time to meet the people you're going to be living with , make sure nothing stupid causes conflict between you and them. Though, it does involve... socializing. Brrrr. DC: 15
-[X] Train Magic: You have some skill in magic, but it's not really that impressive compared to some other magicians. It wouldn't hurt to train in it a little more. DC: 10/30/50
-[X] Baubles and Bits: You're not too short on funds right now, but it'd be useful to get some extra money just-in-case. You could use your Allays to legally pick up random stuff they find. It won't get you in trouble, and maybe you'll find something useful along the way. DC: 10/30/50/70/90
 
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