Join Johanna Kairi, a.k.a. The Puppeteer, as she plans to be a SUPERVILLAIN!!! Join her in her pursuit for power, wealth, fame, and whatever she seeks, all the while dodging do-gooder pups and their allies.
You also have to navigate her civilian life as she tries not to out herself in a town occupied by dogs with very good sniffers, so good luck with that.
Ever since you were a child, crammed in your room reading the weekly comics, you had always dreamed of becoming not a paragon of virtue, but a SUPERVILLAIN!!! (CRACKATHOOM!!)
Why? You don't really know, but those fine details don't really matter in the long run, so you can ignore those for now. What does matter, though, is how you're going to become that supervillain, the one to topple all the other ne'er-do-wells! NYAHAHA-*ACK*ACK*
Ahem... Back to the question, it actually is an important one to anwser. After all, presentation and power are key to being a supervillain. Evil schemes, kidnapping, causing mayhem, sticking heroes in elaborate-but-inconvenient traps that they can easily escape from, it's all necessary.
Now, let's see that checklist of yours and make sure you didn't miss any of the important bits.
What is your power? (You'll be able to gain more powers and expand upon previous powers later on, but rarely. Also, yes, I am basing these powers on Minecraft mobs. Plz don't judge. )
[] Blaze: You can shoot fire and lave out of your hands, and you have a masterful grasp of controlling fire, lava, and anything that is related to flames. You do have a major weakness to water, though, so it's best to stay away from anywhere too wet.
[] Glow: You are able to cast light which can confused and blind your foes, as well as a special light which allows you to bend your opponents' wills to your own. Using your power, however, tends to sap some of your stamina and strength, so it's best to use it sparingly. (Can only control two opponents at the same time at the start.)
[] Vexes and Allays: You are able to summon fae-like minions to do your bidding, of which there are two kinds. Vexes which attack(more like annoy, actually) and keep your foes busy, and Allays that help you carry and steal stuff. (Can summon up to five of both types of minions maximum at the start.)
What is your Supervillain Name?
[] Mastermind
[] Tyrant
[] Mad Lad
[] Write-In
Are you a boy or a girl, how old are you, what is your actual name, and what do you look like?
(Jeez, that's a lot of words.)
[] Boy
[] Girl
[] Write-In
[] Write-In
[] Insert Picture
Finally, where do you begin your supervillain shenanigans?
[] Barkingburg: Located off the coast of England, the most regal and beautiful of all City-States is a must-visit for any self-proclaimed world traveller with its romantic scenery, Big Benji, and of course, the Royal Castle. With the lack of the Paw Patrol being nearby, it'll be the perfect place for a supervillain to make their name here! Although, fame is a double-edged sword, and due to the advanced security measures in most Barkingburg buildings, it is harder to rob stores and stuff.
[] Adventure Bay: The home of the Paw Patrol Lookout, this beautiful town has so many amazing landmarks and sights to see. And, by extension, many beautiful places to steal from and cause havoc in! It's such a shame that the Paw Patrol are mainly located here, though, it makes crimes so much harder to commit without getting the authorities on you butt.
There we go! All done. Now... time to plan for your inevitable ascendance to unlimited power!!!
Hey, guys! I've come up with a new quest and I don't know what the heck I'm doing!
This quest will follow the spirit of Paw Patrol as a kid's show, so there will be no swearing, graphic violence, and etc. This is not an excuse for poor writing, though.
Also, I have some special mechanics for y'all.
Notoriety: This is basically how widely-known your villain persona is, and more of it allows you to perform more Villainous Actions, which would include things like pickpocketing, robbing cars, etc.
Fame: This is how popular your character is in the context of how popular he would be if he was a character in the actual show. Basically, it's a scale from Jar Jar Binks to David Xanatos. Fame gives bonuses for dice rolls, since people are more likely to root for your character to succeed.
Mar 3, 2018 - This Pin was discovered by Summer In Venus. Discover (and save!) your own Pins on Pinterest
pin.it
Civilian Name: Johanna Kairi
Date of Birth/Age: October 11, 1999/15 Yrs. Old
Residence: Adventure Bay, California
Savings: $261,011
Expenses: $3,000 per Turn
Iskander: A colossal bronze wyvern named after Alexander the Great, he seems to be rather uncaring to anything else. He is, however, loyal to you. He's also a dragon, nothing needs to be said.
-Great Balls of Fire: Iskander is able to breathe giant balls of fire at his foes. (+20 to Iskander's Ranged Rolls)
-A Whip for a Tail: Iskander has a massive tail which he can use to bat opponents away like balls. (+20 to Iskander's Melee Rolls.)
-Scales Like Bronze: Iskander laughs in the face of his enemies' arrows and bolts! (+20 to Iskander's Defense Rolls.)
-Giant Wings: Iskander can fly. (Can use Iskander to fly away if need be. Iskander gains +20 to rolls related to all Combat Rolls when he is flying. Johanna receives a +10 to all Combat Rolls if on Iskander when he is flying..)
-Stealthy For A Dragon: Given how literally nobody noticed that a dragon had just swooped in and stolen a giant chicken statue until it was too late, you could safely say that Iskander was pretty stealthy. For a dragon, at least. (-10 to Stealth rolls.)
-The Wisest Of All: Iskander has lived for millenia, having seen empires rise and fall, great men torn down by folly and foolishness. And he refuses to let you fall as well. (Johanna gains a +20 bonis to Rolls when Learning or Training specific Traits, as well as a +7.5 bonus when learning or mastering spells.)
Powers:
Vexes and Allays: You are able to summon fae-like minions to do your bidding, of which there are two kinds. Vexes which attack(more like annoy, actually) and keep your foes busy, and Allays that help you carry and steal stuff. (Each singular Vex provides +1 to rolls Physical Fighting and -1 to Enemy Rolls, while Allays provide +1 to rolls for Villainous Actions not involving Violence.)
-Practical Autonomy: Your Allays and Vexes have managed to stretch their reach so much that even you are surprised. Now, your little minions are able to reach almost anywhere and everywhere you want them to within Adventure Bay and some of the surrounding area. (Vexes and Allays' field of reach is practically infinite for Johanna now. DC's for certain Actions have been lowered. Singular Vexes and Allays each now provide +2 to Rolls instead of +1.)
-Little Costumes: Your Allays and Vexes now wear the cutest of uniforms hand-sewn by yours truly. With dresses for the Allays and tuxedos for the Vexes, you have not stopped cooing over how cute your little minions are now. (If they are visible, each singular Vex and Allay provide +1 to Performance Rolls.)
Spells:
Micare: A spell that causes a small flashbang which disorients nearby opponents for about ten seconds. (-10 to Enemy Rolls if successfully cast. DC: 15 to successfully cast.)
Repellendi: A spell that launches a single target backwards by about two yards. (+20 to Attack Rolls if successfully cast. DC: 25 to successfully cast.)
Scutum: A basic spell that casts a purple shield that can deflect most physical attacks. (+15 to Defense Rolls if successfully cast. DC: 20 to successfully cast.)
Imbrem Acus: A more advanced spell that shoots a shower of about twenty needle-like projections at your foes. (+15 to Attack Rolls and -15 to Enemy Rolls if successfully cast. DC: 30 to successfully cast.)
Abra Kadabra! Alakazam!: An advanced spell that turns a nearby target into a hand puppet. The effect reverses naturally after a few hours, though the effect can be manually reversed by saying the spell backwards. (Can only be cast if Presto is present. DC: 50 to successfully cast.)
Confractus: An advanced spell that breaks its target and renders it unusable and unfixable for a few hours. (Only works on non-living objects. DC: 45 to successfully cast.)
Ignis Amnis: An advanced spell that unleashes a steady stream of fire towards the target. (+10 to Attack Rolls if successfully cast. DC: 35 to cast.)
Motivation: Fame. You've always dreamed of being under the spotlight, with your name known worldwide. While there were many other, far more legal methods of doing so, you figured that becoming a supervillain would be the best way to get that spotlight.
Dark Arts Acolyte: You've become quite talented in the finer arts of magic. (+15 to rolls related to Magic.) Last trained Turn 7, must train again by Turn 13.
Self-Improvement!: Though it's a bitter pill to swallow, you know that you aren't invincible and that you will always have the chance of being defeated. Which will make rising back up and getting back at your foes even sweeter! (Each time you are defeated but manage to escape, pick a Trait to add a +5 Bonus to. +5 to rolls related to learning new Skills, Hobbies, training existing Traits, and gaining new Traits.)
Well-Conditioned Athlete: Your karate lessons with Yumi and your new workout routine have paid off immensely well. You're now in incredible shape and can easily keep up with stronger opponents in a fight. (+30 to rolls related to Physical Fighting and +15 to rolls related to other Physical Activities.) Last trained Turn 6, must train again by Turn 12.
Bad Driver: You had never been the best at driving, even with the effort you'd put in trying to learn how to. (-10 to rolls related to Driving.)
Scaring With A Smile: You've discovered that you're rather talented at intimidating people. (+10 to Intimidation Rolls.)
Spear Wielder: You're not the best at using a spear, but you didn't need to be the best. You just needed to be good, which you were. (+15 to Physical Fight Rolls when using a Spear, reduced to +10 when using a different polearm.) Last trained Turn 6, must train again by Turn 12.
Someone Who Understands: You know what makes villains tick: their motivations, powers, personalities, etc.(+10 Bonus to rolls whenever Johanna has a positive interaction with a fellow villain.)
Singing Prodigy: You've suddenly discovered that you have a talent for singing, and you don't know how to feel about that. (+15 to Rolls related to Singing.) Last trained Turn 7, must train again by Turn 13.
Presto the Great! A sentient dog puppet wearing a stage magician's top hat and suit. (+10 to rolls related to Charisma and Magic. When Presto is equipped, gain +1 reroll to one failed Magic action per turn.)
A Comprehensive Guide on the Care and Eccentricities of Magical Fauna and Flora: A powerful grimoire that also counts as an encyclopedia for magical creatures and plants. (Opens up options to summon Magical Familiars and Minions. +10 to rolls for summoning Familiars and Minions, and a +10 to rolls when trying to identify Magical Fauna and Flora.)
Bottomless Bag: A magical nanny bag that allows you to store anything and everything you need inside it. (+30 to rolls related to Thievery. Can carry anything that can fit inside its opening.)
Wards and Enchantments: A small collection of books that explain basic wards and other enchantments, though they focus more on wards.. (+10 to rolls related to Wards and +10 to rolls related to Enchantments.)
Presto's Wand of Puppetification: Presto's mainstay wand, now endowed with a sinister gleam. When the magic words are chanted ("Abra Kadabra! Alakazam!"), a beam of purple sparks jets out to transform his victim into a humble hand puppet. The magic gives out after a few hours, but can be reversed earlier by chanting the magic words in reverse ("Alakazam! Kadabra Abra!"). (Can only be used if Presto is present.)
Touch of Gaiety: A bright red fabric glove that, when it touches the skin of someone who isn't wearing it, induces a state of artificial euphoria and laughter in said person, rendering them unable to fight back. This effect lasts for five hours. (Can only be used three times a day before it acts like a normal glove for a week, after which its effect returns. A temporary +20 to Physical Fighting before the glove's effect is expended for the time.)
Scent of Time: A golden pocketwatch that also serves as a scent talisman, masking your scent so that you can't be tracked with it. It also has a special feature that allows it to unleash a large cloud of whatever scent the wearer has in mind, with the effect lasting one minute. (Can only be used once during every battleturn. +15 to Escape Rolls. Once the Smell Bomb effect is used, all enemies within range suffer a -10 malus due to being stunned.)
While it's been some time since you first showed yourself in Adventure Bay, you and your debut still cast a shadow over Adventure Bay.
And now, after your puppetification scheme, word is beginning to spread yet again. People are once again anxious and terrified to think what you will do next, and the government is beginning to get antsy about your antics.
Rewards:
+2 Villainous Actions
+10 to Actions when interacting with other villains in a positive or negative manner.
Villain Persona Popularity: 4,105
Hoo, boy... There's not much else to say other than that you are a star right now.
You've quickly risen to the top of Paw Patrol's favorite characters, with your magically charming personality, well-executed and creative schemes, and your impact on the show as a whole.
And the shippers... let's stay out of that radioactive wasteland, alright?
Lots of children also now have a type, so yeah.
People outside the Paw Patrol fandom are beginning to notice you as well, especially due to your Come A Little Bit Closer fight scene. People who don't even like Paw Patrol can appreciate your merits, with some critics praising how well-written your character is.
There are some people out there, though, that don't really like you. They consider you a corrupting influence on children, as well as being too intense a villain for a children's show.
Rewards:
+2 Personal Actions
+10 to Actions when interacting with other villains in a positive or negative manmer.
+1 Reroll for any Critically Failed roll during a Supervillain Scheme.
Civilian Persona Popularity: 1,375
You're quickly rising the ranks of favorite Paw Patrol sidecharacters due to your extremely wholesome interactions with Ryder and the Paw Patrol, as well as the implied possible romance between you and Ryder.
People are beginning to suspect, though, that you're hiding something.
Rewards:
+7.5 to all Social Actions.
Narrative Points Bank:
SillyLittleCoffe: 1
Nightmaster: 1
|--------------------------------------------|
Villain Relationships
Iskander:
He's getting closer to you, although he can still a bit distant at times. Still, he's pretty much adopted you and will do everything to protect and guide you like he did Alexander the Great.
Presto the Great:
You're his bestest buddy ever, and he's glad to be your partner! You're just so eager to hand power over to him, it's hilarious to watch!
Allays and Vexes:
You're family to them, and they love you so very much. They will do anything that you reasonably ask them to do.
Mayor Vernon Humdinger:
He views you as a so-far reliable ally-in-crime, though he still holds a healthy fear of you due to the fact that you have Iskander as a familiar.
Brian "Butch" Park and Ruben Lenfield:
Though initially intimidated by your glorious self, they'd quickly warmed up to you as their other boss. In fact, you're actually one of the best bosses they've had so far.
Firestarter:
Prometheus is best friends with Iskander, so that probably means you're a great gal yourself.
Civilian Relationships
Yumi Pearson:
She views you as a very talented and dedicated student, although she does tease you about your tendency to call her an "evil monster" at times.
Albert "Al" Pearson:
He sees you as a funny and feisty, but shy, kid. Since Yumi's fond of you, he's also fond of you, albeit less so than Yumi.
Leonard Porter:
He views you as a dependable employee.
Katie Marston:
Though she thinks you're an okay friend of Ryder, she's also pretty jealous of the attention he's giving you.
Paw Patrol:
All the pups of the Paw Patrol have come to view you as a trusted friend at this point, with Rocky and Jager being the closest to you at this point. Rubble is a close second as well.
Rocky:
He views you as a close and reliable friend, since he trusted you to help him at Junkyard Island. He trusts you and likes to get your opinions on things.
Jaeger:
He deeply cares for you as he does your parents, and though he's a little conflicted about your situation, he has promised to keep your whereabouts secret for now.
Ryder Collins:
He has a crush on you, but the hormonal fool wouldn't realize it unless you said it clearly and to his face. Besides that, though, he also sees you as very thoughtful and kind girl, if a bit reserved.
[x] plan why is the villianess of a kids show so imposing
-[X] Vexes and Allays: You are able to summon fae-like minions to do your bidding, of which there are two kinds. Vexes which attack(more like annoy, actually) and keep your foes busy, and Allays that help you carry and steal stuff. (Can summon up to five of both types of minions maximum at the start.)
-[X] Siren
-[X] Girl
-[x] 17
-[X] Alexandria Astra
-[X] https://static.wikia.nocookie.net/honkaiimpact3_gamepedia_en/images/1/15/Herrscher_of_the_Void_(Thumbnail).png
-[x] Adventure Bay: The home of the Paw Patrol Lookout, this beautiful town has so many amazing landmarks and sights to see. And, by extension, many beautiful places to steal from and cause havoc in! It's such a shame that the Paw Patrol are mainly located here, though, it makes crimes so much harder to commit without getting the authorities on you butt.
[x] plan: we can't have Jeri we already have Jeri at home, Jeri at home:
-[X] Vexes and Allays: You are able to summon fae-like minions to do your bidding, of which there are two kinds. Vexes which attack(more like annoy, actually) and keep your foes busy, and Allays that help you carry and steal stuff. (Can summon up to five of both types of minions maximum at the start.)
-[X] The Puppeteer
-[X] Girl
-[X] 12
-[X] Johana Kaito
-[X] Jeri // Digimon Tamers | Digimon, Digimon tamers, Anime
-[X] Adventure Bay: The home of the Paw Patrol Lookout, this beautiful town has so many amazing landmarks and sights to see. And, by extension, many beautiful places to steal from and cause havoc in! It's such a shame that the Paw Patrol are mainly located here, though, it makes crimes so much harder to commit without getting the authorities on you butt.
I'm inclined to say yes to the first part, though I will have final say on what potential bonuses you'll get.
On the second part, I do recognize effort when I see it, so you'll get a bonus of your vote does win, but if it doesn't, I'll make it a more minor bonus but still a onus.
I'm inclined to say yes to the first part, though I will have final say on what potential bonuses you'll get.
On the second part, I do recognize effort when I see it, so you'll get a bonus of your vote does win, but if it doesn't, I'll make it a more minor bonus but still a onus.
[x] plan: we can't have Jeri we already have Jeri at home, Jeri at home:
If The Puppeteer wins, any chance we could have "The Puppeteer" be our dog puppet while Johana can act like their assistant (or even try to act like she's innocent and always blame it on the puppet if she gets caught)? Like, if The Puppeteer does any monologing or makes any announcements to the city, the camera is always fixed on the puppet while Johana is trying to hide offscreen and the eventual discovery that "Puppeteer" is just a hand puppet is treated like some kind of big reveal?
[x] plan Pretty Lights
-[X] Glow: You are able to cast light which can confused and blind your foes, as well as a special light which allows you to bend your opponents' wills to your own. Using your power, however, tends to sap some of your stamina and strength, so it's best to use it sparingly. (Can only control two opponents at the same time at the start.)
-[X] The Puppeteer
-[X] Male
-[x] 15
-[X] Jason Auroa
-[X] picture
-[x] Adventure Bay: The home of the Paw Patrol Lookout, this beautiful town has so many amazing landmarks and sights to see. And, by extension, many beautiful places to steal from and cause havoc in! It's such a shame that the Paw Patrol are mainly located here, though, it makes crimes so much harder to commit without getting the authorities on you butt.
might be a little dark for how kids shows are normally written but honestly the best kid shows are the ones that don't baby the kids too much and include some stuff in the show both to challenge the kids a bit and to give the parents something to enjoy. Alexandra Astra didn't always want to be a supervillain; that was her older (only by 3 minutes!) twin sister's Siren's dream, whenever they played heroes and villains with their little brother Sam. Siren would always be villain, Sam would be the hero and Alexandra was always the damsel in distress or Siren's henchwoman. Their parents doted on the three of them even when their father, Steven Astra, was busy with his campaigning to replace Mayor Goodfellow during election years. But like all things this didn't last forever.
One day after losing his latest bid to become Mayor Steven and his wife Mary learned that the gazebo where Steven had proposed to Mary was to be demolished and replaced with a statue of Chickaletta. Naturally he picked up his campaign tools, redid them for protesting against the removal of such a treasured location and set out with his wife, elder daughter and son to stop the travesty while Alexandra stayed home with the chicken pox to be looked after by the family butler. They never made it to the park. Along the way a truck from Foggy Bottom ran a red light and hit the family's car in a T-bone collision. Her parents and Sam didn't suffer but Siren was never found in the aftermath of the crash.
Mayor Goodfellow was horrified upon learning why the family was out driving that day and not only canceled the plans to demolish the Gazebo but restored it to an even grander state in honor of the Astra family but the damage was done. Still sick from the chicken pox Alexandra watched funeral from the parlor window and wept as the caskets were lowered one by one ending in Siren's empty coffin. Out of Love for her Twin Alexandra pledged to take her sister's dream as her own and become the greatest Supervilllian the city would ever see. This was five years ago...
These days Alexandra Astra is a honor student at Adventure Bay Academy, a private school serving the elite of Adventure bay and the surrounding towns, and captains the school fencing team. She is renowned among the student body for her friendly nature, how she wears her heart on her sleeve and a willingness to help anyone who asks. But this is just the face she shows to the world.
When she is away from the public eye she lets her hair free of her ever present braids and dons the contact lenses made to perfectly match her sister's golden eyes. Then she dawns the costume based on the one her sister sketched out all those years ago to become the Dread villainess Siren. She's still not sure how anyone has failed to put together who she is, she even stopped bothering with a mask and they still don't catch on!
Two parter episode plot idea: Ryder and the paw patrol see Alexandra on an errand for a teacher at her school and follow her thinking that Siren is in disguise for an evil scheme. They spend the day trying to figure out who she is when another villian attacks and when they have the paw patrol on the ropes Alexandra jumps into the frey enraged at someone attacking a boy the same age as her dearly departed brother and putting her fencing skills to use to stop the evil machine endangering the city but getting hurt in the process. *end of frist episode*. the sceond episode explores Alexandra's backstory leading Ryder and the patrol to think her twin sister is alive and active as a villian. They share their theory with the still injured Alexandra (her arm is in a sling) only for her to start crying and saying she can't belive them because that would mean her sister left her. When Ryder leaves she watches from a second story window with an evil smile on her face, her only visable eye shining gold and no visible injury leaving the viewer wondering if Ryder was right or not.
might be a little dark for how kids shows are normally written but honestly the best kid shows are the ones that don't baby the kids too much and include some stuff in the show both to challenge the kids a bit and to give the parents something to enjoy.
If The Puppeteer wins, any chance we could have "The Puppeteer" be our dog puppet while Johana can act like their assistant (or even try to act like she's innocent and always blame it on the puppet if she gets caught)? Like, if The Puppeteer does any monologing or makes any announcements to the city, the camera is always fixed on the puppet while Johana is trying to hide offscreen and the eventual discovery that "Puppeteer" is just a hand puppet is treated like some kind of big reveal?
You'll have to ask the original plan maker about that, but I'd allow it with a minor bonus for the idea. Just the idea of a kid-friendly Ventriloquist/Scarface tickles me pink.
You'll have to ask the original plan maker about that, but I'd allow it with a minor bonus for the idea. Just the idea of a kid-friendly Ventriloquist/Scarface tickles me pink.
Adhoc vote count started by Duke William of on Mar 14, 2023 at 11:04 AM, finished with 21 posts and 10 votes.
[x] plan: we can't have Jeri we already have Jeri at home, Jeri at home:
-[X] Vexes and Allays: You are able to summon fae-like minions to do your bidding, of which there are two kinds. Vexes which attack(more like annoy, actually) and keep your foes busy, and Allays that help you carry and steal stuff. (Can summon up to five of both types of minions maximum at the start.)
-[X] The Puppeteer
-[X] Girl
-[X] 12
-[X] Johana Kaito
-[X] Jeri // Digimon Tamers | Digimon, Digimon tamers, Anime
-[x] Adventure Bay: The home of the Paw Patrol Lookout, this beautiful town has so many amazing landmarks and sights to see. And, by extension, many beautiful places to steal from and cause havoc in! It's such a shame that the Paw Patrol are mainly located here, though, it makes crimes so much harder to commit without getting the authorities on you butt.
[x] plan why is the villianess of a kids show so imposing
-[X] Vexes and Allays: You are able to summon fae-like minions to do your bidding, of which there are two kinds. Vexes which attack(more like annoy, actually) and keep your foes busy, and Allays that help you carry and steal stuff. (Can summon up to five of both types of minions maximum at the start.)
-[X] Siren
-[X] Girl
-[x] 17
-[X] Alexandria Astra
-[X] https://static.wikia.nocookie.net/honkaiimpact3_gamepedia_en/images/1/15/Herrscher_of_the_Void_(Thumbnail).png
-[x] Adventure Bay: The home of the Paw Patrol Lookout, this beautiful town has so many amazing landmarks and sights to see. And, by extension, many beautiful places to steal from and cause havoc in! It's such a shame that the Paw Patrol are mainly located here, though, it makes crimes so much harder to commit without getting the authorities on you butt.
[x] plan Pretty Lights
-[X] Glow: You are able to cast light which can confused and blind your foes, as well as a special light which allows you to bend your opponents' wills to your own. Using your power, however, tends to sap some of your stamina and strength, so it's best to use it sparingly. (Can only control two opponents at the same time at the start.)
-[X] The Puppeteer
-[X] Male
-[x] 15
-[X] Jason Auroa
-[X] picture
-[x] Adventure Bay: The home of the Paw Patrol Lookout, this beautiful town has so many amazing landmarks and sights to see. And, by extension, many beautiful places to steal from and cause havoc in! It's such a shame that the Paw Patrol are mainly located here, though, it makes crimes so much harder to commit without getting the authorities on you butt.
Alright gonna call the vote now, with the Jeri plan winning! As such, I'll take the time to explain how your power works.
Right now, you have the ability to summon five Vexes and five Allays all at once, which add up to you having up to ten minions at once. This amount can be upgraded later down the line.
Each singular Vex provides +1 to attack rolls and disrupting enemy rolls, as they don't really do much but annoy your opponents for now. For example, an attack roll made by your character gets a +7 bonus if you have seven vexes.
Each singular Allay provides +1 to rolls related to general crime rolls not related to violence. For example, you get a +7 bonus to pickpocketing if you have seven allays.
Basically, your Vexes are your attack dogs, while your Allays are your helper elves.
Also @Silversun17, due to your omake, even though it's non-canon now, I'll give a +10 to all Villainous Activity Rolls in the first turn as a reward.
@Rossum and @greatgodofallpot, your idea will give you something I'll elaborate on in the next update.
[x] plan: we can't have Jeri we already have Jeri at home, Jeri at home:
-[X] Vexes and Allays: You are able to summon fae-like minions to do your bidding, of which there are two kinds. Vexes which attack(more like annoy, actually) and keep your foes busy, and Allays that help you carry and steal stuff. (Can summon up to five of both types of minions maximum at the start.)
-[X] The Puppeteer
-[X] Girl
-[X] 12
-[X] Johana Kaito
-[X] Jeri // Digimon Tamers | Digimon, Digimon tamers, Anime
-[X] Adventure Bay: The home of the Paw Patrol Lookout, this beautiful town has so many amazing landmarks and sights to see. And, by extension, many beautiful places to steal from and cause havoc in! It's such a shame that the Paw Patrol are mainly located here, though, it makes crimes so much harder to commit without getting the authorities on you butt.
Right, that's the front page done, now let's see what's on the back of it.
You flip the page over before immediately groaning at the first question. Didn't you already say this stuff didn't matter? Who wrote this stupid paper?!?!
...Oh, right. You wrote this. Never mind, then, you'll just quickly finish the question and then move on as if it didn't happen. You grumble to yourself about your past self's idiocy as you stare at the next question.
Why do you commit your acts of villainy?
[] Greed: You love money, plain and simple. You want every shiny you can get your hands on, every last cent from behind the sock drawer, anything, everything! It's all yours for the taking!
[] Fame: You've always dreamed of being under the spotlight, with your name known worldwide. While there were many other, far more legal methods of doing so, you figured that becoming a supervillain would be the best way to get that spotlight.
[] Boredom: Really... it's just because you have nothing better to do. The option of becoming a supervillain is right there, so you might as well do it. Normal hobbies are boring and for boring girls, and you're anything but that!
Now that that's over with, let's get to the fun bits of this thing!
How do you present your Villain Persona?
(Acting out of character as a villain will give you a minor malus to rolls.)
[] Self-Improvement!: Though it's a bitter pill to swallow, you know that you aren't invincible and that you will always have the chance of being defeated. Which will make rising back up and getting back at your foes even sweeter! (Each time you are defeated but manage to escape, pick a Trait to add a +5 Bonus to. +5 to rolls related to learning new Skills, Hobbies, and gaining new Traits.)
[] Evil Schemes!: You know that failing to plan is planning to fail, so you make sure to plan to never fail! That makes sense, right? (+5 to rolls related to Scouting, Planning, and General Scheming.)
[] Dark Arts!: You're not an expert in sorcery, but you do know what hexes, jinxes, and charms are. You have a lot to learn, but it'll be worth it. (+5 to rolls related to Magic.)
[] Fund Filching!: You've learned how to sneak into purses, parlors, and protected places, purloin the properties, and properly part from there. Hoo boy, That alliteration has made you exhausted. (+5 to rolls related to Stealing Things, Stealth, and Escaping.)
[] Glorious Combat!: You love being in the thick of a brawl and how satisfying it feels to land a good hit on somebody. As such, you've learned how to fight and defend yourself, even if it doesn't make you an expert at fighting. (+5 to rolls related to Combat.)
[] Super Science!: You consider yourself a dapper hand at all things nerdy. Biology, robotics, physics: you know these subjects and more like the back of your hand. You even built a fully-functional robot back in 4th grade! (+5 to rolls related to Science, Gadget Creation, and Research.)
[] Presentation!: You know how a villain walks, talks, acts, and eats down to the finest of details. As such, you know how to present yourself before others, whether that be as a badass villain or as the unassuming shy girl you definitely aren't which no one can prove otherwise. (+5 to rolls related to Intimidation, Persuasion, and Charisma.)
You finally reached the end of the questions, which rankled you somewhat. Under the last question was a big, blank piece of nothing, and that just didn't sit right with you. Looking around, you spotted the pile of homemade hand puppets next to your bed, the pile you'd always intended to shove into the closet but never did get to do so due to other issues(*cough* procrastination *cough*). And you were inspired. You hastily scribble one more question at the end of the paper, its sloppiness and mistakes contrasting with the rigid perfection of the other printed questions.
Which Puppet will you use for your Villainous Persona, and will you name it?
[] Your eyepatched wolf pirate puppet. (+5 to Intimidation Rolls.)
[] Your pink princess puppet with her scepter in hand. (+5 to Persuasion Rolls.)
[] Your red dragon puppet that breathes paper flames. (+5 to Attack Rolls.)
[] Your wise old tortoise puppet. (+5 to Defense Rolls.)
[] Write-In (Subject to QM Veto)
[]Yes
-[] Write-In
[] No
|--------------------------------------------|
A/N:
I have a fondness for Paw Patrol despite its obvious flaws. It was one of my favorite shows as a kid, and it's nice popcorn entertainment. It was also the gateway for my entry into fan-made works and the like, so it's partially responsible for my being in the forums in the first place, so it has that going for it.
[ ] Royalty.
-[ ] Greed: You love money, plain and simple. You want every shiny you can get your hands on, every last cent from behind the sock drawer, anything, everything! It's all yours for the taking!
-[ ] Royal Brat
-[ ] Self-Improvement!: Though it's a bitter pill to swallow, you know that you aren't invincible and that you will always have the chance of being defeated. Which will make rising back up and getting back at your foes even sweeter! (Each time you are defeated but manage to escape, pick a Trait to add a +5 Bonus to. +5 to rolls related to learning new Skills, Hobbies, and gaining new Traits.)
-[ ] Presentation!: You know how a villain walks, talks, acts, and eats down to the finest of details. As such, you know how to present yourself before others, whether that be as a badass villain or as the unassuming shy girl you definitely aren't which no one can prove otherwise. (+5 to rolls related to Intimidation, Persuasion, and Charisma.)
-[ ] Your pink princess puppet with her scepter in hand. (+5 to Persuasion Rolls.)
-[ ]Yes