Green Flame Rising (Exalted vs Dresden Files)

I'd be surprised if there were any ideological loyalists among the Akuma. The hells own slaves, they don't cultivate subordinates.
I'd also be surprised if there are any ready made traitors around.

It'd make more sense to me if all of them but the will of Kakuri, who has been spiritually debased past the point of return, on some level are looking for an out but get stuck by fear and a crab bucket mentality deliberately engineered by Emma-O to keep them down.

The question probably isn't who's already ready to break ranks, but rather who's more desperate than afraid today.
^^^
Everything here in this post, but especially the bolded.
 
1)Gotcha. So war party is Molly+Lydia+Michael+Devsimar+Dresden+Mouse+Murphy.
Guess we can team Murphy with Dresden and Mouse.
Gonna need to borrow chainmail from Charity. Again.
If we are bringing Murphy I feel like we should also bring at least one ghoul. Maybe Adam he has been indicating that he is spoiling for a fight and having someone to eat any inconvenient bodies would be useful.

It seems odd to bring Murphy and then say that the ghouls would not be helpful.
 
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If we are bringing Murphy I feel like we should also bring at least one ghoul. Maybe Adam he has been indicating that he is spoiling for a fight and having someone to eat any inconvenient bodies would be useful.
Ghouls are sort of low level for this fight, I think bringing the three oldest would work best since they can cover for each other. I wouldn't want to send them against the Akuma as a vanguard, but if we take them aside and order them to focus on surviving and playing bodyguard to Murphy before trying to contribute to the fight I'd give them decent odds.

Not very useful for us beyond potentially splitting the Akuma's attention, but without some better equipment and training they're unlikely to be able to contribute more than that anyway.

That should be our follow up project if we make it out alive and without extensive fallout to clean up. Mirrors shaped like ceramic plates to insert in Murphy's vest, knives and armor for our ghouls, shiny paladin stuff for Micheal, exalted grade firearms for them and for Harry, the works.

Minions first though; part of what we're doing is effectively charity, but everyone benefits from them being more survivable and able to help us with things.
 
If we are bringing Murphy I feel like we should also bring at least one ghoul. Maybe Adam he has been indicating that he is spoiling for a fight and having someone to eat any inconvenient bodies would be useful.
It seems odd to bring Murphy and then say that the ghouls would not be helpful.
I wouldnt want to bring any of them. They have no equipment, their highest stat is Stealth 4, Firearms 3, Brawl 3 for the three oldest(the younger ghouls have Stealth 4, Brawl 2, Melee 2), if they get killed we have issues with Jade Dogs governance, and if they get seen with unlicensed weapons we have issues.

Harry isnt quite so comfortabe with them as to turn his back on them either.
Amoracchius does friendly fire damage to them even when its passive and sheathed. And I have no idea how they would react to a greater akuma in close quarters.

Murphy at least has experience storming Arctis Tor and Mavra's hideout.
I would prefer not to bring her either, but I was outvoted. Making the best of a bad situation. At least as a cop, she has authority for ownimg heavy metal, and noone's going to blink if she's carrying a shotgun or an AR in the trunk of her car.
 
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The ghouls as are at least at Bakemono level which means useful or the other side wouldn't bother with Bakemono.
 
The ghouls as are at least at Bakemono level which means useful or the other side wouldn't bother with Bakemono.
The bakemono are informants who double at disposable muscle. They are useful, but mostly in fights a rung or two down the ladder. In their current state at least.

Even regular mortals can get dangerous with equipment and training, but lacking that they're more fledgling white vamp than they are "experienced Akuma hit squad" level.

Our ghouls will be useful, but since we're not planning to go through them like Darth Vader does storm troopers there's more overhead involved.
 
The ghouls as are at least at Bakemono level which means useful or the other side wouldn't bother with Bakemono.
The other side doesnt care if their bakemono die. We do.
Besides, they are using theirs as spies anyway, not primarily combat troops.
Thats why there's only 4 of them.
Ghouls are sort of low level for this fight, I think bringing the three oldest would work best since they can cover for each other. I wouldn't want to send them against the Akuma as a vanguard, but if we take them aside and order them to focus on surviving and playing bodyguard to Murphy before trying to contribute to the fight I'd give them decent odds.

Not very useful for us beyond potentially splitting the Akuma's attention, but without some better equipment and training they're unlikely to be able to contribute more than that anyway.

That should be our follow up project if we make it out alive and without extensive fallout to clean up. Mirrors shaped like ceramic plates to insert in Murphy's vest, knives and armor for our ghouls, shiny paladin stuff for Micheal, exalted grade firearms for them and for Harry, the works.

Minions first though; part of what we're doing is effectively charity, but everyone benefits from them being more survivable and able to help us with things.
Harry + Murphy + Mouse + Thomas on one side, Molly + Michael + Devsimar + Lydia on the other.
Thats already 8 people.
Especially if you have Thomas + Mouse tanking for Murphy and Harry as ranged DPS.

And those are all people who've worked together in each squad, and have some comfort with each other.
I dont see where the ghouls would fit.
This isnt really a good fit for them.

As for future weapons, Im voting for cyberdevil-infested manportable railguns with Wood Dragon Benediction to make sure the battery stays regenning and doesnt run out.
 
As for future weapons, Im voting for cyberdevil-infested manportable railguns with Wood Dragon Benediction to make sure the battery stays regenning and doesnt run out.
Eventually, but we could use some better stuff now too. Armor that will stand up to rifle rounds without weighing a stupid amount is pretty valuable, and if we can use it to make some mirror finish melee weapons that can stand up to supernatural combat that'd be helpful too. We should do better stuff later, but for now this sort of thing would be a good first step.

It'd also be a fun place to start building some brand recognition. Mirrored blades to (eventually) match the Warden's silver swords.
 
And the other side has a least 12. Seems odd to decide to be outnumbered as the attacker if we can help it.
Better to go into a fight with people who you have confidence in.
And with too many people on your side you have friendly fire issues. Especially given as Harry's preferred combat method is liberal application of FIRE and MOAR FIRE.

I'd rather owe Gard, and by extension Odin, a favor by asking for her help than take ghouls with no gear into a fight with multiple akuma, lesser or not.
 
The other side doesnt care if their bakemono die. We do.
Besides, they are using theirs as spies anyway, not primarily combat troops.
Thats why there's only 4 of them.

Harry + Murphy + Mouse + Thomas on one side, Molly + Michael + Devsimar + Lydia on the other.
Thats already 8 people.
Especially if you have Thomas + Mouse tanking for Murphy and Harry as ranged DPS.

And those are all people who've worked together in each squad, and have some comfort with each other.
I dont see where the ghouls would fit.
This isnt really a good fit for them.

As for future weapons, Im voting for cyberdevil-infested manportable railguns with Wood Dragon Benediction to make sure the battery stays regenning and doesnt run out.
Weren't you just saying we shouldn't bring Thomas? Murphy is great too, but she's also early enough in her character arc that she's only barely out of the "splatters on contact" grade of mortal.

This also assumes we pull one over on the Akuma and Harry isn't stuck playing catch up after the fact.
 
Weren't you just saying we shouldn't bring Thomas? Murphy is great too, but she's also early enough in her character arc that she's only barely out of the "splatters on contact" grade of mortal.

This also assumes we pull one over on the Akuma and Harry isn't stuck playing catch up after the fact.
I was saying Molly shouldnt call him. That it doesnt make instory sense for her to do so.

But Harry Dresden can. And should. And will.
He has involved him as backup ever since Blood Rites for the big cases: Dead Beat, Proven Guilty, White Night, Turn Coat, Changes, and Cold Days.

Not sure why we didnt see him in Skin Game.

EDIT
As for Murphy, she's survived the Nightmare, the Loup Garou, Papa Raith, Mavra and Arctis Tor.
Apparently we are unlikely to dissuade her, which is why I didnt want to tell her earlier. If she dies, dem's the breaks; I did vote against telling her specifically because of this, but was overruled on the grounds that I was infantilizing her.
🤷
 
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[X] yog

Not sure why we didnt see him in Skin Game.
The actor had a conflicting shedule.
Wait, wrong genre.

Murphy is great too, but she's also early enough in her character arc that she's only barely out of the "splatters on contact" grade of mortal.
She's really not out of that.
One Five Poison Cloud in her general direction is propably enough to leave her crippled (6 dice aggravated damage), with no armor or strenght of will helping the least bit.
 
I had trouble with the stunt and walked away.
Coming back to it now; still not entirely happy, but it will have to do.

VOTE
[X]Plan Alchemical Solutions
-[X] His apartment using Little Chicago (Safer, but guarantees giving away his identity if caught)
-[X]<Molly>Tool Constructs to draw images of Eiko, the 17 kueijin and their minions for others to recognize
-[X]Crown Questions: 3m Essence
--[X]Ping Tom Boathouse: What are the flaws of the ritual meant to be invoked in this place today?. Tell Harry
--[X]Video recording Kuejin 1: Who among the war party this kuejin belongs to has hopes/intentions to escape/betray Emma-O ?
--[X]Video recording Kuejin 2: What are the known abilities of Kakuri's Will on Earth?

-[X]<Michael>Holy water from St Mary's and Murphy-size chainmail from home
-[X]<Michael>Ask Charity to call Molly's school to excuse her absence
-[X]<Molly>Alchemy + Occult Excellency + Tool Constructs: 3x Healing Potions: -1WP, -2m Essence
-[X]<Molly> RVD for Essence regen
-[X]STUNT: You walk up the stairs from Dresden's lab to find your father and Murphy gone. Brother Devsimar is meditating quietly, Lydia napping on the sofa, Mister on her lap, and Harry and - you raise an eyebrow - Thomas are conversing in low tones. "Done?" "Yup. Three done. Hey Thomas." As Lydia begins to stir, you grab a Whopper off the table and bite into it, scratching Mouse behind the ear. "I'd like to see the body at the morgue, but we wait for Dad and Detective Murphy."



Status at beginning: 8/12 Essence, 9/9 WP
Expenses: 5m, 2WP
Estimated time expended: ~3.5 hours(Potions ~40 minutes + 120 minutes Essence regen + 50 minutes making dossiers)
Estimated start time 6am
Estimated end time 9am



RATIONALE
Im assuming Molly can brew several potions at once because thats what Dresden said in Storm Front chapter 8:
"We're going to make an escape potion," I told him. "I don't want to be all night, so can we get to work? Huh? I can only remember about half the recipe."
"There's always room to make two if you're making one, Harry. You know that."
That much was true. The process of mixing up an alchemical potion is largely stirring, simmering, and waiting. You can always get another one going and alternate between them. Sometimes you can even do three, though that's pushing it. "Okay, so, we'll make a copy."
Alchemy is a Key Ability because Int + Occult.
It took Dresden around two to three hours to make two potions simultaneously in canon, an escape(teleport) potion and a love potion.

QM says 3 hours for a Level 2 potion (1 hour for Level 1).
With Tool Constructs giving a 5x or 10x speed multiplier, we get that down to either 18 minutes(10x multiplier) or 36 minutes(5x multiplier). Regardless, thats 3x +2HL potions, enough to stabilize most people if necessary.

RVD for regenning Essence after we finished brewing the potions.
Assuming we burned our Essence pool down to 3/12, we need 2 hours to get back to 11/12 Essence, assuming none of our questions gave us Essence back.
 
How?
I guess aiding her dodge-attempt with a shove might get the bonus, since it is protecting her?
Not really though, this is an attack, not an environmental danger.
Ah, you're right.
I was thinking of Poison Cloud as an environmental danger because poison cloud.
Propably.
Not easily though, aggravated damage.
A healing potion would do nothing.
Dont humans heal Agg as Lethal? And a health potion would be a magic effect.

Anyway, Sorcerer rules allow for enhanced effects if you manage to double your required number of successes.
So basically, Legendary rolls on making alchemical potions are likely to become.....interesting.
Where we have issues is if she loses bits and pieces, because that requires Regen.

Or if she dies, of course.
But like I've said previously, I was opposed to bringing her because she's squishy and stubborn.
And I like her as a character.
 
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known abilities of Kakuri's Will on Earth?
Why the known qualifier? It's an unncecessary nerf.

We regain essence at dawn:
Solars, Infernals, Alchemicals, and Dragon-Blood-
ed gain (3 + Essence rating) points of Essence when
the sun rises each day, whether they can see the sunrise
or not. Abyssals, Lunars, Sidereals, and Liminals gain
the same amount at sunset.
That's +5 essence.

Ok, so, based on the answers we got:

[x] Plan intelligence gathering
-[X] His apartment using Little Chicago (Safer, but guarantees giving away his identity if caught)
-[X] Ask questions to improve the ritual before Harry starts
--[X] Use the Crown on Little Chicago, asking for ways to hide the manipulation of the leylines.
--[X] Have Harry write down the ritual he's planning to do. Use the Crown to ask what flaws are present in the ritual. Communicate them to Harry and, if possible, help him to correct them (use Occult Excellency if appropriate).
--[X] Use the image of Ping Tom Boathouse to ask the question "what are the flaws of the ritual meant to be invoked in this location today?"
-[X] Ask questions about the opposing faction using the video recordings of 12 wan kuei we have
--[X] "what are the abilities of the Kakuri's Will on Earth"?
--[X] "Who among the forces of Kakuri sent on this mission is planning to use your power to free themselves of Emma-O?" If the question reveals that at least one of the traitors was caught on camera, use their recordings for the next questions
--[X] "How are the ones trying to escape Emma-O's grasp through this mission plan to accomplish this?"
--[X] "What are the ways to contact those planning to escape Emma-O's grasp through this mission without alerting those who are loyal to Emma-O?"
--[X] "Why does the person in this image look sick?" (to be used on a wan kuei who looks particularly unwell)

-[X]<Michael>Holy water from St Mary's and Murphy-size chainmail from home
-[X]<Michael>Ask Charity to call Molly's school to excuse her absence
-[X]<Molly>Alchemy + Occult Excellency + Tool Constructs: 3x Healing Potions: -1WP, -2m Essence
--[X] Use Boiling Sea Mastery and Cracked Cell Circumvention (ask Brother Devsimar to stop you if you try to leave before finishing the potion)
-[X] Provide your allies with images of kakuri's servants. Use images from the recordings obtained by cyberdevils where you can, and passive form of TTC to draw images where you can't.
-[X] Spend as much time as possible dispersed in bleach

-[X]STUNT: You walk up the stairs from Dresden's lab, hair still dripping oil on the floor, to find your father and Murphy gone. Brother Devsimar is meditating quietly, Lydia napping on the sofa, Mister on her lap, and Harry and - you raise an eyebrow - Thomas are conversing in low tones. "Done?" "Yup. Three done. Hey Thomas." As Lydia begins to stir, you grab a Whopper off the table and bite into it, scratching Mouse behind the ear.



Ok, essence economy time:
Assuming it's before dawn right now.

We start with 8 points of essence. We spend 3 points on questions concerning the rituals involved, and dragon lines. At least one of those, or all in combination should be worth essence renewal. This puts us at 8-3+2=7. At dawn we regenerate 3+2=5 essence motes, putting us at 12, our maximum (@uju32 I strongly recommend adding a third question to your list to ask before dawn, otherwise there's overflow). Dawn is roughly at 6:40 AM. We then spend 5 motes asking questions, putting us back at 7. One of those might trigger essence renewal, but it might not (we might be in the same scene, or it might not be a secret good enough). Assume 7. Use of Alchemy puts us at 5 motes and takes three hours, so it would be roughly 9:40 AM when we finish. It'll take an hour at least before we get to lady Eiko, which gives us ~ 4 more motes from bleach dispersal, putting us at 9 essence points. That's more than enough. Even 5 motes is enough to start combat, given that we have Murder is Meat.

We can afford this. If we can afford this, we should make the most out of resources we have.

If people think that the list of questions is too excessive, I'll remove ways to contact rebels, and then "why do they look sick" probably. We need to know their identities and the plan at least.
 
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Why the known qualifier? It's an unncecessary nerf.
Because I wasnt sure that just being a party member makes them a valid focus for that much information.
Note that we didnt get the name or face of Kakuri's Will; just a title.

Good point. Forgot about tnat.

--[X] Use Boiling Sea Mastery and Cracked Cell Circumvention (ask Brother Devsimar to stop you if you try to leave before finishing the potion)
This is a terrible idea for marginal gain. This is how you get your friends and allies to worry about you.

I didnt bother with BSM because Molly doesnt really want to put on a show for Bob by soaking herself and then prancing around Harry's lab. Not with Harry and her father upstairs.

And she doesnt need the boost to make Alchemical potions.
She's rolling Int+Occult + Excellency; thats 18 dice at DC6, plus a 2 dice stunt, for a total of 20 dice.
She's pretty much guaranteed to roll Legendary successes.

Not to mention that there's the Fallen Angel Lasciel buried in the floor of the lab, and we know she can see stuff down here.
I wouldnt exhibit anything we dont absolutely have to in front of her, just in case that its Fall actively wiped its memory of some sorts of information like about Exaltations.
 
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I had trouble with the stunt and walked away.
Coming back to it now; still not entirely happy, but it will have to do.
Updated

VOTE
[X]Plan Alchemical Solutions
-[X] His apartment using Little Chicago (Safer, but guarantees giving away his identity if caught)
-[X]<Molly>Tool Constructs to draw images of Eiko, the 17 kueijin and their minions for others to recognize
-[X]Crown Questions: 4m Essence
--[X]Ping Tom Boathouse: What are the flaws of the ritual meant to be invoked in this place today?. Tell Harry
--[X]Video recording Kuejin 1: Who among the war party this kuejin belongs to has hopes/intentions to escape/betray Emma-O ?
--[X]Video recording Kuejin 2: What are the known abilities of Kakuri's Will on Earth?
--[X]Video recording sick-looking Kuejin 3: Why does he and others like him look ill?

-[X]<Michael>Holy water from St Mary's and Murphy-size chainmail from home
-[X]<Michael>Ask Charity to call Molly's school to excuse her absence
-[X]<Molly>Alchemy + Occult Excellency + Tool Constructs: 3x Healing Potions: -1WP, -2m Essence
-[X]<Molly> RVD for Essence regen
-[X]STUNT: You walk up the stairs from Dresden's lab to find your father and Murphy gone. Brother Devsimar is meditating quietly, Lydia napping on the sofa, Mister on her lap, and Harry and - you raise an eyebrow - Thomas are conversing in low tones. "Done?" "Yup. Three done. Hey Thomas." As Lydia begins to stir, you grab a Whopper off the table and bite into it, scratching Mouse behind the ear. "I'd like to see the body at the morgue, but we wait for Dad and Detective Murphy."



Status at beginning: 8/12 Essence, 9/9 WP
Expenses: 6m, 1WP
Estimated time expended: ~3 hours(Potions ~40 minutes + 75 minutes Essence regen + 50 minutes making dossiers + 15 minutes buffer)

Estimated start time 6am
Estimated end time 9am



RATIONALE
Im assuming Molly can brew several potions at once because thats what Dresden said in Storm Front chapter 8:
"We're going to make an escape potion," I told him. "I don't want to be all night, so can we get to work? Huh? I can only remember about half the recipe."
"There's always room to make two if you're making one, Harry. You know that."
That much was true. The process of mixing up an alchemical potion is largely stirring, simmering, and waiting. You can always get another one going and alternate between them. Sometimes you can even do three, though that's pushing it. "Okay, so, we'll make a copy."
Alchemy is a Key Ability because Int + Occult.
It took Dresden around two to three hours to make two potions simultaneously in canon, an escape(teleport) potion and a love potion.

QM says 3 hours for a Level 2 potion (1 hour for Level 1).
With Tool Constructs giving a 5x or 10x speed multiplier, we get that down to either 18 minutes(10x multiplier) or 36 minutes(5x multiplier). Regardless, thats 3x +2HL potions, enough to stabilize most people if necessary.

RVD for regenning Essence after we finished brewing the potions.
Assuming we burned our Essence pool down to 3/12, we recover 5 Essence at dawn, which means we need 1.25 hour to get back to 12/12 Essence, assuming none of our questions gave us Essence back.
 
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This is a terrible idea for marginal gain. This is how you get your friends and allies to worry about you.
I wouldn't call the gains "marginal". The average success number at DC 6 is 12. The average success number at DC 3 is 18 for 20 dice of key ability with no specialty. That's moving into next tier of success, and for something that can save lives, the "juice" is definitely "worth the squeeze". Remember, Molly only didn't use CCC abuse for training with the good brother out of practical issues, not out of any moral objections or worries.
I didnt bother with BSM because Molly doesnt really want to put on a show for Bob by soaking herself and then prancing around Harry's lab. Not with Harry and her father upstairs.
This is, honestly, an invented problem. And "it can save lives" trumps most other issues.
QM says 3 hours for a Level 2 potion (1 hour for Level 1).
With Tool Constructs giving a 5x or 10x speed multiplier, we get that down to either 18 minutes(10x multiplier) or 36 minutes(5x multiplier). Regardless, thats 3x +2HL potions, enough to stabilize most people if necessary.
I am fairly sure that 3 hours is WITH TTC effect (which is passive - we always benefit from 5 times crafting time reduction; the active part is to manifest tools). @DragonParadox please confirm or deny.

Also, in regards to questions - we really need to know what the rebels' plan is. That's the most actionable intelligence. They have to have a plan to neutralize Greater Akuma somehow. We need to know how.
 
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