Okay... a few things before going to bed.
Didn't we already complete this? It might need to be updated or changed.
Are we only allowed to construct that once we turn that STC in?
I thought these were locked thanks to the Rumor Mill.
I thought we unlocked one equipped with an Impaler Option from an earlier discussion. How much would it cost to make them?
[]Reinforce the (Insert Wall Here): With your newly expanded territory stretching quite far, you'll need another defensive wall to protect it
0/(300/600), 200 B-mats per dice. Reward: Heavily reinforced wall/Bastion wall -40/-60 from hostile attack rolls
Didn't we already complete this? It might need to be updated or changed.
VR Training pods (Allows for the Construction of a VR Training complex. Constructing this allows units to be trained faster and up to [Solar Aux] levels)
Are we only allowed to construct that once we turn that STC in?
[]Contact your PMC: The PMC you created will be a good source of troops. (+2 shifts per turn)
DC 20
20 [PDF] Sec. Shifts available (Max. 20 in reserve) for hire, 20,000 Thrones per shift
(If all [PDF] shifts hired option below becomes available, [Trained] Shifts reinforce first)
40 [Trained] Sec. Shifts available (Max. 40 in reserve) for hire, 10,000 Thrones per shift
I thought these were locked thanks to the Rumor Mill.
Military Equipment: What are you equipping your security with?
(Do you wish to update their loadouts?)
-[][Vehicles] Poor quality Chimera
Each Sec. shift requires .3 unit of PQ-Chimera's per turn, +10 to Sec. shift combat rolls & -10 to hostile rolls
-[][Vehicles] Standard quality Chimera
Each Sec. shift requires .3 unit of SQ-Chimera's per turn, +15 to Sec. shift combat rolls & -15 to hostile rolls
-[][Vehicles] High quality Chimera
Each Sec. shift requires .3 unit of HQ-Chimera's per turn, +20 to Sec. shift combat rolls & -20 to hostile rolls
I thought we unlocked one equipped with an Impaler Option from an earlier discussion. How much would it cost to make them?