Let the fires of industry BURN! a WH40K manufactorum administrator quest

How to use perk point

  • 1) Use that spare perk point on your Planet generation

    Votes: 12 85.7%
  • 2) Use that point to pick a new perk from the perk list

    Votes: 0 0.0%
  • 3) Use the point to evolve one of your current perks (Pos. or Neg.)

    Votes: 2 14.3%

  • Total voters
    14
  • Poll closed .
Okay... a few things before going to bed.

[]Reinforce the (Insert Wall Here): With your newly expanded territory stretching quite far, you'll need another defensive wall to protect it
0/(300/600), 200 B-mats per dice. Reward: Heavily reinforced wall/Bastion wall -40/-60 from hostile attack rolls

Didn't we already complete this? It might need to be updated or changed.

VR Training pods (Allows for the Construction of a VR Training complex. Constructing this allows units to be trained faster and up to [Solar Aux] levels)

Are we only allowed to construct that once we turn that STC in?

[]Contact your PMC: The PMC you created will be a good source of troops. (+2 shifts per turn)
DC 20
20 [PDF] Sec. Shifts available (Max. 20 in reserve) for hire, 20,000 Thrones per shift
(If all [PDF] shifts hired option below becomes available, [Trained] Shifts reinforce first)
40 [Trained] Sec. Shifts available (Max. 40 in reserve) for hire, 10,000 Thrones per shift

I thought these were locked thanks to the Rumor Mill.

Military Equipment: What are you equipping your security with?
(Do you wish to update their loadouts?)

-[][Vehicles] Poor quality Chimera
Each Sec. shift requires .3 unit of PQ-Chimera's per turn, +10 to Sec. shift combat rolls & -10 to hostile rolls
-[][Vehicles] Standard quality Chimera
Each Sec. shift requires .3 unit of SQ-Chimera's per turn, +15 to Sec. shift combat rolls & -15 to hostile rolls
-[][Vehicles] High quality Chimera
Each Sec. shift requires .3 unit of HQ-Chimera's per turn, +20 to Sec. shift combat rolls & -20 to hostile rolls

I thought we unlocked one equipped with an Impaler Option from an earlier discussion. How much would it cost to make them?
 
Didn't we already complete this? It might need to be updated or changed.
You guys have more than 1 wall

Are we only allowed to construct that once we turn that STC in?
Yes

I thought these were locked thanks to the Rumor Mill.
Will fix

I thought we unlocked one equipped with an Impaler Option from an earlier discussion. How much would it cost to make them?
You guys never agreed to the upgrade so for now it's the same. It would be Chimera + 1/2 Impaler to create the Vladimir variant
 
[X] A very beary plan
Industry: 18 Dice
-[X]Construct a new Warehouse: 0/150 Progress, 4 Dice 600 B-mats (Use Banked PP to complete if needed)
-[X]Construct a new Luxury Housing Complex: 250/2500 Progress, 10 Dice, 3000 B-mats & 200 A-Mats
-[X]Construct a Shrine of Fallen Heroes: 0/500, 4 Dice, 600 B-mats & 300 A-mats (Use Banked PP to complete if needed)
Production
: 13/80 Capacity used
-[X] 13 Standard Basic goods
-[X] 8 Standard quality Las gun runs
-[X] 2 High Quality Flack Vests
-[X] 2 High Quality Impalers runs
-[X] 2 High Quality CMC-400 PA runs
-[X] 1 High Quality Chimera run
(0 menials left, 2 Skilled workers left, 5 techpriests left)
Stewardship: 2 Dice
-[X]Construct a large maintenance workshop: 0/500 Progress, 2 Dice 200 B-mats (Use remaining Banked PP here)
Marshal
: Assign 10 security shifts for 10 Dice
-[X]Assign Sec. shifts to outposts: Assign 1x [Imperial Guard] & 3x [PDF] Level shifts to Heavily fortified Elevator Terminal (Bedrock) (For a total of 5 shifts 2x [Imperial Guard] & 3x [PDF])
-[X]Assign Sec. shifts to outposts: Assign 1x [Imperial Guard] & 3x [PDF] Level shifts to Fortified Elevator Station (Lower Levels) (For a total of 5 shifts 2x [Imperial Guard] & 3x [PDF])
-[X]Secure an elevator shaft at (middle of the lower hive): 5 Dice (2x [Imperial Guard] & 3x [PDF] assign them to outpost) DC 50/100. 500 B-mats & 50 A-mats
-[X]Reinforce one of your outposts: 5 Dice on Fortified Elevator Station (Lower Levels)
(This leaves us with 5 Security shifts free and 3 levels of elevator secured by 5 shifts each, also upgrading the lower levels to heavily fortified)
Diplomacy:2 Dice
-[X]Contact the Local PDF: 1 Dice (I'm pretty sure they would like some gear for the ganger clean-up)
-[X]Contact Sonia Kure-Qvund, Your Mechanicus contact: 1 Dice
Learning
: 2 Dice
-[X]Exert additional focus on the artifacts: "Enigmatic Boxes" Good artifact
Intrigue
: 2 Dice
-[X]Send out covert scouts (Underhive) 2 Dice 3000 Thrones
Policy
: Choose 1
-[X][Vehicles] High quality Chimera

So this is what I'm leaning towards, comments?
 
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Well, it will be completely funny when we go to another World and discover more STCs, and in that moment everyone will understand that no matter were we go STCs somehow found a way to us, Escort marine vessel right there in the engines a STCs hidden, going into a dead word would you look at that we have landed right in front of a building go scavenger that just for the gig and 2 STCs to the bank
 
[X] A very beary plan

This will undoubtably hit the gangs hard and reduce them to a shadow of their former numbers for a decade or so, though the fleeing underhivers can be a problem all their own.
Once they come down to the lower lvl, we should attack those who come near our area
2 Poor Quality STC fragments, 2 Full STC's
All new STC should go into our world, hell lets take that sub sector to
 
So I was just going through the Informational threadmarks, looking for inspiration regarding omake ideas and I saw in the Wildlife Dossier how the Gigacrabs are exceptional filter feeders and how the bodies of water they inhabit aren't as toxic as they should be, this deep under the Hive.

Which brings to mind the idea of how we can reverse engineer this phenomenon and make some damn good filters for usage on this world and others (like our future world).

Or we can figure out how to tame and breed them (after modifying them of course) to filter large bodies of water of any harmful contaminates.

Food for thought.
 
[X] A very beary plan

@Hellteddy

Since we can't use the learning dice for the STCs, I recommend studying the Megarachnid corpses since we got over ten of them. Those arachnids are tough so we should learn what their weaknesses are.
 
Civil war is what happens

The imperium sub-factions hate each other to death,the only thing stopping them from killing the other is mutual need for survival

A FTL means navigators are no longer necesary wich would cause the eclesuarchy and chunks of the inquisition to try and purge them

ANd navigators would rather burn the imperium than allow any new FTL to spread

The admech canonically tried to leave the imperium when they reversee engineered the ork sub-space

Abything that breaks the delicate power balance between factions will lead to civil war eventually
The FTL is just for communication, the navigators are not involved in that.

Hey @Lord Necromancer, since we technically own a copy of the STC printouts, could wr lease them out?

I don't mean for most of them but for something massive like the dreadnought could we lease the design out to a major shipyard for them to build since we won't be Abel to do so for a long while even after we get our world since that probably takes a massive "dry" dock to build.

Without pissing off the Mechanicus I mean. Could also help with politics later on since we could get some support for say the Navy or maybe even a few Inquisitors by letting them build some sooner.
 
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The FTL is just for communication, the navigators are not involved in that.

Hey @Lord Necromancer, since we technically own a copy of the STC printouts, could wr lease them out?

I don't mean for most of them but for something massive like the dreadnought could we lease the design out to a major shipyard for them to build since we won't be Abel to do so for a long while even after we get our world since that probably takes a massive "dry" dock to build.

Without pissing off the Mechanicus I mean. Could also help with politics later on since we could get some support for say the Navy or maybe even a few Inquisitors by letting them build some sooner.
We can lease them out but its good to wait to do this when we have our planet to gain more advantages, them we can trade with the Navy and Inquisition, and if we can gain contacts inside both especially the Inquisition it would be a boon for us and make much harder for both parties to try and just steal the STCs and kill us
 
Hey @Deamon1999, you will be able to sell copies of your STC library, but no Mechanicus enclave is going to trust a lease for such an important item, especially if they go on to make it a staple of their Forge Temple/World. Because with how cut throat politics are in Warhammer they will believe (not unjustifiably) that it is a chance to either screw them down the line or put them under your thrall.
 
Hey @Deamon1999, you will be able to sell copies of your STC library, but no Mechanicus enclave is going to trust a lease for such an important item, especially if they go on to make it a staple of their Forge Temple/World. Because with how cut throat politics are in Warhammer they will believe (not unjustifiably) that it is a chance to either screw them down the line or put them under your thrall.
I was thinking more abount contacting the Imperial Navy directly for the lease part, they have there own Shipyards for maintainence and construction. They have to hire Tech preists to run the place but they do own them, along with purchasing ships from non-mechnaicus worlds that also make warships like Hive worlds that have the right industries.

There is no way we are going to be able to make full on dark age dreadnoughts without a lot of infustructure even after we get our planet. But the Imperial Navy may be willing to make a deal so they can start making some sooner. If nothing else then because those things would probably take forever to build so the sooner the better.
 
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Huh, didn't know that the IN had their own shipyards. Ok yeah you can contact the Imperial Navy concerning the Dreadnought but their will be a chance the mechanicus will throw a hissy fit and reduce your standing a level or 2
 
Huh, didn't know that the IN had their own shipyards. Ok yeah you can contact the Imperial Navy concerning the Dreadnought but their will be a chance the mechanicus will throw a hissy fit and reduce your standing a level or 2
That figures, hey how much better are those training VRs compared to what the Imperium already uses for there space mariens and the Assasinorum (especially the Everosrs since..., well "training" them tends to end in a bloody mess after they finish there surgeries so they just use the Hypno training).
 
I was thinking more abount contacting the Imperial Navy directly for the lease part, they have there own Shipyards for maintainence and construction. They have to hire Tech preists to run the place but they do own them, along with purchasing ships from non-mechnaicus worlds that also make warships like Hive worlds that have the right industries.

There is no way we are going to be able to make full on dark age dreadnoughts without a lot of infustructure even after we get our planet. But the Imperial Navy may be willing to make a deal so they can start making some sooner. If nothing else then because those things would probably take forever to build so the sooner the better.
Yeah not really worth them, i do think our goal is to get the Mechanicus at max relationship level because i do see them being our best support till the end, if the deal with the navy do this, i rather make a deal with the Adeptus Astartes because lowkey everyone need them and well the mechanicus have less of a fit if we lend this to them, and we can even put the ones machine alike in the first places of the list and the ones that they don't really like in the bottom just because we like them that much
 
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