Like, this is a hill I will die on. Maggot Mana Plague is coercive and immoral as hell.
We would be offering it to people who we are in a position of power over. Who are depending on us for protection and control of their hungers. Who are subordinates to us in an organisation we have created.
Your boss comes to you and says "Hey, I know you have been having trouble getting enough to eat. Why don't you try out this new food. Super filling, just one small catch. A tiny little bit of your free will."
Even if we say it is totally their choice, it's still really skeevy. Because the dynamics of the situation pressure them no matter what.
Still, if the effects are temporary then the consequences are at least somewhat manageable. But nothing about the charm says it is temporary. It would still be an incredible hazard even in the best case. And it seems quite foolish to take a charm that only
maybe works in a way we hope it will.
Maybe if we could get a small clarification?
@DragonParadox, do we know/can you tell us if the -1 difficulty effects from Maggot Mana Plague is temporary or permanent?
Honestly even if it is temporary I still see massive problems with using it. And if it is permanent then even a single feeding is an unacceptable level of harm, except perhaps balanced against straight up death.
But seeing as this is a problem that has other solutions. Solutions we are already working on. Maggot Mana Plague seems an
incredibly poor choice.