Let the fires of industry BURN! a WH40K manufactorum administrator quest

How to use perk point

  • 1) Use that spare perk point on your Planet generation

    Votes: 12 85.7%
  • 2) Use that point to pick a new perk from the perk list

    Votes: 0 0.0%
  • 3) Use the point to evolve one of your current perks (Pos. or Neg.)

    Votes: 2 14.3%

  • Total voters
    14
  • Poll closed .
[X] Even Competent Aristocrats Suck


I almost voted for the other plan due to personal pmc but the diligent and outcast won me over because the difficultly means less tolerable failure and that sweet narrative boost respectfully.
 
-[X][Positive]Diligent- A dutiful son who always made sure the paperwork was properly filled out before sending it out
Re-roll the lowest dice once per turn per non-Diplomacy project, Cannot re-roll crit fails (1-5), Counts as 2 picks

-[X][Negative] Indifferent- The face of a man that simply doesn't care for his lessers in status or will
Re-roll the Highest dice once per turn per non-Diplomacy project, Cannot re-roll crit Successes (95-100), Counts as 2 negatives
Are you SURE you want both of these together? Y'all do have the power of Write-in traits you can use
 
Between 1 and 10 how much hardship should we expect with the current leading plan? 10 being apocalyptic and 1 merely a struggle that requires focus.
Ok, here is how I see it. Currently Even Competent Aristocrats Suck is the current projected winner, and it could very well go 2 ways. Way 1 would have you guys have generally good rerolls which would probably leave y'all at around a 3. Way 2 would be the opposite where your rerolls kneecap you and just make everything difficult, leading to a 7.

I'm not sure if I ever articulated this to anyone besides moistbread, but this isn't going to be the standard DC? type quest. This will have most of the projects run on 0/? with the ? equaling the needed effort. So say you guys were trying to repair those production lines you have, it would look something like
Repair production lines Phase 1: 0/100 and you guys assign 4 Ind+free dice to this project. Your progress for the project would be 80 (20X4 from Genius) and get 4d100 as a result, but then your traits kick in and you reroll the 13 and 55 (Because 5 and 3 are crit fails... oof) and get 2d100.

OK this is a bad set of rolls and holy fuck that is 3 Crit fails. ngl this is both hilarious and what I hope isn't an omen for what's to come

Ok since those were dice straight from Nurgle's taint lets just suppose y'all get 200 from the dice. 200+80=280 280/100 --> 80/100 completing 2 phases and netting you 2 repaired production lines.

Edit: Most Diplomatic actions will have multiple breakpoints for levels of success
 
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Ok, here is how I see it. Currently Even Competent Aristocrats Suck is the current projected winner, and it could very well go 2 ways. Way 1 would have you guys have generally good rerolls which would probably leave y'all at around a 3. Way 2 would be the opposite where your rerolls kneecap you and just make everything difficult.

I'm not sure if I ever articulated this to anyone besides moistbread, but this isn't going to be the standard DC? type quest. This will have most of the projects run on 0/? with the ? equaling the needed effort. So say you guys were trying to repair those production lines you have, it would look something like
Repair production lines Phase 1: 0/100 and you guys assign 4 Ind+free dice to this project. Your progress for the project would be 80 (20X4 from Genius) and get 4d100 as a result, but then your traits kick in and you reroll the 13 and 55 (Because 5 and 3 are crit fails... oof) and get 2d100.

OK this is a bad set of rolls and holy fuck that is 3 Crit fails. ngl this is both hilarious and what I hope isn't an omen for what's to come

Ok since those were dice straight from Nurgle's taint lets just suppose y'all get 200 from the dice. 200+80=280 280/100 --> 80/100 completing 2 phases and netting you 2 repaired production lines

I see. I shall prepare my offerings and sacrifices to the dice gods then. Maybe they'll be more kind then Chaos.

Besides that what kind of future do you see for the quest? Are you expecting a bit of bloat in terns of quantity per update and how long do you think it shall last until it ends if there is a general plan?
 
Besides that what kind of future do you see for the quest? Are you expecting a bit of bloat in terns of quantity per update and how long do you think it shall last until it ends if there is a general plan?
Well the first 3-4 turns will probably be just you guys getting on your feet. I am going to be a kind Administratum rep. and give you all 3 turns to begin production before the first tithe demand drops. But the current goal of this quest is for you to try and claim the Governorship by either dethroning the current planetary governor or just being elevated to said position after his death. Or if people don't want that I will gladly redirect the quest to whatever overarching thing you all want.

For clarification what do you mean when you say "bloat in terns of quantity per update"
 
[X] Plan: Ozymandias

I want a loyal PMC. I say we get rich by raiding the mutants and gang members.

Also we need troops to secure the so called "wonderous treasures" of the Hive foundations.
 
I need to return the favor with the Magoose dice!
Repair production lines Phase 1: 0/100 and you guys assign 4 Ind+free dice to this project. Your progress for the project would be 80 (20X4 from Genius) and get 4d100 as a result, but then your traits kick in and you reroll the 13 and 55 (Because 5 and 3 are crit fails... oof) and get 2d100.

We don't need your dice Magoose, we already have Nurgles
 
For clarification what do you mean when you say "bloat in terns of quantity per update"

Ah oops. I mean "bloat in terms of quantity per update" but basically the updates getting larger then the quest was originally designed to handle as the quest progresses which is unfortunately fairly common with these types of quests. Essentially how are you gonna handle the action economy? Will the number of available actions stay the same or will there be a degree of growth. If the latter how much should be expected? I seen the number of actions per turn get a bit out of hand a few too many times during my trips looking into past quests...
 
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