As you descended into the bowels of the hive to reach your newly awakened manufactorum, you begin to get more and more nervous as the sounds of an active hive slowly becomes quieter and quieter, and the metallic screeching of the lift becomes louder and louder in the vast levels of the hive. When you finally reach the very bottom of the hive, you, your force of 150 former PDF troopers, and your personal servants swiftly depart and head down the only lit path which leads to your Manufactorum. As you progress all you can see around you is the vast rusted ruins of buildings, support beams, and pipes. The air is foul and stale, there is brackish puddles of what you hope is water, and varies bits of mostly eaten mutant corpses and bones. Not 5 minutes pass when a squad of you troopers opens up on a pair of what look like might have been dogs 1000 years ago that had appeared around a corner. A similar occurance would happen 7 more times as various mutant breeds were either spotted or attacked, with 29 troopers suffering various injuries from bites to scratches.
When you finally made it to you Factory you looked upon the hastily erected fortifications of the Mechanicus and saw...
1D100: 89
A couple fairly well thought out defensive positions with a couple dozen tarantula turrets guarding the entrances and a large killing field, already sporting a couple dozen mutant corpses, with most of the rubble removed, though the stingy tech priests will want there stuff back sooner or later.
[Gain
Decent Mechanicus Defences: -20 to hostile attack rolls for 3 Turns]
After finally setting in you went and looked in your masterwork mirror and see
[Positive Trait Picks: 1 free pick, for every additional pick one negative pick]
Personal
-[Positive]Quick-
A man that has always been just a little faster on the uptake than those surrounding him, something you had put to good use in family politics
+10 to every dice roll, Inheritable
-[Positive]Genius-
An absolute genius, a man who is always 3 steps ahead of the competition and insulated from the truly savage bouts of Highborn politics through the clever use of puppets and middlemen
+20 to every roll, Inheritable, Counts as 2 picks
-[Positive]Strong-
A true physical specimen, the result of good genes and dedicated exercise
+10 to combat rolls
-[Positive]Diligent-
A dutiful son who always made sure the paperwork was properly filled out before sending it out
Re-roll the lowest dice once per turn per non-Diplomacy project, Cannot re-roll crit fails (1-5), Counts as 2 picks
-[Positive]Temperate-
Someone who knows when silence is the right thing to say and when a drink is too much
Re-roll the lowest dice once per turn per Diplomacy project, +10 to dice allocated to Diplomacy projects
-[Positive]Cunning-
The face of a man that has foiled more than 1 prank and ploy due to his willy mind
30% chance per plot to reveal plots targeting you, effects
EVERYONE'S plots targeting you
Demesne
-[Positive] Truly Loyal Servants-
Your dutiful head maid and her highly skilled subordinates, swiftly and effectively tending to your Abode. Through kindness and freedoms or just a high salary, they are loyal only to you
Moderate increase in difficulty for hostile actions against you, A free rumor mill once steady contact with the upper portions of the hive are established, Can be upgraded in the future
-[Positive] Personal PMC-
Your head guard, a former Imperial Guard captain whom you hired for that PMC you founded a decade back, whipping your hurriedly hired PDF troopers into shape.
Every turn upgrade 5 Security shifts up one level to a max of [Imperial Guard], Cheaper hiring costs for security shifts, Can be upgraded in the future
-[Positive] Tech Enthusiast-
A young boy who was fascinated by the workings of the hive and the enigmatic Tech Priests, going so fare as to talk to an innitiate and her master to learn a few things. While the full Tech Priest barely humored you, you stayed in contact with the Initiate (now full Priest) exchanging favors between you.
(Relatively) Easier access to Tech, (Relatively) Easier access to Tech Priests, Direct access to a buyer for any found tech, vehicles, or equipment
[Write in]
Negative Trait Picks
Personal
-[Negative] Slow-
The son of House Torus who just always seemed to miss a step
-10 to all rolls, Inheritable
-[Negative] Imbecile-
A man blessed by the emperor Himself, for he has made it to where even the rivals of your house shower you with compliments and renders the drivel of the lower classes unintelligible as to not sully your hearing
-20 to all rolls, Inheritable, Counts as 2 negatives
-[Negative] Soft-
A true epitome of Nobility, smooth skin and no unsightly muscles. Truly you are a beacon of nobility
-10 to combat rolls
-[Negative] Indifferent-
The face of a man that simply doesn't care for his lessers in status or will
Re-roll the Highest dice once per turn per non-Diplomacy project, Cannot re-roll crit Successes (95-100), Counts as 2 negatives
-[Negative] Social Outcast-
The laughing stock of the Highborn, even years later after "That" Incident
Re-roll the highest dice once per turn per Diplomacy project, -10 to dice allocated to Diplomacy projects
-[Negative] Dense-
A man who never quite GOT what all the "political speak" was
30% chance per plot to ignore plots targeting you, effects
EVERYONE'S plots targeting you
Demesne
-[Negative] Disgruntled Servants-
A servant whispering to another servant about some inane drivel, and since they aren't working they can have their pay docked
Moderate decrease in difficulty for hostile actions against you, Can be upgraded or removed in the future
-[Negative] Poor Leadership-
A young man doing his 6 months of service as a highborn officer who ordered his PDF platoon to attack that ganger base. How were you supposed to know those red barrels were explosives!?
Level of Security Shifts capped at [PDF], Increase in cost for Security Shifts
-[Negative] Tech Inept-
A young boy who told a Tech Priest to his face that he was a toaster fucker. What? Well they are!
(Relatively) Harder access to Tech, (Relatively) Harder access to Tech Priests
[Write in]
But now that you are settled and freshened up, begin to do the required walk through of your new Demesne to see just how bad it is and after 6 hours of touring your Manufactorum (With a 2 hour break in the middle for food and rest, what are you a Menial?) and between your own opinion and the cog boys under your employ you would say its in
1D100: 30
Just as bad as you thought, which is only heartening in that it isn't somehow worse. The production lines are rusted to hell, the workers quarters are all but collapsed, the warehouses are either flooded or collapsed, and the walls are crumbling but for being the only "active" Manufactorum on this level you have
[Gain 4x Decrepit Production Lines, 4x Ruined Warehouses, and 2x Collapsed Workers Quarters]
1D20 +10: 20
A fairly large amount of workable space without needing to subsume the outlying ruins and rubble. Now you just have to repair all this and not die in one of the many painful ways that the Under Dark of the Hive Offers... Joy.
AN: Through the foul forces of
Chaos indecision and Procrastination this took longer than I wanted so I'm sorry
Edit: And the Info tabs have been updated