The Eleventh Primarch (30K Quest)

Character Sheet

Drake Artorius

Skills
Governance (Level 4) = Legendary
Diplomacy (Level 5) = Peerless
Intrigue (Level 1) = Good
Personal Combat (Level 4) = Legendary
Ground Combat (Level 2) = Elite
Naval Combat (Level 5) = Peerless
Biomancy (Level 4) = Legendary
Telepathy (Level 2) = Elite
Divination (Level 2) = Elite
Pyromancy (Level 2) = Elite
Telekinesis (Level 2) = Elite
Anathematic (Level 4) = Legendary
Engineering (Level 4) = Legendary

Traits
Son of Excalibur = Drake Artorius is a true believer in the Federation of Bladus and the ideals that it stands for.
Superhuman Charisma = Drake Artorius has inherited great charisma and persuasive ability from his progenitor.
Little Anathema = Drake Artorius has an echo of his progenitor's antithetical nature to the Ruinous Powers. Immunity to Chaos, Minor Bonus to resisting Chaos for those around you.
-Hated By Khorne = The Lord of Blood holds a special dislike for Drake Artorius and he and his servants will actively seek to claim his skull for the skull throne.
-Hated by Slaanesh = The Prince of Pleasure holds a special dislike for Drake Artorius and they and their servants will actively seek to slay him wherever they can.
Necron Knowledge = Drake Artorius made extensive study of the Necrons, the modern day legacy of the ancient Necrontyr. Major Bonus to fighting Necron forces & Minor Bonus to other interactions with Necron factions.
Asuryani Knowledge = Drake Artorius has made complete study of the Craftworld Aeldari, the Asuryani. Major Bonus to fighting Asuryani forces & Major Bonus to other interactions with Asuryani factions.
Drukhari Knowledge = Drake Artorius made some study of the Drukhari, the vile pirates and raiders of Commorragh. Minor Bonus to fighting Drukhari forces & Minor Bonus to other interactions with Drukhari factions.
Aeldari Knowledge = Drake Artorius has made complete study of the minor Aeldari groups such as the Exodites, the Corsairs and the Harlequins. Major Bonus to fighting Aeldari forces & Major Bonus to other interactions with Aeldari factions
Mechanicus Knowledge = Drake Artorius has made extensive study of the Mechanicus and its successor factions. Major Bonus to fighting Mechanicus forces & Minor Bonus to other interactions with Mechanicus factions.

Preferences
Passionate
Divination
Telepathy
Biomancy

Liked
Personal Combat
Naval Combat
Pyromancy
Telekinesis

Interested
Governance
Engineering

Not Interested
Diplomacy
Intrigue

Disliked
Ground Combat

Hated
None
 
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[X] The shock and awe approach.

Shatter their defenses and burn their fleet in the skies of their world. Let us be done with this menace and move on to better things.
 
The Council is already planning on another shipyard once this battle is done at some point. The shipyards would be nice to have but are irrelevant otherwise. Time for

[X] The shock and awe approach.
 
[X] He prioritises securing the shipyards before moving on the planet.

They will probably do a ritual regardless of which option, at least this one secures the shipyards and gives us more points for building ships.
 
"you exchange some idle pleasantries with the Eldar before Farseer Ulthran takes his leave after giving you a friendly reminder that if you wish to deal with the Necrontyr in the future, you should get around to read the texts and records he provide you with sooner rather than later."

Welp, we have no choice but to use a skill point to deal with the Necrons. I hate that.
 
Did Anathematic upgrade?
[X] The shock and awe approach.
Edit nvm I looked back and saw that divination won.
 
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[X] The shock and awe approach.

While taking the shipyards intact would be great for future snowballing I think we should end this as swiftly as possible since we still have a bunch of other threats that could really hurt us if we take too many losses here.

Once the Dominion is dealt with we still have that Tzeentch cultist admiral, Mugshredda, and possibly the local Necrons to deal with assuming nothing from outside of our local area shows up.

The Tzeentch admiral with the Gloriana in my opinion is the most concerning since they've been quiet since their debut and Tzeentch as the only one of the Chaos gods that wasn't involved during the Dominion counter-attack where the other 3 gods minions showed up so they could have a lot of forces banked up for a big attack.
 
Before the vote gets too one-sided, I feel I should let you know that Drake estimates the Chronus shipyards to have at least 100 points of production per turn and likely more, but no more than 150 points per turn. So taking it intact is a really big prize because if you upgrade it to Federal standards, that is half a dozen Glorianas and some other warships each turn.

By comparison, letting parliament expand the Bladus shipyards will be another 15 points in three turns.
 
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[X] He prioritises securing the shipyards before moving on the planet.

Something something greed, something something hubris.
 
Will curze's focus on healing impact his speciality? Will we get genesmith Primarch rather than grimdark punisher?

Does mental stability of Curze impacted his geneseed someway?
 
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