Wait what? Did I miss some major mechanical changes? ExWoD's default system for this charm is difficulty adjustment.Ccc adds dice in this version, instead of lowering difficulty.
Wait what? Did I miss some major mechanical changes? ExWoD's default system for this charm is difficulty adjustment.Ccc adds dice in this version, instead of lowering difficulty.
Weird, could have sworn it added dice.No? Here's the quote from the character sheet:
It pretty explicitly says difficulty reduction.
Even if it did (it doesn't, it's a 3 count difficulty reducer).Ccc adds dice in this version, instead of lowering difficulty.
We get -2 to our effective Craft skill, since it's outside of our mechanics specialty, and not related to our mechanics specialty. So it should technically be 14 dice, so it's still wrong but in the other way. Either way, the roll is messed up.Even if it did (it doesn't, it's a 3 count difficulty reducer).
@DragonParadox the dice amount is also wrong. If it's Dex or Int +Craft +WHWH + Stunt it should be (4+3)*2+2+=18 dice. So, assuming normal starting difficulty it should be 18 dice against difficulty 3 (-3 for CCC and -1 for BSM), not 16 against difficulty 7. Unless we are rolling something + Technology, but then it's wrong too, because we rolled too many dice.
Even if it did (it doesn't, it's a 3 count difficulty reducer).
@DragonParadox the dice amount is also wrong. If it's Dex or Int +Craft +WHWH + Stunt it should be (4+3)*2+2+=18 dice. So, assuming normal starting difficulty it should be 18 dice against difficulty 3 (-3 for CCC and -1 for BSM), not 16 against difficulty 7. Unless we are rolling something + Technology, but then it's wrong too, because we rolled too many dice.
And that's 14 successes because key abilities ignore 1s. Nice,
And that's 14 successes because key abilities ignore 1s. Nice,
This is extremely interesting for the purpose of understanding what ridiculous amounts of sux does to mundane crafting.
Thanks. So, just checking, we are only rolling our indicated craft numbers when doing mechanical stuff? Ok, got it.We get -2 to our effective Craft skill, since it's outside of our mechanics specialty, and not related to our mechanics specialty. So it should technically be 14 dice, so it's still wrong but in the other way. Either way, the roll is messed up.
I think we got this out of a new degree of success:And that's 14 successes because key abilities ignore 1s. Nice,
More lore!It sounds like a song your had heard in a dream in an instant...
I am guessing we need twenty successes or more for stuff like holograms, etc. What's the success margin for nanoscale wormhole and quantum field energy taps? Twenty five? Thirty? Guess we'll have to find out. We'll definitely have to find out.It would have been 10 otherwise, which still cleared the hurdle for inhuman skill and you did not quite make it to 15 which is when they start dong weird things like fluoresce because of the perfectly shaped crystalline structure or each produce a separate and extremely specific note when struck such that hitting them in order makes a famous piece of music, you know being a show off even by Celestial standards.
Thanks. So, just checking, we are only rolling our indicated craft numbers when doing mechanical stuff? Ok, got it.
I think we got this out of a new degree of success:
More lore!
I am guessing we need twenty successes or more for stuff like holograms, etc. What's the success margin for nanoscale wormhole and quantum field energy taps? Twenty five? Thirty? Guess we'll have to find out. We'll definitely have to find out.
So, first we'll rolls Int + ... Academics? Technology? To figure out the precise carbon atom geometrical arrangement to make this (Casimir effect producing a wormhole) happen. Then we would roll craft to make it happen?That would be outside the technology level with which TTC is working. You would have to figure how out to do those things first. before attempting the crafting.
So, first we'll rolls Int + ... Academics? Technology? To figure out the precise carbon atom geometrical arrangement to make this (Casimir effect producing a wormhole) happen. Then we would roll craft to make it happen?
We could probably do it sorta like this?
1) Roll Academics to do as much analytical work as possible to formulate the equation and solve as much as possible analytically
2) Write a program to model the system on a quantum level (that's First Principles Modeling, it's a real thing), plugging in the equations we got from point 1
3) Use TTC to make the largest supercomputer in the world. Spend the next week or so running it continuously at full capacity to model what we want
4) Use craft to actually make it
20+ successes will net us more complex and flashy effect then, I guess.
Molly has too much Big Sis energy for that.[X] Tell your parents, they have a right to know
Let's sell out our siblings for browny points with the rents.
Would that be work that other people could use, or work that relies on the ability to tweak physical laws with essence for parts of the process?Yeah in theory using your unnatural number of successes to substitute for years or even decades of work is possible, but it is not just one roll you can do in an afternoon, you would have to dedicate AP to it
Would that be work that other people could use, or work that relies on the ability to tweak physical laws with essence for parts of the process?
The former is probably more useful, but the latter would be really funny on occasion.
I'm not sure why we'd want to be that much of a dick, but I bet we could gaslight a major university or two into becoming alien visitation conspiracy theorists.