We're pretty good at social already, and most of the charms that would significantly enhance our abilities there aren't exactly the sort of thing we can use on people who might notice and fight back.I'm surprised the votes aren't more social heavy. Given the upcoming talk with the government and MAB.
It reduces the DC for ALL Perception rolls by -3.
Neither Windborn Stride nor Rendered Villain Dispersal are priorities right now. And Im speaking as their advocate.[X] Plan Ballroom Blitz
-[X] Molly: 17xp
—[X] Rendered Villain Dispersal 4xp
—[X] Wind Borne Stride 8xp
—[X] Qiao 1: Steel Skin 3xp
—[X] Touch of Frost 2xp
-[X] Lydia 6 xp
—[X] Ox-Body 3xp
—[X] Background: Familiar 1: Raven 3xp
I like the familiar idea, but Lydia doesn't really strongly need better occult right now. One of the things that was repeatedly mentioned when discussing forming a circle was specialization, and Molly is already hell on wheels for occult.
Not that Lydia should be stuck where she is forever, but an upgrade isn't really a priority.
For Molly I'm picking up the low hanging fruit that offer the most dramatic increases in immediate capabilities, our current training goal, and a quality of life improvement.
RVD gives us access to everything touching the Great Lakes, the river systems crossing North America, and anything touching the Atlantic Ocean with very little additional finagling on our parts, which we can do a lot of different things with. In particular things that make it exceedingly difficult to pin down all our infrastructure if we set it up properly, and gives us access to whole new options in the turn vote.
WBS is something I consider a critical charm, because it makes us competitive with supernatural speed freaks, mitigates our weakness to people playing engagement range games, and doubles our initiative. If dex is the god stat then initiative is its exigent; hitting first is an amazing advantage, and with Molly's easy access to Agg could seriously impact the outcome of any fights we get in with noteworthy opponents.
The Qiao is our current training goal, so we should pick it up so we can move on. Also so that we demonstrate that this isn't a waste of time to our teacher.
Personally I'd prefer to tweak things to allow Molly to also get RtF instead of the flaw reduction, but then Lydia would have to give something up and I think she's light enough here. Plus Molly doesn't seem to enjoy being a health hazard, so it probably makes more sense that she'd value that above infinite stamina for the moment.
Mine buys Empathy 4.I'm surprised the votes aren't more social heavy. Given the upcoming talk with the government and MAB.
I assume on a more industrial scale with preparation and full dedication for several days, you mentioned a pending vote for details of the crafting (CCC/BSM/WHWH/CSR?) when we would get to it, and a possibility of vote to either go for as high as possible quality, up to natural grade, or to stay at just high quality artificial diamonds, aiming for as large as possible quantity.Winning Vote
Adhoc vote count started by DragonParadox on Dec 6, 2022 at 2:35 AM, finished with 180 posts and 42 votes.
[X]Plan Diamonds Are Forever
-[X] Masterworks for Money: 1AP
--[X] Diamonds are a girl's best friend
-[X] Look into the Minor Talents of Chicago: 1 AP
--[X] A Rose's Tale
-[X] A Friend in Need: 1AP
--[X] Dreaming True
-[X] The Bridges of the Spirit: 1AP
-[X] Not a Wizard, but: 1AP
-[X] Restoring the Last Station(0/8): 1AP
[X] A Nest for Porter
[X] A Rose and a Porter
[X]Plan Small marvels of hellish beauty
-[X] Masterworks for Money: 1AP
--[X] Small marvels
-[X] Look into the Minor Talents of Chicago: 1 AP
--[X] A Rose's Tale
-[X] A Friend in Need: 1AP
--[X] Dreaming True
-[X] The Bridges of the Spirit: 1AP
-[X] Not a Wizard, but: 1AP
-[X] Restoring the Last Station(0/8): 1AP
-[X] Instead of taking a shower in the morning and in the evening, get into the habit of using TTC and excellency for supernaturally good body (and hair and nail) care and beautification procedures
Respectfully, no its not.Frankly VEE is a priority to me since we a coven upping their path ratings will make them much stronger.
You didn't mention that it costs an essence to use. Prince and Ruin and Rendered Villain Dispersal together cost 1 less XP then it don't cost essence to use and will likely be used more often. Rendered Villain Dispersal is likely to even be essence positive on average because it lets us hide in a tiny jar of bleach which means that we can do it on the go.It reduces the DC for ALL Perception rolls by -3.
Perception + Empathy. Perception + Etiquette. Perception + Alertness. Perception + Awareness.
Perception + Occult.
It makes it significantly easier to read people, situations and magical phenomena.
How does RVD help you with reading Mab's moods or intentions? How does Prince of Ruin help with detecting packs of malks hiding in tunnels, or Rampires hiding in the shadows? Even now, with the Librarian, how does either of the charms you've mentioned help with discerning his intentions? With figuring out if he's legit or an imposter?You didn't mention that it costs an essence to use. Prince and Ruin and Rendered Villain Dispersal together cost 1 less XP then it don't cost essence to use and will likely be used more often. Rendered Villain Dispersal is likely to even be essence positive on average because it lets us hide in a tiny jar of bleach.
All things betray has its utility, but I'm not convinced it's the most important selection right now. Molly is already an information monster, and she has other ways to manipulate those pools.It reduces the DC for ALL Perception rolls by -3.
Perception + Empathy. Perception + Etiquette. Perception + Alertness. Perception + Awareness.
Perception + Occult.
It makes it significantly easier to read people, situations and magical phenomena.
Neither Windborn Stride nor Rendered Villain Dispersal are priorities right now. And Im speaking as their advocate.
Our critical need right now is intelligence. Being able to tell what we are looking at.
All Things Betray helps with that.
Yes Lydia needs Occult 2.
For one thing she was teaching Daniel Occult, which got her XP.
She cant do that when his Occult is higher than hers.
For a second she chased off a boggart outside Helen's apartment but thought it was a German shepherd.
That's...bad. Very bad.
And a sharp reminder we arent always with her. She needs competence.
Just to be entirely clear for the purposes of long-term planning, while this is somewhat of a problem now, most of all that just... kind of falls off when you have an arbitrary amount of servants that are willing to make any sort of wishes you tell them to make.VEE can only be used once per year per person. It costs 5 Essence per use. And it marks the recipient to the sight of any magic user.
Good lord. Wasn't the idea to give her a % xp bonus based on Molly's xp? Why the choice is between xp share and even worse version of xp share?.. I don't really have the energy to argue about this. If this must be, then whatever.
Easier essence recovery means that we can use exultancy's more freely which in effect makes us better at all those things. Prince of Ruin is a stunt amper and something we can expect to use constantly.How does RVD help you with reading Mab's moods or intentions? How does Prince of Ruin help with detecting packs of malks hiding in tunnels, or Rampires hiding in the shadows? Even now, with the Librarian, how does either of the charms you've mentioned help with discerning his intentions? With figuring out if he's legit or an imposter?
How does any of that help you with diagnosing a combat injury or a disease or a poisoning(Perception + Medicine, btw)?
Your buying a charm that has no activation cost does not close the holes in our skillset.
As something to vote for, if not this turn, then next?Natural Linguist (2 pt. Merit) You're especially good at understanding how people communicate. Every purchase of the Language Merit (see above, and Mage 20, Appendix II) secures two languages for you, not just one. You also get three bonus dice when making rolls based upon clear communications, typically ones employing Art, Expression, Etiquette, Leadership, and other Traits that involve "speaking their language" to impress someone else.
Also, should this not last for a scene?[] Steel Skin: Burn Essence to grant yourself more than mortal stamina (Cost 3 XP)
Spend 1 Essence and roll Willpower against DC 8; each success increases your Stamina by one up to a maximum of 8 for one turn
For my part I fundamentally disagree with the idea of bending our build around Mab in its entirety.How does RVD help you with reading Mab's moods or intentions? How does Prince of Ruin help with detecting packs of malks hiding in tunnels, or Rampires hiding in the shadows? Even now, with the Librarian, how does either of the charms you've mentioned help with discerning his intentions? With figuring out if he's legit or an imposter?
How does any of that help you with diagnosing a combat injury or a disease or a poisoning(Perception + Medicine, btw)?
Your buying a charm that has no activation cost does not close the holes in our skillset.
Some of the rules were changed in order to avoid Silliness. IIRC it still should last a scene, tho. I'll check in a moment.
1)Molly has the Crown. Its a one use information superweapon.All things betray has its utility, but I'm not convinced it's the most important selection right now. Molly is already an information monster, and she has other ways to manipulate those pools.
The difficulty reduction is great, but other things are competitive with it.
In particular anything that gives extensive passive enhancements or outright new abilities.
By making us better all the time passive enhancements effectively free up essence to spend on other stuff, giving significantly disproportionate leverage relative to other options.
New abilities outright change how we okay the game. Look at HMP, which we use constantly in all sorts of little ways.
RVD has excellent synergies with our existing set and opens up stealthy moving between most major human population centers with some prep work.
If we actually spend some actions setting up organizations to do stuff for us that can get us a lot of mileage.
On the next bit; I doubt Lydia can just keep farming exp from training Daniel, and if she could that would be horribly inefficient. Not a terribly good argument in my mind.
I don't think one more occult die would have helped her much there, even with excellency, and catching up weakens her and Molly since they share a pool.
The way I see it, the best option for this is to focus on what Lydia needs to establish a well built role first, and spend AP instead of xp to plug the gaps.
Something like getting her a cyber devil in a phone with a database of screen shots from her library to reference for her when she makes occult check, or to just text us when something unusual happens.
Nah.@DragonParadox @uju32 Is this valid?
How do you want to handle Lydia's XP
[] Lydia earns 1/4xp of what Molly does seperately. So If Molly earns 20xp, Lydia earns 5xp, which is not subtracted from Molly's pool.
This was my idea from last turn.
We arent bending our build around her. None of these are one-use skills.For my part I fundamentally disagree with the idea of bending our build around Mab in its entirety.
She's a danger to look out for, but building around a single conversation that we don't even know the aim of yet seems like a dead end to me.
Same with the Librarian; paranoia mode would help, but we can already be superhumanly good at what we need for that.
Beyond that, your rhetoric is easily inverted. How does perception help us get to interesting xp rich locations, involve ourselves in the vampire war without needing prohibitive travel times, or get to a friend in need outside of our immediate reach?
How does it the perception boost help if we need to fight that pack of malks after we see them, or deal with someone kiting us around with a truck and a shotgun? How about if we need to shank a skinwalker?
Mab isn't the only thing we need to consider, and even in the context of getting ready for her just being better as social combat isn't the end all be all of showing up prepared.
There were no warnings and no dialogue about some need to nerf a charm that gives us like, 3 soak tops. It still should be scenelong.If steelskin doesn't last a scene than we should not buy it. It was already not actually worth 3 Xp and we are only buying it because of the sunk cost of already having payed 2 AP into it, but if it only works for a turn then we should just cut our loses.
@DragonParadox Would the xp sharing method be valid?
GM stated that VEE would allow Molly to get the small fey as a ready made spy network.1)Molly has the Crown. Its a one use information superweapon.
She has Cyberdevils 2, which is ok, but not particularly good outside scenarios with tech. She has no bound spirits collecting information.
She has Alertness 0, Awareness 0, Investigation 0, Streetwise 0, Empathy 3.
She is NOT an information monster.
Citation needed.GM stated that VEE would allow Molly to get the small fey as a ready made spy network.