Voting is open for the next 13 hours, 31 minutes
Student of Dreams I think is useful for more than resistance to Chaos, which Elves already have a lot of. It's also resistance to the Cytharai and their impulses as well as the Curse of Khaine.
Mmm, fair enough.

I am inclined to something that will set us up for something anti-Chaos inclined, with the intention of starting in Kislev.
Yeah, I'd also like to start near best girl Katarin (if we start during her time), plus I've gotten attached to Kislev in my Total War campaign with them so I'd like a more ground level exploration. Also, I will say that since we both want to start in the harsh, frozen wasteland that is the Motherland, I'd say that Student of the Mists would be pretty helpful for us to have so we're less likely to get lost and freeze our pointy ears off.
 
To be fair we won't need a high Martial if we're on our own because we focused on buffing ourselves. Abscond from responsibility in favor of survivability!

@Blackout
That's exactly what I meant, what races we can hire from being an Asur and exile.
 
The chance to get not just Teclis-Sempai, but Teclis-Kouhai?!?

Oh my @Blackout, you do spoil me. Can I put all six of my votes towards Sapherian Tutelage to increase the chance of pushing it into the top 6?
 
To expand a little on the dwarf-elf thing, here's how I see it.

Most elves consider the war of vengeance a tragedy (although opinions differ among Caledorian houses and those which fought in the war or had to evacuate the continent) and would be open to reconciliation, but it would require contrition and apologies from both sides. They won't just humiliate themselves before the dwarfs and beg for forgiveness. For their part, most dawi contend that there is nothing to reconcile and that they did nothing wrong. End of story.

There is no magic button to fix dwarf-elf relations, and if there was, it would be something for a Phoenix King quest, which this is not. While I love Paradox of Choice to bits, I personally have the opinion that the dwarfs 100% know it was Malekith by now, but the war wasn't declared over the caravan attacks, it was declared over how Caledor II responded to what were in their mind entirely reasonable suspicions.


I'm not sure what you mean? If you mean Fanriel, the PC, (who is a she) then she can hire elves and humans for the mercenary company. Racial limits for being hired are up to you (well, no Druchii, Chaos, Norscans or Greenskins, you are playing a Yvressian).
also probably no Dwarves, just as they would not hire an elf
 
I would like to start off in the East and Asia analogues if we do vote on it. Cathay, Nippon, Ind. Fight with Miao Ying to defend the Great Bastion (I bet the power levels can go crazier here with the Cathayan Dragons compared to the Old World and the rural-ness of the Chaos Wastes which means better and cooler loot), beat up tiger beastmen, go through the Silk Road for fun. Help the Everqueen cross Ind again. Lots more weird and developed magical traditions there too, especially around Zhao Ming.
That depends on if Blackout is making that an option.
 
I would like to start off in the East and Asia analogues if we do vote on it. Cathay, Nippon, Ind. Fight with Miao Ying to defend the Great Bastion (I bet the power levels can go crazier here with the Cathayan Dragons compared to the Old World and the rural-ness of the Chaos Wastes which means better and cooler loot), beat up tiger beastmen, go through the Silk Road for fun. Help the Everqueen cross Ind again. Lots more weird and developed magical traditions there too, especially around Zhao Ming.
My take on things would set us up well for fighting on the Great Bastion as well. Lot of monsters likely used to break through.

But Kislev, that sets us up to take part in the Great War, maybe try and lessen the damage, see Teclis a third time (Sapherian Tutelage, Survivor of the Battle of Holy Flame, and Great War)
 
i dont think we should get the Colonist trait as i would think that we could remove the penalty with training or with time as we are gonna be around humans a lot
 
i dont think we should get the Colonist trait as i would think that we could remove the penalty with training or with time as we are gonna be around humans a lot
Or, alternatively, we could get extra good at dealing with humans with training and time, and rather than a quite a state of no malus, acquire a bonus.
 
But if people really want voting by plan, I could implement it.

Regarding voting by plan versus voting by top most options:

The problem with going by top "N " most options wins is that it usually just boils down to a fight between the options on the edge of slipping down versus options on the edge of breaking through. Latecomers still can't swing bandwagons, all they usually can influence is which individual options slip above or beyond the threshold.

So you trade the issues with plan votes with the problems of the top most votes, and it doesn't really resolve the bandwagon, merely transfer the effect of the bandwagon to options on the verge of making it through, and options on the verge of slipping out. Ultimately, you must decide which format is the lesser of the two evils.

Also, because the Heir of Anaerion pick doubles the winning number of options to 6, I suspect this favours the Heir of Anaerion option being taken because those who might not want the Heir of Anaerion status and 6 traits can't simply push forward a 3 trait plan with no Heir of Anaerion. And there are probably reasons why some might not want the Heir of Anaerion, because that line is either blessed or cursed by Khaine, depending on your perspective.
 
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Kislev would be fun as hell as long as we took wilderness survival as we would definitely need it there lamo.
 
also probably no Dwarves, just as they would not hire an elf
You cannot recruit dwarfs, but some dwarfs do consider it acceptable for elgi to die for them.

I would like to start off in the East and Asia analogues if we do vote on it. Cathay, Nippon, Ind. Fight with Miao Ying to defend the Great Bastion (I bet the power levels can go crazier here with the Cathayan Dragons compared to the Old World and the rural-ness of the Chaos Wastes which means better and cooler loot), beat up tiger beastmen, go through the Silk Road for fun. Help the Everqueen cross Ind again. Lots more weird and developed magical traditions there too, especially around Zhao Ming.
Unfortunately no, at least not at game start. You are going in the Old World.

I do not have the energy to research and invent entire cultures, locales, histories and characters wholesale from fresh cloth because GW never bothered to elaborate upon them.
 
I personally hold the opinion that the dwarfs 100% know it was Malekith by now, but the war wasn't declared over the caravan attacks, it was declared over how Caledor II responded to what were in their mind entirely reasonable suspicions.

And, presumably they don't really factor in Snorri Halfhand's (son of the High King at the time) genocide at Kor Vanaeth because (if I remember the timings right) it happened roughly at the same time as the shaving (though each side learned of the respective atrocities a bit later given the time lag on communications across the ocean).

I'm curious as to whether the Dawi consider it a factor at all

Edit: forgot to mention. Blackout you've done an outstanding job with the magic item and trait options. They feel so flavourful and wonderful.
 
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[X] [ARTEFACT] Lightfang
[X] [BLOOD] Yes
[X] [TRAITS] Survivor of the Battle of the Holy Flame:
[X] [TRAITS] Sapherian Tutelage
[X] [TRAITS] Student of the Spear
[X] [TRAITS] Student of the Anvil
[X] [TRAITS] Student of the Dreams
[X] [TRAITS] Colonist:

Just gonna repost my thoughts here.

Now hear me out: we go to Kislev. We have huge bonuses against all the Chaos stuff up there. We have huge bonuses against the Chaotic monsters from the mountains, Troll Country, and Hellpit (Skaven are Chaos, word of GM). We have the ability to turn the Chaotic monsters we specialize against into reagents for more magical equipment, or stuff we can sell, and are better at it than normally because of our Sapherian stuff, allowing us to get better at killing and surviving, which in turn will propel our growth.

We build ourselves into an entity that turns fighting in Kislev into a perpetual motion machine as far as income and improvement.

Kislev, that sets us up to take part in the Great War, maybe try and lessen the damage, see Teclis a third time (Sapherian Tutelage, Survivor of the Battle of Holy Flame, and Great War)
 
And, presumably they don't really factor in Snorri Halfhand's (son of the High King at the time) genocide at Kor Vanaeth because (if I remember the timings right) it happened roughly at the same time as the shaving (though each side learned of the respective atrocities a bit later given the time lag on communications across the ocean).

I'm curious as to whether the Dawi consider it a factor at all

Edit: forgot to mention. Blackout you've done an outstanding job with the magic item and trait options. They feel so flavourful and wonderful.
why would they remember that?
its shameful
 
[x] [ARTEFACT] Lightfang
[x] [BLOOD] Yes
[x] [TRAITS] Avelornian Ancestry
[x] [TRAITS] Sapherian Tutelage
[x] [TRAITS] Chracian Blood
[x] [TRAITS] Student of the Dreams
[x] [TRAITS] Student of the Mist
[x] [TRAITS] Commander of the Ind Campaigns

Pls, pls go for Max Chaos resist.

Otherwise more magic, more friends, more HP. We'll have stamina for days with the sword and blood traits, which we'd need if we're gonna need after being cast out to fend for ourselves.

This nets us stacked Chaos resistance, the skills to survive without ready supplies which might come in handy for an exile, general diplomatic aptitude, good casting, and all around physical and mental martial prowess. We can go anywhere and slot in as an elite mercenary commander.
 
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[X] [ARTEFACT] Lightfang
[X] [TRAITS] Chracian Blood
[X] [TRAITS] Student of the Dreams
[X] [TRAITS] Survivor of the Battle of the Holy Flame
[X] [BLOOD] Yes
[X] [TRAITS] Sapherian Tutelage
[X] [TRAITS] Colonist:
 
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[X] [ARTEFACT] Lightfang
[X] [BLOOD] Yes
[X] [TRAITS] Survivor of the Battle of the Holy Flame:
[X] [TRAITS] Sapherian Tutelage
[X] [TRAITS] Student of the Dreams
[X] [TRAITS] Colonist:
[X] [TRAITS] Hero of the Black Gulf
[X] [TRAITS] Student of the Spear
 
The chance to get not just Teclis-Sempai, but Teclis-Kouhai?!?

Oh my @Blackout, you do spoil me. Can I put all six of my votes towards Sapherian Tutelage to increase the chance of pushing it into the top 6?
Alas, but no. But you can vote for both Sapherian Tutelage and Survivor of the Battle of the Holy Flame to increase your chances of knowing Teclis.

Also, because the Heir of Anaerion pick changes the options from 3 to 6, I suspect this favors the Heir of Anaerion option being taken because those who might not want the Heir of Anaerion status and 6 traits can't simply push forward a 3 trait plan with no Heir of Anaerion.
I... genuinely don't see how? They can just vote against Blood of Aenarion, it's a direct yes/no vote.

And, presumably they don't really factor in Snorri Halfhand's (son of the High King at the time) genocide at Kor Vanaeth because (if I remember the timings right) it happened roughly at the same time as the shaving (though each side learned of the respective atrocities a bit later given the time lag on communications across the ocean).

I'm curious as to whether the Dawi consider it a factor at all
Elven history says that when the Sundering was over, they tried explaining to the dwarfs about the Druchii, but their simple minds just couldn't understand the concept of kinstrife and betrayal, as no dwarf would ever break their oaths and turn on their lord.

When the dwarfs accused them of attacking their trade caravans, the elves again tried to explain it was the Druchii and to investigate the matter to find evidence, but such calls fell on deaf ears. High King Starbreaker made outrageous demands of recompense and weregild, and in response Caledor II reminded him that he dealt with another sovereign, not one of his vassal kings, and that he would not have terms dictated to him.

On the morning of the dwarf ambassador's arrival to Lothern, word came by messenger hawk that a dwarf throng led by Prince Snorri Halfhand, son of the High King, had attacked and razed Kor Vaneth to the ground, slaughtering tens of thousands of elves. Outraged, the Phoenix King demanded an explanation from the ambassador, who pretended to not know of such a thing happening. Seeing that the dwarfs were not negotiating in good faith, Caledor II sent him back to Karaz-A-Karak, but the ambassador refused to leave, drawing his axe upon the Phoenix King and swearing by his beard that he would not leave until the matter was settled. Drawing a weapon in the presence of the Phoenix King was punishable by death, but Caledor II nonetheless understood that the dwarfs were simple creatures who did not understand basic manners and took mercy on him, only shaving his beard in echo of the oath he made.

The dwarf version goes that while they noticed elgi troops and fleets leaving the Old World and that some colonies were abandoned, they thought it was elgi business and left it at that. Their records show earthquakes and freak magical turbulence after about five hundred years of silence, followed by the elgi returning to the continent and things went back to normal. When questioned on the matter the elgi were elusive and refused to answer what had happened, so the dawi didn't look any further into it.

When elgi began attacking dawi trade caravans the High King demanded an explanation and weregild from the Phoenix King, but received only insults. Later they would learn that the attacks were, in truth, perpetrated by Malekith who had risen in rebellion against the Phoenix King and the grudge was stricken out, but since the elgi had concealed the truth from them the dawi felt that they had acted appropriately. By then it was no longer about the attacks, it was how the elgi had responded to the accusations that was the source of the grudging.

Even in the face of elgi arrogance and perfidy the High King held back his Thanes and vassal kings, trying for one last diplomatic effort by dispatching his ambassador to Lothern to negotiate with the Phoenix King directly, but Caledor II had him shaved in a deliberate insult. This outrage was such that there could be no other response but war, and Prince Snorri marched upon Kor Vaneth to seek vengeance for the ambassador.

Imperial scholars who have heard both of these tales suspect that each of them has been edited afterward to make their own side look good, but they keep their mouths shut about such thoughts around the elder races. Ultimately nobody alive was present to see the exact sequence of events, and it would be impossible to prove either way.

Edit: forgot to mention. Blackout you've done an outstanding job with the magic item and trait options. They feel so flavourful and wonderful.
Thank you! I'm gonna be honest I was running on major creative block and wrote up most of them in the last three hours before the vote ended, but apparently I did some good work under time pressure.

Wait what year are we starting at?
Yet to be voted on.
 
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[X] [ARTEFACT] Lightfang
[X] [BLOOD] Yes
[X] [TRAITS] Survivor of the Battle of the Holy Flame:
[X] [TRAITS] Sapherian Tutelage
[X] [TRAITS] Student of the Spear
[X] [TRAITS] Student of the Anvil
[X] [TRAITS] Student of the Dreams
[X] [TRAITS] Colonist:
 
Keep in mind we don't need to pick Knight of Tor Gaval to get a flying mount. I'm not voting for it but I still plan on getting one.
 
[X] [ARTEFACT] Lightfang
[X] [TRAITS] Colonist
[X] [TRAITS] Knight of Tor Gaval
[X] [TRAITS] Student of the Mist
[X] [TRAITS] Chracian Blood
[X] [TRAITS] Student of the Spear
[X] [TRAITS] Sapherian Tutelage
[X] [BLOOD] Yes
 
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[X] [ARTEFACT] Lightfang
[X] [TRAITS] Chracian Blood
[X] [TRAITS] Knight of Tor Gaval
[X] [TRAITS] Survivor of the Battle of the Holy Flame
[X] [BLOOD] No
[X] [TRAITS] Student of the Spear
[X] [TRAITS] Sapherian Tutelage
[X] [TRAITS] Warrior of the Wailing Fen
 
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