You are a Loremaster, a disciple of Hoeth, the God of Knowledge. You wield blade, spell and pen alike, making sure to neglect no aspect of wisdom. You have studied in the great libraries in halls of the White Tower in Saphery, labouring to harden your mind, body and spirit. You have fought to purge dark cults that have sought to take root among your people.
Yet, you were not always so. Ulthuan is divided into the ten kingdoms, each of them possessing their own unique character and history, that have given shape to the people who live there. These lands are ruled by countless noble houses great and small, the mightiest of which give rise to Princes and Princesses such as you.
Who were you, and where did you come from?
Voting is by plan only.
[] Your name
[] The name of your House
[] Your gender
One of the options below:
[] Caledor
The mountainous kingdom of Caledor has ever been the backbone of Ulthuan's armies, producing some of the greatest heroes the Asur have ever known and many of those who have sat on the Phoenix Throne. Even after the decline of the dragons, their ancient allies, they remain a powerful and proud realm, but their long history of pre-eminence has given rise to an arrogance that even other elves can find grating.
-Bonus to Martial and Prowess
-Penalty to Diplomacy
[] Ellyrion
Ellyrion is a land of sweeping plains and gentle steppes, where the Horsemasters tend to their herds. A fierce and proud people, it is said that the Ellyrians love their steeds as they do their family, and will visit terrible vengeance upon those who would dare mistreat them.
-Bonus to Martial and Prowess while using mounts or fighting against mounted foes
-Bonus to Diplomacy with animals and beasts
[] Avelorn
Avelorn is in many ways the heart of Ulthuan, a throwback to the times before the Phoenix Kings and the coming of Chaos, when elves lived simpler lives beyond the ken of cities and walls. Yet, it would be a fool indeed who thought this made Avelornians themselves simple people, for the politics of the Evercourt are among the most vicious and complex in all of Ulthuan.
-Bonus to Diplomacy
-Bonus to rolls for surviving or moving in wilderness
[] Saphery
A land of magic and wonder, the geography of Saphery shifts as easily as the flows of magic that suffuse it. Floating islands, skies coloured in prismatic hues and rivers of glowing light, it is no wonder that the people of Saphery take easily to the study of the arcane.
-Bonus to Magic and Learning
-Penalty to Prowess
[] Eataine
Once considered the hinterlands of Ulthuan, Eataine has risen to forefront through the strength of its merchants and the pre-eminence of Lothern, the metropolitan city that has risen to be the capital of Ulthuan. The most cosmopolitan of the kingdoms, the people of Eataine have benefitted immensely from trade, and their wealth is second to none.
-Bonus to Stewardship
-Bonus starting resources
[] Yvresse
Yvresse is a land shrouded in thick mists, where the barriers between reality and unreality grow thin, and daemons walk the earth. Were that not enough, it has also seen devastation at the hands of Norse raiders and Greenskin Waaaghs, giving its people a bitter yet stubborn nature.
-Bonus to Prowess and Martial when fighting Chaos
-Bonus to Prowess and Martial when fighting Greenskins
[] Cothique
The coastal realm of Cothique is dotted with endless archipelagoes and shale beaches battered by chill northern winds. Perhaps it is this bleakness that has always driven the elves of Cothique to take to the sea, but whatever the explanation they have certainly always formed the core of Ulthuan's naval power, producing many of its great admirals and captains.
-Bonus to Martial
-Bonus to Prowess and Martial when fighting at sea
[] Chrace
Chrace is a land covered in forests, mountains, and forested mountains. It stands in the path of one of the main invasion routes utilized by Druchii and Norscans alike, and its lands teem with monsters mutated by the warping energies of Chaos. It is good then that Chracians are a hardy people, strong of limb and skilled in the art of hunting.
-Bonus to Prowess
-Additional bonus to Martial and Prowess when fighting Beasts and Monstrous Creatures
[] Nagarythe
The Shadowlands are the blighted, broken remains of what was once one of the greatest of the kingdoms, until it was sundered by Malekith's insane ambition. Now it is a lifeless and desolate land, inhabited by a dark and hateful people prosecuting a shadowy war of vengeance that can see no end until the last Druchii is strangled with his own entrails.
-Bonus to Intrigue
-Bonus to Martial and Prowess when fighting Elves
[] Tiranoc
The cities and spires of Tiranoc were in ancient times the objects of legend, so beautiful that those who witnessed them for the first time would weep openly at the sight. These days they lie broken and underwater, but the people of Tiranoc are undaunted, ever seeking to rebuild and restore their lost splendour.
-Bonus to Stewardship
-Bonus to Prowess and Martial when fighting with and against Chariots