Yeah, no combat stuff this round plz.
Interesting stuff to purchase this round would be, in no particular order;
1) Boiling Sea Mastery, for -1 difficulty adjuster on everything
2) Illusion 1-3 for general utility and allowing us to have BSM always on
3) Fortune 3, for Rosie and general utility in general/another difficulty adjuster in particular
4)Healing 1-4, for a "No need for sleep" ritual and ability to heal yourself and others without drawbacks or hoop-jumping
5) We don't have the resources to fully exploit various "you don't need to eat people now/Sun doesn't burn you" charms, but we could buy them anyway and spend an arc on making it work regardless, I suppose
6)Alchemy 1-3/Enchanting for unmatched broad utility
7) A bunch of 1-2 ability dots on neglected stuff; Perception, Expression, Investigation... We got a bunch of relevant ability at 1 or no dots
8) Social stuff for the meeting with Mab
And also E3 for Essence-scaling stuff + Kingdom, but that could wait a little, imo.
Anyway, broadly, we have like, 3 arcs worth of non-combat charms and magic backlog, easily.
We might want to buy Murder is Meat (ie the spirit killer). Otherwise, my priorities would be:
1) Boiling Sea Mastery - as you said, that's a universal -1 difficulty adjuster
2a) Transcendent Lord of Flies - that's a CCC-grade difficulty adjuster for "feeding and protecting others" in " hostile, barren environments such as deserts, tundra, or areas of urban blight". And QM has previously interpreted it to apply to leadership and recruitment roles, ie convincing others to follow our lead and do what they are told as long as our goal is protecting and/or feeding them. So, recruiting masses of ghouls and white court vampires living in Chicago Underground becomes much easier. Hell, winning a presidential election in some South American countries on the backs of favelas becomes very easy. And personally for Molly this, together with BSM finishes her environmental protection charmset.
2b) Prince of Ruin Attitude. Now, this one is rather conditional on how it is interpreted to work by
@DragonParadox . It's a broadly applicable essence-free charm (we just roll Appearance + Technology, which are admitedly not our greatest trait and ability, but that's what difficulty adjusters are for) that, at least, makes us laugh at wizard techbane, and, at most, allows us to ignore stuff like ammunition, fuel levels, and to read (almost) completely destroyed books / evidence. Oh, and it possibly gives us magically unfoldable armor (we just need to have scraps of it on us).
These three are 11 XP points already, which is probably around what we got here. If we have 15 points, I think we could get Mercy in Servitude. If we get more, then we should definitely look into magic.
4) Cursing 2 - that's enough for now, with "A lasting injury, embarrassment, or blessing targets one person and a closely related person or friend." That's probably +/- 1 difficulty adjuster. Before buying it, we'll need to consult with Harry and Bob on whether this is "thou shalt not change another" problem.
5) Something to allow us illusions. Not sure what path that would be, I wasn't able to find it in the wiki. Maybe Mana Manipulation to regain ability to use mortal magic?
The charm lasts for as long as the task per the description, in this case the task was to dig into the basement which has been done so yeah your elevator is gone back into the wellspring of Molly's Essence.
Thanks.
@uju32 your math is wrong. I would suggest dropping the use of the sorcerer's body. We can use the building itself, or the unconscious nurse, or the Rose of Autumn later to find those identities and/or their locations.
EDIT:
It might be better to ask how it's currently confined. That would give us the ability to judge it's security and details about how it's set up.
I think my question - "where did it flee - to a prison or to freedom" conveys the intent.
@DragonParadox , just so there's no misunderstanding, did I get this through? My intent with the question was to see where it fled, with the focus on whether it fled to a prison, or to freedom.
EDIT2: Just to settle the debate:
@DragonParadox , does Molly know enough and has seen enough to make a reasonable guess whether raksha fled to freedom or was forced back into its prison?