Green Flame Rising (Exalted vs Dresden Files)

At some point we really need to come to an accommodation with these guys. Despite the fact that they've been profoundly dickish so far I still think having a group of actual humans to at least somewhat represent the interests of the common man is valuable. Especially considering the array of monsters that make up the major supernatural powers.
1)They are compromised.
They keep being led around by the nose in this case, from the staged Dresden murder scene to this place.
And either they havent noticed or they dont care.

2)They are untrustworthy as a corporate organization.
They tried to blackmail a person they knew to be innocent into working for them on trumped up charges.
There's undoubtedly good agents, but frankly we lack the time or resources to vet them.

3)Everybody else has tried to keep the mortals out.
I am distinctly averse to assuming that every other mortal and entity in the supernatural world is an idiot who does not see the obvious benefits of getting government backing.

4)The last time the US natsec apparatus tried to get involved in the supernatural, the Knights of the Cross had to do cleanup.
Thats not a recommendation.

I've read most of the books in Charles Stross' Laundry series. I remember the Black Chamber.
I dont want to find out if some bright spark decides that staging a Darkhallow in a Third World city is acceptable, or that summoning an Outer God for foreign policy advantage is worthwhile.


Figure mantles are more like artifacts than spirits in most cases. Similar to Exaltations.
If you believe Dresden and Winter Lady Molly, they're more like spirits than artifacts.
They have their own inbuilt instincts and defenses.
Like the Winter Lady Mantle blue-balling Molly despite ramping her libido all the way up.

Given that Harry described the Mantle of the Winter Knight almost like an external thing that was empowering his worst instincts you could make the argument that that they are separate enough for that... but I think that may be more of a Harry Dresden thing than a mantle thing. He has this thing where he represses what he sees as the darker part of himself enough to make a Victorian moralist proud. :V

Seriously I do not think most humans have a mirror universe Evil Me inside their heads
Yeah, Dresden is something of an unreliable observer.
Then again, Dresden is one of only two persons we've had a PoV of who has hosted external entities inside his own head and carried a Mantle. He might actually know what he's talking about when he describes them a

Plus, the whole Lash saga suggests he might have a nonstandard mental topology.

Admittedly, Winter Lady Molly doesnt have convos with a mirror Molly.
But her whole experience with Carlos up in Alaska in the Cold Case short story suggests that Dresden is correct about the Mantle at least being an external thing empowering some of her more primal instincts and impulses, and with autonomy of its own.


Would Gard's muggle-repelling ward necessarily work against the FBI agents? It:
Yes it will.
When we were planning Cindy's rescue, one of the options was to call in the cops on the tattoo parlor and then use the muggle ward to get rid of them. Gard knows her shit; if she says it will work on mortals, it will work on mortals.

Especially arrogant of Katrina given that one of the weaknesses of her abilities is being overwhelmed by many opponents. Action economy is powerful and our opponents aren't yet at the point where bullets aren't a threat. And they can knock us out of time freeze when it happens so a character with a more important action doesn't have to waste time.

So I think that we have here an opportunity to gain useful allies in the upcoming fight, not just deny whatever our enemies were hoping for. This is an acknowledged weakness of our opponent.
1)She's a necromancer. What exactly are all these mooks going to do if she dumps a swarm of spectres on them like Corpsetaker did to us a few hours ago? How many of them wont panic fire and hit other people? Or are confident they can resist ghost possession? Or even just ordinary attack?

There are no broadspectrum antighost weapons at night, and bullets do diddly.

Hell, even if she just pulls a Grevane and drops a dozen zombies on them out of the blue, they die. Dresdenverse zombies dont really care about headshots; you need to dismember them. And when raised by a seriousface necromancer, they're bloody terrifying. Grevane's zombies were tearing down steel doors and sprinting fast enough to catch up with a VW Beetle.

2)We know they are compromised. How high, we dont know. This is the second time in two days we've seen bullshit from them. First it was "Dresden" disposing of Greene's body and the video conveniently showing up in their hands. Now all of a sudden they are showing up at a necromancer ritual site that we had trouble finding.

It took the combined bullshit of an Exalt and a White Council wizard to run this ritual site down.
Yet we get here and find a group of FBI agents fumbling in the dark? How did they know to be here?
That screams they are being manipulated.

i think that even outside the narrow focus of this specific situation, I think we need to talk about and decide on how we should approach mundane institutions trying to get a handle on the supernatural. While this specific FBI operation might not be on the up and up, the natural desire of a working government to fulfill its social contract with its citizens and be able to protect them from predations of the supernatural is not something I am willing to condemn. People shouldn't be bitten by red court vampires, and those who are should be provided with medical treatment and monitoring. White court vampires should at the very least be regulated. Cops should have means to deal with warlocks.

So, do we stand on the side of preserving the masquerade and declare that it is within our authority to protect mortals, or do we stand on the side of empowering mundane authorities, if only vetted ones? Do we, for example, start helping Special Investigations and issuing them hellphones and other special equipment?
The track record of mortal governments does not inspire confidence, and widespread hysteria in the public can do a lot more damage than even the supernatural predators here are largely responsible for.
There's a reason even the Catholic Church is mostly hands off.

I'm definitly on the side of keeping mundane institutions out of the supernatural world.
Not in the sense of keeping up the Masquerade, everyone can know of our glory, but in the sense of not helping them interfere.
People who try to influence the supernatural without going all-in and becoming members of said world deserve whatever they get.
^^^
Everybody, even the vanilla mortals who you would think would benefit from backup like the Venators, have scrupulously tried to keep mortal governments and populations out of the supernatural.
Even the Catholic Church has largely tried to minimise it, because last time it apparently did a lot more harm than good.

That strongly points at institutional knowledge that its a bad idea in general. For almost everyone.

Besides, the White Council has some contacts at very high levels.
High enough levels for Rashid to essentially resolve Dresden's legal issues from being declared dead to showing up alive around two years later.

At the street level, individuals inform individuals. We see everyone from police to judges in the know.
It took years before Dresden trusted Murphy enough to bring her all the way in, and Murphy tried to throw Dresden in jail multiple times in the first two books.
 
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Just to illustrate the point, here's probably the first scene that made me stick with the series.
For the sheer amount of mayhem that Dresden can whip up at a moment's notice, and how much hell the supernatural can throw in the face of vanilla mortals.
I can see what you're getting at, but I still don't really buy them being deliberately treated as disposable.

Maybe they simply dismissed some reports as exaggerated, or got so used to minor talents that they assumed a lot of work got done in the background to make that scene possible.

There's definitely some serious incompetence here, but even if they're mustache twirling villains minions you can trust are hard to find. They get harder to keep once you start deliberately getting them killed too.

Goldfish is probably right about this being a cold call they got unlucky on, and started looking into because they wanted to make sure it wasn't connected to their case.

On the other hand I really like the idea of flipping them to our side. We can conclude that they are probably dupes, but most importantly they are uniformed dupes. Thus we as an exalted with social excellencies can come in and subvert them. I don't think it would be a move that Katrina would expect.
The problem is that we don't have access to the entire organization and the grunts ultimately don't matter.

It's an organizational priority for them to conscript useful supernatural talents, helping them just means they have some insight into how useful we could be.

Perhaps that's unfair, but when they broke trust they lost the benefit of the doubt. If we let them know we're here then we position them perfectly to stick a knife in our back, and we have no reason to believe they won't outside of common decency. Which is a ridiculous thing to bet on from a group like that.

In terms of these grunts in particular, it's worth noting that supernatural fights go through vanilla mortals like they're pringles or something. Unless they know exactly what they're doing, come equipped with the right tools for the job, and carefully manage how the engagement starts they tend to die without actually doing anything.

So our calculus here needs to weigh their possible utility against the risk of stuff like corpsetaker riding one to freedom and the high probability that almost all of them die horribly if they proceed.

I don't think the limited assistance they can provide with their current kit and training is really worth their lives, or the risk of their presence giving the necromancers an out for that matter.


[X]Quick veil should be enough to cover you,
-[X]Ask Gard to use her muggle-repelling ward
 
I would prefer to keep our dealings completely separate from mortal authorities.

With the possible exception of using cyber-devils to gather all the information we might need to ruin them, then releasing it anonymously. It will be hard for them to get in our business if they're too busy doing damage control.
 
Any plan that involves screwing people more powerful than us while they're watching and we have no leverage is a bad plan.
If Mab was actually watching she wouldn't need Dresden to summon her. She'd just pop up when he found the Ankou. She's a busy gal. More concerned about her reading Harry's mind after the fact, but if he doesn't know for sure who knocked him out there's some room to manuver.
This is solidly in "Mug Darkseid with a revolver" territory.
...Why would you need a revolver for something that simple? In canon all it took were some knives and chains.

Ah, comics.

But yeah, don't completely agree on how you're hyping Mab. Maybe she'd be that scary if she was unrestricted and had the time to actually pay attention to us, but if she was either of those things she'd have found the Ankou years ago.
 
I would prefer to keep our dealings completely separate from mortal authorities.

With the possible exception of using cyber-devils to gather all the information we might need to ruin them, then releasing it anonymously. It will be hard for them to get in our business if they're too busy doing damage control.
That's another angle here; regardless of what qualifies as a societal good or not involving ourselves with the authorities limits our options.

It'd be a bad idea to work with the FBI while committing various crimes and participating highly sketchy supernatural activity. I don't think they'd appreciate cyber devils filling up a major American city, private citizens building high quality weaponry in their garages, or murdering red vampires in exchange for looting rights and money from the wizard Illuminati, just to name a few issues.

Coming at it from the other direction, being a known associate will likely make it difficult to network on the spooky side, since we're breaking taboo and working with us risks doing the same.
If Mab was actually watching she wouldn't need Dresden to summon her. She'd just pop up when he found the Ankou. She's a busy gal. More concerned about her reading Harry's mind after the fact, but if he doesn't know for sure who knocked him out there's some room to manuver.
I don't think she's watching us and eating popcorn or something, but she isn't dumb and she is invested. I expect her to find out when she wants the information.

Just to name one option, remember that hat Harry isn't the only one who knows about the little folk. I'm pretty sure there's a WoJ out there that she uses them for the same purpose.

But yeah, don't completely agree on how you're hyping Mab. Maybe she'd be that scary if she was unrestricted and had the time to actually pay attention to us, but if she was either of those things she'd have found the Ankou years ago.
Comparing her to darkseid was a little much, but I stand by my general assessments.

From my perspective it feels a lot like people are rolling in high on the exalted hype and being overly dismissive of the people at play in the Dresden Files. Most of the plans I've seen in this area basically involve blatantly screwing her over and expecting she won't or can't do anything about it.

Mab is one of the most powerful entities that can enter the mortal world, and an expert manipulator on top of that. Assuming she'll do what's convenient for us is a bad plan, even if you think she's much weaker than I'm arguing she is.

Edit: phone posting remains a mistake.
 
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I can see what you're getting at, but I still don't really buy them being deliberately treated as disposable.
Maybe they simply dismissed some reports as exaggerated, or got so used to minor talents that they assumed a lot of work got done in the background to make that scene possible.

There's definitely some serious incompetence here, but even if they're mustache twirling villains minions you can trust are hard to find. They get harder to keep once you start deliberately getting them killed too.

Goldfish is probably right about this being a cold call they got unlucky on, and started looking into because they wanted to make sure it wasn't connected to their case.
1)The loup garou massacre was around four or five years ago. The Darkhallow attempt was ten months ago.
The Splattercon incidents were less than a month ago.
For a govt conspiracy into the supernatural, we're well past wilful blindness territory, and into malicious malfeasance IMO.

2) The mastermind behind the FBI hexenwulfen in Fool Moon deliberately went to the trouble of carefully recruiting and subverting an FBI team, and equipping them with shapeshifter belts, only to throw them away. Nicodemus treats his cultists, and ocasionally even Denarians, the same way.

There's form for it.

2)For one thing, many of these agents are likely to be dupes not minions. Thats a benefit of subverting an organization's resources.

For a second, this assumes that the deaths dont serve a purpose. If you have a bunch of unscrupulous and/or compromised people looking for a promotion in an organization, having their superiors send a bunch of agents into a disaster is a good way to open spots for promotion.

3)I dont see any way this could be a cold call.
Cold calls go to Chicago City PD, not the FBI; there is no procedure to route 911 calls to the FBI, and the FBI do not have jurisdiction for breakins and wellness checks, not even in DC.

And this is a summer weekend night, when even LEOs spend time with family.
There arent agents sitting around a call room waiting to be sent out to storm buildings; these guys being here points at a premeditated, planned operation that called in agents on a weekend.

If Mab was actually watching she wouldn't need Dresden to summon her. She'd just pop up when he found the Ankou. She's a busy gal. More concerned about her reading Harry's mind after the fact, but if he doesn't know for sure who knocked him out there's some room to manuver.
She has minions for watching if she thinks its necessary.
Never try to cheat the Queen of Air and Darkness. Mab will have her due.
 
Yes it will.
When we were planning Cindy's rescue, one of the options was to call in the cops on the tattoo parlor and then use the muggle ward to get rid of them. Gard knows her shit; if she says it will work on mortals, it will work on mortals.
Alright, point.
1)She's a necromancer. What exactly are all these mooks going to do if she dumps a swarm of spectres on them like Corpsetaker did to us a few hours ago? How many of them wont panic fire and hit other people? Or are confident they can resist ghost possession? Or even just ordinary attack?

There are no broadspectrum antighost weapons at night, and bullets do diddly.

Hell, even if she just pulls a Grevane and drops a dozen zombies on them out of the blue, they die. Dresdenverse zombies dont really care about headshots; you need to dismember them. And when raised by a seriousface necromancer, they're bloody terrifying. Grevane's zombies were tearing down steel doors and sprinting fast enough to catch up with a VW Beetle.

2)We know they are compromised. How high, we dont know. This is the second time in two days we've seen bullshit from them. First it was "Dresden" disposing of Greene's body and the video conveniently showing up in their hands. Now all of a sudden they are showing up at a necromancer ritual site that we had trouble finding.

It took the combined bullshit of an Exalt and a White Council wizard to run this ritual site down.
Yet we get here and find a group of FBI agents fumbling in the dark? How did they know to be here?
That screams they are being manipulated.
1) Sure there are supernatural threats they would be useless against. But there are a ton they would not be. None of the members of our party are immune to bullets. A couple gunmen could very well make the difference vs Katrina. It's Katrina's flaw to underestimate mortals. We don't have to make it our own.
They have probably at least encountered a ghost or spirit before. If we tell them that they won't be able to hurt some opponents and that they should stay back if we tell them to, I think we can make them listen. We have that leadership excellency after all.

2) Yes, but the important question is if any of the agents here are compromised. As long as those in front of us are working their honest (misinformed) jobs then we can use them. And we can probably sniff our a compromised one too. Them being willing to do morally shady actions is irrelevant.

Basically, yes they are being manipulated. That's obvious.
But I think we can manipulate them better. Figure out whatever story they have been spun, and then figure out a way to re-frame things so they help us instead. We are an exalted. We can do it.

The problem is that we don't have access to the entire organization and the grunts ultimately don't matter.

It's an organizational priority for them to conscript useful supernatural talents, helping them just means they have some insight into how useful we could be.

Perhaps that's unfair, but when they broke trust they lost the benefit of the doubt. If we let them know we're here then we position them perfectly to stick a knife in our back, and we have no reason to believe they won't outside of common decency. Which is a ridiculous thing to bet on from a group like that.

In terms of these grunts in particular, it's worth noting that supernatural fights go through vanilla mortals like they're pringles or something. Unless they know exactly what they're doing, come equipped with the right tools for the job, and carefully manage how the engagement starts they tend to die without actually doing anything.

So our calculus here needs to weigh their possible utility against the risk of stuff like corpsetaker riding one to freedom and the high probability that almost all of them die horribly if they proceed.

I don't think the limited assistance they can provide with their current kit and training is really worth their lives, or the risk of their presence giving the necromancers an out for that matter.

The grunts can matter here and now fighting for us. Katrina has a noted weakness to groups. And since Guard is not totally immune to bullets I don't expect Katrina to be either.

We don't have to like them to use them. And if we really find the origination so distasteful we can disassemble it our-self after we are done here. That or try to corrupt it to our own ends.

And cynically, any hit they take is one we don't have to deal with. This is literally what they signed up for. They have gone in against supernatural forces before and gotten slaughtered. But yet they keep doing it. That is not idiocy, but bravery. They know there are forces beyond them, they know they can die, and yet they are still trying to fight. I would find them admirable if they had slightly higher moral standards. We need not treat them like babies.

Their utility for us here is positive. With us taking point I bet we can get most of them home. And we can check for things like corpsetaker possession.
 
Alright, point.

1) Sure there are supernatural threats they would be useless against. But there are a ton they would not be. None of the members of our party are immune to bullets. A couple gunmen could very well make the difference vs Katrina. It's Katrina's flaw to underestimate mortals. We don't have to make it our own.
They have probably at least encountered a ghost or spirit before. If we tell them that they won't be able to hurt some opponents and that they should stay back if we tell them to, I think we can make them listen. We have that leadership excellency after all.

2) Yes, but the important question is if any of the agents here are compromised. As long as those in front of us are working their honest (misinformed) jobs then we can use them. And we can probably sniff our a compromised one too. Them being willing to do morally shady actions is irrelevant.

Basically, yes they are being manipulated. That's obvious.
But I think we can manipulate them better. Figure out whatever story they have been spun, and then figure out a way to re-frame things so they help us instead. We are an exalted. We can do it.

The grunts can matter here and now fighting for us. Katrina has a noted weakness to groups. And since Guard is not totally immune to bullets I don't expect Katrina to be either.

We don't have to like them to use them. And if we really find the origination so distasteful we can disassemble it our-self after we are done here. That or try to corrupt it to our own ends.

And cynically, any hit they take is one we don't have to deal with. This is literally what they signed up for. They have gone in against supernatural forces before and gotten slaughtered. But yet they keep doing it. That is not idiocy, but bravery. They know there are forces beyond them, they know they can die, and yet they are still trying to fight. I would find them admirable if they had slightly higher moral standards. We need not treat them like babies.

Their utility for us here is positive. With us taking point I bet we can get most of them home. And we can check for things like corpsetaker possession.
There are way too many assumptions being made that the agents could be useful to us without taking into account the ways involving them in this could cause more of a mess.

We don't know what their orders are. They could try to shoot us on sight or immediately arrest us, either of which would necessitate us fighting back. In those circumstances, against a squad of government agents likely in tactical gear, body armor, and automatic weapons, we couldn't afford to be gentle with them, meaning some of them would die, if not all of them, and members of our party could also take serious injuries, perhaps even fatal ones.

They could be really compromised, as in one or more of them could be thralled by Katrina or one of her associates. We might think they're cooperating with us, right up until someone gives an order to shoot us in the back or just drop a grenade in the middle of the group.

Taking the time to even try to convince them to follow our lead is time we probably can't afford to waste, since our enemies almost certainly know we're here now. Once we entered the museum, the clock started ticking. The longer we let it go, the worse things are going to play out.

Even assuming we do successfully meet with them and talk them into assisting us, that leaves a bunch of muggles who are completely defenseless against even the most basic of magical mental fuckery, not to mention more esoteric stuff like spirit possession.
 
1) Sure there are supernatural threats they would be useless against. But there are a ton they would not be. None of the members of our party are immune to bullets. A couple gunmen could very well make the difference vs Katrina. It's Katrina's flaw to underestimate mortals. We don't have to make it our own.

They have probably at least encountered a ghost or spirit before. If we tell them that they won't be able to hurt some opponents and that they should stay back if we tell them to, I think we can make them listen. We have that leadership excellency after all.

2) Yes, but the important question is if any of the agents here are compromised. As long as those in front of us are working their honest (misinformed) jobs then we can use them. And we can probably sniff our a compromised one too. Them being willing to do morally shady actions is irrelevant.

Basically, yes they are being manipulated. That's obvious.
But I think we can manipulate them better. Figure out whatever story they have been spun, and then figure out a way to re-frame things so they help us instead. We are an exalted. We can do it.
1) Every member of our party is bullet-resistant. Lydia allegedly heals like an Exalt and is wearing body armor. Molly walked off a full mag of assault rifle fire, and is wearing armor. Dresden's trenchcoat tanks firearms, and he's wearing borrowed armor and has his shield bracelet. We just saw Gard tank gunfire in the tattoo parlor.

If we'd thought we'd need hitters with firearms we'd have talked to Marcone ahead of time and come prepared.


2)This museum has been shut down all day Friday. Its currently Saturday night.
Kattrin Holt has had more than thirty six hours to set up defenses here. To bring in zombies and ghosts, if not ghouls and worse. And when we saw her she was wearimg a clearly enchanted jacket, plus whatever else isnt immediately visible.

Grant her some capacity for competence.


3)Informed, equipped, prepared mortals are a fragile but effective asset. Dupes are a hazard to themselves and others.

These men have no weapons effective against ghosts or zombies. They have no training for fighting zombies. Their guns can only hurt themselves or maybe our allies. A half dozen zombies will kill them. A swarm of spectres will kill or possess them. We cant afford to protect them and do our job.

Nevermind that death and fear empowers necromancy. Thats why Cowl shut down citywide power in Chicago before the Darkhallow.
We dont want unprepped mortals here.

4) No we cant use them.

We have no way of sorting out the sheep from the goats; we cant tell if any of them is enthralled or possessed or just working for Holt for cash because we lack lie detection charms or second sight charms. We dont have the time to do interviews. We dont have the Essence to blow on social diplomacy with mortals when we have to both fight Holt and then social combat Mab.

If diplomacy fails for whatever reason, we're standing in front of a bunch of Feds with firearms in a museum with dead mutilated civilians. They will be trying to take us into custody. And our only recourse will be violence. Possibly lethal violence.
Which involves blowing Essence and risking injury and wasting time.

Even if by some chance diplomacy works, and they accompany us, they have no defenses in the fight against basic magic fuckery like the rage spell Gorfel used. If we win, their training is to take everybody into custody, not field execution. They cant hold Holt, or Lydia's dad, or the Corpsetaker.

If we or Gard kill Holt we're basically putting ourselves at the mercy of their demonstrably nonexistent goodwill.
And imagine the clusterfuck that happens when they are right there when we see Lydia's Dad and Harry calls Mab.


5) Their being here suggests that Holt leaked this information to them.
She, or someone in her entourage, wants them here. Its exceedingly implausible that they would have stumbled on this place at this time otherwise. Especially in the absence of a wizard of their own.

Thats good enough reason in and of itself to get rid of them.
 
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The grunts can matter here and now fighting for us. Katrina has a noted weakness to groups. And since Guard is not totally immune to bullets I don't expect Katrina to be either.

We don't have to like them to use them. And if we really find the origination so distasteful we can disassemble it our-self after we are done here. That or try to corrupt it to our own ends.

And cynically, any hit they take is one we don't have to deal with. This is literally what they signed up for. They have gone in against supernatural forces before and gotten slaughtered. But yet they keep doing it. That is not idiocy, but bravery. They know there are forces beyond them, they know they can die, and yet they are still trying to fight. I would find them admirable if they had slightly higher moral standards. We need not treat them like babies.

Their utility for us here is positive. With us taking point I bet we can get most of them home. And we can check for things like corpsetaker possession.
Holt's time magic is weak against groups, but that doesn't mean it's a uniform weakness of her entire kit. She's a necromancer who's shown some ability to bind ghosts and this is prepared ground. None of those guys can do anything to a ghost unless they brought salt with them, and the ghosts can pile on pretty easily. Hell, that pack of ghouls could feasibly overrun these guys. We're talking FBI agents, not swat troopers.

Then there's the possibility of other rune magic. Holt probably has other defenses set up here beyond a single trick with an obvious weak point.

Turning to corpsetaker for a moment, the primary concern isn't necessarily a stealth escape so much as it is what options occupying a body open up for them. Really bringing up escape at all was focusing on the wrong thing on my part.

Corpsetaker has a strong advantage against people without the training to defend themselves mentally, bringing in guys like this unprepared is asking for them to be put to use. I'm not sure what exactly corpsetaker could pull, but I'm not eager to find out by giving them working material and waiting to see how they use it.

Finally, my point about them being untrustworthy isn't to argue that we should avoid them because they're unpleasant. It's that they have a lot of authority to abuse and a reveal gives them leverage.

Eventually is the key word for Molly right now. Eventually she'll be able to disassemble illegal conspiracies, eventually she'll be able to play a hand and the big kid's table and profit off of people like Mab.

Eventually isn't right now, and it isn't the medium term future either. In the meantime all the people we're dismissing have their own advantages and get a vote in what happens going forwards.

If we expose our existence to Daedalus and they decide to pin us with a frame job for a fight only they are credible witnesses to, for example, it isn't game over but it is a problem.

If they just decide to illegally monitor the hell out of us looking for leverage that's also a problem. Sure would suck if someone decided to throw bogus charges a Rosie to name another possibility. She did have a drug habit after all, it just take someone being heartless enough to pursue it. They don't need to be able to win to threaten real harm.

Perhaps they won't, but that this point that is based on trusting they wouldn't break a norm for their own advantage when we've seen them do it once already.


If we were fighting Holt alone in a white room where she couldn't cast any magic other than her temporal trick they'd be a good addition, given some prep time to get sorted out, but we aren't so their utility is sharply limited and their risk to us during and after the fact is undiminished.
 
I think we may want to start considering what kind of original charms we may want to get when DP says we're far enough along to start using them.

Nothing too powerful, but within theme for an Infernal.
Either a port of an Exalted era Infernal charm, or something a bit more 'modern' while still fitting.

Maybe a charm that increases dice while in pitch darkness.

Or a charm to consume electricity to restore Essence, though causes a lot of damage in the process (looks like a Quickening from Highlander) or uses electricity as a weapon against enemies.

Possibly a charm that lets you turn Appearance dots from being attractive to terrifying.
 
I think we may want to start considering what kind of original charms we may want to get when DP says we're far enough along to start using them.

Nothing too powerful, but within theme for an Infernal.
Either a port of an Exalted era Infernal charm, or something a bit more 'modern' while still fitting.

Maybe a charm that increases dice while in pitch darkness.

Or a charm to consume electricity to restore Essence, though causes a lot of damage in the process (looks like a Quickening from Highlander) or uses electricity as a weapon against enemies.

Possibly a charm that lets you turn Appearance dots from being attractive to terrifying.
Seems a bit early for that. I'd like cool custom charms but we haven't even really made full use of what we've bought, let alone what's available baseline, yet.

Power plays into it, but I think part of it will come down to more milestone type stuff. Things we do or experience that make a mark deep enough to be reflected in Molly's progress towards ascension. Or at least her exaltation's attempts to reach that point, since it might not actually be possible to reach.

That's mostly based on the one post DP made about what charms actually are IC though, so I could just be reading too far into things.
 
Seems a bit early for that. I'd like cool custom charms but we haven't even really made full use of what we've bought, let alone what's available baseline, yet.
That's why I said to 'start' considering. Maybe get some ideas of what kind of Charms would work best for us, or cover weaknesses we have while being in theme.
Figuring we probably will want to wait until we hit Essence 4 at least before we start it.
 
I actually kicked around somewhat with the idea of what kind of charms we could create based off of our personal hell and its themes, starting with the Fivefold Courts since that's the most well-defined. The first thing I noticed being that there are some very strong themes of a whole being more than the sum of its component parts, or even how the various parts wouldn't be able to function separated from the whole. That speaks to me of teamwork charms, specifically for a group under our command. Possibly taking the natural immunity we get to some of our AOE attack charms and spreading it to those in our immediate command around us? Or allowing us to give orders to our subordinates non-verbally, I don't know.

Definitely want to create a Fivefold Bulwark Stance clone keyed off of Melee Parries instead of the Dodge-based one granted by our native charmset. That's our anti-army charm right there. Still annoyed by that, by the way.

Of course, that's all still a ways off, but with how much XP we're expecting after this arc, I wouldn't be surprised if we hit Essence 3 by the time we finish fixing up the Dragon's Nest.
 
Corpsetaker has a strong advantage against people without the training to defend themselves mentally, bringing in guys like this unprepared is asking for them to be put to use. I'm not sure what exactly corpsetaker could pull, but I'm not eager to find out by giving them working material and waiting to see how they use it.
To bring some mechanical effect into it:
Almost every use of Mind-Sphere magick can be resisted if the victim knows what is being done to them.

If the victim does not consider being mentally attacked or manipulated as something that is likely to happen to them right now, they don't get that willsave, they are automatically affected.

Edit: Also being a powerful supernatural, like a Wizard or Exalted or Vampire makes most Mind effects used against you inherently more difficult.
 
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Here's the newer version from Book of Secrets:

No supernatural aspect to the power until you actually reach 6 Dots.
And even then neither example names combat-relevant regeneration as an option.

As for the Enhancement Backround, here's what I found under biomods:

That's still not combat-relevant.
By everything I have found, to heal in combat-time you need to be a full supernatural being, like a Vampire spending his bloodpoints, a Mage casting Life-effects or similar things.
I think I found what I was remembering. It was in Sorcerer Paths of Power, believe it or not.
Alchemy Path:
Speed-Healing: 1 dot potion, halves healing times for bashing and lethal
Healing: 2 dot potion, in addition to the effects of Speed Healing, it heals up to two bashing or lethal HLs immediately
Regeneration: 5 dot, a powder rubbed into wounds, and the user regains 1 HL per turn until the end of the scene.

I actually kicked around somewhat with the idea of what kind of charms we could create based off of our personal hell and its themes, starting with the Fivefold Courts since that's the most well-defined. The first thing I noticed being that there are some very strong themes of a whole being more than the sum of its component parts, or even how the various parts wouldn't be able to function separated from the whole. That speaks to me of teamwork charms, specifically for a group under our command. Possibly taking the natural immunity we get to some of our AOE attack charms and spreading it to those in our immediate command around us? Or allowing us to give orders to our subordinates non-verbally, I don't know.

Definitely want to create a Fivefold Bulwark Stance clone keyed off of Melee Parries instead of the Dodge-based one granted by our native charmset. That's our anti-army charm right there. Still annoyed by that, by the way.

Of course, that's all still a ways off, but with how much XP we're expecting after this arc, I wouldn't be surprised if we hit Essence 3 by the time we finish fixing up the Dragon's Nest.
FBS is nice, but we dont strictly speaking need it.

We have All Devouring Depths for a 2*10*Essence wide bubble of drowning. 5 dots
We have World Grinding Devastation for a 2*30*Essence yards wide zone of death. 5 dots
We have Sun-Denying Spite to blind anybody without our permission in a roughly 2*200*Essence yards wide area. 3 dots.

Anti-army strats are not really the issue.
 
FBS is nice, but we dont strictly speaking need it.

We have All Devouring Depths for a 2*10*Essence wide bubble of drowning. 5 dots
We have World Grinding Devastation for a 2*30*Essence yards wide zone of death. 5 dots
We have Sun-Denying Spite to blind anybody without our permission in a roughly 2*200*Essence yards wide area. 3 dots.

Anti-army strats are not really the issue.
Okay, but all of those have friendly fire problems. What about something where we're working as part of a team?

… Wait, that hypothetical Fivefold Courts charm that lets us grant our minions immunity to our charms would fix that. Teamwork charms in general would probably do a lot for that. Still doesn't deal with the potential for hostages and bystanders, but pretty decent.

And I suppose we could always just stack Soak instead of Parry. Not like the Infernal toolkit doesn't have plenty of options on that front. Especially with Mo Kung boosting our Stamina.
 
Okay, but all of those have friendly fire problems. What about something where we're working as part of a team?

… Wait, that hypothetical Fivefold Courts charm that lets us grant our minions immunity to our charms would fix that. Teamwork charms in general would probably do a lot for that. Still doesn't deal with the potential for hostages and bystanders, but pretty decent.

And I suppose we could always just stack Soak instead of Parry. Not like the Infernal toolkit doesn't have plenty of options on that front. Especially with Mo Kung boosting our Stamina.
World Grinding Devastation allows you to exempt people, and anyone who grovels to her is automatically passed over.

All Devouring Depths allows you to eject people from the AoE, and if you already used Fathomless Poison Haven on them, they're immune to harm in the AoE. Sun Denying Spite doesnt impair creatures of darkness that enjoy her favor, which can be much more easily tweaked to be "people who enjoy her favor" rather than creating a whole new charm.

Sun Denying Spite in particular turns her into a horror movie villain, especially when combined with Wind-Born Stride (the speed charm), the Speed Demon Aspect and the silence charm. And I didnt even mention Faster than Sight, which makes her invisible and inaudible when running flatout, so any enemy army trying to attack her is making attack rolls at Difficulty 8 or Difficulty 9.

She's got options.
 
To bring some mechanical effect into it:
Almost every use of Mind-Sphere magick can be resisted if the victim knows what is being done to them.

If the victim does not consider being mentally attacked or manipulated as something that is likely to happen to them right now, they don't get that willsave, they are automatically affected.

Edit: Also being a powerful supernatural, like a Wizard or Exalted or Vampire makes most Mind effects used against you inherently more difficult.
On top of that, it's worth noting that corpsetaker is hellaciously good at mind magic.

In the books they launched a mental attack on Dresden while he was fully alert, aware of what they were doing, and actively using a mental defense technique to try fending them off. Corpsetaker was only delayed, and mocked how crap the standard council defenses were. I'm pretty sure he only avoided serious consequences because of outside intervention.

Now Dresden isn't exactly good at mind magic, and the council's mental defenses do have issues since they deliberately avoid things that would allow them to practice properly and design better methods.

That doesn't take away from the fact that he was a powerful wizard that actually had the capacity to actively resist instead of simply endure on top of the traditional advantages and he still couldn't fully stop them once they got going.

I don't think that these guys could meaningfully protect themselves even if they were prepared for it.
 
One small note on specters, it is very hard for most specters to posses the living because they already have their own souls. A specter needs to have a strong sense of self and a capacity to divide its attention between suppressing the host and actually making the body do what it wants. It is actually easier for ghosts to posses dead bodies at least so long as they are unsanctified or even better prepared by a necromancer (or other niche forms of magic like a shaman calling the spirits of their ancestors into their own earthly remains in some way).
 
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